
Dragon-Age Origins DM |

Added RP point 2 and reworked stats for you.
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Stats Reworked
Str 19 +4
Dex 15 +2
Con 16 +3
Int 13 +1
Wis 14 +2
Cha 10 +0
These are also excellent and both of you are now fully submitted. Now I have to ask each of you three questions. Sildred, you covered one of these in your backstory event but feel free to answer.
1. Have you ever fought or do you have any knowledge of Darkspawn or the Blights? (Human Nobles, City Elves and Mages most often only ever hear about the darkspawn when talking about the Grey Wardens defeating them four centuries ago) What is your opinion and knowledge of Grey Wardens, would you join them if you had the chance, or do you believe they are unneeded or falsely held up by folklore?
2. What is your relationship with the Maker and his bride Andraste? Do you believe in the Chantry's control over Mages, if so not what is your opinion of it?
3. What was your greatest aspiration as a child? To become a great warrior, if so, what kind (armor, weapon, style), a powerful mage (area of magic that most appeals to you), accomplish some great deed (slay a dragon, liberate an ancient lost Dwarven Thaig, become a Grey Warden, etc.)

Dragon-Age Origins DM |

Dotting for now.
Out of curiosity, when is the deadline for character submissions?
There is no set deadline, it is only until I have all four or five of the characters I would most like to have in the party.
Although now that you mention it, unless I already have them fully submitted, the deadline is 9/4/2013
What kind of character were you thinking of making?

The Bache |
I am going back and forth between a Human Noble Ranger, or a Human Noble Paladin/Inquisitor.
The Ranger for the stereotypical Ferelden dog lords. I'd take the animal companion dog/wolf - whatever one you felt was best as a Mabari. Personally, I feel that they are more similar to wolves, but it is your call. I'd most likely go for a Two-Handed build, though I'd try to be half decent at archery in case it was called for. Also, the Ash Warriors were rather neat, though I do realize they are not viable as per the Human Noble Origin. This character would have been lax in their studies/responsibilities, and goofed off with friends/mabari instead.
The Paladin or Inquisitor because the hold that the Chantry has over Thedas is astounding, and I think it would be interesting to play as part of the militant arm of the Chantry. I would most likely go Sword and Shield for either class. This character would believe the Chantry's correctness regarding Mages and abominations, but may be more lax in other respects.
I'll get back to you later tonight, or tomorrow with one of them more fleshed out. Any advice on which one to focus on?

Dragon-Age Origins DM |

I am going back and forth between a Human Noble Ranger, or a Human Noble Paladin/Inquisitor.
The Ranger for the stereotypical Ferelden dog lords. I'd take the animal companion dog/wolf - whatever one you felt was best as a Mabari. Personally, I feel that they are more similar to wolves, but it is your call. I'd most likely go for a Two-Handed build, though I'd try to be half decent at archery in case it was called for. Also, the Ash Warriors were rather neat, though I do realize they are not viable as per the Human Noble Origin. This character would have been lax in their studies/responsibilities, and goofed off with friends/mabari instead.
The Paladin or Inquisitor because the hold that the Chantry has over Thedas is astounding, and I think it would be interesting to play as part of the militant arm of the Chantry. I would most likely go Sword and Shield for either class. This character would believe the Chantry's correctness regarding Mages and abominations, but may be more lax in other respects.
I'll get back to you later tonight, or tomorrow with one of them more fleshed out. Any advice on which one to focus on?
Mabari are most definitely dogs not Wolves. They are most like bull mastiffs.
It really depends on your taste for the choice of class but sword and shield is always cool so Idk. Especially for a ranger or paladin.

Yossarin |

1) I seriously doubt he has any real working knowledge of the Grey Wardens and confines them mostly to a story told about an order that killed a bunch of Darkspawn during the last Blight. I think he believes they still exist, but assumes they may not be in the form the stories suggest. He does not have a negative opinion of them, but the idea of being "frontline" against Darkspawn unsettles him. If he had the chance to join them, he might; situational ethics would kick in.
2) Lip service, mostly. He believes in the Maker and in Andraste's sacrifices and knows and follows the tenets of the faith to a sensible degree, but the religion does not figure prominently in his life as his pursuits have wandered between intellectual idealism and self-gratification. At times he is even curious about the Qun and reads what he can about it, and has come to the conclusion that it is far more philosophy than religion, a mistake some Ferelden scholars might make. Although the Qun gets his admiration for how it can be used to manufacture a potentially virtuous and heteregenous society, it ironically defeats individualism in the process, which he views as quintessential for creation. He does, however, have strong opinions about the Chantry's control over mages. While he agrees that mages are the most readily seduced by demons, he thinks that the Chantry's iron-fisted restriction of their basic Maker-given freedoms drives them into the arms of demons much faster and with much more conviction than if they were left to their own devices, or better yet, encouraged to pursue virtues over vices. (The Bache, if you go supertemplar you and I will have some fun conversations, I'm sure!)
3) It sounds hokey, and very few PCs I play have such lofty aspirations, but I see this young noble having always wanted to be royalty over nobility. To have more than just money and power bought with money, but to have authority...and more than authority. To have responsibility to change a community or a kingdom for the better. Did he dream of being king one day as a lad? Sort of. A leader, moreso. But it wasn't just the idea of being king or a leader, it was the idea of what he could accomplish being in charge. He has all but abandoned the dream at this point, though.

Amazing Red |

How about this?
Strength 18
Dexterity 12
Constitution 16
Intelligence 13
Wisdom 11
Charisma 17
Now for questions
1) Any knowledge he has of the Wardens or the Darkspawn comes from children's stories. He's never seen either of the two but he'd believe that they were real. As per his issues, he would feel like his older brother is better suited to join them, being the favorite and all. But if given the chance, he would.
2) He believes in both as much as a typical person in Fereldan does, but he doesn't go to service or anything. Though when meeting an attractive woman, the words "By the maker.." tend to slip out. Heh
2B) He does believe that while some are irresponsible with magic, that doesn't mean all of them are guilty. In general everyone should be free.
3) To be a hero, a legend even, the kind told in taverns across the world. If that takes slaying a dragon or cutting a path through hundreds of darkspawn, so be it. Not one for details.

GM Arkwright |

Name: Erast
Race: Human Male 28
Class: Mage (Wizard (Evocator (Admixture)))
Alignment: LN
Question- do wizards get familiars?
Still not quite getting this mod point buy, but let's see.
Dex: 10
Con: 16
Int: 19
Wis: 12
Cha: 12
Dex: 14 +2
Con: 16 +3
Int: 19 +4
Wis: 14 +2
Cha: 12 +1
How's this?
Significant events-
Disillusionment: Encouraged by his best friend, Erast stole out of the dormitories one night to attend a meeting of firebrand mages who yearned for more freedom, to hear what they had to say. Their words were idealistic and persuasive, and Erast found himself agreeing with most of their ideas and proposals. After the meeting broke up, Erast doubled back to eavesdrop on the ringleaders; he heard them speak of stealing lyrium, shattering their phylacteries, and the first suggestions of blood magic, despite everything they had been taught by the senior mages. Erast calmly left and woke the highest-ranking member of the Chantry he could find, and turned in those who had run the meeting and those who had attended.
Blaster not Master: One of the most academically prized schools in the Circle is that of creation, the summoning and control of beasts and creatures, much admired by the masters for its tactical and flexible efficiency. Erast chose to take extra classes studying the 'flashy' school of Evocation, learning how to create and change energy. He felt it far less dangerous to his mind and allegiance than communing with demons and possibly becoming arrogant from his control over his summons.
Ages Past: Erast has spent much of his life haunting the numerous libraries and scroll depositories of the circle, sucking in tales, legends, records and histories of mages, of the grey wardens, of the blight. As a result of this Erast yearned for a time when he can exercise his small freedom and fight alongside some great conflict like a blight.

Irakli |

Traveling around the forests of Fereldan with his clan at a young age seeing most of the forests. At a young age he heard stories of the past Dalish elves, their fights with Darkspawn. After listening to the stories he wanted to be a fighter in case another Blight came so he started training in dual weapon fighting training with some of the clans best fighters.
After getting a little older,teen years,he would go off on his own little "adventures" and stay gone all day ending up in trouble with parents and the Keeper of the clan for wondering off too far.
Now he is a recognised scout (rogue) for the clan and protects them with other fights within the clan as they move from place to place.
Hope this background works :-)

tdunn1989 |

Q1
With the death of his tribe Galadrian knew of the dark spawn earlier than most. Since then he had made it his job to hunt the dark spawn around his peoples grounds and learn new ways on how to combat them. While he has never met a grey warden in person he respects these fabled warriors in their quest as one ally to another.
Q2a
Galadrian pays no heed to the gods of men as he views them add weak Gods that merely help humans enslave his people.
Q2b
Avoid the Warriors of the humans God the elders say. Galadrian sees the chantry with contempt who either kill or enslave the lorekeepers of his people. The magic of his kind will regain its former power if Galadrian has anything to say about it
Q3
To bring vengeance upon the dark spawn for the death of his tribe Galadrian has made himself both lorekeeper and warden of his people.

ShadowyFox |

My elf's (Danric) defining moments:
1) First time he saw a crime committed: It was a unique situation, and one the young man he'll never forget. He saw another of his kind murdered. It was a human noble, whose name the young elf never quite got, that challenged one of the older elves who had stepped outside the Alienage. It was known that this particular noble was a xenophobe and truly had wanted to put the well-respected "knife ear" out of his (the racist's) misery. The battle was short and brutal; the elf was overwhelmed simply because he tried to fight the nobleman on equal footing with a fancy fighting style.
From that point on, the elf learned how to fight with something small, something easily concealed, something that he could destroy the fight within seconds and then hide the cause of wounds. And so he found a piece of wood, carved it into the form of a knife, and practiced daily, keeping the "weapon" hidden in a box stuffed full of childhood mementos, under a loose board in the room he slept.
2) The first story he ever heard of the Wardens: Every member of his family had tried to learn a different piece of lore about the world outside the walls of the Alienage, and it was his grandfather Allu that kept his attention with stories of the men and women who made it, who became something both respected and feared by all of those around them. The nobles who became something more than xenophobic brats; the dwarves who took their knowledge of dark things to the world; to the elves who found true freedom and were able to save the world. Oh, those were the stories he craved the most, and part of him said that, no matter what, he would make it out of the Alienage and make a place in the world that didn't require him to be held behind walls.
3) The assault of his cousin: Danric doesn't dwell on the situation that happened when he was just a young lad, but it has truly made him distrustful of human nobles. One of his many female cousins was assaulted by a human nobleman, repeatedly and over a series of years. As much as the young elf wished he could do something, the young one knew that the nobleman had more power than he could handle, and that there was not a thing he could do to stop it. Eventually his cousin began to go mad and scarred her face with her own nails, at which point the nobleman left. Ever since, his cousin has never been the same, and he fears she was pass, but whether it is into the beyond, into the Fade, or into insanity, Danric is unsure.
As far as whether he's seen a darkspawn? Nope, but he's heard stories. Terrible, terrible stories.
I think that should bring him all together. And yeah, he'll choose the two dagger option.

Dragon-Age Origins DM |

Quick question: How adverse are you to someone being related to a known DA NPC?
And I may have missed it, but what timeline will we be in relative to the games?
Who exactly do you mean? Obviously you can't be related to king Cailan and only distantly to Arl Eamon for examples. Timeline is just before the fifth blight and the events of dragon age origins

Dragon-Age Origins DM |

I didn't mean like royalty, but if my mother happened to be Meredith Stannard of the Templars, would that be an issue? Especially since this will be before the whole going crazy bit.
Sorry but no to my knowledge Meredith had no children or husband also she's a free marcher not a fereldan

Dragon-Age Origins DM |

I got into a Dragon age game before with a Dwarf Paladin but the game ended not long after it started.
I have the concept already built up and would like to give him another go. Is there still time to put him forth? The backstory is still the same I just need to adjust the mechanics.
Still plenty if time to put him forth just follow the guidelines for stats and background ends you're all set for full commission

Dargail Bogan |

Shanosuke wrote:Still plenty if time to put him forth just follow the guidelines for stats and background ends you're all set for full commissionI got into a Dragon age game before with a Dwarf Paladin but the game ended not long after it started.
I have the concept already built up and would like to give him another go. Is there still time to put him forth? The backstory is still the same I just need to adjust the mechanics.
Okay, here is what the character looked like before. He was a fun run but clearly he needs some adjusting. I'll get him polished up tonight but I plan on using the same backstory. So if you see anything that needs to be change let me know. I too will go over my backstory and adjust to your specifications.

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:Okay, here is what the character looked like before. He was a fun run but clearly he needs some adjusting. I'll get him polished up tonight but I plan on using the same backstory. So if you see anything that needs to be change let me know. I too will go over my backstory and adjust to your specifications.Shanosuke wrote:Still plenty if time to put him forth just follow the guidelines for stats and background ends you're all set for full commissionI got into a Dragon age game before with a Dwarf Paladin but the game ended not long after it started.
I have the concept already built up and would like to give him another go. Is there still time to put him forth? The backstory is still the same I just need to adjust the mechanics.
The only parts you need to really change are his stats class and alignment. Also its not as required but it'd be nice and closer to the short line if your last name was Aeducan

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:Okay, here is what the character looked like before. He was a fun run but clearly he needs some adjusting. I'll get him polished up tonight but I plan on using the same backstory. So if you see anything that needs to be change let me know. I too will go over my backstory and adjust to your specifications.Shanosuke wrote:Still plenty if time to put him forth just follow the guidelines for stats and background ends you're all set for full commissionI got into a Dragon age game before with a Dwarf Paladin but the game ended not long after it started.
I have the concept already built up and would like to give him another go. Is there still time to put him forth? The backstory is still the same I just need to adjust the mechanics.
If you would yes please go over my notes on character background requirements because as with everyone the main part of your backstory is the origin mission

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I'm going to try and get a submission for the apostate mage job opening in this week, but here's Sildred
1. Darkspawn are the stuff of his nightmares. He is not eager to meet them, and he actually knows fairly little beyond the common legends of the blights. Grey wardens are only mortal. They are tough but they die too daily. He thinks they are apt to abandon their own since the only warden he has encountered was left to her death.
2. The maker kept him alive in the war, but also stuck him with his horrible family. He has never met a mage he liked, they are all sel-obsessed intellectuals with dangerous ideas. Still his painful upbringing makes him highly value freedom.
3. Sildred has been so focused on survival for the last few years that he hasn't spent time on lofty ambitions. He knows he can't stand staying in Ferelden. Maybe he can make his way into Orlais and earn a title as a chevalier to begin anew. If he stays in Fereldan, he feels the aristocracy will try and keep him down from reaching his full potential.

Dragon-Age Origins DM |

I'm going to try and get a submission for the apostate mage job opening in this week, but here's Sildred
1. Darkspawn are the stuff of his nightmares. He is not eager to meet them, and he actually knows fairly little beyond the common legends of the blights. Grey wardens are only mortal. They are tough but they die too daily. He thinks they are apt to abandon their own since the only warden he has encountered was left to her death.
2. The maker kept him alive in the war, but also stuck him with his horrible family. He has never met a mage he liked, they are all sel-obsessed intellectuals with dangerous ideas. Still his painful upbringing makes him highly value freedom.
3. Sildred has been so focused on survival for the last few years that he hasn't spent time on lofty ambitions. He knows he can't stand staying in Ferelden. Maybe he can make his way into Orlais and earn a title as a chevalier to begin anew. If he stays in Fereldan, he feels the aristocracy will try and keep him down from reaching his full potential.
Very good answers!
What apostate mage job opeNing exactly?

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Well, if you are willing to have two magic users in the party, although I think you said you weren't. If so, t would be cool to play an apostate witch class character in this game.
The question is, would flemeth be a mandatory backstory figure?
Oh, and I forgot to say, Sildred can probably go great sword or sword and board. I think I'll gear him up to whack enemies with his sword and shield every round.

Dragon-Age Origins DM |

Well, if you are willing to have two magic users in the party, although I think you said you weren't. If so, t would be cool to play an apostate witch class character in this game.
The question is, would flemeth be a mandatory backstory figure?Oh, and I forgot to say, Sildred can probably go great sword or sword and board. I think I'll gear him up to whack enemies with his sword and shield every round.
As a witch specifically if you're a female then yes Flemeth is necessary. If a male no you're just an apostate most likely a blood mage
Sword and shield would be fine two weapon fighting style is always cool. Either version worths just fine. Myself I always play human noble with great sword

Dragon-Age Origins DM |

I am looking at doing a human noble inquisitor
Race: Human Noble
Class: InquisitorSTR: 19 +4
DEX: 12 +1
CON: 17 +3
INT: 12 +1
WIS: 19 +4
CHA: 10 +0
Character is a little one sided and your mod buy is at 13 not 12 personallyi would prefer if your stats were a bit more evenly spaced out but that's really up to you. For everyone consideration however im not looking for power houses im looking more for evenly balanced believable characters. The stat buy is still up to each of you. This is also coming after a very long day for me full of headaches from everyday stuff and a pinched nerve in my neck that is causing me tremendous pain so i apologize if i sound at all short i dont mean to be im very happy to be getting so many cool character submissions :)

The Bache |
Name: Rowan Cousland
Race: Human Male
Class: Paladin (Templar)
Alignment: LN
Rowan spent his childhood amongst the guards and knights of Highever, learning their skill with both blade and shield. However, as the youngest son, he stood to inherit little to nothing of the family estate. Rather than leave him destitute, or subject to the courtesy of family, Rowan was given instead to the Chantry, like many extra sons. There, recognizing his skill at arms, he was quickly recruited into the Templars. This was a lucky break for Rowan, for while he believed both in Andraste and the Maker, he found little gain in begging for their aid; amongst the ranks of Templar's, he found it much easier to pay them lip service. Years were spent with the Templars, mastering their powers and learning his duties. Rowan quickly became accustomed to the flow of Lyrium through him, as well as the true danger of Abominations. Because of his family name, he is now stationed at Highever Chantry.
25 point buy
Str: 14 +2
Dex: 16
Con: 12
Int: 12
Wis: 11 -2
Cha: 14 +2
12 mod point:
Str: 16 (+3)
Dex: 17 (+3)
Con: 14 (+2)
Int: 13 (+1)
Wis: 11 (+0)
Cha: 16 (+3)
Significant Events:
Abomination Sensation: While everyone had always heard the rhetoric about Mages and the dangers of Magic, particularly Abominations, Templars are the men who deal with such monstrosities. As such Rowan has see first hand the destruction wrought by mages gone awry. What shall forever stay with him is the image of a Rage Demon standing over the slaughtered remnants of a small farming family with whom he had spoken to the day before.
Second-rate Hero: Rowan, as a younger son, was always compared to his siblings, and found lacking. Not in his abilities, but rather his responsibilities. The casual disregard for his skills rankled him, and to this day, he still finds himself out to prove something. What he needs to prove, and whom to, he does not yet know.
I can see my house from up here: Occasionally, while some of the family went on sport hunting trips, Rowan was left in charge of the estate. During these trips, many of the lower classes would come to Rowan for a Noble's decision in disputes. Unused to command, Rowan was forced to develop his mediation skills. While he did his utmost best, many left his rulings unhappy and agitated. Rowan does not look at those times in charge fondly, but does not deny that the skills gained have been invaluable.
Questions re:
1: Darkspawn/Blights
2:Maker/Andraste, Chantry/Mages
3:Childhood Ambition
1: Legends and Tales as told by his childhood tutor; no real information known.
2: The Maker and Andraste are indeed True, however, they show no inclination to help Thedas anymore, so why waste the effort? Mages, on the other hand, are exactly where they should be: controlled.
3: Rowan always aspired to be a great warrior; to smite injustice with one hand, and to shield the weak with the other.
Anything else you need, or want me to expand on?
P.S. Not entirely Super Templar, but definitely some elements. Good enough for you Yossarin?

Dargail Bogan |

Dargail Bogan wrote:The only parts you need to really change are his stats class and alignment. Also its not as required but it'd be nice and closer to the short line if your last name was AeducanDragon-Age Origins DM wrote:Okay, here is what the character looked like before. He was a fun run but clearly he needs some adjusting. I'll get him polished up tonight but I plan on using the same backstory. So if you see anything that needs to be change let me know. I too will go over my backstory and adjust to your specifications.Shanosuke wrote:Still plenty if time to put him forth just follow the guidelines for stats and background ends you're all set for full commissionI got into a Dragon age game before with a Dwarf Paladin but the game ended not long after it started.
I have the concept already built up and would like to give him another go. Is there still time to put him forth? The backstory is still the same I just need to adjust the mechanics.
I would have to make a new Alias to change his name, was hoping I could simply use one I already had but I'm willing to abide. I will have the new Alias and adjustments up tomorrow.

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Sildred wrote:Well, if you are willing to have two magic users in the party, although I think you said you weren't. If so, t would be cool to play an apostate witch class character in this game.
The question is, would flemeth be a mandatory backstory figure?Oh, and I forgot to say, Sildred can probably go great sword or sword and board. I think I'll gear him up to whack enemies with his sword and shield every round.
As a witch specifically if you're a female then yes Flemeth is necessary. If a male no you're just an apostate most likely a blood mage
Sword and shield would be fine two weapon fighting style is always cool. Either version worths just fine. Myself I always play human noble with great sword
Maleficarum, awesome. Does that mean the usual Sorcerer/Witch with fluff? Or would you want us to use the Bloodmage prestige class?

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:Sildred wrote:Well, if you are willing to have two magic users in the party, although I think you said you weren't. If so, t would be cool to play an apostate witch class character in this game.
The question is, would flemeth be a mandatory backstory figure?Oh, and I forgot to say, Sildred can probably go great sword or sword and board. I think I'll gear him up to whack enemies with his sword and shield every round.
As a witch specifically if you're a female then yes Flemeth is necessary. If a male no you're just an apostate most likely a blood mage
Sword and shield would be fine two weapon fighting style is always cool. Either version worths just fine. Myself I always play human noble with great sword
Maleficarum, awesome. Does that mean the usual Sorcerer/Witch with fluff? Or would you want us to use the Bloodmage prestige class?
It would simply be the sorcerer or witch with fluff i don't exactly remember the bloodmage prestige class