
DireMerc |

It's really big and it's full of stuff that can kill and probably will you.
You want to try it?
* Stats Generation? -20 point buy
* HP after first level? -roll it and re-roll 1's
* Races allowed? -I'm ok with 90% of races I will let you know I have a problem with that you picked
* Classes and archetypes allowed? -no restrictions there
* Traits and Drawbacks? -2 traits no drawbacks
* Starting Gold? -normal starting gold
* Background Skills? nope
* Young Characters? nope
* Ability scores adjustments by age categories? -yes but I do not stack them so bonuses and penalties would be.
-1 physical abilities, +1 mental abilities at middle age
-3 physical abilities, +2 mental abilities at old age
-6 phys +3 mental at venerable
* Templates? -maybe ask me about the template and I will let you know
* any 3rd party stuff allowed? -ask me and I will decided depending on what it is
* any house rules?
-Casting: When casting a spell defensibly if you fail your concentration check you do not automatically lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell if you succeed the check the spell completes normally.
any other questions?

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If Jooker's in, I'm in.
I've been looking for a while for a long-term game in which to play a third-party archetype that I wrote for Fat Goblin Games, called the Battlefield Defiler, for a while. Would you consider letting me play one in this game? I'll happily send you a copy of the PDF to peruse before you make a decision.
Tyler

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I think DubiousYak might have been referring to Occult Adventure classes.
@The other players: Does anyone have a problem with me playing a character that raises undead as a main function of the character concept? She won't be evil, necessarily, and I enjoy the interplay between characters that an undead-user can bring to the party, but I want to make sure no one has any major issues with the idea before I build her up.

Jo' Ki Smirf |

Assuming Gestalt it is not...
Either way, was hoping to bring in a Blue Alchemist/Warpriest -planned multiclass build. Hoping that, as Blues are spawned from Goblins that he would be eligible for Goblin Alchemist Discoveries and maybe some feats.
Possibly, also, Jokey Smurf "Surprise" Discovery.
Something like -Jo'Ki makes a charisma/diplomacy check when presenting a yellow package with a red ribbon. "It's a surprise!" Enemy must make a will save or stop everything they are doing to open it. When opened it blows up in their face doing 1 Nonlethal damage-possibly adding conditions and/or bomb damage/+any available bomb enhancement discoveries.
Subject becomes enraged and must seek to attack Jo'Ki the following round.
Shooting for the stars here...

Zanbabe |

Character: Aasimar girl born to Drow parents, who abandoned her in a mine rather than kill her because they loved her, but knew that an angelkin would never fit in among the drow. She grew up with human miner/forester type parents, learned archery, but loves the underground and feels comfortable there. Her parents didn't tell her a lot, so she doesn't really know why she is different than everyone else, but feels she is out of place in many ways, and wants to find a place where she fits in... and that is usually underground for her. Could be side plot stuff with her real parents keeping tabs on her if you like to weave in character story stuff.
(No drow abilities stat-wise... just straight Aasimar. What is your ruling on Variant Aasimar abilities? Roll once, roll three pick one, not allowed... or some other rule I haven't seen before?)
Thinking maybe Ranger with dungeon rover archetype.
Would the 3rd party Ranger Orisons archetype be okay? (Link HERE.)
Can go into more detail, but wasn't sure how much you needed.
@The other players: Does anyone have a problem with me playing a character that raises undead as a main function of the character concept? She won't be evil, necessarily, and I enjoy the interplay between characters that an undead-user can bring to the party, but I want to make sure no one has any major issues with the idea before I build her up.
If I am one of the other players, I have no issue with this. I might take undead as a favored enemy, but if you are on the side of good, she will be okay with it.

Jo' Ki Smirf |

Yes, I had no idea we could import our own avatar images...or that you had the ability to change it
The Deadly Prankster Template seems a bit powerful, but may be appropriate-even more so if this is an especially deadly campaign bent on killing us.
Just saw my alignment must be evil for that.
Side Note: I do know how to play an evil character without disrupting the cooperative effort-I don't play Kenders who steal from their party just because "That's what my character would do."
Or the alignment restriction can be dismissed...
I abuse ellipses...

Pitviper83 |
Jooker and I are looking to play a pair of good aligned hobgoblins from a tribe in the Candlestone Caverns.
I'll be playing a Ranger with Freebooter and Trapper archetypes and Jooker will be a skald.
Backstory:
After seeing the destruction during the year of hell, they decided to try to change their tribe for the better. They worked to rise through the ranks quickly while quietly building a network of like-minded hobgoblins. However, through a slip up of Prugrun (Pitviper), the tribal general was made aware of their plans. Quickly taken into captivity and brought before their leader, they were sentenced to death. Thankfully Horkut (Jooker) was able plead for their lives and extract a small speck of pity; convincing the general to lessen their punishment to exile. Stripped of their belongings and cast out of their tribe, they found themselves scrounging and wandering for weeks. They trapped and foraged anything they could, and slowly learned how to survive on their own. Through word of mouth when trading with whomever as willing, they heard of a group planning on entering the Emerald Spire. They quickly started heading northeast, intent on plying their skills for glory and adventure.

Zanbabe |

So, if Ranger is taken, same character and background, but maybe Sorcerer with the Stone Warder archetype.
Still has that same underground feel. Just need to find out how to get bow proficiency if she can still shoot, or maybe some other option.
Was thinking that her adoptive father found her in the mine and, since he and his wife couldn't have children, he took her home. He told the sheriff what had happened, and the sheriff was concerned, but the child didn't look like a monster, so everyone decided to wait and see, and eventually grew to accept the child, at least as a curiosity if nothing else. Depending on her Aasimar physical traits, that could be extreme or not. Do you allow us to pick those ourselves, or do we need to roll for them?

Horkut |

Horkut is good to go. I'll write up a bit more backstory soon. Also is this Google Docs Character Sheet sufficient? (This link will be easily accessible next to my name in every post.)

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Backstory for Ulmah:
Ulmah is an attractive woman, with pale skin and raven hair, though she cares little for physical appearance... anyone with enough life or unlife in them to keep up with her will do as far as carnal companions go. She has spent most of her life learning the art of creating undead creatures, as her mistress Urgathoa commands of her followers... though so far she has only managed to create briefly-unlived rodents and bugs which fall to pieces a few minutes later. She lacks the raw magical power needed to create true undead creatures. But, she is learning.
Having lived in Nirmathas her entire life, Ulmah has learned to keep to herself, as her pallid appearance has always caused the locals to shy away from her despite her beauty. She has also, however, learned how to appear as someone the locals can appreciate, even come to love. Her alter-ego, Kristein, is a well-known figure in the town of Phaendar, and she is counted among one of those considered for positions like mayor or chief of coin, though she's never shown any interest in such titles. She owns her own home in town, though she rarely stays there (the locals believe she has a secret lover whom she spends most nights with, while in truth she reasserts herself as Ulmah at night and stays in a well-hidden shack outside the town's limits, performing her arcane research). Years ago, as Kristein tells it, hobgoblin bandits attacked her homestead, killing her parents, leaving her barely alive herself, and stealing everything of value. The sympathy the townsfolk have for Kristein allow her to do as she pleases within Phaendar, for the most part.
In truth, Ulmah had never known her parents, though she assumes that one of them must have been a vampire, of course. Those who raised her, a stoic scholar and her get-rich-quick-scheme-obsessed husband, HAD been killed by hobgoblins when Ulmah was a teenager, as part of a seedy sale gone wrong. Ulmah had escaped, settled in Phaendar, and set about learning more about her heritage.
(I'm starting her off as a Magus and may end up taking a level or two of Vigilante for RP purposes as we go.)

DireMerc |

@Jo'ki smurf I am less active on the weekends since those are my days off from work and I am not as much on the computer. I usually only check once a day around noon. And sorry if I wasn't clear I haven't decided who the other two players will be yet however you are correct that I don't particularly like the joker character I feel that would get annoying very quickly for me.

Jo' Ki Smirf |

Sorry myself-I was in a pissy mood last night. Actually, this is supposed to be a serious submission. I like the Blue race and I want to explore the Alchemist Scrap Bomb Discovery(Goblin Race)/Warpriest Sacred Weapon combo-it just seemed to me the shoe fit to the character at hand. You talked about templates, so I looked through them and circumstantially found that one. Was just a thought.
Story was supposed to be Goblin Female procreates with a Blue, before the goblin mob swings in to kill the blue child-as their background says goblins often do-Blue wizard returns and keeps the mob busy for the birth to happen. Goblin mom goes out to see the Blue father being overtaken by the Goblin mob-he tells her to read the scroll he brought in a backpack which teleports to the area of the superdungeon. She dies on the doorstep of an alchemist who takes the child in as his own. Kid grows up gets into it with a local bully, who sees the potential of someone who can wreak havoc-he gets into a lot of trouble with the locals and is sent away to find religion (warpriest multiclass foreshadowing) He becomes an adventurer. Barring the correlation of the Blue race and alchemist class to the namesake, was supposed to, again, be a serious submission-just seemed to fit. He can be remnamed,,,
Barring everything else, what do you personally mean by No Young characters?
Do you mean that you only accept characters who fit the middle-aged + stat bonus/penalty bracket?

DireMerc |

No I meant young characters
The Smurfs picture thing actually kinda confused me because I tough it was all different people I had to go back and check again to figure out what happened.
Anyway if you not using the deadly prankster thing then yes I will consider the character for the party.

Jo' Ki Smirf |

Apologies for any and all misunderstandings and shenanigans-especially since I did not know about the Sm.. text easter egg, and I feel I have now made a mockery of your discussion thread-but this is a serious submission-especially if you accept the BLUE race and feel my character would be eligible for Goblin Archetypes/Alchemist Discoveries/Feats-being spawned from Goblins.
I am guessing you mentioned templates because this will be a somewhat difficult venture?
And I will rename the toon entirely if you need.
I liked the BLUE stat adjustments more than the goblin race, and did not want to have to feel obligated to speak as a goblin the whole adventure-it got tiresome in the "We Be Goblins" PFS deal

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Lorenzo
Human Unchained Master Summoner
Basic idea is that Lorenzo is of noble descent who comes from a successful Varisian family that essentially operates off of a policy where one must make their own way into the world, before being allowed access to the inheritance. How one does this is up to the individual, whether through commerce, adventuring, or else.
As a child Lorenzo was never exceptionally gifted in any particular area, constantly underperforming due to lack of motivation. He eventually decided to attend the Academae, with his parents fronting the bill to gain him access. While there, Lorenzo focused on Conjuration, but instead of studying intensely, spent his youth going to festivals in Korvosa, and chatting up pretty to-be Wizardesses. Eventually, he was kicked out and returned to his parents in shame.
His parents experienced a mixture of irritation and fear over this and threatened to remove him from the family if he did not improve. Lorenzo, having enjoyed conjuration continued his studies, albeit focused, and invoked an ancient family ritual in which one called upon the aid of the ancestors to help them. This help often came in different forms, each specific to the individual. In Lorenzo's case, he made contact with Danilo, an ancient spirit turned outsider who has answered Lorenzo's call in order to maintain his lineages dignity.
In order to restore his honor, and to gain access to his family's fortune, he has decided to head to an area known as the Echo Woods. He has heard tale that an ancient gemstone monolith resides there that he might be able to explore for fame and fortune.
Religion: Shelyn. The goddess of art and beauty sings to his soul and love of such things.
Alignment: Lawful Neutral. Lorenzo is focused on improving his lot in life and working towards the honor of his family. Though he is certainly willing to offer a hand if needed.
Danilo:
Is a Lawful Neutral outsider who was a renown merchant in life. His time as an outsider has stripped him of much of his former life's knowledge and skills, except the importance of his family heritage. He looks upon Lorenzo as a man with potential, if perhaps a little lacking in the motivation side of things at times. He often pushes Lorenzo to be more than he is. In particular, he has focused on fostering Lorenzo's skill in summoning.
Danilo is a decent teacher and has helped push Lorenzo to develop his interest in the art of summoning (impressed that Lorenzo was able to call upon him in the first place) and the two have improved Lorenzo's skills to the point where they wish to begin to adventure.
So I plan on being an Unchained Master Summoner, using an Ancestor Eidolon to represent an ancient family member brought about to assist him.
He is Human, would have skills focused on standard Summoner skills (Arcana, Spellcraft, UMD, Linguistics, and Planes).
Ability Scores would probably be 11, 14, 12, 14, 10, 17 (post Racials).
Starting Feats would be Spell Focus Conjuration and Summon Neutral Monster.
Traits would be Irrepressible and Desperate Resolve.
Danilo would be more skill orientated than combat, there to aid/assist and protect Lorenzo rather than fight for him.

DireMerc |

Sorry if I didn't pick you there are a lot of variables I consider when picking characters (party balance, how interesting the backstory, if I know the player, if they applied in my other games as well, your intro post ect)
I will make a message here if any opening comes up. Sometimes player I pick fail to show up or vanish early on.