Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16

The earth elemental swings a fist at the ropefist, who dodges out of the way.

Kraig gets punched in the back of the head as he rushes the leader.
Opportunity Punch Kraig: 1d20 + 3 ⇒ (11) + 3 = 141d3 + 4 ⇒ (2) + 4 = 6
Garmen easily deflects Kraig's fist with his rapier.

Nyssa's longsword slices the rogue boss in the arm. He hisses from the sting.

Nortmog puts his horsechopper away, picks up his musket and loads it.

Garmen(5), Thug C(8, free) and Thug D(13, adjacent to Nyssa) are remaining. Alexis' turn. Followed by Thugs and Garmen.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis grins as she moves to strike the villian. well my blade's name is slice. Let me demonstrate why. her blade gleams as she chrges it with arcane strike.
rapier: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 3 ⇒ (3) + 3 = 6


Alexis strikes Garmen with her rapier, stabbing him along the wound Nyssa made earlier on his arm. Blood flicks out of the stab wound as she pulls out her weapon.

Garmen (11, surrounded by Alexis, Garmen), Thug C (8, free), Thug D (13, adjacent to Nyssa), and Thug E (adjacent to the earth elemental). Thugs and Garmen's turn.


Garmen feints with his rapier, forcing Nyssa's eyes to miss his real attack. He stabs deeply into the Suli's stomach and pushes her to the ground. (She's down, right?)

Improved Feint: 1d20 + 10 ⇒ (9) + 10 = 19
Nyssa's DC is 14 (10 + BAB + Wis)
mwk Rapier, flanking: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 2d6 ⇒ (3) + (4, 1) = 8,

unarmed strike at Alexis: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 4 ⇒ (2) + 4 = 6
unarmed strike at Kraig: 1d20 + 3 ⇒ (6) + 3 = 91d3 + 4 ⇒ (3) + 4 = 7
unarmed strike at Earth Elemental: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 4 ⇒ (1) + 4 = 5
The remaining ropefists try to pummel Alexis, Kraig and the Earth Elemental. They either miss or punch stone.

Everyone's turn.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt tries again to disable Garmen, but this time he will target his mind.

daze: DC 14 Will

Earth:
Again, the earth elemental strikes the soft-flesh creature.
slam: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 251d6 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Those are the correct bonuses, for some reason I reduced them in the two previous post. :P


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

Garmen Ulreth clutches at his head. "What did you do?" he murmurs.

Valt's earth elemental bashes the flesh creature to the ground. She dies.

Nortmog fires a shot at the thug by Nyssa's body. The thug falls beside the Suli Fighter.
Musket blast: 1d20 + 8 ⇒ (17) + 8 = 251d12 + 1 ⇒ (2) + 1 = 3

Garmen (11, surrounded by Alexis, Garmen), Thug C (8, adjacent to Alexis). Nyssa, Alexis and Kraig's turn.


Male Human

MM to pick up improved grapple. 5ft step to flank with alexis if I need to.
"Come here!" Kraig reaches out for Garmen.
Grapple: 1d20 + 6 + 2 + 2 + 1 ⇒ (16) + 6 + 2 + 2 + 1 = 27


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

alexis will move for the flank if possible, but I realise against this guy it won't benefit much (uncanny dodge for the win) if it does help could you add +2to my attack

Alexis keeps striking at garmen, still using her arcane strike
rapier: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d6 + 3 ⇒ (3) + 3 = 6


I believe you can still flank, despite uncanny dodge. It's the improved version that negates flanking.

Kraig reaches a round and gives Garmen a big hug, from which he cannot move. Alexis stabs Garmen as he is grappled through the chest. The ropefist leader moans.

Nyssa is unconscious and dying. Thug and Garmen's turn.


The last thug aims a punch at Alexis in the back. Her reach is too short and she punches air instead. Garmen doesn't move.

Punch Alexis: 1d20 + 3 ⇒ (5) + 3 = 81d3 + 4 ⇒ (2) + 4 = 6

Everyone's turn.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis turns and slashes at the thug. just hang on to him kraig. I need to deal with an annoying bug.
rapier: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 3 ⇒ (2) + 3 = 5


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Alexis jabs her rapier into Garmen's belly. Blood gurgles from his mouth and he spits out the rest.

Nortmog drops his musket again, takes out his horsechopper again, moves within reach of the thug and swings. The glaive-like weapon cuts the thug's hand, dealing very little damage.
Horsechopper: 1d20 + 2 ⇒ (17) + 2 = 191d8 - 1 ⇒ (2) - 1 = 1

22 damage to Garmen. 9 damage to thug. Everyone but Alexis' turn.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt decides to priorize Nyssa's state, while sending his summon to deal with the last thug.

Terran: Harekin bukatzen du:
Go get him!

Says Valt pointing the thug.
Then, rushes to where Nyssa is, trying to stop her bleeding.
Heal: 1d20 ⇒ 15

Earth:

The strange creature forms a dune like form and springs to the las thug, strinking with all his body.

Charge: 1d20 + 8 + 1 + 1 + 2 ⇒ (1) + 8 + 1 + 1 + 2 = 131d6 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13


Male Human

Maintain Grapple: 1d20 + 6 + 5 + 2 + 1 ⇒ (4) + 6 + 5 + 2 + 1 = 18
"You made a big mistake, buddy."
If that roll succeeded, deal damage as part of the standard action.
nonlethal unarmed damage: 1d6 + 3 ⇒ (5) + 3 = 8


Valt stabilizes Nyssa. (Using Valt's luck) The earth elemental smacks the last thug down. Her cry of pain is cut in half from being hit by the small earth creature.

Kraig keeps his hold on Garmen Ulreth and punches him unconscious.

Battle is over.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis sings a song of healing to cure Nyssa
CLW: 1d8 + 3 ⇒ (2) + 3 = 5

What do we do with that one. she then says, looking at the comatose Garmen


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Nyssa feels strength return to her body. Darkness fades from her vision and she sees the room, first blurry, then focused and clear.

Nortmog collects his musket and glances at Kraig. "You're like a big old grizzly bear."


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis repeats her song, further curing Nyssa
CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

You have a great voice, Alexis. Says a fascinated Valt, seeing how her magic song works on Nyssa's wounds. Being her out of danger, the man changes his interest towards the man that Kraig knocked out.

Well, now I'm interested on what they where doing here. And in that strange humm. Where is it coming from?

Valt tries to locate the strange sound, decided to investigate it, with his earth elemental at the lead just in case there are some other thugs.
Perception: 1d20 ⇒ 15


Valt easily locates the sound of the humming to a large machine within a recently broken crate. A metal disk and several pointed metal sticks poke out of the top of the machine, while displays flash Androffan writing.

Androffan:
Power transfer is 98% complete. Remaining time is 4 hours, 15 minutes and 7 seconds. Warning, continued power transfer will cause the reactor to explode affecting a mile-wide radius. Shut off and emergency shut off has been disabled.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis looked up at that.
that does not sound good. Not good at all.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Whoa, bring here that stupid Garmen, we need all the help, even from that sewer rat.
Have you ever seen a think like that?
We must stop it, even if it mean we have to dismantle it.

Valt tries to recall all the knowledge he may have in his messy head that can help with it.

is this a reactor or just a control panel?

Knowledge: Engineering: 1d20 + 8 ⇒ (9) + 8 = 17


Valt Engineering:

Looking at the images and the Androffan writing, Valt realizes this is a power relay, that shifts power from one place to another. The images on the screen show that the reactor is somewhere below Torch and the Black Hill Caves, while the place receiving the power is some days outside of Torch to the northeast.

You believe there is a chance that dismantling/destroying the power relay could stop the transmission of power, but it could also speed up the transfer, or even cause the reactor to prematurely explode.


Male Human

"I'm not a bear, I'm a fluffy kitten." Kraig kicks Garmens unconscious form. "What an idiot. What did he hope to gain from attacking us?"He lifts Val again. "What is this? Some kind of bomb. Where is my brilliant, if misguided, baby robot brother when I need him? He can fix this."


Kraig sees the door open and a repair drone missing an arm enters the room. The brawler blinks his eyes, and his baby brobot disappears. A figment of his imagination.

What do you all do now?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Did we miss something in the caves. We will have to return if so. Valt, can you make head or tale of this thing? . she points at the device.
alexis looks at the party for a response.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa groans, and sits up. It still hurts like hell. Instinct takes over; the Suli finds the hilt of her sword. Resting the tip of the blade on the floor for a moment Nyssa rests.
"Thank you for the healing, Alexis."
Finally she struggles to her feet, her face pale from the exertion. "We never followed after Kraig's metal bro. So where ever he went, we haven't explored."

Nyssa frowns at Kraig's comment. "An idiot indeed. An idiot sword master, though." Nyssa eyes the blood pooled on the floor. A lot of it is hers.

"Lets give this place a thorough search, then take Val home." Nyssa picks her shield up and slings it, then begins searching. She starts with Garmen, perhaps the fool has incriminating documents on him.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Nyssa was unconscious, so she doesn't know that Valt helped her too. So OOC, thanks Valt.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I don't dare to touch it, and this is only a transmiter, the reactor it names must be under the town, so we must hurry to the black caves again.
Lets take both Garmen and Val to the council, so they take care of him.

Valt will go to buy a CLW wand too.750?


Loot:

On Garmen
potion
magical studded leather
buckler
hand crossbow with 10 bolts
mwk rapier
mwk thieves' tools
89 gp

On Thugs
5 mwk leather
5 sunrods
5 potions
5 slings with 50 bullets
15 gp

Nyssa also finds a small chest hidden in a secret compartment of the warehouse with 50 silverdisks inside.


Wand of Cure Light Wounds is only 600 gp because of 20% discount.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt examines the potions, using his ability to detect magic. Takes 10 for a 16 on spellcraft


Valt identifies the potions as five potions of cure light wounds, and one potion of invisibility.


Male Human

"I'd like to wait for Val to wake up, but we've only got a few hours. We should get miss Veshane back on her feet and be on out way."


Unless there's anything else you'd like to do in the warehouse...

You take Val back to the Foundry Tavern, set her beside Khonnir in a bed, and head to the Black Hill Caves. After you have prepared again and after half an hour, you head straight back to the reception lounge with the desk and flashing images.

There are double doors to the north and east, the ones to the north had blood (and you entered them before) lead to a bloody hallway.

What do you do and where do you go from here?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Go to the eastern door


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt summons Iophiel back, and then asks Alexis for help.

Alexis, I want to ask you to use this to heal all our wounds, please.

make use of it as much as you need, I'll take care of the charges.

CLW to Iophiel: 1d8 + 1 ⇒ (8) + 1 = 9
CLW to Iophiel: 1d8 + 1 ⇒ (2) + 1 = 3


Entering the eastern door, you go into a short hallway. There are double doors immediately to your right(south), and doors further east.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa gets her sketch pad out to map the complex, just in case it grows to convoluted. "We have nothing to go on really. Might as well check the doors as we come to them, right?" After marking the doors on her map she gets her bow out and pushes the plate that opens the double doors. Assuming there is one.

Potion, CLW: 1d8 + 1 ⇒ (2) + 1 = 3


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

oops sorry. Wand use now
alexis uses the wand on nyssa

wand: 1d8 + 1 ⇒ (6) + 1 = 7

wand: 1d8 + 1 ⇒ (8) + 1 = 9


Nyssa, Valt has purchased a wand. You can restore your cure light wounds potion.

Nyssa opens the doors to the south, and finds another short hallway that goes south. There is a single door to the east (your left) and a pair of double doors to the south.


Male Human

Kraig opens the east door. "This closed floor plan isn't working well with my zen thing I got goin' on."


Kraig sees a hallway that turns north. There are single doors to the north and south before the turn, double doors to the east, and double doors to the north after the turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Ah, yes. The zen of the open door. I've heard of that." Says Nyssa, all deadpan.
She moves back to support Kraig, whichever door he chooses to look into next.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt follows both Nyssa and Kraig, but something in the back of his head is telling him that he is missing something, so obvious that all of them overlooked it.


Valt remembers the diagram on the panel. The reactor should be one floor up, if his memories are correct.


You suddenly hear a lot of chittering laughter in the rooms around you, including the double doors to the south you passed and the single doors to the north and south.

What do you do?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt gets alarmed, and gets closer to Iophiel, waiting in silence to see what is happening.

Problems to acces Paizo those days.


Yes, there's some server problems because of weather, I think.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Yeah they have a message posted on the main page about it. It's rolling into where I live (Arizona) now but will probably be much milder. The Sierra Nevadas draw off a lot of the energy of storms that have to cross them.

Nyssa grips her bow and tries to spot the source of the chittering. It's probably those gremlins again.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Since the doors are closed, Nyssa doesn't see the creatures making the noises. However, she can tell that they are all hiding behind the doors.
One of the voices whispers a little loudly in another language.

Undercommon:
"Birth corpses! Birth corpses!"

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