Jax says, "I... think I've seen a picture of something like that purple blob. In a book." He frowns. "The one in the book looked bigger, but... if memory serves, it can creep around slowly to find food. And it's dangerous." Jax is smiling his usual insouciant smile, but his tail flicks nervously. "Quite dangerous."
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
The Judge looks at the strange purple mass and the beautiful mace nearby, but does not touch it or venture off the path as he follows the rest of the group.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
The Judge moves to about 25' past the skeleton, and then pauses. Turning his head, he casts Detect Magic and focuses back on the skeleton.
If the mace radiates magic, he moves slightly farther away and casts Mage Hand, while attempting to carefully lift the mace and move it toward the path and then closer to himself.
If the mace does not radiate magic, he will leave it where it is and continue to follow the others.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Jax, for once, is not tempted by anything in this area. He's a gambler but gambling with creepy evil fungoid things is just beneath him. He'll continue to move forward, not being distracted by anything.
Onward and forward. We shouldn't dally with the time we have left. Unless you all want to find out what happens to failures.
Having seen Bref's tendency react in unexpected ways, the Judge sends Morsum forward to read the writing on the door. Morsum speaks infernal and can relay the message to the Judge.
There is a large numeral on this door: IX. Below it is written:
Many come to Him through suffering. He does not grant them healing, nor peace, nor the ease of pain. For He is never kind.
He is never kind. But He is always just. Sp to those who have suffered but served him well, he grants what is better than healing or peace or pain-ease.
Below this inscription, a small hook protrudes from the door. On the hook hangs a key. Below the key is written in smaller print:
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Goblin say Goblin part of ninth knot!
Bref sneaks forward and looks at the door closely +3/+4 for traps
Goblin think the others that are not plant bone creatures wait to eat us!
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
...Come Judge, you're really over thinking this. This is a gift. This entire test, ends with a gift. Of course our endearing Cardinal was irate with us bringing the false pendant. The real one is behind that door with a man who represents the justice of the country and of the church. A man who is likely inside a jail cell which that key opens. Let use taste sweet vengeance, eh?
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Assuming no one has a better idea, and once conversation is carried out
Bref takes the key off the wall and hands it to Judge
The Judge looks down at the goblin and simply frowns as the goblin opens the door. Nonetheless, he takes the key and follows Edmin in through the now open door.
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Since Edmin and the Judge aren't bothering with stealth, Jax won't either. He strides into the room behind them, thinking he already knows what will be inside.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Bref creeps in behind them stealth from above 24 blowgun at ready.
You're in a 20 x 20 foot room... or, more accurately, a cell. There are chains on the walls. The only furnishings are a low bench and a chamber pot. There are dark stains on the floor, and a damp smell of old blood, rusty metal, urine, pain, and fear. Clearly, this place has seen use. (It's a bit reminiscent of dear old Branderscar Prison, actually.)
There is one other exit: a door in the opposite wall. The door has an opening in it, which is blocked by a grille of bars. It also has a small slot in the bottom, presumably for passing food through.
A tall, broad-shouldered man stands at the other door. He is wearing armor and a long blue cloak, but his head is bare. His back is to you. He seems to be doing something with the grille -- or trying to; as you slip in, you hear him grunt with frustration. A faint scraping sound ends with a clatter as some small object drops out of his hand and falls to the floor.
A few feet away from the man, a beautiful winged helmet sits on the bench. It is clearly the work of a master craftsman, and looks to have been recently polished; even in the dim light, it shines.
A bit of cloth rage lies beside the helmet. Nearby on the bench is a tray with a dish, a cup, and a crust of bread.
Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Finally, a creature more suited to my talents, hopefully this is our final test and the pendant is here somewhere or maybe on this man! Dren thinks to himself. He waits for the judge to act...
You can't do much of a Knowledge [Nobility] check from looking at someone from behind -- but I'll hold the rolls until you see something you can roll against.
Anyone want to ask Jax to reconsider, or are we all good with "attack immediately" as a group strategy? (If he really wants to, of course he can. But since that kinda commits the rest of the party, just checking with the rest of you first.)
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I figure the judge will have something to say about it! But Bref will just sneak in and lurk. With stealth stnergy his stealth should off the charts
Well, Jax is neutral evil, not lawful evil. He's not a goblin, but snap decisions are not out of character for him. So, no problem there. But people get unhappy sometimes when one guy goes Leroy Jenkins. So, just pausing to ask.
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Yeah, if Judge or Emdin really think it's best to try talking to the guy first, Jax will pause. But based off of what the door said..he's fairly confident in who it is.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
yup! It is nice having to not have to worry about those kinds of things as a Chaotic Gobbo!