Demonmoose's Iron Gods AP Red (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.

Jevik's farm

Choking Tower 1


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Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

I hope everything is going as well as can be expected during a redundancy... Never a good time.

Look forward to having you back when you can :)

-Posted with Wayfinder


Proposal:

Hey everyone,
I’m thinking of running an adventure via Twitch and Youtube, and was seeing if anyone is interested in playing (maybe Dragon’s Demand or Daughters of Fury). I thought I’d ask you first since you’re already in one of my groups and have some experience with my GM style.

If you’ve watched Itmejp’s rollplay or Dawnforgedcast or Misscliks, or any of the other tabletop shows, that’s what I’d like to try. The pilot/trial will be on Monday the 6th of April, around 7-10 pm Pacific Time for about 2 hours with some time to chat and get ready and breaks (this could change based on players’ preferences/availability). I have no experience using Twitch or Youtube (other than a few videos) and watching a lot of different shows.

What you need:
-Webcam with decent microphone and a Google Hangouts account/or Roll20 account
-Character
-Excitement and enthusiasm

What you get:
-To play a roleplaying game with me
-Shoutouts at the end, if you’re a Twitch streamer, Youtube video maker, or whatever
-experience being on a video show
-a good time

Please pm me if you’d like to play, include a possible character, which adventure, and other ideas.
You can also send me an email at: justicemoose@gmail.com


I think I'm going to postpone the live game. It's probably best to get more experience streaming using regular video games first, instead of making such a jump like this. So... Cancel proposal for now.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

I would love to have joined you, but being UK based, that's a 02:00 or so start time I think. Not really feasible unfortunately.

You should definitely let us know your YouTube channel name when you start though. I also have experience in streaming and using xsplit, so if I can help just give me a shout

-Posted with Wayfinder


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

I'd be open to it, but I have no experience with twitch. I've played a few games live over roll20 and ran one about a year ago. It sounds interesting though.


Okay. I know Linpul, Lendaro, Uran, Thera and Sarainy are still here.

Solaria may be busy. I will just "phase her out" until she returns. Also haven't heard from Rakdon.

I'll wait a little longer to remove/add people.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Easter busy, have been reading the stuff, just got Easter busy. A little less active on everything.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Yes it seems likely to be Easter holiday diversions for the others too.

How goes the streaming and/or YouTube stuff Demonmoose?

-Posted with Wayfinder


Haven't done anything yet. Still thinking and planning what I'm going to do.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Robots and Hardness

This might help us out a lot. Apparently the hardness on the robots isn't like normal object hardness since a robot is not technically an object. It's alive. If it has a weakness that punches through the hardness.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

yea, enemies with hardness is prolly the worst thing introduced into pathfinder since its usually situational and there are limited ways around it. Thera is one of the few melee classes that can bypass hardness, at least until adamantine is available.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Believe it or not... no. RAW sorta. Robots are living creatures, not objects. Gotta double check the steel breaker but I think it specifically says object.

-Posted with Wayfinder


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9
Quote:
whenever this weapon deals damage to constructs or objects, it bypasses hardness and damage reduction.

Robots are constructs, ergo, I bypass any hardness or DR they have. If they are objects then well, I still bypass its hardness.

IDK how you could possibly rule otherwise.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Wow you are right they really do complicate issues with these robots.

It seems like so many additional rules get added by new APs that are not well designed, at least initially. See mythic rules in wrath!

-Posted with Wayfinder


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Hey, I like Mythic :(

I do think there is some stuff in it tho that is pretty OP.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Mythic isn't a problem, so much as Wrath clearly being balanced for incomplete rules. A party of four stomps it trivially!

-Posted with Wayfinder


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Maybe time to bot Thera for this turn. She's the only one left right?

-Posted with Wayfinder


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Apologies, could have sworn I posted saying I wouldn't be able to post due to my new internet provider screwing up and sending my new router a week late x_x. I'm back now.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Sorry for the rather bare bones post content this weekend, was at a LAN party along with it being the better halves birthday today.

Will be back to normal tomorrow!

-Posted with Wayfinder


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Hope you guys don't mind, but moved Sarainy, Rakdon and saved ratman into the dissection room, ready to do anything with the door.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

I personally don't mind at all. Seldom can I post from a PC and my phone seems to hate the mapping.

So thank you :)

-Posted with Wayfinder


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Sorry, I have new job where I cannot check posts, and I have been busy setting up for an event this weekend. I should be in good shape after Friday.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None
Dr. Lendaro wrote:
Sorry, I have new job where I cannot check posts, and I have been busy setting up for an event this weekend. I should be in good shape after Friday.

Congratulations on the new position! I hope your weekends event goes well.

-Posted with Wayfinder

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

I'm good with the plan.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Have we cleared all (known) rooms in the Smiler HQ now?

-Posted with Wayfinder


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Yes, that's all the known rooms .... as far as I can tell...


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Done leveling.:

Body Adjustment 3power points; 1 round manifestation, cure self 1d12 hit points.

5th level feat - Extra Insight, and picked...
Binding Pattern (Su) A cryptic with this insight can cause
creatures struck with her disrupt pattern ability to become entangled
for a number of rounds equal to the cryptic’s Intelligence modifier,
although the disrupt pattern damage is minimized (all dice rolls are
treated as 1s). Entangled creatures can attempt to break free as a move
action, making a Strength or Escape Artist check. The DC for this check
is equal to the 10 + 1/2 the cryptic’s level + the cryptic’s
Intelligence modifier.

8+1human+1FCO skill ranks

Improvement in bonuses to stealth (+2 to +4), and Altered Defense class ability (+1 to +2).

As mentioned earlier... Skipping Disruptive shot damage improvement until level 7.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Level 5:

Class: Bard 5
Favored Class (Bard): +1 Skill Point

Feat: Arcane Strike
Skills (+8): +1 Know (Engineering), +1 Know (Local), +1 Perception, +1 Perform (Oratory), +1 Perform (Sing), +1 Spellcraft, +1 Stealth, +1 Use Magic Device

Inspire Courage +2: Now grants +2 to allies on morale bonus vs Charm and Fear, +2 competence bonus on attack and weapon damage rolls.
Loremaster: Can Take 10 on any Knowledge skill with ranks in. Once per day can Take 20 as a Standard Action.

[b]1st Level Spell: Solid Note
[b]2nd Level Spell: Allegro


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Thought it might be helpful to list our collected loot thus far. Might be a good time to identify and try to sell some of it before gearing ourselves up?

Let me know if I missed anything or something was used up. This is only from myself and Uran joining!

Aldronard's Grave
6 glass jars of pink gel
5 gunslinger pistols, 15 bullets and 12 doses of black powder
2 mwk hatchets
2 greenish spheres with dials and buttons (poison gas grenades)
mwk hide armor
5 mwk leather armor
5 mwk buckler
5 daggers
3 silverdisks
30 gp

Chapel to Sarenrae
Until the end of the adventure each of us can cast Cure Moderate Wounds once (whoops forgot all about this!)

HQ Outside
Laser Rifle (Timeworn 8 charges) - Rakdon has

HQ Entrance
3 gunslinger pistols
20 bullets and 10 doses of black powder
3 vials of soothe
mwk leather armor
mwk bucklers
+1 greatclub
+1 hide armor
3 daggers

Dissection Room
2 red potions
white wand with x's (34 charges)
black wand with skull (18 charges)
red wand with lines (16 charges)
2 gas grenades
4 vials of pink gel (Soothe)
dagger
Magical Cloak
48 gp

Marrow's Room
7 batteries
22 silverdisks
a pouch of 12 fire opals
three large garnets
a case of 14 vials of Soothe
three grenades (explosive)
2 scrolls Animate Dead
1 scroll Command Undead
1 scroll Technomancy


Male Gnome Gunslinger 5, hp 44/44, AC 20|T 15|FF 16, F +6|R +7|W +1, Init +5, Perception +13 low-light vision

Done leveling

5th level Gunslinger (next level I qualify to become a Shieldmarshal!)
Skill Points (6 - +1 SB, +1 Int, +4 Class)
+1 Intimidate
+1 Know (Local)
+1 Perception
+1 Sense Motive
+1 Diplomacy
+1 Craft (Firearms)

New Innovation: Vial Launcher

+8HP


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

I finished leveling.

Took another level in Warpriest.

Put my extra skill points into Knowledge: Engineering and Acrobatics.

As we are level 5, I picked up Robot's Bane as my feat.

Annnd I think thats mostly it. I didn't get much this level :(


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Do we have any idea what's happened to the others? I'm on wayfinder, but maybe someone could have a look at messaging them?

-Posted with Wayfinder


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Many apologies, I got whisked away to the magical land of Rockford, Il for a couple of weeks, I have to read the gp thread and catch up.


Linpul, you can either wait until they finish fighting with the beast, or go back inside and help. You'll also need to come up with a reason why you and Tetsuda have left, or we can retcon it and say you were just distracted by the creature.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

It's a bit easier to say I was distracted, Tetsuda having no commands would default to defending me, and since I haven't been attacked would not have struck at the creature.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Very glad to have you back :)


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Traveling across the country, London to Edinburgh, for our six year anniversary now. Away until Sunday.

I will try to keep up with posting, but if something important comes up and I don't respond in due time, feel free to bot me anyone. Throw a Bardic Performance +2 and then start firing rapid shot arcane strikes or something! :)

-Posted with Wayfinder


Sorry I've dropped from the game, its just not easy to fit in with life at the moment. I've really enjoyed playing this adventure with you and want to thank you all for making it such fun. I've dropped from all my games on Piazo boards (the only boards I play), and will hopefully pick up again in the future.

It was a blast whilst it lasted, and I wish you all the best for the future.

aka Solaria Jesari


Thanks for playing, Deevor!


Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)

Best of luck to you, Deevor. Thanks for the heals.

Forgot to mention... I'll take the EMP pistol if no one else expects to use it.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

Sorry to hear it, Deevor. It was fun to play alongside you, even if only for a few months.

I hope that things resolve themselves for you soon.

Also apologies for my absence the past couple of days, have been feeling particularly unwell.

-Posted with Wayfinder


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

My bad for not being about - broke up with my girlfriend of six years last weekend and it has kind of knocked me for six.

I tried posting on here explaining with Wayfinder on Tuesday, but it appears my Wayfinder not only didn't post it but is also now entirely broken. After an uninstall and reinstall, it now won't even log me in anymore!

Back in action now though, looks like I just got botted for this turn, sorry for holding things up.


No problem. Absences happen from time to time.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

So it doesn't look like Deevor ever managed to level up Solaria to level 5?

We have a number of choices for her;

Domain Spell: Fly or Remove Curse?
2x 3rd Level Spells: Obviously these can change every day, but I'm thinking Prayer and Dispel Magic as good generic picks?
Skills: 4 skill points to spend.
Feat: She has an unspent Feat. Maybe Craft Wand? I'm not great with Cleric's built like Solaria!

Her hp also changes to 33/33.

Does anyone have any thoughts on this?


Those sound like good picks for Solaria.


Female Gnome Hunter 6; Init +2; Per +13 low-light; AC 20/13 T/18 FF; HP 40/40; F +6, R +7, W +4

Sorry for the delay, been working at a charity bike ride all weekend.


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

As promised here are copy/paste turns for Solaria based on her current spells (and the level 5 ones I mentioned above).

Simply copy and paste them into Notepad or the like, and replace [space with [

Standard Actions:

Channel Positive Energy 3d6 (7/day, DC 16) (Selective Channel)

[ ooc][ b]Standard Action:[ /b] Channel Positive Energy 3d6 (7/day, DC 16) (Selective Channel). Does not provoke, must present holy symbol.[ /ooc]
[ dice=Channel Positive Energy]3d6[ /dice] [ ooc]heal/harm in 30ft. centred on cleric. Undead harmed get DC16 Will save for half damage. Selective Channeling - Can choose specific targets to not receive heal/harm within the range.[ /ooc]

Melee - Masterwork Morningstar

[ ooc][ b]Standard Action:[ /b] Melee attack. x2 crit.[ /ooc]

[ dice=Mwk. Morningstar]1d20+4[ /dice]
[ dice=Damage]1d8[ /dice]

Ranged - Masterwork Starknife

[ ooc][ b]Standard Action:[ /b] Ranged attack. Provokes. 20ft range increment. x3 crit.[ /ooc]

[ dice=Mwk. Starknife]1d20+3[ /dice]
[ dice=Damage]1d4[ /dice]

Liberty's Blessing (6/day) (Su)

[ ooc][ b]Standard Action:[ /b] Liberty's Blessing. Touch, allows creature to Swift action make saving throw from a spell or effect it is suffering that grants a save. Lasts 1 minute or until used.[ /ooc]

Full Actions:

Door Sight (6/day) (Su)

[ ooc][ b]1 minute:[ /b] Place hand upon surface no thicker than 6+cleric level inches thick and see through it for up to 10 minutes. Cannot take other actions while in effect. If dark on other side can see 10ft. around area of door.[ /ooc]

Spells:

I am loathe to create macros for every single spell available to her, especially as she can change these daily. Here's the spells she has memorised at least!

1st level - Bless (x2)

[ ooc][ b]Standard Action:[ /b] Bless. 50ft. burst burst centred on caster, includes caster and all allies. +1 morale bonus to Attack Rolls and saves vs. Fear for 1min./level[ /ooc]

1st level - Shield of Faith

[ ooc][ b]Standard Action:[ /b] Shield of Faith. Touch. +2 deflection bonus to AC, +1 for every 6 levels for 1min/level[ /ooc]

1st level domain - Expeditious Retreat

[ ooc][ b]Standard Action:[ /b] Expeditious Retreat. Self. Increase base speed by 30ft. but does not effect flight, swim etc. but does increase running jump, for 1min.level[ /ooc]

2nd level - Aid

[ ooc][ b]Standard Action:[ /b] Aid. Touch. +1 morale bonus on Attack Rolls and saves vs. Fear and grants 1d8+caster level temporary hp for 1min./level[ /ooc]

2nd level - Burst of Radiance (x2)

[ ooc][ b]Standard Action:[ /b] Burst of Radiance. Long range, 10ft. burst. DC15 Reflex or blinded for 1d4 rounds, on save dazzled for 1d4 rounds. Evil creatures 1d4 x caster level damage, irregardless of save.[ /ooc]

2nd level domain - Remove Paralysis

[ ooc]Standard Action:[ /b] Remove Paralysis. Close range, up to 4 creatures. If cast on 1 automatically succeeds, if cast on more gives new save with bonus (+4 for 2, +2 for 3 or 4 people).[ /ooc]

3rd level - Dispel Magic

[ ooc][ b]Standard Action:[ /b] Dispel Magic. Medium range, one object, area or creature. Targetted dispel or counterspell.[ /ooc]

3rd level - Prayer

[ ooc][ b]Standard Action:[ /b] Prayer. 40ft. burst centred on caster. You and allies gain +1 luck bonus on attack rolls, weapon damage rolls, saves and skill checks. Enemies receive -1 on those checks. 1min./level.

3rd level domain - Fly

[ ooc][ b]Standard Action:[ /b] Fly. Touch. Grants 60ft. fly speed (40ft. for medium or heavy armour/loads) and Fly skill of half caster level for 1min./level. Should this end or be dispelled in flight, target slowly descends - unless entering antimagic field whereby they instantly fall.[ /ooc]

Spontaneous Healing:

1st level - Cure Light Wounds

[ ooc][ b]Standard Action:[ /b] Cure Light Wounds. Touch. Undead can apply spell resistance and DC14 Will save for half damage.[ /ooc]

[ dice=Cure Light Wounds]1d8+5[ /dice] [ ooc]heal/harm[ /ooc]

2nd level - Cure Moderate Wounds

[ ooc][ b]Standard Action:[ /b] Cure Moderate Wounds. Touch. Undead can apply spell resistance and DC15 Will save for half damage.[ /ooc]

[ dice=Cure Moderate Wounds]2d8+5[ /dice] [ ooc]heal/harm[ /ooc]

3rd level - Cure Serious Wounds

[ ooc][ b]Standard Action:[ /b] Cure Serious Wounds. Touch. Undead can apply spell resistance and DC16 Will save for half damage.[ /ooc]

[ dice=Cure Serious Wounds]3d8+5[ /dice] [ ooc]heal/harm[ /ooc]


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

I also leveled her up as mentioned above.

Solaria level 5:

Solaria Jesari
Human (Kellid) cleric of Desna 5
NG Medium humanoid (human)
Init -1; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 33 (5d8+5)
Fort +5, Ref +0, Will +7
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee heavy shield bash -1 (1d4) or
. . mwk morningstar +4 (1d8) or
. . mwk starknife +4 (1d4/×3) or
. . unarmed strike +3 (1d3 nonlethal)
Special Attacks channel positive energy 7/day (DC 16, 3d6)
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—dispel magic, fly[D], prayer
. . 2nd—aid, burst of radiance (2, DC 15), remove paralysis[D]
. . 1st—ant haul[APG] (DC 14), bless (2), expeditious retreat[D], shield of faith
. . 0 (at will)—create water, detect magic, mending, read magic
. . D Domain spell; Domains Travel (Exploration subdomain), Liberation (Freedom subdomain)
--------------------
Statistics
--------------------
Str 10, Dex 8, Con 12, Int 10, Wis 16, Cha 18
Base Atk +3; CMB +3; CMD 12
Feats Craft Wand, Persuasive, Scribe Scroll, Selective Channeling
Traits extremely fashionable, fast-talker
Skills Bluff +10, Diplomacy +15, Heal +8, Intimidate +12, Knowledge (planes) +4, Knowledge (religion) +6, Sense Motive +9, Spellcraft +5
Languages Common, Hallit
SQ door sight, liberty's blessing
Other Gear +1 breastplate, darkwood heavy wooden shield, mwk morningstar, mwk starknife, handy haversack, 150 gp
--------------------
Tracked Resources
--------------------
Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) - 0/7
Door Sight (6/day) (Su) - 0/6
Liberty's Blessing (6/day) (Su) - 0/6
Masterwork starknife - 0/1
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Special Abilities
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Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration)
Cleric Domain (Freedom)
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Liberty's Blessing (6/day) (Su) Allow target to re-attempt a save.
Selective Channeling Exclude targets from the area of your Channel Energy.


Female Human Warpriest (Sacred Fist) 4 / Monk 1, Init:+1, HP:37/37, AC:20, FF:19, T:20, Fort:+7 Reflex: +4 Will: +10 Perc:+9

Wow, thats amazing work Sarainy!


Female Human Bard 5 Evangelist 1 HP: 38/38 | AC: 20 (15 Tch, 16 Flat) | CMD: 21| Fort +2, Ref +10, Will +4 | Init: +4 | Perc: +10, SMotive: +12 | Spells left: 1st 4/4, 2nd 2/3 | Performances: 11/14 Conditions: None

No problem. I have weird moments where doing things like that is incredibly fun for me :)

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