
DitheringDM |

Knack for magic is in the Savage Tides players guide, its the bonus one I choose per your opening post. It gives a +2 on spot checks and a 1/day use of Light, Detect Magic, and Prestidigitation as a 1st level caster.
I picked Magical Apptitude to reflect his latent power that his is going to be superstisious of. He fears the arcane but as a buding sorceror he's oozing it.
I'll go with the -2 to rapier. I like the idea that he is thinks he is "trained to fight" when he is actually only trained to look like he knows how to fight. But at 15 you think you know everything.
For magic Prat has latent and active magical power but doesn't know it or belive in it as of yet. Things just happen around him that he can not explain.
At 15 I did know everything...
I feel pretty thick missing the Knack for Magic feat...this is an excellent fit!

DitheringDM |

Two questions.
1. How much starting money do commoners get.
2. the SRD link you have shows that the commonor gets one weapon, but dosen't mention any other feats. With your OP yoiu are giving us a bonus ST feat. All Humans get a bonus feat. The question is do we get to pick a 1st character feat or do we have to wait until we attain a class level?
Great questions! (1) everyone starts with 20gp and (2) starting off as a commoner basically means being a zero level character so eveyone gets a STAP feat plus humans get their racial bonus feat. You'll have to wait until first level before getting your "character" feat.

DitheringDM |

One of the reasons I want to run this game is to test out a Gunslinger class I culled from a myriad of sources and inspirations...
Here it is:
Gunslinger (Firearm Specialist)
Alignment: Any
Hit Die: d6
Class Skills
The gunslinger's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Gunslingers are proficient with all simple and light weapons and light armor.
BAB and saves as a Bard.
1st Exotic Weapon Proficiency (firearms), Weapon Focus (firearms)
2nd Quick Draw
3rd Practiced Loader
4th Sharpshooter +1d6
5th Weapon Specialization (firearms)
6th Uncanny Dodge
7th
8th Sharpshooter +2d6
9th Greater Weapon Focus (firearms)
10th Evasion
11th
12th Sharpshooter +3d6
13th Greater Weapon Specialization (firearms)
14th Improved Uncanny Dodge
15th
16th Sharpshooter +4d6
17th
18th Improved Evasion
19th
20th Sharpshooter +5d6
Sharpshooter (Ex): Starting at 4th level, a gunslinger has such command of projectile behavior, the gunslinger may elect to forgo any movement (including a 5 ft step) in a round to allow for carefully aiming. The result is a precision bonus to damage of +1d6 for every 4 levels of gunslinger.
Uncanny Dodge, Evasion, Improved Uncanny Dodge, and Improved Evasion as per Rogue class abilities.
Quick Draw (Ex): As per the feat by the same name but only applied to firearms.
Practiced Loader (Ex): Your steady hands and familiarity with firearms let you reload quickly and efficiently. As per Rapid Reload feat but applied to firearms - pistols can be reloaded as a free action and rifles a move action. Reloading a firearm still provokes an attack of opportunity.
Weapon Focus(firearms), Weapon Specialization (firearms), Greater Weapon Focus(firearms), and Greater Weapon Specialization (firearms) as per Fighter feats.
Craft(firearms) will be pretty important to most Gunslingers since they will have to make their own weapons and amunition...so I still need to create some DCs.
As for guns. I am basically starting with some the stats from the Ptolus sourcebook - you can basically get the same information from here (including weapon jams on an attack roll of 1).

MythrilDragon RPG Superstar 2008 Top 16 |

[I feel pretty thick missing the Knack for Magic feat...this is an excellent fit!
Thanks, I am going for the kid who doesn't want anything to do with magic yet he is smoothered with it. Not sure yet if he will accept it or if he will rebell. Guess it will depend on the Role Playing.

MythrilDragon RPG Superstar 2008 Top 16 |

Another question. A rapier[d4/d6 18-20x2] costs 20gp. How much would you charge and in what way would you modify the stats for a rapier made for the stage. Many stage swords are real, and can hurt unskilled performers however they aren't made to the same quality standards of actual combat weapons. I would like for Prat to have one, but I can't justify him owning a "real one". I want him to be able to buy a few other things as well. When "purchasing" my first gear I go with the idea that these are items that the character has aquired vs. bought as long as they don't total more than the characters starting money total.

DitheringDM |

Ok, my profile has been fully updated with all my character details.
One question: I have one more extra language, and would like to take Ignan. It's not on the bonus list for elves, but I am a fire elf, and thought it might fit. What do you think?
Ignan would be just fine - but weave it into your great backstory.

DitheringDM |

Here is what I have so far:
Shenzoe - Summer - Druid
Archlich - Lance - Gunslinger
MythrilDragon - Prat - Sorcerer
SargonX - Luenevyn - Rogue
Arctaris - info only
Radavel - melee
ManPig - cleric in the wings
I will start reviewing character builds tonight...
To the random reader: post your character ideas, I would love to have some strong alternates

Lancet "Lance" Trevoir |

Thanks for the class info.
I ended up altering a few things because of it. Took a point out of craft (alchemy) and spot and started a craft (firearms) skill.
Added point blank shot feat as pre to precise shot.
Added elven & goblinoid as his additional languages.
His background has been adjusted to reflect these changes.
Archlich

DitheringDM |

Another question. A rapier[d4/d6 18-20x2] costs 20gp. How much would you charge and in what way would you modify the stats for a rapier made for the stage. Many stage swords are real, and can hurt unskilled performers however they aren't made to the same quality standards of actual combat weapons. I would like for Prat to have one, but I can't justify him owning a "real one". I want him to be able to buy a few other things as well. When "purchasing" my first gear I go with the idea that these are items that the character has aquired vs. bought as long as they don't total more than the characters starting money total.
Hmmm...my first instinct is to say it costs 3pg, it does half damage, and breaks on a attack roll of 1.
Anyone have any thoughts?

MythrilDragon RPG Superstar 2008 Top 16 |

MythrilDragon wrote:Another question. A rapier[d4/d6 18-20x2] costs 20gp. How much would you charge and in what way would you modify the stats for a rapier made for the stage. Many stage swords are real, and can hurt unskilled performers however they aren't made to the same quality standards of actual combat weapons. I would like for Prat to have one, but I can't justify him owning a "real one". I want him to be able to buy a few other things as well. When "purchasing" my first gear I go with the idea that these are items that the character has aquired vs. bought as long as they don't total more than the characters starting money total.Hmmm...my first instinct is to say it costs 3pg, it does half damage, and breaks on a attack roll of 1.
Anyone have any thoughts?
In all fairness I think that 3 gp is way to cheep. It is still a rapier just crafted for stage instead of combat. It is still intended to be "used". I think it should cost 10gp and be modified at half damage, with a check for crits on 19-20 instead of 18-20 and a cummuliteve 5% chance it breaks on a roll of 1. (ie 5% on the 1st 1,10% on the second 1,15% on the third 1, so it will automaitcily break on the 20th roll of 1. Just my suggestion I will abide but what ever you rule.

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Am I correct in assuming that we will be using the Greyhawk Setting?
If yes, please check out my character concept below:

DitheringDM |

In all fairness I think that 3 gp is way to cheep. It is still a rapier just crafted for stage instead of combat. It is still intended to be "used". I think it should cost 10gp and be modified at half damage, with a check for crits on 19-20 instead of 18-20 and a cummuliteve 5% chance it breaks on a roll of 1. (ie 5% on the 1st 1,10% on the second 1,15% on the third 1, so it will automaitcily break on the 20th roll of 1. Just my suggestion I will abide but what ever you rule.
Excellent - everyone is always welcome to challenge me!
I love your mechanics but I tend to make things too hard sometimes. The story is main goal. Keeping track of how many "critical misses" you've had seems too much (especially since I assume you will dump the prop for the real thing first chance you get). Let's set the price at 8gp (the good ol' DMG says an entertainer makes 4sp a day - so that's a month's salary), keep your reduced critical range (19-20), half damage, and take a 50% break chance on a attack roll of 1. How's that for compromise?

DitheringDM |

Am I correct in assuming that we will be using the Greyhawk Setting?
If yes, please check out my character concept below:** spoiler omitted **
Yes, but only to the extent that the game covers...I am not well versed in cannon!
Character creation sounds great - it will help tie things together in the middle and explain the PrC. Go for it!

DitheringDM |

I have been trying to read the Player's Guide but have had trouble downloading it from the link you posted. Is there somewhere else I could read it? Other than my bonus feat from the Guide and a couple of other details I am done with my character.
I would be happy to email it to you if you wanted to drop me a line (DitheringFool at-sign gmail dot com) or you can check the two links at the bottom of the main page. I encourage you to get a hold of it - it's really amazing!
I see you have a Summer alias...is this where you will enter your character?

DitheringDM |

I apologize, but it is going to take me a couple of days to verify everyone's characters - I hope you'll bear with me as I nit-pick the details (and please feel free to correct my oversights/oversteps).
First up:
Starting off as commoners (in my game) is like starting off as a zero level character. As such everyone only gets the STAP feat. Humans also get their racial feat. You will need to wait until your true first level to gain your "character" feat.
Ideology:
I see this as a way to introduce how truly heroic people become PCs - plus it allows everyone to "start" with a few extra skill points, a bonus feat, and +4hp!

MythrilDragon RPG Superstar 2008 Top 16 |

MythrilDragon wrote:In all fairness I think that 3 gp is way to cheep. It is still a rapier just crafted for stage instead of combat. It is still intended to be "used". I think it should cost 10gp and be modified at half damage, with a check for crits on 19-20 instead of 18-20 and a cummuliteve 5% chance it breaks on a roll of 1. (ie 5% on the 1st 1,10% on the second 1,15% on the third 1, so it will automaitcily break on the 20th roll of 1. Just my suggestion I will abide but what ever you rule.Excellent - everyone is always welcome to challenge me!
I love your mechanics but I tend to make things too hard sometimes. The story is main goal. Keeping track of how many "critical misses" you've had seems too much (especially since I assume you will dump the prop for the real thing first chance you get). Let's set the price at 8gp (the good ol' DMG says an entertainer makes 4sp a day - so that's a month's salary), keep your reduced critical range (19-20), half damage, and take a 50% break chance on a attack roll of 1. How's that for compromise?
Super. Story is what I am going for, hence a raiper thats not a rapier. It makes sense and has logic adjustments to keep it fair for the other players. I love the idea of the wana be hero toating around his toy sword. I will try to finalize my Chr tommarow for you to look over. Still contempalting my skill points and need to buy gear.

Luenevyn |

Luenevyn wrote:Ignan would be just fine - but weave it into your great backstory.Ok, my profile has been fully updated with all my character details.
One question: I have one more extra language, and would like to take Ignan. It's not on the bonus list for elves, but I am a fire elf, and thought it might fit. What do you think?
Ok, I updated my character and background to incorporate learning Ignan (and learning my elven racial languages and skills). I also changed a couple of skills, adding Craft (tatooing) to match my background and raising my Swim skill slightly.

ArchLich |

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I haven't read through them all yet, but it looks like our very own
SargonX is advancing to the next phase of the RPGSuperstar!Congratulations!
Thanks!
Now comes the important question: is the game going to start in the next 5 days? 'Cause I think I'm going to be a bit busy...
ACK!
;)

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To SargonX: Good Luck! :-)
DitheringDM:

DitheringDM |

Ok new and correct (I hope) Summer in my profile.
I think you get an AC of 11 with (+1 Dex). Please include your touch and flat-foot AC.
Could you please also list your equipment prices (and weight) and include how much gold you left (starting was 20gp).
skills: as an above average intelligent human commoner you get (2+2(Int)+1(human))x4 = 20 to start with. You are welcome to distribute them as you please, but if you put 4 ranks in each of the skills you originally listed you'll have a healthy
Listen +4+2 = +6
Spot +4+2 = +6
Craft(herbal) +4+2 = +6
Jump +4+1 = +5
Swim +4+1 = +5
You could also move some into Handle Animal...
Any luck getting the STAP Player's Guide?
The Sunrise District is a residential area with a more nature-friendly atmosphere. The corresponding bonus feat is:
Student of Nature [General]
The wild has always excited you with its simple beauty
and majestic creatures. It is no wonder that many of
your talents let you better enjoy the natural world.
District: Sunrise.
Benefi t: You get a +1 bonus on Handle Animal,
Knowledge (nature), and Survival skill checks. You
also get a +2 bonus on Fortitude saving throws to
resist special attacks from plant creatures.
Finally, could you please copy your backstory from the Connection Thread into your profile?

DitheringDM |

DitheringDM wrote:I'm afraid even 6th level is an eternity for a PbP, so yes, assume you are on the short path...work it into your backstory somehow.It's something to look forward to and I'd like to think that we can reach the end of this AP. :-)
I'm in it for the long haul and so far I'm very pleased with the outlook!
If we guesstimate 13 encounters per level and about a week to run each with an intervening week of roleplaying...that's somewhere in the neighborhood of 10+ years...maybe if we all met at GenCon or something we could sneak in an all-day-er :)

DitheringDM |

Ok, I updated my character and background to incorporate learning Ignan (and learning my elven racial languages and skills). I also changed a couple of skills, adding Craft (tatooing) to match my background and raising my Swim skill slightly.
The tatooing angle is interesting...
It seems that you are missing some skill points...I count 17 and I think you get (2+3(Int))x4 = 20. Am I missing something?
Would you mind sticking prices (and weights) on your gear (because I'm too lazy to look everything up)?

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If we guesstimate 13 encounters per level and about a week to run each with an intervening week of roleplaying...that's somewhere in the neighborhood of 10+ years...maybe if we all met at GenCon or something we could sneak in an all-day-er :)
If you're ever in Southeast Asia, give me a buzz.

DitheringDM |

DitheringDM wrote:
If we guesstimate 13 encounters per level and about a week to run each with an intervening week of roleplaying...that's somewhere in the neighborhood of 10+ years...maybe if we all met at GenCon or something we could sneak in an all-day-er :)If you're ever in Southeast Asia, give me a buzz.
I'm afraid the closest I've ever been was Sweden...I don't foresee being in your neck of the woods any time soon, but never say never. Let me know if you're ever in Dallas :)

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Luenevyn wrote:Ok, I updated my character and background to incorporate learning Ignan (and learning my elven racial languages and skills). I also changed a couple of skills, adding Craft (tatooing) to match my background and raising my Swim skill slightly.The tatooing angle is interesting...
It seems that you are missing some skill points...I count 17 and I think you get (2+3(Int))x4 = 20. Am I missing something?
Hide and Move Silently are cross-class skills for a commoner, so those 3 ranks cost 6 skill points. I just thought I should have a couple of thiefy skills on my way to becoming a "real" rogue.
Would you mind sticking prices (and weights) on your gear (because I'm too lazy to look everything up)?
Done.

MythrilDragon RPG Superstar 2008 Top 16 |

Prat: you have no gear...running around naked is not advisable, even with a 15 charisma :)
We'll try to go easy on you since you have other things going on.
I know I still need to spend some time getting my gear together. I just haven't had the time of which I now have a lot less of. I don't think I will have time to do anything until after the 3rd. I will get to it as soon as I can.
Congrats to SargonX as well.

DitheringDM |

Everyone is looking real good! Thanks for all the hard work everyone - if you're anything like me, creating a character is real labor of love!
I'll post some final thoughts tonight and probably start some gaming in the next day or so - we have two guys working on the RPGSuperstar so we'll keep it light through the weekend.
As always please post any ideas, thoughts, criticisms, wild ponderings!

DitheringDM |

Shenzoe: here is another STAP feat Summer may be interested in:
Growing up around the merchants of this district made you
glib and gave you a keen eye for value.
District: Merchant.
Benefi t: You have already made quite a bit of money, and
have a knack for making more. If you take this feat at 1st level,
you gain a one-time bonus of 300 gp to your starting cash.
In addition, whenever you sell an object, you can make an
opposed Diplomacy check to automaticaly sell an object for
5% over its asking price.
This is from the Merhcant's Disctrict, where the herbalist shop is. If you decide to take this feat you may want to hide the fact that you're stinking rich :)