Dragon Age Origins Pathfinder PBP

Game Master Squee the Goblin

A Homebrew Pathfinder module set in the world of Bioware's masterpiece: Dragon Age Origins


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YoricksRequiem wrote:
Dragon-Age Origins DM wrote:

Thanks for the fully complete stats Yorick ^^)

Unfortunately I am not a fan of any 3rd party content, so Dalish Druid who shape-shifts (as Moriggan) Hell yes, Werewolf, no.

That's pretty much what I figured, cheers. I just wish Pathfinder had a better way to build a shapeshifter. Instead of "Oh you can't even do it until level 4 and it's kinda s@%&." WELL I'M GONNA DO IT ANYWAY.

Ooooh I just realized that your character is at 13 mod buy Yorrick you'll need to change those.

The total for Mod buy is incorporating the racial bonuses, not adding up to twelve then adding the racial modifiers. You should have 12 Mod point after the racial, not before.


Str 10
Dex 18
Con 14
Int 17
Wis 12
Cha 15

Dalish Elf (+2 Dex, +2 Wis, -2 Con)
Rogue (Knife Fighter)

Basic upbringing will be that his family has been in the city for quite a long time. Some of the old timers say that his family came to the city to escape persecution, while the large majority say that one of the noble families lost a daughter to a "marriage" between one of his family and theirs, and so several groups of his family were abducted and taken to the city as servants. Eventually the history was lost to the nobles (for the most part), and so the children several generations down stopped being servants and were kept in the Alienage.

As far as childhood? Fairly normal child: always getting into trouble in the Alienage, but nothing was horrible. It was all the sort of things that would end up with a black eye, at worst, or a smile & roll of the eyes, at best.


OH. My mistake. I'll drop my Dex down to a 12 (+1) instead of 14 (+2).


ShadowyFox wrote:

DM, out of curiosity, is the mod point buy before or after the racial modifier?

After the Racial Modifier. As Above.

Thank you Yorrick!

EDIT: Wait, Shadow, I thought you were playing a City Elf Rogue, not a Dalish Elf. There is a difference. Dalish Elves don't ever live in Human cities. If you live in Denerim, you are a city elf. If you are a Dalish Elf, you live with your Clan outside of any human city or town.


Yeah, I just noticed that when I posted. I think my point buy should be pretty accurate now. At least I think.


Would love to be in this one sounds awesome


Irakli wrote:
Would love to be in this one sounds awesome

Thanks! Can't wait to see what you submit


So its a 25 buy?


To sum up:

We have:

Dalish Elf Druid
Human Noble Fighter
City/Dalish (?) Rogue
Human Mage Wizard

I also have Amazing Red and Jevell who haven't yet submitted a full character yet. Get those in please guys I can't wait to see what is put in!

Am I missing anybody?


Irakli wrote:
So its a 25 buy?

Yes, but I also have everyone drawing up a 12 Mod Buy system as well, check earlier posts for full description, it's really very easy to figure out. I know it's newer but I've played in a few games where the DM used it and everything works pretty evenly as long as I don't give you all, as one unsuccessful DM did in one game I played in, 22 Mod buy. The characters in that game were unbelievable.


I would like to make a Dalish rogue


Irakli wrote:
I would like to make a Dalish rogue

Ok, what kind of Dalish Rogue? Generally they specialize in Long-Range combat, or Melee-Range Dual-Wielding. It's really up to you what he does or uses or is like, I just need to know race, class and both sets of stats


How about a Dwarf (Stonelord) Archetype? I gotta say, that's the closest we would get to the best representation of Shale you know. Obviously my elemental won't have her wit, or be able to speak common, which would make him/her/it a lot less cooler than her, but hey, Shale is cool. Gotta get her in there somewhere. :)

I still don't get how the +'s and -'s add in to the stat block on a mod point buy.

If you have:

Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 10 (0)
Wis: 12 (+1)
Cha: 14 (+2)

Okay, that's a 12 mod point buy. A Dwarf Noble has a +2 Con/Cha, -2 Wis. Now how would I implement those?

Would it look like this:

Con: 18(instead of 16)

Wis: 10(instead of 12)

Cha: 16(instead of 14)

Is that right? And this is just an example. I know it's not 3 even and 3 odd. I'm just trying to make sure I understand it right.

But I am curious if the Stonelord archetype is cool.

Aside: Did you know DA: Inquisitor is coming out in the Fall of 2014? Google it. They've got a "Making of" video. From what little is shown, it looks promising. Hopefully it's as good as Origins.


Javell DeLeon wrote:

How about a Dwarf (Stonelord) Archetype? I gotta say, that's the closest we would get to the best representation of Shale you know. Obviously my elemental won't have her wit, or be able to speak common, which would make him/her/it a lot less cooler than her, but hey, Shale is cool. Gotta get her in there somewhere. :)

I still don't get how the +'s and -'s add in to the stat block on a mod point buy.

If you have:

Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 10 (0)
Wis: 12 (+1)
Cha: 14 (+2)

Okay, that's a 12 mod point buy. A Dwarf Noble has a +2 Con/Cha, -2 Wis. Now how would I implement those?

Would it look like this:

Con: 18(instead of 16)

Wis: 10(instead of 12)

Cha: 16(instead of 14)

Is that right? And this is just an example. I know it's not 3 even and 3 odd. I'm just trying to make sure I understand it right.

But I am curious if the Stonelord archetype is cool.

Aside: Did you know DA: Inquisitor is coming out in the Fall of 2014? Google it. They've got a "Making of" video. From what little is shown, it looks promising. Hopefully it's as good as Origins.

Again, No.

The 12 Mod Buy has to be configured as if there were NO racial modifiers. So the total 12 mod buy is completely after the racial mods are already there.

Using the stats you already have for her/him, you'd end up with a 13, not a 12.
Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 10 (0)
Wis: 12 (+1)
Cha: 14 (+2)
translates to 12 yes

As a Dwarf Noble

Str: 18 (+4)
Dex: 14 (+2)
Con: 18 (+4)
Int: 10 (0)
Wis: 10 (0)
Cha: 16 (+3)
this equals Mod buy of 13

So you will have to decrease a few things.

Also, the Stonelord while cool I don't know if it fits into Dragon Age as well, especially since you won't be fighting a lot of stuff made out of stone or earth except golems, which aren't for a while.

I am a fan of Shale, but I wasn't really looking to have one in the party, if you get my meaning. I'd much rather have a Dwarf Paladin Grey Warden, rather than a Dwarf Paladin Grey Warden who happens to have Shale as a companion. Again, cool but I'd rather see a regular Paladin.

Also, Paladins of any race are always LN not LG. Being altruistically good and lawful is bad for your health in this world, especially if you're a dwarf, since they are the most corrupt, conniving race I've ever seen in a fantasy world, and I read R.A. Salvatore's Drow series. Dwarves are not very good people in this universe, and Oghren is really the best natured dwarf you'll ever meet in the game, if that tells you about the Dwarves of Thedas.

Essentially, the reasoning behind why I tried making this into a Pathfinder mod is to replace all of the characters you meet in Dragon Age Origins with the PC's of the party, so instead of having Alistair, Morrigan, Shale, Leliana, etc. plus the PC made by the player, you all are members of that party.


Realized I had messed up on the race, so I'm posting back up the info again.
----
City Elf: +2 Dex and Cha, -2 Con
Rogue (Knife Fighter)

Str 10
Dex 18
Con 14
Int 17
Wis 12
Cha 15

Basic upbringing will be that his family has been in the city for quite a long time. Some of the old timers say that his family came to the city to escape persecution, while the large majority say that one of the noble families lost a daughter to a "marriage" between one of his family and theirs, and so several groups of his family were abducted and taken to the city as servants. Eventually the history was lost to the nobles (for the most part), and so the children several generations down stopped being servants and were kept in the Alienage.

As far as childhood? Fairly normal child: always getting into trouble in the Alienage, but nothing was horrible. It was all the sort of things that would end up with a black eye, at worst, or a smile & roll of the eyes, at best.


Okay, cool. And thanks for the breakdown. That helps me understand it a lot better.


Pathfinder Adventure Path Subscriber

So basically, the mods only count if you do the standard 25 point buy, but if you do the 12 mod buy, you ignore the racial mods (because they are technically already figured in?)

Be patient with we mere mortals trying to grasp that. I like to think I just got it. :)


STR: 15 +2
DEX: 18 +4
CON: 17 +3
INT: 12 +1
WIS: 16+2
CHA: 10 +0

I think that is right lol

STR:13
DEX:18
CON:12
INT:13
WIS:14
CHA:11


Yossarin wrote:

So basically, the mods only count if you do the standard 25 point buy, but if you do the 12 mod buy, you ignore the racial mods (because they are technically already figured in?)

Be patient with we mere mortals trying to grasp that. I like to think I just got it. :)

Yes, exactly.

And sorry about that, I didn't mean to sound as if I were snapping at anyone, it took me a long time to figure out how to use the system as well and I wanted to give it a try myself.


Irakli wrote:

STR: 15 +2

DEX: 18 +4
CON: 17 +3
INT: 12 +1
WIS: 16+2
CHA: 10 +0

I think that is right lol

STR:13
DEX:18
CON:12
INT:13
WIS:14
CHA:11

You sir are a ROBUST little rogue.


So what else would you like?


Pathfinder Adventure Path Subscriber

Yay, I got it! I'll have something for you soon.


Ok due to some Outside questions concerning Equipment!

During the Origin mission: (You will receive funds to buy more customizable equipment after getting through the Origins mission and achieving level 2)

Human Noble: Fighters, paladins, Inquisitors, Rangers and Cavaliers begin play with: Studded Leather, and either a Longsword and Light wooden shield, Longsword and dagger, Longbow with 20 arrows, or Greatsword

Rogues, Bards, and Clerics begin play with: Leather, and either a shortsword/dagger and dagger, a Longbow with 20 arrows, or a Longsword and light wooden shield

Human and Elf mages: Sorcerers, Wizards, Bards and Oracles begin play with: Robes, A dagger/rapier (Bard and Oracle), a light crossbow or quarterstaff

City Elf: Fighters and Inquisitors begin with Studded leather, Long-sword and light wooden shield, Longsword and dagger, or Longbow with 20 arrows

Rogues, Bards and Clerics begin with: Leather, and either a shortsword/dagger and dagger, a Longbow with 20 arrows, or a Longsword/ Rapier (Rogue and Bard) and light wooden shield

Dalish Elf: Fighters, barbarians, and Rangers begin with: Studded leather, Longsword and light wooden shield, Longsword and dagger, Longbow with 20 arrows, or Elven Curve Blade

Rogues and Druids begin with: Leather, and either a shortsword/dagger and dagger, a Longbow with 20 arrows, or a Scimitar (Druid)/Rapier (Rogue) and light wooden shield

Dwarf noble: Fighters and Paladins begin with: Chain shirt and either a Battle-axe/Warhammer and light wooden shield, Battle-axe/Warhammer and Handaxe, or Greataxe

Rogues and Clerics begin with: Chain shirt and either Battle-Axe/Handaxe (Rogue) and Light wooden shield/Dagger, or Light crossbow with 20 bolts

Dwarf Commoner: Barbarians and Fighters begin with: Studded Leather and either a Battle-Axe and light wooden shield, Battle-axe and handaxe, or Greataxe

Rogues and Clerics begin with: Leather and either Battle-axe/Handaxe (Rogue) and Light Wooden shield/Dagger, or Light crossbow with 20 bolts


Irakli wrote:
So what else would you like?

If you read the Origins Notes on the top of the page, I would like three key backstory events that help shape your character until you reach the Origin mission. Most notably for all characters is have you ever encountered or even know what Darkspawn are?

All Dwarves, and most Dalish Elves, know what they are, but Mages, Nobles and City elves have never run into one.


I present Galadrian

Dale elf Druid Halla Animal companion

mod point buy

15 Str
19 dex with dale
10 con with dale
13 int
18 wis with dale
12 cha

Essentially Galadrian was the son of the lorekeeper for his tribe however his tribe was massacred by an early outbreak of the dark spawn he only survived by clinging to the back of a young buck halla who his mother had been caring for at the time of the attack

since then Galadrian has roamed from tribe to tribe learning the way of his people both Hunter and lore keeper

very rough Draft but super excited for this game


Dalish seems to be the most popular race. >.> funny, I usually play Human Nobles. Still, the Dalish do make the best archers.

I'm assuming that the Halla animal companion is based off of the Kingmaker Elf companion?


Yes sir if that's acceptable


DM, I've not a rogue before and am alittle concerned about my stat array. Do you think it's a fair spread or is it too light/heavy in the wrong areas?


Pathfinder Adventure Path Subscriber

Str 10 (+0)
Dex 15 (+2)
Con 12 (+1)
Int 17 (+3)
Wis 14 (+2)
Cha 19 (+4)

That should be the spread for the concept I have. It has 3 at odd and 3 at even, though you will notice all my odds are the higher ones, so if that needs adjustment let me know.

The forming concept (which I might alter a bit as I contemplate it more) is the fifth son in a noble family who had a wasteful, misspent youth full of dalliances and a brief but aggressive lyrium habit. It wasn't until the family hit hard times that he was forced to fend for himself, and has since attempted several startup businesses with questionable success.

However, he has been doing some reading about war profiteering lately...

Just a rough sketch. I need some time to flesh it out more.


ShadowyFox wrote:
DM, I've not a rogue before and am alittle concerned about my stat array. Do you think it's a fair spread or is it too light/heavy in the wrong areas?

Thank you for asking ^^ I always appreciate it when people ask advice, especially me, because I'm so unused to it.

As a rogue, you are pretty well balanced, but I do believe that a bit more strength wouldn't hurt your damage dealing capabilities. Other than that you have an excellent example of a City Elf!


Traveling from place to with his clan,now his clan as setup camp for more then a few days.

Grew up hearing stories about his ancestors and the Darkspawn they fought. Trained is dual wield fighting as a youg Elf. Was not much of a trouble maker but would get in trouble going off on "adventures" without his parents knowing.


This is for Irakli


Yossarin wrote:

Str 10 (+0)

Dex 15 (+2)
Con 12 (+1)
Int 17 (+3)
Wis 12 (+1)
Cha 19 (+4)

That should be the spread for the concept I have. It has 3 at odd and 3 at even, though you will notice all my odds are the higher ones, so if that needs adjustment let me know.

The forming concept (which I might alter a bit as I contemplate it more) is the fifth son in a noble family who had a wasteful, misspent youth full of dalliances and a brief but aggressive lyrium habit. It wasn't until the family hit hard times that he was forced to fend for himself, and has since attempted several startup businesses with questionable success.

However, he has been doing some reading about war profiteering lately...

Just a rough sketch. I need some time to flesh it out more.

If you put possibly one of your odds into one of your lower stats, that to me would more evenly balance you but you followed my specifications and I can't really ask more than that ^^) so I am not going to ask or force you to change your stats.

What were you thinking of for Race? I simply need to know for the Origin set ups. As a Noble, you'd be at Castle Cousland, but unlikely to set up your own business, but if you were a City elf, and thus scratching the noble house route, starting up your own business would be more plausible, especially if the success is questionable. City elves are always looking for ways to better their condition in the eyes of humans, since the only thing really separating the two races often is money.


tdunn1989 wrote:
Yes sir if that's acceptable

Idk...that whole greatsword damage charge is a bit worrying...XD aw what am I even saying! I just wish there was an actual way to incorporate the Dog into this group! he's so adorable.

No Tdunn I have no problems with that


Pathfinder Adventure Path Subscriber

My thinking was Human Noble. As the fifth son, this means he has 2 older brothers vying against one another for the family's failing influences, and 2 older sisters trying to be married off to another family if not already. This means he, at the end of the line, has to do something with his life when he's older because he's not going to inherit anything. Unless of course something terrible happens to his older brothers. *Mustache twirl*


Yossarin wrote:

My thinking was Human Noble. As the fifth son, this means he has 2 older brothers vying against one another for the family's failing influences, and 2 older sisters trying to be married off to another family if not already. This means he, at the end of the line, has to do something with his life when he's older because he's not going to inherit anything. Unless of course something terrible happens to his older brothers. *Mustache twirl*

That'll actually work out splendidly with the Origins story, since your older brothers would be picked to go with your father to join the troops at Ostagar leaving you behind at the safety of Castle Cousland.

Also, not because I suspected it of anyone of it, but please no evil alignments. Just saying.

Yoss, you did just make me laugh with that last bit, but seriously everybody, I don't like evil alignments.


Dragon-Age Origins DM wrote:
ShadowyFox wrote:
DM, I've not a rogue before and am alittle concerned about my stat array. Do you think it's a fair spread or is it too light/heavy in the wrong areas?

Thank you for asking ^^ I always appreciate it when people ask advice, especially me, because I'm so unused to it.

As a rogue, you are pretty well balanced, but I do believe that a bit more strength wouldn't hurt your damage dealing capabilities. Other than that you have an excellent example of a City Elf!

The question then would extend to include: what stats would you suggest changing (strength included) to get the proper spread?


Potentially? Con or Wis, but it's up to you. My suggestion towards strength was just that, a suggestion, if you like your stats with how they are currently, I won't fault you for not wanting to change them.

If you did want more strength it simply falls down to do you want more health or more mental strength in those departments. As a rogue, you could even instead take a bit out of intelligence for strength since you get so many skill ranks already, but again, up to you.


@Sildred

What kind of fighter were you wanting to be? The standard warrior comes in Dual-Wielding, Great weapon and weapon and shield varieties


Seems like this is going to be a awesome group


Well this is a rough draft, but it's something. I'll post more when I'm off work.

Race: Human Noble, +2 Str/Cha, -2 Wis
Class: Two Handed Fighter

Strength 18 - 10
Dexterity 10 - 0
Constitution 16 - 10
Intelligence 10 - 0
Wisdom 10 - 2
Charisma 14 3

Blurb: A black sheep who lived in the shadow of his older brother. In fact the only reason he got picked to be a gray warden is because his older brother was killed before he was to be inducted. Other than those issues, he's your typical light hearted bruiser, who's always up for a good time. He hits hard, drinks harder.


Amazing Red wrote:

Well this is a rough draft, but it's something. I'll post more when I'm off work.

Race: Human Noble, +2 Str/Cha, -2 Wis
Class: Two Handed Fighter

Strength 18 - 10
Dexterity 10 - 0
Constitution 16 - 10
Intelligence 10 - 0
Wisdom 10 - 2
Charisma 14 3

Blurb: A black sheep who lived in the shadow of his older brother. In fact the only reason he got picked to be a gray warden is because his older brother was killed before he was to be inducted. Other than those issues, he's your typical light hearted bruiser, who's always up for a good time. He hits hard, drinks harder.

Not too bad, love to see more, remember to do the new stats as well as your 25 point buy version. Also, you haven't been picked to be a Grey Warden yet, none of you have, that comes after your Origin adventure


Okay, fair enough. Let's see if I get this right.

With racials:

Strength 18 4 (+2)
Dexterity 12 1
Constitution 14 2
Intelligence 11
Wisdom 11 (-2)
Charisma 17 3 (+2)


Also if you need to do some touch ups just let me know


So, having looked, here's what it should look like...
Str 12
Dex 18
Con 12
Int 17
Wis 12
Cha 15

And I'll complete the three shaping events once I'm off the road. But I think stats should look ok now. :)


Amazing Red wrote:

Okay, fair enough. Let's see if I get this right.

With racials:

Strength 18 4 (+2)
Dexterity 12 1
Constitution 14 2
Intelligence 11
Wisdom 11 (-2)
Charisma 17 3 (+2)

You have 2 more Mod points to spend bro. I'd suggest Dex or Intelligence. Up to you though


ShadowyFox wrote:

So, having looked, here's what it should look like...

Str 12
Dex 18
Con 12
Int 17
Wis 12
Cha 15

And I'll complete the three shaping events once I'm off the road. But I think stats should look ok now. :)

Excellent! those look awesome. All you need is yes those three shaping events that define your personality and personal stuff, whether or not you've ever seen a darkspawn, and to pick out your pregenerated gear, although none of you get to start with any of it as of yet. You all start off in basic clothes, although of course the Nobles have much nicer vestments


Pathfinder Adventure Path Subscriber

Great. Three notable things I can think of from his past:

Lyrium Addiction: During his teen years, and with the disposable income he enjoyed from the family, he was able to get into a few different vices. One of them was snuffing lyrium to "Fadeout" as the users would call it (since Lyrium allows you a kind of minor access to the Fade). During his Fadeouts, he had some of his greatest artistic inspirations and ideas. Whether they were actually great or just purely delusional was left entirely to how capable he was of making those dreams into reality. Lyrium is a very rare thing, however, and not easily obtained; as it turns out, the stash that he and his buddies used for a couple of months was a limited supply. Their dealer, a disreputable dwarf with Carta ties, saw their disposable income and got close to them. It was from this dwarf that he first got a notion, however false or misleading, about how to "do business" with people. In order to keep the supply going, this Carta dwarf hired mercenaries to knock over a Chantry transport of lyrium to the Circle Tower. This lyrium made it to Denerim, but the Chantry did not let this lie, thinking the lyrium had been robbed from the transport not to supply the appetites of bored young noblemen but to feed the needs of dangerous apostates. Thus an investigation ensued and the dwarf was uncovered, but he wound up dead before he could rat the rest of them out. To this day, no one is sure who did the dwarf dealer in, but this noble suspects that one day, whomever did them all a favor might come knocking...

Artful Dalliances: Oratory is his strong suit, in the tradition of previous great noble leaders of Ferelden and the classic Orlesian orators. In Denerim amongst the nobles he may have gotten himself a minor reputation for having strong opinions about the plight of anyone who might be regarded as "downtrodden": elves, mages, the poor, the criminally insane. With their noses high, most readers regard his sympathy with these elements as simply surrogates for his disenfranchisement with being a fifthborn noble son with very little to look forward to. Though there may be some truth to this, he nonetheless continues to perfect his arguments and his deliveries and works diligently on dreaming about a better future, a better way of doing things, like an idealist. Social construction is his art. In the process, he has earned some minor respect from those downtrodden individuals who might have read his treatises (those written during his Fadeout days more rambling and extreme than others). As such, he has started a series of pen pal relationships with unknown mages in the Circle Tower and may or may not be quietly dating an elven woman from the Alienage on the side. He knows that these shallow relationships are just each feeding upon the other for something they need, but a part of him feels like his letters and his attentions (both intellectual and romantic) work to bring hope to people his heart bleeds for.

Failed Ventures: Knowing that he no longer has a cushiony inheritance to look forward to, he has embarked upon a series of business ventures...some successfully built and sold off and others failed. There was Hounds Across Ferelden, something that started as a not-for-profit volunteer care industry for Ferelden Hounds injured in battle or training exercises but eventually became a resource for various Hound-related merchandise such as muzzles, barding, special poultices designed for the Hounds, and other materials. He started a business selling multi-purpose knives that were just as useful for kitchen cutlery as war, but the knives proved to be worthless for both and also raised too many questions with local law enforcement wondering why someone was marketing a concealable weapon. He tried his hand at caravaneering and got to see some of the Ferelden countryside during those years, and although he was able to talk and build great confidence, he hadn't developed an eye for good merchandise yet, having never actually apprenticed under a merchant. Most recently he invested in an Orlesian fashion parlor in Denerim and it was going well before another partner bought him out early and left him high and dry.

Dark Archive

Added RP point 2 and reworked stats for you.

1. Beaten Down:
Though his parents tried to raise him in a courtly fashion, he often skipped lessons with his tutor to ride out into the country. One day he took a guest's daughter with him, and when they came back Sildred was harshly beaten. He hit the tutor back, hard. It gave him a chance to look around. There she was, his friend. She witnessed the beating, but she had no pity for him, only disdain.

2. Persistent Nightmares:
When he was staying at another noble's castle, the boy stole into the library. Half-asleep he stumbled into a shelf and knocked a book loose. Inside its covers, he saw horrible things. He learned about the blights and the dangers of darkspawn. For weeks afterwards, the boy had nightmares of black things coming to kill him in a burning city. Maybe he has gotten over those old nightmares on the surface, but he still has a buried fear of darkspawn.

3. A Warden's Death:
Once while in the field in the Marches, his group came across a lone Grey Warden corpse. Whoever or whatever she was fighting had carried away their dead or wounded, for surely there must be other dead. The brush around her was chopped to bits and there was enough blood at the scene for a dozen men. Sildred thought it was odd that no one from the order came looking for her.

Stats Reworked
Str 19 +4
Dex 15 +2
Con 16 +3
Int 13 +1
Wis 14 +2
Cha 10 +0


Yossarin wrote:

Great. Three notable things I can think of from his past:

Lyrium Addiction: During his teen years, and with the disposable income he enjoyed from the family, he was able to get into a few different vices. One of them was snuffing lyrium to "Fadeout" as the users would call it (since Lyrium allows you a kind of minor access to the Fade). During his Fadeouts, he had some of his greatest artistic inspirations and ideas. Whether they were actually great or just purely delusional was left entirely to how capable he was of making those dreams into reality. Lyrium is a very rare thing, however, and not easily obtained; as it turns out, the stash that he and his buddies used for a couple of months was a limited supply. Their dealer, a disreputable dwarf with Carta ties, saw their disposable income and got close to them. It was from this dwarf that he first got a notion, however false or misleading, about how to "do business" with people. In order to keep the supply going, this Carta dwarf hired mercenaries to knock over a Chantry transport of lyrium to the Circle Tower. This lyrium made it to Denerim, but the Chantry did not let this lie, thinking the lyrium had been robbed from the transport not to supply the appetites of bored young noblemen but to feed the needs of dangerous apostates. Thus an investigation ensued and the dwarf was uncovered, but he wound up dead before he could rat the rest of them out. To this day, no one is sure who did the dwarf dealer in, but this noble suspects that one day, whomever did them all a favor might come knocking...

Artful Dalliances: Oratory is his strong suit, in the tradition of previous great noble leaders of Ferelden and the classic Orlesian orators. In Denerim amongst the nobles he may have gotten himself a minor reputation for having strong opinions about the plight of anyone who might be regarded as "downtrodden": elves, mages, the poor, the criminally insane. With their noses high, most readers regard his sympathy with these elements as simply...

Ok these are perfect! Thank you these will work perfectly as both examples and as your own character background details

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