Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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It is apparent now that the stone around the clay has no more substance than the soft material and all collapses into a deep hole with Kricker hitting bottom in a loud crash of metal. He lands on the corpse of a human guard lying on the bottom with a broken neck, half buried in clay now.

Perrik takes a half-step closer to peer down and ask after his fallen companion, but before Kricker can answer, an adult Xill emerges from the wall behind Drahlneep and bites him! Drahlneep-3 bite, fort DC 16 or paralysis

Initiative rolls:

Jeji: 1d20 + 4 ⇒ (7) + 4 = 11
Perrik: 1d20 + 1 ⇒ (17) + 1 = 18
Kricker: 1d20 + 2 ⇒ (11) + 2 = 13; 1d20 + 2 ⇒ (7) + 2 = 9
Drahlneep: 1d20 + 3 ⇒ (10) + 3 = 13
foe: 1d20 ⇒ 8

Round 1
Perrik
Xill
Drahlneep
Kricker
Jeji


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik raises his hands over the party, summoning a potent divine effect. Casting prayer; everyone gets +1 to just about everything, and all enemies take -1 on just about everything.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28

Drahlneep's eyes widen as he's bit unexpectedly. A look of pure annoyance flushes his face and he sneers and spins about with the neural inhibitor in one hand and activating the shield with his other. He brings the weapon up and back down hoping to just crack the blasted alien's carapace.

Inhibitor w/prayer: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage if hit: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Plus daze effect DC 12

I don't know how much hit and run these jerks are going to pull so I'm a little leery of burning out all my rage...


The tall multi-armed, bug-like alien claws at Drahlneep as the kobold shakes off its venom. Two claws hit tearing off scales. Drahlneep-7, 5 slash Drahlneep swings with the buzzing baton, but the alien's chitin deflects the strike.

Round 1
Kricker
Jeji
R2
Perrik
Xill
Drahlneep


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik steps up behind Drahlneep and sends healing coursing into him.

CLW: 1d8 + 5 ⇒ (2) + 5 = 7


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker stows his crowbar and readies his Auto-grapnel.


Jeji up


Kobold Inactive

Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32

Shortsword drawn, Jeji crept around to get behind the alien creature and pin it in between Drahlneep and herself.

Moving to flank if possible; can't see the map at the moment.


Down in the pit, Kricker switches to his grapnel gun. Jeji tumbles between the alien's legs unscathed. Perrik heals Drahlneep as the creature claws and bites once again. Drahlneep dodges most of the many claws, but is snagged by one long enough for the envenomed mandibles to rip into his scales. Drahlneep-4,4 bite, slash; Fort DC 16 or paralyzed

Round 2
Drahlneep
Kricker
Jeji
R3
Perrik
Xill


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Fort: 1d20 + 8 ⇒ (16) + 8 = 24

Drahlneep continues to resist the paralytic agent in the xill's bite and swings in a flurry at his foe.

Inhibitor w/prayer: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage if hit: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Inhibitor w/prayer: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage if hit: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

If the Xill is still up, Kricker takes aim with the Autograpnel:

SnagIt!: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
snagged!: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9


I'm going to rule that the Xill isn't in view of Kricker, who's at the bottom of a 20-foot pit, but he can target the ceiling and haul himself out.

Drahlneep is infuriated by the bites and lays into the tall, plated alien with the baton. It hits twice discharging upon impact and momentarily inhibiting the creature.

Round 2
Jeji
R3
Perrik
Xill


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

That is fine, as that was my original plan with the autograpnel anyways.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Waiting for Jeji to act before Perrik.


Kobold Inactive

With the creature's attention fully on Drahlneep, Jeji hoped to take advantage of the opening by stabbing the creature in the back.

Shortsword, prayer, flank: 1d20 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17
Piercing damage, sneak attack: 1d4 - 1 + 2d6 ⇒ (1) - 1 + (3, 2) = 5


Jeji attempts to stab the ferocious alien from behind, but her nervousness interferes with her attack.

Perrik up.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik tries to use his longspear to further distract the xill, giving Jeji a better chance to tag it.

Aid Another, +2 to Jeji's next attack, including prayer and flank: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11


There is a whirring sound as Kricker ascends back to the edge of the pit by autograpnel. Perrik jabs at the monster to distract it. It tries to focus on Drahlneep, who seems the greatest threat, but it is distracted by kobolds on nearly every side and only lands a claw. Drahlneep-5 slash

Round 3
Drahlneep
Kricker
Jeji
R4
Perrik
Xill


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Struggling to keep his rage in check, Drahlneep grimaces at the claw wound and snarls, baring his fangs at the giant bug before bringing the inhibitor down in another flurry.

Inhibitor w/prayer: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage if hit: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Inhibitor w/prayer: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage if hit: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

It is evident he is about to lose control of his anger.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker lets go of the Autograpnel and pulls his crowbar out as he moves to strike the Xill.

bash!, prayer: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


oops. forgot that the creature failed its inhibitor save last round so it's unable to attack. RETCON:

Draco Voodoo wrote:
There is a whirring sound as Kricker ascends back to the edge of the pit by autograpnel. Perrik jabs at the monster to distract it. It tries to focus on Drahlneep, who seems the greatest threat, but... it is distracted by kobolds on nearly every side and only lands a claw. Drahlneep-5 slash ...it's executive function is jumbles by the pulse from Drahlneep's baton.

Unfortunately, it's defensive function is unimpaired and it dodges or blocks Dranlneeps' follow-up attack. Kricker rushes in low and kneecaps the alien with his heavy crowbar.

Round 3
Jeji
R4
Perrik
Xill


Kobold Inactive

With the creature momentarily distracted, again Jeji tried to pierce the creature's hide with her little blade.

Shortsword, prayer, flank: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Piercing damage: 1d4 - 1 + 2d6 ⇒ (2) - 1 + (3, 4) = 8


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Don't forget that prayer gives you +1 to damage, too.

GM, how beat-up is the xill looking after Jeji sticks it?


heal: 1d20 + 10 ⇒ (18) + 10 = 28

somewhat injured. Down about 1/3 hp.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The oracle moves around behind Kricker and, chanting in (1d4 ⇒ 3) a guttural language, taps the iron priest's crowbar. Casting weapon of awe; +2 to damage with the weapon.

He continues in the same language.

Orcish:
"Danger! It mostly hale!"


Emboldened by her companions' assault, Jeji stabs the alien in the rear. Perrik prays in a savage sounding tongue and Kricker's crowbar thrums with ominous power. The insectile humanoid decides a retreat is in order and sidesteps to merge into the wall. Its skin takes on a stony texture as it begins to shift phase. Xill is still targetable, but DR 10/adamantine

Round 4
Drahlneep
Kricker
Jeji
R5
Perrik
Xill


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker gives it one last swing with his crowbar:

crowbar, prayer: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
confirmation: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 darnit
damage, prayer, WoA: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7 sigh


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

"You think I won't break open this whole cavern to kill you?" Drahlneep shouts in Draconic while he drops the inhibitor and pulls the adamantine warhammer free.

Adamantine warhammer w/prayer: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage if hit w/prayer: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Dang...


Kricker and Drahlneep hurriedly smash at the stone-phased xill causing some minor damage with their ultradense weapons.

Anything to add, Jeji or Perrik?


Kobold Inactive

Stepping back a few feet, Jeji drew her are pistol and fired a shot.

Arc Pistol, point blank, prayer: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
Electricity damage: 1d6 ⇒ 5


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Unable to meaningfully contribute to the combat, Perrik looks around the chamber for anything of interest.


Jeji fires, but it is a moment too late as the rocky shape sinks into featureless stone wall leaving the kobolds alone with the dead man at the bottom of the pit.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Drahlneep, come over here and I'll heal us up. I think we scared it off for now, but we should keep our eyes open for if it comes back.

channel positive: 3d6 ⇒ (6, 1, 3) = 10

Should one of us check out the dead body and see if there is any loot or anything else of use?


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The fighting over, Perrik's language module returns to normal. "I will see if it carried magic." Casting detect magic.


Perrik peers into the pit for the tell-tale glow of arcane fields, but detects none.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

How is the body in the pit dressed? As a miner/slave or as a guard?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Moving close to Kricker, Drahlneep stares for a moment at the human corpse. "Do you suppose anyone down here still lives?" He then shudders thinking of the kobold trapped in the stone with young xill gestating within her body. "Let's hope not."


Kricker casts his mind back to the top of the page...

Draco Voodoo wrote:
...all collapses into a deep hole with Kricker hitting bottom in a loud crash of metal. He lands on the corpse of a human guard lying on the bottom with a broken neck, half buried in clay now.

There are two other soft clay areas that are likely pits. One passage leads back to the entrance and another leads deeper into the delve.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Can we approach the other clay areas without automatically falling into the pits?


Kricker Godridden wrote:
Can we approach the other clay areas without automatically falling into the pits?

just don't get too close...


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Does one of you have a rope? One of us can approach the pits while the rest of us hold them."


Kricker has rope and with it tied around him, he sets off the other pit traps. The next one is empty. The collapse of the final one disturbs two xill hatchlings that have been eating the corpse of the human from which they've emerged. They shift through the clay that has been dropped on them, hiss at Kricker staring down at them, and phase into the wall...


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Bring up the other body so we can destroy it before they hatch."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

A good idea, I hadn't thought of that.


you going down, Kricker?


Kobold Inactive

With a flask in her hand, Jeji spoke up.

"I can probably burn it from here."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Good idea Jeji, much less effort that way.


Jeji drops a bomb on the corpse, incinerating it and hopefully, any Xill eggs.

Nice. Forward or back?


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Forward."


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Always go where the oracle decides to go.

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