
Bygone PBP |

If the character has a climb speed is a roll necessary?

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no, you may also take 10, but 18 would not be enough PRD: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing.

Bygone PBP |

Thanks. Looks like Bygonne will be rolling!

Al'Khain |

the rope should make it pretty straightforward. DC20 climb is "An uneven surface with narrow handholds and footholds, such as a typical wall in a dungeon." DC5 climb is "A rope with a wall to brace against, or a knotted rope, or a rope affected by therope trick spell."
Al'khain sends his wolf over the ledge. acrobatics: 10 + 7 = 17
He attaches a rope to something solid on his side, or asks Merisiel to come back and hold it if there is nothing appropriate for it to attach to. Then he climbs down into the pit using that rope and back up the other side using Lucius' rope climb, ACP: 10 + 9 - 3 = 16
-Posted with Wayfinder

Bygone PBP |

With the pair of ropes to help, and a climb of 8, Bygonne takes 10 to scurry down and then up the other side.
It would have been ironic for a the monkey man to fail when all the others succeed. I can just see myself rolling a 1. Then again situations like that make for good comedy.

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The elf looks on with amusement as everyone climbs down the pit and then back up the other side.
"Really? The ledge is much easier. Why even you lovely doggy managed it, and he is much larger. Who is a good boy now!" she ruffles the wolfs ears, someone unconcerned that it looks like it could eat her in a couple of mouthfuls.
Job done, Merisiel looks carefully at the passage ahead, and then around the corner.
In general Merisiel will take ten on a perception check, and then do a quick second glance. So 21 minimum and then a d20+11 roll. She will also be generally stealthy, taking ten for 22.
"Can any of you outdoors types see if anyone has been this way recently? That is, are we likely to have to worry about people, or jus the 'tests' that the monks left?"

Bygone PBP |

Aesabella scans the area for magical auras.
Cast Detect Magic
Bygonne too. Consider it standard practice.

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Mersiel sneaks stealth 22 carefully forward.
She checks out the intersection before entering it.
Takes ten for 21, then second checks perc: 1d20 + 11 ⇒ (17) + 11 = 28

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Merisiel gestures the others forward and then continues down the corridor at a slow and careful pace. A couple of times she pauses to take extra time examining the floors and walls in front of her. Eventually she checks through the next doorway.
Same as before, take ten on perception and stealth. Where the walls have little bits sticking out on the map, she will pause and do an extra check
extra perception#1: 1d20 + 11 ⇒ (12) + 11 = 23
extra perception#2: 1d20 + 11 ⇒ (7) + 11 = 18

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Merisiel silently moves on and looks around the corner. She sees a long chamber.
The majority of this long chamber is taken up by a large, deep pool of calm water. Irregularly shaped ledges and an artificial island of stone rise from the waters.
As with the pit before, this room challenged the aspirant’s skill at navigating obstacles, but unlike the pit, the pond was often stocked with dangerous creatures meant to further challenge the aspirant.

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Merisiel gestures the group forward. Carefully she approaches the pool, looking within.
perception: 1d20 + 11 ⇒ (3) + 11 = 14
and then at the islands beyond
perception: 1d20 + 11 ⇒ (17) + 11 = 28
"I can jump to that island with a rope. Then maybe the rest of you could clamber over the ropes? Or we could try the other passage?" she says. "Assuming you don't want to get your feet wet."

Bygone PBP |

Do the ledges along the walls look climbable?

Al'Khain |

knowledge, religion: 10 + 5 = 15
"Another test. Normally the pool would be full of dangerous creatures..."
Al'Khain peers into the pool, wondering if any such creatures are still present. perception: 1d20 + 9 ⇒ (11) + 9 = 20
"I can swim." if there is nothing in there to eat him
-Posted with Wayfinder

Bygone PBP |

"Interesting ... a crucible. One that can be upgraded with monsters."
"I don't understand. How does one upgrade a crucible and what crucible is it you are talking about?"

Bygone PBP |

a crucible is a test. She basically said the same thing as Al'khain
Not that our characters would understand the reference.

Al'Khain |

knowledge, planes: 10 + 7 = 17
"There are water elementals in there," Al'Khain points. "Let's avoid them if we can." He crosses the lake by climbing the ledges, but pauses to help any of his allies to cross if necessary.
climb, acp: 10 + 9 - 3 = 16
feel free to roll aid checks from Al'Khain if necessary
is there a ledge the wolf can take or does he need to be carried?
-Posted with Wayfinder

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Merisiel just takes the easy way and jumps to the island.
"Wheeeee" he cries.
"Oh come on, you guys need to lighten up."
Taking ten gets me a...27. Jumping is one thing Merisiel is very good at!

Bygone PBP |

Climb: 1d20 + 8 ⇒ (14) + 8 = 22
"Easy as climbing a rope ladder"

Bygone PBP |

After seeing the stellar climbing ability of the party, Bygonne announces,
"I proclaim all of you honorary Vanarans!"

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Once again Merisiel sneaks carefully ahead.
Takes ten for 22 stealth. Takes ten for 21 perception, then then checks again perception: 1d20 + 11 ⇒ (1) + 11 = 12

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The room behind the hallway is filled with statues. They look similar to the statues in the first room. Athletic men or women with a long braid.
Aspirants who reached this room were once met by a senior monk who congratulated them on succeeding at walking the path. The priest was a liar - aspirants who didn't catch the lie and press on would later be told they had failed, but were not why, and they had to walk the path again to try to get it right.
Merisiel detects a hidden door in the western wall. A visible door leads to the east.

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The rouge calls back to the group and then inspects the secret door, trying to see if it is trapped, or there is an obvious way to open it.
perception take ten: 10 + 11 = 21
perception: 1d20 + 11 ⇒ (14) + 11 = 25

Al'Khain |

Al'khain comes into the room at Merisiel's call.
knowledge, religion: 10 + 5 = 15
"Ah yes, this is a clever room. The test here was to tell whether or not your mentor was lying to you when he tells you that you finished the test. There is more of the test to follow, it seems."
I presume it is through the secret door.

Bygone PBP |

Bygonne joins the others at the door too. I moved the icons of those wh said they moved into the room.