
| Sarainy Malki | 
 
	
 
                
                
              
            
            I hope everything is going as well as can be expected during a redundancy... Never a good time.
Look forward to having you back when you can :)
-Posted with Wayfinder

| GM Demonmoose | 
 
	
 
                
                
              
            
            Hey everyone,
I’m thinking of running an adventure via Twitch and Youtube, and was seeing if anyone is interested in playing (maybe Dragon’s Demand or Daughters of Fury). I thought I’d ask you first since you’re already in one of my groups and have some experience with my GM style.
If you’ve watched Itmejp’s rollplay or Dawnforgedcast or Misscliks, or any of the other tabletop shows, that’s what I’d like to try. The pilot/trial will be on Monday the 6th of April, around 7-10 pm Pacific Time for about 2 hours with some time to chat and get ready and breaks (this could change based on players’ preferences/availability). I have no experience using Twitch or Youtube (other than a few videos) and watching a lot of different shows.
What you need: 
-Webcam with decent microphone and a Google Hangouts account/or Roll20 account
-Character
-Excitement and enthusiasm
What you get:
-To play a roleplaying game with me
-Shoutouts at the end, if you’re a Twitch streamer, Youtube video maker, or whatever
-experience being on a video show
-a good time
Please pm me if you’d like to play, include a possible character, which adventure, and other ideas.
You can also send me an email at: justicemoose@gmail.com

| Sarainy Malki | 
 
	
 
                
                
              
            
            I would love to have joined you, but being UK based, that's a 02:00 or so start time I think. Not really feasible unfortunately.
You should definitely let us know your YouTube channel name when you start though. I also have experience in streaming and using xsplit, so if I can help just give me a shout
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Yes it seems likely to be Easter holiday diversions for the others too.
How goes the streaming and/or YouTube stuff Demonmoose?
-Posted with Wayfinder

| Linpul | 
 
	
 
                
                
              
            
            This might help us out a lot. Apparently the hardness on the robots isn't like normal object hardness since a robot is not technically an object. It's alive. If it has a weakness that punches through the hardness.

| Thera Flidais | 
 
	
 
                
                
              
            
            yea, enemies with hardness is prolly the worst thing introduced into pathfinder since its usually situational and there are limited ways around it. Thera is one of the few melee classes that can bypass hardness, at least until adamantine is available.

| Thera Flidais | 
 
	
 
                
                
              
            
            whenever this weapon deals damage to constructs or objects, it bypasses hardness and damage reduction.
Robots are constructs, ergo, I bypass any hardness or DR they have. If they are objects then well, I still bypass its hardness.
IDK how you could possibly rule otherwise.

| Sarainy Malki | 
 
	
 
                
                
              
            
            Wow you are right they really do complicate issues with these robots.
It seems like so many additional rules get added by new APs that are not well designed, at least initially. See mythic rules in wrath!
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Mythic isn't a problem, so much as Wrath clearly being balanced for incomplete rules. A party of four stomps it trivially!
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Maybe time to bot Thera for this turn. She's the only one left right?
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Sorry for the rather bare bones post content this weekend, was at a LAN party along with it being the better halves birthday today.
Will be back to normal tomorrow!
-Posted with Wayfinder

| Solaria Jesari | 
 
	
 
                
                
              
            
            Hope you guys don't mind, but moved Sarainy, Rakdon and saved ratman into the dissection room, ready to do anything with the door.

| Sarainy Malki | 
 
	
 
                
                
              
            
            I personally don't mind at all. Seldom can I post from a PC and my phone seems to hate the mapping.
So thank you :)
-Posted with Wayfinder

| Dr. Lendaro | 
 
	
 
                
                
              
            
            Sorry, I have new job where I cannot check posts, and I have been busy setting up for an event this weekend. I should be in good shape after Friday.

| Sarainy Malki | 
 
	
 
                
                
              
            
            Sorry, I have new job where I cannot check posts, and I have been busy setting up for an event this weekend. I should be in good shape after Friday.
Congratulations on the new position! I hope your weekends event goes well.
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Have we cleared all (known) rooms in the Smiler HQ now?
-Posted with Wayfinder

| Solaria Jesari | 
 
	
 
                
                
              
            
            Yes, that's all the known rooms .... as far as I can tell...

| Dr. Lendaro | 
 
	
 
                
                
              
            
            Body Adjustment 3power points; 1 round manifestation, cure self 1d12 hit points.
5th level feat - Extra Insight, and picked...
Binding Pattern (Su) A cryptic with this insight can cause 
creatures struck with her disrupt pattern ability to become entangled 
for a number of rounds equal to the cryptic’s Intelligence modifier, 
although the disrupt pattern damage is minimized (all dice rolls are 
treated as 1s). Entangled creatures can attempt to break free as a move 
action, making a Strength or Escape Artist check. The DC for this check
is equal to the 10 + 1/2 the cryptic’s level + the cryptic’s 
Intelligence modifier. 
8+1human+1FCO skill ranks
Improvement in bonuses to stealth (+2 to +4), and Altered Defense class ability (+1 to +2).
As mentioned earlier... Skipping Disruptive shot damage improvement until level 7.

| Sarainy Malki | 
 
	
 
                
                
              
            
            Class: Bard 5
Favored Class (Bard): +1 Skill Point
Feat: Arcane Strike
Skills (+8): +1 Know (Engineering), +1 Know (Local), +1 Perception, +1 Perform (Oratory), +1 Perform (Sing), +1 Spellcraft, +1 Stealth, +1 Use Magic Device
Inspire Courage +2: Now grants +2 to allies on morale bonus vs Charm and Fear, +2 competence bonus on attack and weapon damage rolls.
Loremaster: Can Take 10 on any Knowledge skill with ranks in. Once per day can Take 20 as a Standard Action.
[b]1st Level Spell: Solid Note
[b]2nd Level Spell: Allegro

| Sarainy Malki | 
 
	
 
                
                
              
            
            Thought it might be helpful to list our collected loot thus far. Might be a good time to identify and try to sell some of it before gearing ourselves up?
Let me know if I missed anything or something was used up. This is only from myself and Uran joining!
Aldronard's Grave
6 glass jars of pink gel 
5 gunslinger pistols, 15 bullets and 12 doses of black powder 
2 mwk hatchets
2 greenish spheres with dials and buttons  (poison gas grenades)
mwk hide armor 
5 mwk leather armor 
5 mwk buckler 
5 daggers 
3 silverdisks 
30 gp
Chapel to Sarenrae
Until the end of the adventure each of us can cast Cure Moderate Wounds once (whoops forgot all about this!)
HQ Outside
Laser Rifle (Timeworn 8 charges) - Rakdon has
HQ Entrance
3 gunslinger pistols 
20 bullets and 10 doses of black powder 
3 vials of soothe 
mwk leather armor 
mwk bucklers 
+1 greatclub 
+1 hide armor 
3 daggers
Dissection Room
2 red potions 
white wand with x's (34 charges) 
black wand with skull (18 charges) 
red wand with lines (16 charges) 
2 gas grenades 
4 vials of pink gel (Soothe) 
dagger 
Magical Cloak 
48 gp
Marrow's Room
7 batteries 
22 silverdisks 
a pouch of 12 fire opals 
three large garnets 
a case of 14 vials of Soothe 
three grenades (explosive)
2 scrolls Animate Dead
1 scroll Command Undead
1 scroll Technomancy

| Uran Folker | 
 
	
 
                
                
              
            
            Done leveling
5th level Gunslinger (next level I qualify to become a Shieldmarshal!)
Skill Points (6 - +1 SB, +1 Int, +4 Class)
+1 Intimidate
+1 Know (Local)
+1 Perception
+1 Sense Motive
+1 Diplomacy
+1 Craft (Firearms)
New Innovation: Vial Launcher
+8HP

| Thera Flidais | 
 
	
 
                
                
              
            
            I finished leveling.
Took another level in Warpriest.
Put my extra skill points into Knowledge: Engineering and Acrobatics.
As we are level 5, I picked up Robot's Bane as my feat.
Annnd I think thats mostly it. I didn't get much this level :(

| Sarainy Malki | 
 
	
 
                
                
              
            
            Do we have any idea what's happened to the others? I'm on wayfinder, but maybe someone could have a look at messaging them?
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            Traveling across the country, London to Edinburgh, for our six year anniversary now. Away until Sunday.
I will try to keep up with posting, but if something important comes up and I don't respond in due time, feel free to bot me anyone. Throw a Bardic Performance +2 and then start firing rapid shot arcane strikes or something! :)
-Posted with Wayfinder

| Deevor | 
 
	
 
                
                
              
            
            Sorry I've dropped from the game, its just not easy to fit in with life at the moment. I've really enjoyed playing this adventure with you and want to thank you all for making it such fun. I've dropped from all my games on Piazo boards (the only boards I play), and will hopefully pick up again in the future.
It was a blast whilst it lasted, and I wish you all the best for the future.
aka Solaria Jesari

| Dr. Lendaro | 
 
	
 
                
                
              
            
            Best of luck to you, Deevor. Thanks for the heals.
Forgot to mention... I'll take the EMP pistol if no one else expects to use it.

| Sarainy Malki | 
 
	
 
                
                
              
            
            Sorry to hear it, Deevor. It was fun to play alongside you, even if only for a few months.
I hope that things resolve themselves for you soon.
Also apologies for my absence the past couple of days, have been feeling particularly unwell.
-Posted with Wayfinder

| Sarainy Malki | 
 
	
 
                
                
              
            
            My bad for not being about - broke up with my girlfriend of six years last weekend and it has kind of knocked me for six.
I tried posting on here explaining with Wayfinder on Tuesday, but it appears my Wayfinder not only didn't post it but is also now entirely broken. After an uninstall and reinstall, it now won't even log me in anymore!
Back in action now though, looks like I just got botted for this turn, sorry for holding things up.

| Sarainy Malki | 
 
	
 
                
                
              
            
            So it doesn't look like Deevor ever managed to level up Solaria to level 5?
We have a number of choices for her;
Domain Spell: Fly or Remove Curse?
2x 3rd Level Spells: Obviously these can change every day, but I'm thinking Prayer and Dispel Magic as good generic picks?
Skills: 4 skill points to spend.
Feat: She has an unspent Feat. Maybe Craft Wand? I'm not great with Cleric's built like Solaria!
Her hp also changes to 33/33.
Does anyone have any thoughts on this?

| Sarainy Malki | 
 
	
 
                
                
              
            
            As promised here are copy/paste turns for Solaria based on her current spells (and the level 5 ones I mentioned above).
Simply copy and paste them into Notepad or the like, and replace [space with [
Channel Positive Energy 3d6 (7/day, DC 16) (Selective Channel)
[ ooc][ b]Standard Action:[ /b] Channel Positive Energy 3d6 (7/day, DC 16) (Selective Channel). Does not provoke, must present holy symbol.[ /ooc]
[ dice=Channel Positive Energy]3d6[ /dice] [ ooc]heal/harm in 30ft. centred on cleric. Undead harmed get DC16 Will save for half damage. Selective Channeling - Can choose specific targets to not receive heal/harm within the range.[ /ooc] 
Melee - Masterwork Morningstar
[ ooc][ b]Standard Action:[ /b] Melee attack. x2 crit.[ /ooc]
[ dice=Mwk. Morningstar]1d20+4[ /dice]
[ dice=Damage]1d8[ /dice]
Ranged - Masterwork Starknife
[ ooc][ b]Standard Action:[ /b] Ranged attack. Provokes. 20ft range increment. x3 crit.[ /ooc]
[ dice=Mwk. Starknife]1d20+3[ /dice]
[ dice=Damage]1d4[ /dice]
Liberty's Blessing (6/day) (Su)
[ ooc][ b]Standard Action:[ /b] Liberty's Blessing. Touch, allows creature to Swift action make saving throw from a spell or effect it is suffering that grants a save. Lasts 1 minute or until used.[ /ooc]
Door Sight (6/day) (Su)
[ ooc][ b]1 minute:[ /b] Place hand upon surface no thicker than 6+cleric level inches thick and see through it for up to 10 minutes. Cannot take other actions while in effect. If dark on other side can see 10ft. around area of door.[ /ooc]
I am loathe to create macros for every single spell available to her, especially as she can change these daily. Here's the spells she has memorised at least!
1st level - Bless (x2)
[ ooc][ b]Standard Action:[ /b] Bless. 50ft. burst burst centred on caster, includes caster and all allies. +1 morale bonus to Attack Rolls and saves vs. Fear for 1min./level[ /ooc]
1st level - Shield of Faith
[ ooc][ b]Standard Action:[ /b] Shield of Faith. Touch. +2 deflection bonus to AC, +1 for every 6 levels for 1min/level[ /ooc]
1st level domain - Expeditious Retreat
[ ooc][ b]Standard Action:[ /b] Expeditious Retreat. Self. Increase base speed by 30ft. but does not effect flight, swim etc. but does increase running jump, for 1min.level[ /ooc]
2nd level - Aid
[ ooc][ b]Standard Action:[ /b] Aid. Touch. +1 morale bonus on Attack Rolls and saves vs. Fear and grants 1d8+caster level temporary hp for 1min./level[ /ooc]
2nd level - Burst of Radiance (x2)
[ ooc][ b]Standard Action:[ /b] Burst of Radiance. Long range, 10ft. burst. DC15 Reflex or blinded for 1d4 rounds, on save dazzled for 1d4 rounds. Evil creatures 1d4 x caster level damage, irregardless of save.[ /ooc]
2nd level domain - Remove Paralysis
[ ooc]Standard Action:[ /b] Remove Paralysis. Close range, up to 4 creatures. If cast on 1 automatically succeeds, if cast on more gives new save with bonus (+4 for 2, +2 for 3 or 4 people).[ /ooc]
3rd level - Dispel Magic
[ ooc][ b]Standard Action:[ /b] Dispel Magic. Medium range, one object, area or creature. Targetted dispel or counterspell.[ /ooc]
3rd level - Prayer
[ ooc][ b]Standard Action:[ /b] Prayer. 40ft. burst centred on caster. You and allies gain +1 luck bonus on attack rolls, weapon damage rolls, saves and skill checks. Enemies receive -1 on those checks. 1min./level.
3rd level domain - Fly
[ ooc][ b]Standard Action:[ /b] Fly. Touch. Grants 60ft. fly speed (40ft. for medium or heavy armour/loads) and Fly skill of half caster level for 1min./level. Should this end or be dispelled in flight, target slowly descends - unless entering antimagic field whereby they instantly fall.[ /ooc]
1st level - Cure Light Wounds
[ ooc][ b]Standard Action:[ /b] Cure Light Wounds. Touch. Undead can apply spell resistance and DC14 Will save for half damage.[ /ooc]
[ dice=Cure Light Wounds]1d8+5[ /dice] [ ooc]heal/harm[ /ooc]
2nd level - Cure Moderate Wounds
[ ooc][ b]Standard Action:[ /b] Cure Moderate Wounds. Touch. Undead can apply spell resistance and DC15 Will save for half damage.[ /ooc]
[ dice=Cure Moderate Wounds]2d8+5[ /dice] [ ooc]heal/harm[ /ooc]
3rd level - Cure Serious Wounds
[ ooc][ b]Standard Action:[ /b] Cure Serious Wounds. Touch. Undead can apply spell resistance and DC16 Will save for half damage.[ /ooc]
[ dice=Cure Serious Wounds]3d8+5[ /dice] [ ooc]heal/harm[ /ooc]

| Sarainy Malki | 
 
	
 
                
                
              
            
            I also leveled her up as mentioned above.
Solaria Jesari
Human (Kellid) cleric of Desna 5
NG Medium humanoid (human)
Init -1; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 33 (5d8+5)
Fort +5, Ref +0, Will +7
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee heavy shield bash -1 (1d4) or
. . mwk morningstar +4 (1d8) or
. . mwk starknife +4 (1d4/×3) or
. . unarmed strike +3 (1d3 nonlethal)
Special Attacks channel positive energy 7/day (DC 16, 3d6)
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—dispel magic, fly[D], prayer
. . 2nd—aid, burst of radiance (2, DC 15), remove paralysis[D]
. . 1st—ant haul[APG] (DC 14), bless (2), expeditious retreat[D], shield of faith
. . 0 (at will)—create water, detect magic, mending, read magic
. . D Domain spell; Domains Travel (Exploration subdomain), Liberation (Freedom subdomain)
--------------------
Statistics
--------------------
Str 10, Dex 8, Con 12, Int 10, Wis 16, Cha 18
Base Atk +3; CMB +3; CMD 12
Feats Craft Wand, Persuasive, Scribe Scroll, Selective Channeling
Traits extremely fashionable, fast-talker
Skills Bluff +10, Diplomacy +15, Heal +8, Intimidate +12, Knowledge (planes) +4, Knowledge (religion) +6, Sense Motive +9, Spellcraft +5
Languages Common, Hallit
SQ door sight, liberty's blessing
Other Gear +1 breastplate, darkwood heavy wooden shield, mwk morningstar, mwk starknife, handy haversack, 150 gp
--------------------
Tracked Resources
--------------------
Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) - 0/7
Door Sight (6/day) (Su) - 0/6
Liberty's Blessing (6/day) (Su) - 0/6
Masterwork starknife - 0/1
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 3d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration)
Cleric Domain (Freedom)
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Liberty's Blessing (6/day) (Su) Allow target to re-attempt a save.
Selective Channeling Exclude targets from the area of your Channel Energy.

| Sarainy Malki | 
 
	
 
                
                
              
            
            No problem. I have weird moments where doing things like that is incredibly fun for me :)
 
	
 
     
     
     
 
                
                