Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

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Quest Tracker
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Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


1,401 to 1,450 of 1,691 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

If the character has a climb speed is a roll necessary?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

no, you may also take 10, but 18 would not be enough PRD: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Thanks. Looks like Bygonne will be rolling!

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

take 10 for 22. throw a rope for the others


Is there a bonus for the ropes or is just in case we fall?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well, that depends on how you use the ropes. You can use it to secure sombody climbing down or up. Or, if you make knots, climbing is much easier (DC 0).


- INACTIVE - (GM abandoned game)

the rope should make it pretty straightforward. DC20 climb is "An uneven surface with narrow handholds and footholds, such as a typical wall in a dungeon." DC5 climb is "A rope with a wall to brace against, or a knotted rope, or a rope affected by therope trick spell."

Al'khain sends his wolf over the ledge. acrobatics: 10 + 7 = 17

He attaches a rope to something solid on his side, or asks Merisiel to come back and hold it if there is nothing appropriate for it to attach to. Then he climbs down into the pit using that rope and back up the other side using Lucius' rope climb, ACP: 10 + 9 - 3 = 16

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

With the pair of ropes to help, and a climb of 8, Bygonne takes 10 to scurry down and then up the other side.

It would have been ironic for a the monkey man to fail when all the others succeed. I can just see myself rolling a 1. Then again situations like that make for good comedy.


Using the team's ropes, Aesabella climbs up and down the pit after having tied several knots in the ropes for better handholds.

Climb (Take 10): 10 - 2 = 8

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

The elf looks on with amusement as everyone climbs down the pit and then back up the other side.

"Really? The ledge is much easier. Why even you lovely doggy managed it, and he is much larger. Who is a good boy now!" she ruffles the wolfs ears, someone unconcerned that it looks like it could eat her in a couple of mouthfuls.

Job done, Merisiel looks carefully at the passage ahead, and then around the corner.

In general Merisiel will take ten on a perception check, and then do a quick second glance. So 21 minimum and then a d20+11 roll. She will also be generally stealthy, taking ten for 22.

"Can any of you outdoors types see if anyone has been this way recently? That is, are we likely to have to worry about people, or jus the 'tests' that the monks left?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Merisiel and Felicitas quickly traverse the room on the ledge the rest of the group climbs down and up on the other side. Behind the doorway on the other side of the room is a long hallway and two intersections.


- INACTIVE - (GM abandoned game)

Al'khain points at the two corridors and indicates silently that Merisiel should sneakily have a look down them.

-Posted with Wayfinder

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius readies his bow to cover Merisiel and looks for tracks.

Survival: 1d20 + 11 ⇒ (3) + 11 = 14


Aesabella scans the area for magical auras.

Cast Detect Magic


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit
Aesabella wrote:

Aesabella scans the area for magical auras.

Cast Detect Magic

Bygonne too. Consider it standard practice.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Mersiel sneaks stealth 22 carefully forward.

She checks out the intersection before entering it.
Takes ten for 21, then second checks perc: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel moves forward silently and checks out the intersection. Around the corner a tunnel leads to the west, ending in front of an opening into another room.

Lucius does not find any tracks and Aesabella and Bygone do not detect any magic auras around.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

With a shrug, Merisiel carefully continues on ahead, glancing around the door.

Takes ten as before

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Around the corner the hallway continues before ending in front of a wall. To the left you see another opening.


Proceeding with the 'rule of left', I see... excellent scout we have here! A faint smile crosses Aesabella's face before her stoic expression returns.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel gestures the others forward and then continues down the corridor at a slow and careful pace. A couple of times she pauses to take extra time examining the floors and walls in front of her. Eventually she checks through the next doorway.

Same as before, take ten on perception and stealth. Where the walls have little bits sticking out on the map, she will pause and do an extra check
extra perception#1: 1d20 + 11 ⇒ (12) + 11 = 23
extra perception#2: 1d20 + 11 ⇒ (7) + 11 = 18


- INACTIVE - (GM abandoned game)

Al'khain advances at Merisiel's gesture. He preemptively draws his oversized Katana.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel silently moves on and looks around the corner. She sees a long chamber.

The majority of this long chamber is taken up by a large, deep pool of calm water. Irregularly shaped ledges and an artificial island of stone rise from the waters.

Kn. religion DC15:

As with the pit before, this room challenged the aspirant’s skill at navigating obstacles, but unlike the pit, the pond was often stocked with dangerous creatures meant to further challenge the aspirant.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel gestures the group forward. Carefully she approaches the pool, looking within.

perception: 1d20 + 11 ⇒ (3) + 11 = 14
and then at the islands beyond
perception: 1d20 + 11 ⇒ (17) + 11 = 28

"I can jump to that island with a rope. Then maybe the rest of you could clamber over the ropes? Or we could try the other passage?" she says. "Assuming you don't want to get your feet wet."


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Do the ledges along the walls look climbable?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Looking forward Felicitas looks around.[ooc]Taking 10 for know Religion "Interesting ... a crucible. One that can be upgraded with monsters."


- INACTIVE - (GM abandoned game)

knowledge, religion: 10 + 5 = 15

"Another test. Normally the pool would be full of dangerous creatures..."

Al'Khain peers into the pool, wondering if any such creatures are still present. perception: 1d20 + 9 ⇒ (11) + 9 = 20

"I can swim." if there is nothing in there to eat him

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit
Feli2 wrote:
"Interesting ... a crucible. One that can be upgraded with monsters."

"I don't understand. How does one upgrade a crucible and what crucible is it you are talking about?"

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

"Yeah where is the crucible?"


- INACTIVE - (GM abandoned game)

a crucible is a test. She basically said the same thing as Al'khain

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit
Al'Khain wrote:
a crucible is a test. She basically said the same thing as Al'khain

Not that our characters would understand the reference.


Detect Magic on the pool and surrounding area

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You move into the room and scan the water surface. You see slight movement in the water.

Kn. Planes DC13:

Three water elementals hide in the water.

the ledges are climbable with a DC10 climb check


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Taking ten.
"Beware. There are some elementals in the water."
And with a little song Felicitas starts to inspire courage.


- INACTIVE - (GM abandoned game)

knowledge, planes: 10 + 7 = 17

"There are water elementals in there," Al'Khain points. "Let's avoid them if we can." He crosses the lake by climbing the ledges, but pauses to help any of his allies to cross if necessary.

climb, acp: 10 + 9 - 3 = 16

feel free to roll aid checks from Al'Khain if necessary

is there a ledge the wolf can take or does he need to be carried?

-Posted with Wayfinder


Nervously, the quiet elven woman attempts to climb across the narrow ledge. She stops several times as she appears to get dizzy for a moment, then continues on.

Climb: 1d20 - 2 ⇒ (20) - 2 = 18

I am NOT doing that again.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel just takes the easy way and jumps to the island.

"Wheeeee" he cries.

"Oh come on, you guys need to lighten up."

Taking ten gets me a...27. Jumping is one thing Merisiel is very good at!


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Climb: 1d20 + 8 ⇒ (14) + 8 = 22

"Easy as climbing a rope ladder"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Takind 10 to climb up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

the wolf needs to be carried, the ledge is too narrow for the wolf to walk on

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

take 10 for 22 I'll carry the wolf


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

After seeing the stellar climbing ability of the party, Bygonne announces,

"I proclaim all of you honorary Vanarans!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You make it to the other side of the pool, by jumping or climbing, without disturbing the water surface. The water elementals do not attack.

From the shore on the other side of the room hallway leads north. After about 25 feet it seems to end in another room.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Once again Merisiel sneaks carefully ahead.

Takes ten for 22 stealth. Takes ten for 21 perception, then then checks again perception: 1d20 + 11 ⇒ (1) + 11 = 12


- INACTIVE - (GM abandoned game)

Al'khain thanks Lucius for carrying the wolf and waits for Merisiel's report.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The room behind the hallway is filled with statues. They look similar to the statues in the first room. Athletic men or women with a long braid.

Kn. religion DC 15:

Aspirants who reached this room were once met by a senior monk who congratulated them on succeeding at walking the path. The priest was a liar - aspirants who didn't catch the lie and press on would later be told they had failed, but were not why, and they had to walk the path again to try to get it right.

Merisiel detects a hidden door in the western wall. A visible door leads to the east.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

The rouge calls back to the group and then inspects the secret door, trying to see if it is trapped, or there is an obvious way to open it.

perception take ten: 10 + 11 = 21
perception: 1d20 + 11 ⇒ (14) + 11 = 25


- INACTIVE - (GM abandoned game)

Al'khain comes into the room at Merisiel's call.

knowledge, religion: 10 + 5 = 15

"Ah yes, this is a clever room. The test here was to tell whether or not your mentor was lying to you when he tells you that you finished the test. There is more of the test to follow, it seems."

I presume it is through the secret door.

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius follows behind the party and covers Merisiel.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Bygonne joins the others at the door too. I moved the icons of those wh said they moved into the room.

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