Dm Kumo's Crypt of the Everflame

Game Master Logan Holt


151 to 200 of 504 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Second level cleric:
Health: 1d8 ⇒ 6
BAB+1
Saves: Fort +1, Will +1
Skills: +1 Diplomacy, +1(2) Sense Motive
New 0 and 1st level spell

HP total up to 20(with bonus point)
Strength up to a whopping 9 after the night's rest.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Can't you prepare a few castings of lesser restoration for today to help with that?


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Not before level 3, she can't. It's a 2nd-level spell.


You guys do have 1 lesser restoration scroll.


Got everyone leveled except Moria.

Also before resting Dyrm will still be down 4 and Vera you will still be down 6 HP if you want to use any remaining channels or heals before you rest and restore your daily spells. I need spells chosen for the day from Dyrm and Vera as well and we'll be good to move on.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Hmmm.. Ideally Sa'sori who is the other fighter now in the group could use having her strength brought back up to full with the scroll of lesser resto. Her bonus to his in combat is +4 and her 'shielded' AC is better than Vera's.. but I'll leave it up to Vera who has the scroll.

Sa'sori recovers 1 point of Strength from rest bring her strength to a 9 so she is only at a +2 to his in combat.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

HP: 1d10 ⇒ 7

Shit I forgot.

Combat Style Archery (Precise Shot)
+1 fort
+1 ref
+1 rank to all current skills but heal, that skill point is going to Handle Animal
+1 BAB


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sorry been busy.. I'll post something this evening...


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Sorry I haven't posted. Got busy and forgot about the game altogether. I had 1 channel left(since you said I didn't use it on the shadow). So we'll say I used that before bed(I had no more spells).

Channel: 1d6 ⇒ 3

And if no one objects I'll have used the scroll of restoration too.

Restoration: 1d4 ⇒ 4


Bad time to ask, but I was reviewing my notes and I never got some spells chosen for two of you.

Vera I have for you
1st level Bless, Sheild of Faith, Empty Slot, Domain- Magic Weapon
0-At Will Create Water, Mending, Stabilize, Empty Slot

Dyrm for you I have,
1st level Cure Light Wounds, Faerie Fire, Empty Slot, Domain-Burning Hands
0-At Will Create Water, Spark, Stabilize, empty Slot


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Sorry, I updated my character, but neglected to mention it:
0-Create Water, Mending, Stabilize, Light
1-Shield of Faith x2, Summon Monster I
Domain-Magic Weapon


Sa'sori, how did you cast magic missile with 2 bolts? I have you as a fighter 1 sorceress 1 am I missing something? (it won't change anything if you made a mistake 1 bolt would have killed the skeleton all the same.)


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
DM_Kumo Gekkou wrote:
Sa'sori, how did you cast magic missile with 2 bolts? I have you as a fighter 1 sorceress 1 am I missing something? (it won't change anything if you made a mistake 1 bolt would have killed the skeleton all the same.)

Nope, not a mistake. Sa'sori is Sorcerer 1 and Fighter 1. She has the trait - Magical Knack. It allows her to add up to 2 HD from another class to her spell casting power.. not access power. So she is casting currently with one level of fighter at Casting level 2. Sa'sori Also has the feat Varisian Tattoo for evocation which ups her casting level by 1 for evocation spells. That's casting level 3 so 2 magic missiles as magic missile is a evocation spell.


Sa'sori 'Kalisreavil' wrote:
DM_Kumo Gekkou wrote:
Sa'sori, how did you cast magic missile with 2 bolts? I have you as a fighter 1 sorceress 1 am I missing something? (it won't change anything if you made a mistake 1 bolt would have killed the skeleton all the same.)
Nope, not a mistake. Sa'sori is Sorcerer 1 and Fighter 1. She has the trait - Magical Knack. It allows her to add up to 2 HD from another class to her spell casting power.. not access power. So she is casting currently with one level of fighter at Casting level 2. Sa'sori Also has the feat Varisian Tattoo for evocation which ups her casting level by 1 for evocation spells. That's casting level 3 so 2 magic missiles as magic missile is a evocation spell.

Yup, my mistake. Thank you!


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

I thought that trait couldn't lift your caster level above your total character level...? ^^;


Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 28/75; Saves F+11, Ref +9, Will +9 (2 Hero points)
DM_Kumo Gekkou wrote:

Dyrm for you I have,
1st level Cure Light Wounds, Faerie Fire, Empty Slot, Domain-Burning Hands
0-At Will Create Water, Spark, Stabilize, empty Slot

Mmmm, sorry, I thought my sheet was current...

Empty slot on 1st level should be Entangle
Empty slot on 0 level should be Detect Magic


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
Cotton Majet wrote:
I thought that trait couldn't lift your caster level above your total character level...? ^^;

No, its not. The 'trait' bonus is raising my base casting level power to 2nd. An entirely different effect~ my feat, Varisian Tattooo, is raising my casting level power for evocations spells ONLY. They are two different effects from two different bonus types.. they stack.

Just like if I were using an Orange Prism Ioun Stone it adds to my casting level... but also access and power. It is a different bonus it stacks.

Sa'sori won't get her 2nd casting power increase from this trait~ until she takes another level {gains another Hit Dice} in a class besides Sorcerer. Which will happen when she takes her first level of Eldritch Knight... but that's a ways off... and likely beyond the scope of this game.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
DM_Kumo Gekkou wrote:

Round 4 Recap

Sa'sori draws her blade and attempts to sneak past the skeleton. It lashes its claw at her striking her and driving her back into the hall.

Are you sure it drives me back? The check is only to avoid the attack of opportunity. Under acrobatics it doesn't say failure prevents your movement? If it were an intelligent foe... like an orc or goblin.. I could see it bothering to keep foes from moving past it for tactical sense.. but skeletons have [ - ] for intelligence.


Core Rulebook wrote:
Acrobatics In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
Core Rulebook wrote:

Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Wow... That's bazzaar... my book does not say that... it says...

"Acrobatics In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5.", p.88

My Watermarked PDF of the Pathfinder RPG Core rules says the same...

'In addition, you can move through a threatened square
without provoking an attack of opportunity from an
enemy by using Acrobatics. When moving in this way,
you move at half speed. You can move at full speed by
increasing the DC of the check by 10. You cannot use
Acrobatics to move past foes if your speed is reduced due
to carrying a medium or heavy load or wearing medium
or heavy armor. If an ability allows you to move at full
speed under such conditions, you can use Acrobatics to
move past foes. You can use Acrobatics in this way while
prone, but doing so requires a full-round action to move
5 feet, and the DC is increased by 5.'

What is the Version of your rules or did you just get that from the SRD?


Both the PRD on paizo, and the SRD have that.

For more official representation though, it is in the core rulebook errata document.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Ah.. ok.. cool. My book & PDF are a first printing of Pathfinder RPG bought at Gencon 2010, when it was first introduced... lol.


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Leonard Nimoy passed away today. :(


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

I know... sooo sad! :(

"Long Life and Prosperity...", Mr. Nimoy! You will be missed...

'Spock is dead... long live ... The Kirk!'

...all jest aside, I DO hope Mr. Nimoy and Mr. Shatner... came to some sort of a resolution of their differences in the end. It's... kinda heart breaking to us Die-Hard fans of Star Trek... to know though the characters of the big seven... Kirk, Spock, McCoy, Scotty, Sulu Hikari, and Chekov were family and a close knit set of friends battling and sacrificing for each other on screen... in real life the actors - William Shatner, Leonard Nimoy, Deforest Kelly, James Doohan, George Takei, Nichelle Nicoles, and Walter Keonig... did not get along well and were certainly not friends!


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Terry Pratchett passed away today.

Not due to suicide, but due to Alzheimer-related complications.
At least he leaves us before the disease could steal his mind away.

Rest in peace, Sir Terry.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

I will be on vacation all next week but I have a feeling I will still be around on Wayfinder. Need something to do on a family vacation.


Have fun! Send us a postcard.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Message to all games. Starting tomorrow I will be on vacation for a week. Posting will be spotty, focused, or non-existent depending on what is going on. Will try and keep up. Sorry.


Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 28/75; Saves F+11, Ref +9, Will +9 (2 Hero points)

I think I may have just ticked the bats off, sorry folks. Poor Dyrm may have to go back to druid school


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

For the record... "I" the player am not upset nor criticizing ANYTHING the party has done.. Sa'Sori is just being her impatient self.. and its been so long since I'm made a character do a first-time adventurer mistake of splitting off from the party.. characters in books do it all the time. So.. I'm just gonna mix it up a bit and do something a little unwise for the headstrong half-elven warrior maid.

For the Drama... I trust the DM to make it interesting! :)


Hey Dyrm, I sure did miss that post. I likely started mine and never saw yours. I'm going to leave it as I've posted it since that was your first stated action. Feel free to do whatever you wish for round 3, I'm not going to hold you to that spear attack just because I missed it.


Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 28/75; Saves F+11, Ref +9, Will +9 (2 Hero points)

Thank you, DM . I appreciate it :)


Hey everyone, I'm leaving town for the long weekend and won't be back until Tuesday. Keep posting if you can and I'll see you when i get back.


Ok, I may have accidentally lied, I am back today.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

This is the current loot. To note.. Sa'sori is NOT claiming the +1 Longsword or the +1 Chainmail, she is wearing them for now as she does not have any 1st level spells unused for the day; if someone else wants them and can use them. Despite mediocre success due to the dice roller.. Moira or Vera are the obvious choices. Though Vera could not use the Longsword...

Loot - 06-01-2015:

Crypt Entrance -
2 backpacks. One contains a large pillow and a quiver of 20 more arrows that have been hammered blunt. (non-lethal damage not bludgeoning as before) The other pack contains 2 days worth of rations, a full waterskin, and a pair of smoke sticks

{Sa'sori}
{2,315gp}+1 ASAR's Longsword
{2,302gp}+1 Dagger
{1,300gp}+1 ASAR's Chainmail
'Bandit Leader' Iron Mask

{Moira}
Horn of Fog

Shortsword-Mw

{Cotton}
{1,000p}+1 Bracers of Armor
Wands: magic missile-CL 5th {22ch}

{Vera}

{Dyrm}
Spellbook


Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 28/75; Saves F+11, Ref +9, Will +9 (2 Hero points)

Why would a druid need a spellbook?


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
Dyrm wrote:
Why would a druid need a spellbook?

For some reason I thought you might take a level of elemenalist fire wizard.... LOL.


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

I have bracers of armour? :D Kewl.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
Cotton Majet wrote:
I have bracers of armour? :D Kewl.

Unfortunately... Bracers of Armor do not stack with the mage armor spell... though they stack with the shield spell though.


I went ahead and did one big post to wrap this up. Take your time and respond as you wish. We have some time before the next event happens so please enjoy the feast, sell any goods you have acquired, and talk to the people of Kassen.

You have all gained enough experience to progress to level 3.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori is going back to sorceress for her third level.

Her feat will be precise shot.. for all her ranged touch attack spells.


Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 28/75; Saves F+11, Ref +9, Will +9 (2 Hero points)
DM_Kumo Gekkou wrote:

Everyone still rolls.

The way I do levels is each time you level you get to roll all your hit dice taking your better roll.

Ie as a 3rd level fighter I have
1st max of 10
2nd I rolled a 7
3rd I rolled a 1

When my fighter hits 4th level I roll 2-4th hit dice.
3d10 a 5 a 2 and a 7
1st level was already maxed so I don't roll and still have 10
2nd level I had a 7 and rolled a 5 so I get to keep my old 7.
3rd level I had a 1 and rolled a 2 so I get to take the new 2.
4th level I just reached so I take my 7.

2nd Level reroll 1d8 ⇒ 4 (+3 thank to Con)

3rd Level roll 1d8 ⇒ 2 (+3 thanks to con)

EDIT: Well, that's better but not by much. My HP dice do not like this character

Edit again: The website ate my list of skils etc. But feat I chose was elemental focus fire


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

2nd Level Reroll: 1d8 ⇒ 1(last roll was 6)
3rd Level: 1d8 ⇒ 6

Another skill point into diplomacy and sense motive.
3rd level feat is weapon focus great axe.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6
Sa'sori 'Kalisreavil' wrote:

Ah... neat! Ok..

Sa'sori's roll 1d10

Sa'sori's hit dice rolls..

2nd Lvl Reroll 1d10 ⇒ 8 {last roll was 7}
3rd Lvl 1d6 ⇒ 3

New Total HP: 20


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

HP 2nd level reroll: 1d10 ⇒ 3 7 previously
HP 3rd level: 1d10 ⇒ 2 +3, new total 22

Ugh.

Feat: Weapon Finesse
Skills: Craft (Alchemy), Handle Animal, Knowledge (dungeoneering), Knowledge (geography), Knowledge (nature), Perception, Stealth, Survival
BAB +1
Will +1
Class Features: Endurance, Favored Terrain


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

I'll level up soon. Sorry for the wait!


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

HD:
2nd level HD was alreadt at maximum, so no need to re-roll.
3rd-level HD: 1d6 ⇒ 3 +2 Con. = 5, total of 21.

+1 Fort. save, total of +2
+1 Ref. save, total of +3

Bloodline power: Fascinate (Ex): At 3rd level, you gain the ability to use a Perform skill to cause one or more creatures to become fascinated with you. This acts as the fascinate bardic perform ability, except the save DC is 10 + 1/2 your sorcerer level + your Charisma bonus (14), and it lasts 1 round/level. You may use this ability once per day at 3rd level, twice per day at 8th level, three times per day at 13th level, and four times per day at 18th level.

Bloodline spell: Ventriloquism

Spells/day: +1 to 1st level.

Spells known: +1 1st-level: Burning hands

Skill ranks: 2 + 1 Int. +1 favoured class: 4 ranks
+1 Bluff, Bluff becomes +9
+2 Disguise, Disguise becomes +5
+1 Spellcraft, Spellcraft becomes +7

Feat: Spell focus (Illusion)

Any chance of my being able to purchase a Disguise kit in town? ^_^


Go right ahead Cotton.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

To all my games. My computer is having issues and until they are resolved, posting will hampered. I will try to get it fixed as quickly as possible. It is really boring without one.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Wow.. got ninja'd twice! My post was replying to this...

DM_Kumo Gekkou wrote:
Holgast laughs heartily, "Right you would be. If you could afford the cost of such a spell. Not to mention the fact that if she is half the wizard Kassen made her out to be, plus 200 years of training. It's unlikely a small town wizard of my skill could hope to pierce her abjurations."

1 to 50 of 504 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dm Kumo's Crypt of the Everflame Discussion All Messageboards

Want to post a reply? Sign in.