Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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There's silence.

The light shines down on the glass dome. Under it, the blue and silver dragon pendant sparkles.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

@ the judge, Send in your shadow creature to lure them out, then we can strike. What do you think?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge looks at Dren and then over to Morsum.

Let us see whether they like his shadowy form.

The Judge looks at Morsum and nods. Morsum nods back at the Judge and then turns his glowing red eyes at Dren to whom he shows his blood colored teeth.

Not sure whether Morsum's Mage Armor is still in effect. It should have lasted an hour. If it has expired, I will use another charge of the wand to boost his AC back up.

The Judge then casts another spell on Morsum which causes a red shield to appear around Morsum before shimmering briefly and fading from sight.

Cast: Shield

Morsum looks at the circle and attempts to jump over the silver circle. He immediately then takes on a defensive posture.

Total Defense: AC29, T23

Effects: Mage Armor (+4), Shield(+4), Total Defense (+4), Natural Armor (+6), Dex(+1)

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15 <-- to jump over the silver circle


Clever!

Several moments pass. Then, the shadows suddenly emerge from the ground around Morsum's feet!

Their ability to lurk inside solid objects means they pretty much always will get a surprise round, unless someone can make a DC 32 Perception check.

1d20 ⇒ 20
1d20 ⇒ 9

oh, ho.


confirm crit 1d20 ⇒ 4 ah, well, can't have everything.

Morsum is strange and alien, but not so alien that the shadow's icy touch can't drain his life away.

Morsum loses 1d6 ⇒ 6 points of STR.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

'I like this game not, let us take the necklace now or rid ourselves of these undead lest they break our warriors. They have a deadly advantage inside the circle, let us remove ourselves and leave the damned here.

Cуровую attempts to discern which shadow she struck earlier, perhaps looking for he same movements or the one less 'there' and not as substantial as the other.

Force Missile 1d4 + 1 ⇒ (3) + 1 = 4 dmg

Knowledge roll on the necklace 1d20 + 9 ⇒ (12) + 9 = 21 possibly a +8 only


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Next time I get to act.:
Bref arranges himself in a flanking position with Morsum, though Bref remains outside the circle.

Bite 1d20 + 7 + 2 - 2 ⇒ (11) + 7 + 2 - 2 = 18 for 1d6 + 1d6 + 2 ⇒ (5) + (5) + 2 = 12


Zimu's force missile and Bref's attack are too much for the shadow. Its insubstantial form shreds like tissue paper and dissipates, leaving only a wave of cold and a thin, diminishing shriek in your minds.

One down...


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

DM, Did Jax's weapon deal any damage as well? With the arcane point it counts as magical and hit for 7 while the shocking grasp hit for 6. Also, down to 1 arcane point and 0 level spells. Luckily he can sacrifice Con for arcane points :D

Can we get a Know: Religion check from someone to point out the weaknesses of the shadow?

Round 3:
[acting on Initiative 14]
Jax smirks as the creatures rise up from the ground again. Oh they're not that intimidating.

The tiefling's tail lashes back and forth in time to his weapon and he slashes it back and forth across the first monster to rise from the ground. The light glitters along his blade and a blue light emanates from the shadow he strikes scrawling a picture of a grinning, horned demon on it.

[Weapon counts as a +1 weapon for the next minute]
Spell-Combat & Spellstrike Arcane Mark (-2 to attack add 2 if flanking with Morsum)
Arcane Mark spellstrike: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 5 ⇒ (6) + 5 = 11
Weapon attack: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 5 ⇒ (6) + 5 = 11

Damn, on a roll with those damage dice!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge grimaces as he feels the shadowy creature drain his servant.

You will pay for that.

He then fires another crossbow bolt at the shadow.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 8


Jax, didn't you just roll a crit? Check to confirm.

Morsum can't act because he's on full defense, and Sir Edmin goes after the shadow. That leaves Dren and Grumblejack. Dren still has the charge from his CLW from last round.

Grumblejack steps forward and swings. He is NOT paying attention to the circle on the floor. 1d20 ⇒ 19 2d8 + 5 ⇒ (2, 4) + 5 = 11


The ogre's mighty club passes through the shadow, disrupting its substance. It's still standing, though.

Reflex save for Grumblejack to avoid scuffing the magic circle 1d20 ⇒ 11

Whoops.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Well I'm glad you noticed that! I didn't..
Confirmation: 1d20 + 5 ⇒ (17) + 5 = 22
Extra damage: 1d6 + 5 ⇒ (5) + 5 = 10

Whoo! Even at half damage that's 10


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Nice!


Well!

The second shadow is just turning to reach for the gap in the circle when Jax's sparking magic sword and Grumblejack's massive blow strike it almost simultaneously. It, too, disintegrates -- for a moment there are a few scraps of darkness, and then nothing.

Once again there is silence. The light shines down on the glass dome. Under it, the blue and silver dragon pendant sparkles.

"Huh," says Grumblejack. (He has the "pleased with himself for smashing something" look that you're starting to recognize.) "They weren't so tough." He turns to look at the glass dome. "How 'bout I smash that thing?"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge looks at Morsum who is looking a little worse for the wear and then up at Grumblejack.

Lets see if Toothpick can unlock it. If he cannot, or once we have retrieved what is within, then you can smash the pedestal to smithereens.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

If anyone is hurt, Dren expends the CLW charge on them. He then places guidance, resistance, and virtue on Bref...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
"Huh," says Grumblejack. (He has the "pleased with himself for smashing something" look that you're starting to recognize." "They weren't so tough."

In Giant

'Well done Grumblejack, your strength makes you a champion even among giants!'

not bad too Jax


I do believe Bref already made a roll for that. Let's see...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM I made some edits, I assume my last spell was not needed, I did roll knowledge for the necklace, if Knowledge local 21, if Knowledge arcana/history/religion 20.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref takes a moment to flex and pose after his buff from Dren.

Then he hops over the circle, though it is not necessary now Take 10

He whips out his tools and sets to work.

+5 to check for traps

DD 1d20 + 13 ⇒ (5) + 13 = 18 add one to thatif Disabling a trap. And a second roll if the first was not good enough. DD 1d20 + 13 ⇒ (19) + 13 = 32 add one to thatif Disabling a trap.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin moves to the edge of the circle holding his ax ready.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will move to the staircase and look up. Let's get the amulet and be out of here.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I think that is the plan, waiting on the result of Bref's DD.


That first roll? Not so good. Bref, gonna need a Reflex save.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Remeber Dren gave you guidance, resistance, and virtue, your DD was 19.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

oh for got guidance. Does a 19 save me from explosion?

making the roll anyhow Reflex 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

FFS well hope that DD 19 made it for me!


nat 1? Oh dear. Oh dear.

Okay, now roll a Fort save.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

1d20 + 4 ⇒ (20) + 4 = 24


Cуровую зиму wrote:


DM I made some edits, I assume my last spell was not needed, I did roll knowledge for the necklace, if Knowledge local 21, if Knowledge arcana/history/religion 20.

Zimu:

Knowledge [nobility] may not apply here, since it's a religious symbol. Holy icons and whatnot don't follow heraldic conventions. Other hand, maybe it would if it was granted to a knight? Unclear.

If heraldry is the right way to read this, then it's a bit odd. The amulet is a sunburst -- the holy symbol of Mitra -- with a dragon above it. It's all silver, though. Lots of noble families and orders use dragons in their heraldry, of course, but it's considered gauche to use metallic dragons in the wrong color, and the only one currently using a /silver/ dragon is Princess Bellinda, the King's daughter.


The dome pops open!

1d6 ⇒ 3 <- intensity
1d6 ⇒ 1 <- duration

Bref:

Check your mail.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref breathes in deeply.

Then he smiles.

He reaches in and snags the Amulet and waives it around like he is a flail wielding fighter.

GOBLIN INVINCIBLE WHOA!!!! TEE HEE TEE HEE HEE HEE HO! GOBLIN TIRED OF GOING SO SLOW. TIME TO FINISH SO GOBLIN CAN EAT ZORCO!

Bref charges up the stairs turning flips every few feet. Acro1d20 + 11 ⇒ (10) + 11 = 21


Okay, Bref has grabbed the amulet and run up the stairs. Anyone who wants to stop him can try beating him on Init; otherwise, you can just run after him. (Or not. You can hang out down here for a while longer, no biggy.)

Bref:

The stairs open up into a corridor running east-west... Hey, you recognize where you are! A left turn should take you right back to where you entered, and back into the mansion.

I have to head for bed now, alas. More in the morning.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref shouts TEE HEE TEE HEE HEE HEE! ALMOST HOME! JUST TURN LEFT AND THEN BE DEFT!

DMDM:
Bref charges ahead and instead of just turning he literaly launches at the wall Jackie Chan style and rebounds the other direction. [ooc] Acro 1d20 + 11 ⇒ (12) + 11 = 23


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Initiative 1d20 + 4 ⇒ (19) + 4 = 23
Jax will run after Bref and try interjecting himself between Bref and the staircase, which shouldn't be too hard since he was already beside it. Hey, Shouty, keep it down. We don't know what's up those stairs or beyond, 'kay? What happened to sneaky goblin?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Init: 1d20 + 4 ⇒ (6) + 4 = 10
"Someone stop that little son of ma batch!" The anti paladin heads up the stairs after Bref the Invincible.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Initiative 1d20 + 3 ⇒ (15) + 3 = 18

'Bref would you like a lovely philter of poison in exchange of the necklace?'


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Init: 1d20 + 4 ⇒ (11) + 4 = 15

Init(Morsum): 1d20 + 1 ⇒ (4) + 1 = 5

The Judge watches Bref take off up the steps.

While I imagine that this is the end of the test, I hope that if it is not, that Toothpicker will set off any more traps.

With that, Morsum follows Bref up the stairs followed closely by the Judge.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

If Bref does not come back down and at least two of the party head up Cуровую will ready an action to double move to follow.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Edmin Al'Roth wrote:

Init: 1d20+4

"Someone stop that little son of ma batch!" The anti paladin heads up the stairs after Bref the Invincible.

If you want, I can compel him to come to me?


Need an Init roll from Bref.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

init 1d20 + 6 ⇒ (8) + 6 = 14


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref will not be stopped.

He will acro past them, see the rolls made, and EA out of a grapple


Those who rolled better than a 14 on Init -- Judge, Zimu, Jax, and maybe Dren -- can try to stop him. Otherwise, I'll assume you just follow him up the stairs.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Judge has no strength, so not much use trying to stop him.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

initiative 1d20 + 2 ⇒ (8) + 2 = 10

He has to stop to get through a door or just stairs leading up? If I get a chance I will use command to command him to come to me if I get within 30' feet of him.
Command will be a DC 16 Willpower save.
I don't need to grapple anyone :]


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax isn't going to try grappling a hyperactive toothy goblin. However, he'll follow it up the stairs.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

good thing it is just stairs! I would hate to be commanded and then bite Dren! :P Bref does like Shadow Shanks so much...mybe he will like how he tastes too


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I would be more worried about the anti-paladin and the Ogre than little Dren...lol

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