
Mythril DM |

Are the windows high up, or at street level? Eponine will try to look through to see what is happening inside, checking windows periodically around the building. If the windows are too high, she'll see if Brock can boost her high enough to check.
While the building does have a high roof it is only one actual story so all the windows are reachable. However, curtains have been drawn over all the windows preventing anyone from seeing inside. Eponine walks the building peremiter and every window she sees is closed up. She does notice up on the roof there are several skylights.
Perception Check 1d20 + 6 ⇒ (17) + 6 = 23

Mythril DM |

Knowledge (local) 1d20+6
Does Sophy know which entrance the family uses to go to an office area, for example?
Nice Roll
Sohpy knows that two of the doors are used for business. Behind the first is a display gallery for visitors to browse the various items made there. It is a round room under a skylight filled with various bottles, windowpanes, and glasswork art. Behind the second is an office. It is where customers meet with representatives of the Glassworks to order custom work or arrange business deals. Both of the doors are locked at this time.

Eponine |

MD, is there smoke rising from the furnace chimneys? Are there any signs of a basement level, including outside access?
You're right, Brock. Something is wrong here. The main doors would likely be guarded then. Does anyone know where the offices are inside? Which of these windows might lead to them?
If someone can indicate a window likely to go to the offices, Eponine will try to open it from the outside. If no one can, she'll pick a window on the opposite side from the main doors and try to open it, checking for any sort of alarm on it.
If needed, disable device 1d20 + 8 ⇒ (12) + 8 = 20
If needed, perception 1d20 + 6 ⇒ (18) + 6 = 24

Sophy Cassell |

Sophy points to the southeast corner of the building (door 2). "The offices where they meet with customers are down there," she says. "If Ameiko stayed the night, she would probably have stayed in her father's office." Despite her earlier assurances, the locked-up silence of the Glassworks is starting to unnerve her.

Mythril DM |

MD, is there smoke rising from the furnace chimneys? Are there any signs of a basement level, including outside access?
Yes, smoke is indeed billowing from the chimney. There is nothing outside that indicates an entrance to a cellar level, if one exists.
If someone can indicate a window likely to go to the offices, Eponine will try to open it from the outside. If no one can, she'll pick a window on the opposite side from the main doors and try to open it, checking for any sort of alarm on it.
If needed, disable device 1d20+8
If needed, perception 1d20+6
Can you give a co-ordinate closest to the window you want to try.

Mythril DM |

Based on Sophy's observation, G11.
And just in case, Stealth 1d20+8
Ugh. Here's hoping there's some hefty range modifiers...
Please check the map again. The labels of 1 and 2 mark the doors that Sophy is referring to. The group is closest to door 1 (the gallery). Door 2 (the office) is at the far end of the building. The window at G11 is nearer to the double doors on the back of the building and Sophy doesn't know what is behind that door. I just want to double check since the map is orientated with North to the left, and I want to make sure I understand correctly before posting. Thanks.

Victor Montoya |

"I think Miss Wren is right, we really should be as not noticed as possible. People are going to stare at us and think we are breaking in." He looks around noticing a stare here and there, not real comfortable with this whole "breaking and entering" business. Then turning to Brock, "Please, Brock, our determined ally, which I truly commend you for by the way, it would make us look a lot less guilty if you were to put your hammer away. BUT ONLY until we can manage a way to get inside." He magnifies that last statement hoping it would be enough to convince the large half-orc. "Then I think we all would more than prefer you have yourself armed. What do you say, my friend? Just until we get inside?" He pleads but with very little confidence he will convince him.

Mythril DM |

Eponine works the lock on the window, trips its catch and opens it. She easily climbs inside the Glassworks.
Where does everyone else want to be when she does this?
Inside you find yourself in a small office. The floor is covered with papers that have been carelessly tossed about and the desk chairs are knocked over and smashed. On the desk are more papers strewn about, with a full vial of ink spilled over and drying. You are pretty sure you can hear the sounds of high pitched giggling and breaking glass coming from beyond one of the doors to the west. (remember that North is to the Right on this map, so west is dead ahead from your position.)

Sophy Cassell |

Huh, I just looked at the map and realized Sophy lives right next door to the Glassworks. No wonder she knows which doors they use.
Sophy dithers in the road between the Glassworks and the House of Blue Stones, serving as an anxious lookout should anyone happen upon the suspicious-looking group breaking in.

Eponine |

Eponine will poke her head out the window and say to anyone there This is a small office with no one in it. I'm going to see if I can scout anything else out.
MDM
perception 1d20 + 6 ⇒ (4) + 6 = 10

Wren Chavali |

"Well, I guess we need to go help Eppy before she gets herself into trouble. One of you guys help me through the window," Wren says, offering her arm to Victor and Brock for an assist.

Victor Montoya |

"MISS EPONINE, WAIT!" Victor whispers as loud as he can. Seeing how she does not respond, Victor stops looking for her to pop her head back out and checks again for passersby, hoping no one heard him. Seeming as if no one noticed, he then turns to Wren, "Okay, Miss Wren, I will assist you." He says as he bends down. "Obviously, Miss Eponine could not hear me." He says with irritation in his voice as complains out loud. "Just as well, if I were to actually have to scream any louder, the whole town would come running. We sure do not need that." He then cups his hands so Wren can use it as a foothold. "Okay, Miss Wren, I am ready. Oh, one other thing if I may say. When you get inside, PLEASE unlock the nearest door for us. I would hate for you two to run into trouble while we stand out here doing nothing." He asks with a concerned look.
Concentrating on helping Wren through the window, Victor gets curious about onlookers. Unable to look around at the moment, "Dear Miss Sophy, please tell me there are not several people looking this way? I would beg of you to lie to me if they are. At least with that, I would feel a lot less guilty of this."

Sophy Cassell |

Nervous as she is, Sophy does her best to keep a pleasant smile on her face. If anyone starts to approach the Glassworks, she'll come to meet them and ask them to detour around by Main Street. "A large glass statue shattered when it was being moved, and there are dangerous shards in the street. We don't want anyone hurt. It should be cleaned up soon." Bluff 1d20 + 3 ⇒ (20) + 3 = 23
YES!! Of course, that's just another miss coming up in combat....

Mythril DM |

1d100 ⇒ 91
Eponine helps Wren get through the window, then they unlock the outside door where Brock is waiting for them. Victor and Sophy are able to duck inside as well before anyone comes down the street and notices what you are up to.
Inside you find the floor is covered with papers that have been carelessly tossed about. The desk chairs are knocked over and smashed. On the desk are more papers strewn about, with a full vial of ink spilled over and drying.
From the West you think you can hear the intermittent sounds of breaking glass and high pitched giggling.

Victor Montoya |

"Quite right, Miss Sophy, quite right." Victor responds to Sophy's observation mostly instinctively, as his mind is far more concentrated on his surroundings.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Hearing a faint sound, Victor stops what he's doing and concentrates on it. "Miss Sophy, stop a moment. Everyone, listen." Victor turns his head to where his ear is facing west. "Do you hear that?" He listens a bit longer, making sure he's positive on what he hears. "It sounds like the braking of glass. And laughter, I think. It is coming from the west." He draws his bow out. "I think we have company, my friends. Hopefully it is unwanted company. I would hate for Brock to have his hammer out for this long and him not get to use it." He says with a wry smile.

Sophy Cassell |

The papers spill out of Sophy's hands once again; it must be an unfelt breeze from the open window that makes them scatter around the office in all directions. Sophy herself doesn't seem to notice, standing stricken at Victor's words. I said there was broken glass, just now, standing in the street -- just like I wrote about the disaster at the festival before it happened, she thinks. Her hand creeps into her pocket again, her fingers feeling the crease along the paper she just can't bring herself to get rid of.

Eponine |

Eponine will let Brock take the lead since he can see in the dark. If the door is locked, Eponine will try to jimmy the lock.
Disable device 1d20 + 8 ⇒ (14) + 8 = 22
If she has to pick the lock, she'll flush with embarrassment. Something I learned when I was younger. Before all of you were born. I'm really not like that anymore.

Mythril DM |

Mythril DM |

Wren Chavali |

Wren wordlessly follows the other two into the next office, still doing her best to listen for the noise that was earlier described to her.
Perception 1d20 ⇒ 5

Victor Montoya |

Seeing Wren step in behind Brock and Eponine, he then turns to Sophy and places a hand on her arm, "Miss Sophy, if you would please, stay right behind me. If there is trouble, I would prefer you stay as close to me as possible. To help keep you safe." He whispers as he slowly moves up behind Wren.

Mythril DM |

As the party enters the smaller office, Victor and Sophy remain in the outer room. Sophy's heart is pounding so loud in her own ears she doesn't hear the door to her left open or see the goblin that was inside leap out and slash at her until it is to late. Victor, ever alert for trouble and being especially concerned with Sophy's well being, senses the creatures presence and spins on his heels and reacts with the skills of a trained warrior.
Stealth Check 1d20 + 10 ⇒ (6) + 10 = 16
Sophy Perception Check 1d20 + 1 ⇒ (5) + 1 = 6
Victor Perception Check 1d20 + 9 ⇒ (11) + 9 = 20
Initiative Rolls
Goblin 1d20 + 6 ⇒ (2) + 6 = 8
Victor 1d20 + 8 ⇒ (16) + 8 = 24
Sophy 1d20 + 8 ⇒ (19) + 8 = 27
Sophy is caught flat-footed and can not act in the surprise round; Victor is alert to the danger and gets and action before the goblin strikes Sophy; The rest of the party can react in the first full round.
Goblin attack roll 1d20 + 2 ⇒ (15) + 2 = 17 Unless Victor's action prevents it, Sophy takes 1d4 ⇒ 4 damage.

Victor Montoya |

Victor's eyes go wide as he turns to the sound coming from behind and sees a goblin. NOOO! He shouts in his mind as reacts as quick as he can, by nocking and arrow and firing.
Longbow w/PointBlank: 1d20 + 2 ⇒ (19) + 2 = 21
Damage w/PointBlank: 1d8 + 1 ⇒ (7) + 1 = 8
Not sure if the goblin is in melee or not, so I went ahead and added the -4 in for no Precise Shot.
Edit: BOOOOM! BAY-BEEE! :D
"Take that, you vermin!" He yells as quietly as he can as he raises his fist in the air. He then turns and warns the others as quietly as he can, "I am afraid we are going to have more of those wretched goblins to contend with. Be ready."

Mythril DM |

Correct in taking the -4 Penalty; not that it helped the goblin
Victor draws back his bow and lets an arrow fly. It streaks a short distance, enters the goblins eye socket, exits the back of the creatures skull, and ends up stuck in the office wall with bits of brain dripping of it. For a moment the creature stands, unaware that it is dead, swinging its blade with a limp arm missing his intended target Sophy. Then if falls crumpled to the floor, blood gushing from its wounds.
Victor kills the goblin, Sophy is missed and takes NO DAMAGE

Sophy Cassell |

The first thing Sophy is aware of is Victor becoming a blur of motion as he spins around to fire his bow in front of her; next she hears a thud and turns to see the dead goblin mere paces from her. She gasps in surprise and fear at how close the creature had crept to her, all unaware.

Victor Montoya |

Wrapped up in what just happened, Victor forgot to check on Sophy to see if she is okay. He then immediately turns to her, reminding himself to berate himself later, "Miss Sophy, forgive me." He says as he places a hand on her arm, "Are you okay? Please tell me you are unharmed?" He asks as he looks her over for any sign of blood.

Sophy Cassell |

"No, I'm ... I'm fine," Sophy stammers, still in shock at the suddenness of what just happened. Her hands creep toward her back to brush down her cloak, as if she's afraid more goblins might be creeping up her back like spiders. She looks back at Victor with concern. "If there was a goblin in the Glassworks office ... then either what Tsuto Kaijitsu claimed was true ... or Ameiko and her father could be in very grave danger! We must hurry!"

Victor Montoya |

Feeling better about Sophy's well-being, he speaks in response to her and Eponine. "I fear you are both correct. But, at the moment, if we have one goblin in here, there are going to be others. I have a feeling the noise I heard earlier, is going to consist of more of these vile creatures." He nods his head toward the goblin stuck to the wall. "We will have to remember to look through these papers later. There might be something important in them. Until then, Miss Sophy is right, any of the Kaijitsu's could be in trouble, there is no time to lose." He says as he moves back toward the room. Again he returns to a whisper, "Brock, what can you make of what is out there?"

Wren Chavali |

"Everyone needs to stay on their toes. Those little buggers are sneaky and they could be hidden anywhere in this place."

Sophy Cassell |

Newly awakened to the danger that could be all around her, Sophy timidly indicates the other door in the office. "Should we check in there?" she whispers to Victor. "I could open it fast, and you could get ready to hit something. Or maybe it's locked," she concludes hopefully.

Victor Montoya |

Turning to listen to Sophy, he ponders her suggestion. "That is probably a good idea. We do not want more surprising us from elsewhere." He checks the door to see if it's locked.
If so...
"Good. It is locked. I say we leave it. There is no goblin smart enough to know how to use a key." He says feeling a bit better.
If not..
"Okay, we open it. But I will do it. You stand over next to Miss Wren, Miss Sophy." He then moves to open the door but with extreme care and quiet.

Mythril DM |