Diremerc's Kingmaker campaing (Inactive)

Game Master DireMerc


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Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (1, 2, 6) = 9
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (6, 6, 2) = 14

Will remake Brunhild as a forgemaster Cleric.

Str (12) Dex (9) Con (14) Int (14) Wis (16) Cha (10)

Craftsman, Stoic Negotiator.

Will get rest up later...


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

ugh..I have a hard enough time rping my char, let alone another. I will get it done, it might take a little bit though.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

I was thinking of taking over Jorne. Does anyone have a problem with that?


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Not a problem with me.


They are mostly background characters which will only show up here and there.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Backup character done, in profile. Just need to check gold amount...but managed to get that Wis18 needed to keep kingdom bonus the same.


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

Like I said if we need Krazok to step down I can lead.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I guess a better question might be, would you like Ionnia to be the ruler? I have no problem with it.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Nor I.

Brunhild can make you a crown!
That gives +2 Charisma


I've got a narrative in mind that the current ruler will need to be replaced later on.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Nice.:)

But first things first. Diplomicizing (or murdering) some dryads.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I've found it! I will be making a Majordomo Investigator to be my contribution to B team.

3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (4, 2, 6) = 12

Ooh! nice! Now, for the everything else about the character....


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

A 17? Nice. That’s a 19 point buy right there. My dwarf got a 14 point buy, but luckily a pair of 14s was enough.

We’ve been quite fortunate with 3d6 thus far.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

:) I know where I'm putting that 7...in his Wisdom..Muahaha!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Dragon teeth! Great for planting in the ground and for chewing on armor.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik can also lead or if you are not set against it story wise we could marry


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Wow...posted in the wrong kingmaker campaign. Sorry... :p


I was wondering who you were lol but I figured you were another returning player since I am fairly new to the group myself.


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Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Actually another one of my characters.

The group is my wyrmling, an orc barbarian (not a half-orc), a dryad, an insane summoner, and an ifrit luckbringer. The “kingdom” consists of a Kobold tribe, a growing army of boggards, mites (the ones who weren’t eaten) and bandits. We all also have negative wisdom modifiers (except for the dryad). So the decisions we make are rarely good ones and are always spur of the moment.

...so...it’s “kingmaker” in the loosest sense of the word. It’s pretty much the opposite of this group in every conceivable way.


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lol good stuff. Heck I had one group decide to make Oleg and Sletvanna king and queen lol.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

GM, I realized that I should ask you before continuing with my build. The feat Conceal Spell, how would you have that work with Psychic magic?


Hmm it would work the same as for a spell.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Not disagreeing, for clarification,

Conceal Spell:
Prerequisites: Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank.

Benefit: When you cast a spell or use a spell-like ability, you can attempt to conceal verbal and somatic components among other speech and gestures, and to conceal the manifestation of casting the spell, so others don’t realize you’re casting a spell or using a spell-like ability until it is too late. The attempt to hide the spell slows your casting slightly, such that spells that normally take a standard action to cast now take a full-round action, and spells that normally take longer than a standard action take twice as long. (Swift action spells still take a swift action.) To discover your ruse, a creature must succeed at a Perception, Sense Motive, or Spellcraft check (the creature receives an automatic check with whichever of those skills has the highest bonus) against a DC equal to 15 + your number of ranks in Bluff or Disguise (whichever is higher) + your Charisma modifier; the creature gains a bonus on its check equal to the level of the spell or spelllike ability you are concealing.

If your spell has a somatic component, any creature that can see you receives a Perception or Spellcraft check (whichever has the highest bonus) against a DC equal to 15 + your number of ranks in Sleight of Hand + your Dexterity modifier; the creature gains a bonus on its check equal to the level of the spell or spell-like ability you are concealing. Since you are concealing the spell’s manifestation through other actions, others observing you realize you’re doing something, even if they don’t realize you’re casting a spell. If there is a verbal component, they still hear your loud, clear voice but don’t notice the spell woven within. If an opponent fails its check, your casting also does not provoke attacks of opportunity, and an opponent that fails its check can’t use readied actions that depend on realizing that you’re casting a spell or using a spell-like ability, or readied actions such as counterspelling that require identifying the spell you’re casting. Spells such as fireball that create an additional obvious effect (aside from the manifestation of casting that all spells and spell-like abilities share) still create that effect, though it might not be obvious who cast the spell unless it emanates from you.

If a character interacts with you long enough to attempt a Sense Motive check without realizing you have been casting spells, that character can use Sense Motive to gain a hunch that you’re behaving unusually.

using conceal spell, we'll just assume spells have their equivalent verbal and somatic components?


There is yes. You can have a look at psionic powers under the section display.

psionics

The feat would basically let you Dispense with Displays without making the additional concentration check.

Also i should mention I use the rules for combines psionics and magic so detect magic detects psionics and spell resistance applies on psionics ect...works both ways as well.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Again, I'm completely fine with your rulings. I just don't want to be surprised with mechanics that I'm not aware of.

For more clarity, this is the psychic and mesmerist from the Occult Adventures book(s), not from psionics. You are saying that we'll use the mechanics of Psionics?


I haven't read the occult adventures but I assumed they worked the same way


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Ah, they do not. That is fine however, I can just read up on psionics.

Edit: So, based on my reading, it would likely work the same way as I originally thought. I cast a spell 'concealed', they get a perception, sense motive, or spellcraft check to notice (DC = 15 + ranks + Cha mod). If they succeed, they notice me casting, if they fail, I cast without notice. Is this a correct assumption?


Yes


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Hello?


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

Still here


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

I need to attack, hmmm


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Be careful. It has insane reach, +12 to hit, 4x attacks and does an average of 10 damage per attack. Given your AC18, if you move in to attack it'll get an AOO, and can then hit you again.

Maybe sound burst it?


Yeah if your not careful this thing can definitely do a lot of damage. It's a Cr 6 and is in the adventure as an encounter even for normal non-gestal characters. Thankfully it only has a 20 foot movement speed so kiting it isn't too hard.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

As someone with movement 20, and a stubborn Dwarven mindset, I believe that Hrungnir is going to try and cut down this tree with a hammer.

Which will probably go about as well as one would imagine...

I think that after this Hrungnir will carry around a Dwarven waraxe as a secondary weapon.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Any ideas for a secondary character for me that we could use?

stat: 3d6 ⇒ (1, 6, 6) = 13

stat: 3d6 ⇒ (1, 1, 4) = 6

stat: 3d6 ⇒ (1, 5, 6) = 12

stat: 3d6 ⇒ (6, 5, 3) = 14

stat: 3d6 ⇒ (5, 4, 3) = 12

stat: 3d6 ⇒ (4, 2, 1) = 7


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

An old wizard or Investigator?

Str (7) Dex (6) Con (12) Int (16) Wis (12) Cha (13)

Could switch Int and Cha for a sorcerer. Would still work.


Well if you apply enough force chopping down tree with a hammer is quite feasible it seems.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

That was more effective than I had thought it would be...


As a note your weapon is a warhammer right? That's a x3 crit not x2

but why is the damage 2d6 and not 1d8 does something make you hit as a size category larger?


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Earthbreaker. Two handed, 2d6 damage, x3 crit

Pretty much a great hammer :)


Righto at first I thought you'd rolled only x2 damage but now I see you roll x1 and then added x2

however I only see a Masterwork Silver Warhammer listed in your gear maybe update that to say Earthbreaker.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Sorry for confusion. The spoiler is his wife, who has the Silver Warhammer. She is the NPC who is in charge when he is gone. Under Hrungnir’s profile he has a regular Masterwork earthbreaker


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

I need a masterworm adamantine Glaive


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Funny, I was thinking the same thing (only Earthbreaker)


I see yes I was looking in the wrong section.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Was thinking at lvl 8 to go lesser beast totem and beast totem, for the natural armor boost when raging.

But after killing the tree? Now thinking I should instead go lesser elemental and elemental rage.

Swift action once per rage, +1d6 electricity damage (lesser elemental rage). Every strike also does +1d6 electricity damage (elemental rage).

Then make the earthbreaker +1 shocking for 8k gold, for +1d6 elemental damage.

Finally, at lvl 10...dip into oracle (1) instead of cleric (10). Lame curse for fatigue immunity. This would allow Hrungnir to rage cycle, so he can always use lesser elemental rage.

------

So, at lvl 10:

Earthbreaker: 2d6 (base) + 3d6 (lightning) for a total of 5d6, most of it lightning damage.

The ultimate tree bane.


So so what it that Hrungir "Tree-Bane" was born.

Just don't go calling yourself that around the dryads.


I believe it was mentioned you guys already encountered the lizardmen tribe correct?


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

I believe that is correct.


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

Remind me to purchase a glaive when we do our next build phase

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