Diremerc's Kingmaker campaing (Inactive)

Game Master DireMerc


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Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

The lizardmen joined our kingdom


Good to know thanks.

One of my games that has been running for many years is short a player. It's currently lv 10. I'd prefer someone willing to take over an existing character that has stopped playing (you can rebuilt the character just keep the same name/backstory) but if you want to introduce someone new I'm willing to consider it.

Players you could take over include:

Arkanost the gnome sorcerer 10 who likes to tinker with machines and artifices.

Bleyz oni-spawn Tiefling monk 10 (currently affected by a powerful artifact that cost him and arm but gave him the ability to manipulate earth and stone).

Archren the Kyton-Spawn tiefling synthesis summoner 10.

Here is the game Secret of the keepers Feel free to pop into the ooc discussion and talk to the players.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

I’m trying so hard to not enter any more games...have quite a full campaign list.

But thanks for the offer!


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Hrungnir, well played on the dwarf. Just excellent.


I'm full up now but if I ever get anything else I will mention it.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

So, how do we do this? I've got nothing that can detect invisible enemies prepared. If nobody has a solution to an invisible foe, I'm all for just walking away and coming back when we are better prepared.


Outrunning this guys isn't really in the cards unless you can teleport or fly. He's actually not so much invisible as he is so fast you cant see him move.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

That is...going to be tricky then. If we can’t see him because of speed then Detect Invisibility and the like won’t work. I’ve also got no spells which can effect him prepared...especially as I can’t target him.

Can I do a Perception test to see him and then ready an attack?


I did the math and this guy runs at a speed of 120/mph, he is Tiny and his weapons is a mithril sewing needle. I kinda love this guy lol.

As for how to fight him. I was wondering how much to say to avoid spoilers but honestly I have to break it down a little for you otherwise you will just get murdered.

Well you can make a perception to try and see him and ready an attack for if he come in reach. The dc varies would be perception vs his stealth (he gets a penalty but his check is still quite good)

You can also try to locate him between his rounds. What he is doing right now is a spring attack with a massive range after he attacks he moves away and hides and you can try to spot him (again he gets a penalty because you can somewhat tell which way he went after he attack even if all you see is a blur and a gust of wind)


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Alright! If we stand back to back, we might have a chance of taking the guy down. Especially if he runs into one of our invisible party members.


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

Works for me


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

Sounds good and maybe I can see him and target him with a spell or two...we will see.
If this is what I think it is...they suck!!!


Now what I thinking is one of these guys with 5 levels of ninja and 1 level in assassin...*shudders*


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

If we survive please show us the stat block. :)


here he is


As a note I actually believe you should be level 5 at this stage but there are like 7 of you of and your gestalt so I think you should be fine lol.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Yeah, sound like we should be fine. (Though I am pretty excited about turning lvl 5)


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

It’s an important age for an elf! It’s when their ears start really getting their pointiness


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]
Zilybar Gnaz wrote:

With my perception roll of 20 and holding an action...do i spot him this round.

Also...Hrungir..I think your perception roll is 14+11=25???

Perception modifier: 4 (skill points) +3 (class skill) +4 (wisdom) =+11

Rolled a 14, so the final total of the roll was 25.

Quite happy with playing wisdom based characters for this reason. :)

Though now that I’m thinking about it...

Lvl1 Half-Elf Shoanti Cleric of the Moon Clan, VMC Wizard
Wisdom 18
Keen Senses (+2)
Racial Feat: Skill Focus (+3)
Lvl1 Feat: Tribal Totem (+2 Perception and +1 will waves)

Lvl 1 Perception becomes +15

Lvl 3 gets a hawk familiar (+3 sight based Perception) and Alertness (+2 perception) from VMC

Lvl 3 (sight) Perception becomes +22, and the hawk gets to roll too!


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

That is a high perception


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Yeah...it is. But now done yet. :)

Figment Archetype for the Familiar. The familiar has a racial perception of +14. Figment archetype, at lvl 3, gives the familiar 1 point of eidolon to play with. Take skilled, which gives +8 to one skill.

So at lvl 3, the Hawk has perception of +2 (wisdom) + 3 (class skill) + 3 (skill points) + 8 (race) + 8 (skilled) = +25

Master has +22 perception, familiar has +25. The player thus gets to roll for each of them, so even if one flubs the roll, the other will likely make it.

It's a duo which can pretty much never be surprised.


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Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

With that type of wizard do you get a school? Go divination so you always act in the surprise round and use some magical sandals of quick reaction so you get the full round action in the surprise round.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Love it :)


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

Sounds like a cool build


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

I do a lot of wizard builds


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

Ahhh yes the good old days of the saw....


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

Greeting to all,
I am giving some advanced noticed that I will be out of town for sometime on vacation. I will not have internet access for most of that time but will try to check in on the game when and if I am able to do so. Please bot me as needed.
The dates I will be out of town are June 13th till July 3rd.


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

Have fun Z


I'm working some overtime hours this week doing 12 hours shifts everyday so I'm a bit tired taking a little break from posting for a few days will resume full steam Monday but will try to get a post in here and there.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Take your time, no worries.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

So...I have realized that I have not communicated my goal/plan with Alexand with the others of this crew. That being said, if you are a person who has difficulties separating player knowledge and character knowledge I would ask that you not read the spoiler as the character of Alexand is intended to be cagey.

Spoiler:

Alexand is built as and intended to be a very manipulative character. But, if people know that you are manipulative, then it makes manipulation harder, As such, Alexand takes precautions to hide that he has manipulative magic. That is why, thus far, he has cast very few spells, and no enchantment spells. His cageyness is not intended to discourage character interaction, quite the opposite actually. I hope that his secrets will be found out by at least a few and as such will lead to great inter-character connections. But, if possible, I'd prefer these secrets to be found out organically. Above all it is to make the story interesting. To me, APs are an opportunity for group storytelling. I'd love to cooperate with you all, should you decide your characters would notice (or whatnot) his behavior. At this point it has become stream of consciousness, I hope that what I said was clear.

His rp aside, Alexand is also a mechanically powerful Enchantment specialist. Such characters, in combat, tend to easily end combats and as a result ruin player fun. I do not want to ruin player fun. So, Alexand will be holding back in combat unless it seems appropriate, or his complete participation is requested. This may seem, to some, like I will not have as much fun (or whatever). I assure you that is not the case. I am getting loads of enjoyment already. Again, I hope I have been clear in my communication. I am happy to answer any questions and cooperate.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Fair enough


I have no objection with it and it seems nobody else does either lol.


Also not sure if I mentioned this before or not but I don't usually post on weekends much as during my days off I like to get away from the computer since I'm sitting in front of it the rest of the week.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I don't mind this going slowly. Just want to know that the GM or others won't ditch. I enjoy playing with all of you.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

I am home and getting my self settled back into normal life. Expect a long post sometime soon.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

knock knock...anyone home?


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Hi


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Hello


Ah yes I'm here lets try to get this moving again.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Woo!!!!


female human Cleric of Shelyn 4th/Fighter(Glaive Master)4th|HP:32 Perception:+9 Init:+1|

hi


See now here is one issue with this use of silent image what would you expect to happen here if he failed his save?

My take on it is he would hesitate for a moment seeing the flames but then seeing as how they produce no heat and are not burning him any intelligent being would quickly figure out they are not real even if they failed the save and just ignore them.

Another thing to consider is everyone except Zilibar would actually need to make the save. If you fail the save then the flames assuming a solid wall all round him would give him total cover from the party members who failed as well as they would not be able to see trough the flames even if zilibar tells them they are fake.

Another thing is that even if the flames were real the grimstalker would like chose to simply run trough them and take the damage honestly.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Could use the flames to funnel him towards my hammer :)

Leave one exit, which faces us.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

So....I want to make sure I get this correctly.
Illusion spells which are magic have no effect if the target succeeds in saving against it but if they fail they still are unaffected by it because they are intelligent. Plus the party that I have been traveling with and knows that I cast illusions spells and are intelligent as well do not get the same intelligence benefits as the enemies.

So not only are my spells ineffective against....all are enemies but my own party is the only ones that are being effected by my spells.

OK.......
I get it.
I do not like to do this but I can not see this changing in the future.
I really did enjoy creating this character but am having less and less fun actually playing the character. I wish everyone luck in the game but I will be dropping from the game after this encounter is over.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

<sigh>

I didn't read it as the GM saying that your spells are useless. He is saying that if you make a silent image and don't tell the party, then the party might be fooled by it as well. Which is reasonable.

He is also saying that in this specific use of the spell silent image, by creating flames it might not be very useful. Because (A) the flames don't give off any heat, so that reasonably speaking, the enemy won't be fooled for long, and (B) he is telling you that this particular enemy would probably go through the flames anyways.

Which, and again, this is just my reading, is a cue to try something different rather than wasting a turn and a spell slot.

Some ideas off the top of my head:

(1) An archer firing an arrow at the Grimstalker and missing.
- This could get the grimstalker to duck for cover, attack the illusion, etc.

(2) Create a "good/neutral" aligned fey, flying about.
- If fooled, the grimstalker might see this as being a much larger threat than the party, and it could waste a turn casting spells at the illusion.

(3) I don't know. Something else? Illusion spells=Creativity.

So rather than declare illusions to be different, just try to use them differently?


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Several things:

#1) If you are frustrated, be straight forward about it.

Zilybar Gnaz wrote:
I get it.

You clearly don't understand/agree with the GMs point of view. So, do you "get it"?

#2) The GM, in the post was bringing it to you. Hence,

GM wrote:
...what would you expect to happen here if he failed his save?

He's basically asking what mechanical outcome do you expect? A dazed concept? A fear concept? A visual hinderance concept? Illusion is just that, concepts. I admit, not even I know what outcome you expect.

#3) It is a 1st level spell. Doing something game changing with a 1st level spell is a stretch. Keep expectations within reason and I see the GM being quite reasonable.

#4)

Zilybar Gnaz wrote:


I do not like to do this but I can not see this changing in the future.

Now your just pouting. Again, the GM is trying to get discourse going and you are being stubborn and putting it down.

If you can't handle someone questioning your character when you've built a character concept around illusion, a bit vague of abilities, then you should really take a step back and reanalyze.

Also, a bit of a critique (not criticism), maybe do something other than fire once in a while...I mean, it's illusion. It almost entirely depends on creativity. Now, if you build toward the feat that allows you to trick others into believing that you are casting a different spell...

**All that^ being said, if you still want to pout away this play group will be the better for it as, to put it bluntly, it is inevitable that you'd be a hindrance at some other point due to this tendency of yours.


Indeed I am not trying to discourage the use of illusion I'm just trying to point out that you aren't exactly using them the right way.

I've played several gnome illusionist in my day and I have a lot of experience with them so I could help.

I'm also looking to get your input on it. I want to know what you are trying to achieve exactly? Are you trying to blind him? Keep him distracted? Make him run? I want to get your side of things.

So far the only illusion you've done is create flames using silent image and honestly that isn't going to get you very far there are a lot of better options out there.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

See? He's being even nicer than I was.

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