Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Nortmog spends his time reloading the weapon, putting a bullet and powder into the shaft of the musket. It takes him a while to do it.

Large Aurusk moves into the room and faces off with the flying drone. He swings his glaive like swatting down a fly. Despite his increased damage, Aurusk's blade deflects off its metal body.
Glaive attack: 1d20 + 4 ⇒ (19) + 4 = 232d8 + 4 ⇒ (1, 3) + 4 = 8


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt moves now near alexis, an gives her some magic energies for the fight, and then instructs Iophiel to move an attack the flying automat-

guidance to Alexis

Iophiel:

Iophiel moves with caution, and attacks the flying machine with its greatsword...

Iophiel's Greatsword: 1d20 + 6 ⇒ (5) + 6 = 11

...but with an impossible rotation of his metal body, the automat dodges the metal blade.


Male Human

"I will wipe out your entire genus, flying brobot!" Kraig throws his last shortspear at the last robot.

Range Attack: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
P Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Iophiel and Kraig attack the metal brobot but miss.

Passing Alexis' turn.

The metal robot strikes at Iophiel with its hands. Its metal fingers slap the eidolon in the face and knock the angel down.
slam: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 3 ⇒ (2) + 3 = 5
slam: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (2) + 3 = 5

Everyone's turn. Robot is adjacent to Iophiel, who is down.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt curses the automat, as Iophiel fades to nothingness. A bit sad, but knowing is just a temporal departure, Valt brings another creature to the fray. An equine creature appears from the air, side by side to the automat, but between it and the injured Kraig. uses his Summoning ability.

Well, I fear that the best I can offer is a meat shield. -Says the summoner with some remorse on his voice.

Pony:
With a nervous neigh, the little hosey kicks the automat with his rear legs.

hoof 1: 1d20 - 1 ⇒ (14) - 1 = 13
damage 1: 1d3 + 2 ⇒ (3) + 2 = 5
hoof 2: 1d20 - 1 ⇒ (19) - 1 = 18
damage 2: 1d3 + 2 ⇒ (3) + 2 = 5


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

The little horsey kicks the flying robot with a high kick, but only scratches its tough exterior.

"Uh, it seems too powerful. Or at least our weapons aren't doing anything. I'd tell you more about it, but I couldn't recall any of my knowledge of robots, or brobots." Nortmog points his musket and fires at the flying monster. His bullet embeds itself in the armor. Aurusk swipes his large glaive at the creature hoping to cut off its rotors and pierces through its tough flesh.

Musket Shot: 1d20 + 6 ⇒ (11) + 6 = 171d10 ⇒ 10
Large Glaive: 1d20 + 4 ⇒ (14) + 4 = 182d8 + 4 ⇒ (8, 4) + 4 = 16

Flying robot is about 5 feet off the ground. You are able to hit it with melee weapons, fyi. It has taken 6 damage so far. Alexis, Kraig and Nyssa's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Normal weapons seem to do next to nothing to the flying robot, Nyssa decides to try her elemental attack. Still holding her bow in her off hand, Nyssa draws her sword and charges the construct. As she goes, she charges the weapon with electricity.

Longsword(charging): 1d20 + 7 ⇒ (17) + 7 = 24

Damage, longsword: 1d8 + 3 ⇒ (7) + 3 = 10
Damage, Elemental Assault(electrical): 1d6 ⇒ 3


Nyssa's charged strike hits the bot and it seems to do a little more damage to the metal body. Trying to cut through is exactly like trying to cut a metal shield.

10 damage to metal construct. Nyssa did 4 damage to the robot.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis strikes
rapier: 1d20 + 4 ⇒ (9) + 4 = 13


Alexis' rapier strikes the armor of the robot and bounces off. She can feel the reverberations in the metal shake her hand.

Kraig's turn.


Male Human

Can I fashion a rudimentary electromagnet from the body of his fallen comrade?

Kraig takes a moment to catch his breath.

MM to gain improved grapple. It worked against brobot.


You notice from fighting this thing that it has tough armor plating that seems to shrug off your weapons and magic. Player knowledge: The flying brobot has hardness 10, which reduces all damage by 10. Just offering a little help.


The flying brobot fires a pulse from its chest at Kraig.

Stun Gun: 1d20 + 5 ⇒ (11) + 5 = 161d8 ⇒ 3 nonlethal

Everyone's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

She really hates to do it, her bow is an expensive piece of hardware, but Nyssa drops the bow. Gripping her sword in both hands she slashes at the robot hoping to find a joint or something.

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Elemental Assault(electrical): 1d6 ⇒ 3


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt gets behind Nyssa and gives her his last amount of magic energies, making her grow to a large size. Valt casts Enlarge person to Nyssa

Hope this gets helpful to break those metal plates.

Pony:

The pony gives another couple of kicks to the automat, but again, his hooves are not hard enough to dent the automat's metal plates.


Nyssa assaults the flying robot and strikes it with her electrified longsword. The lightning intensifies for a moment and manages to deal additional damage to the construct. Suddenly, she is surrounded by magic and grows larger.

14 damage to the robot. Aurusk, Kraig, Alexis and Nortmog's turn.


Stats:
Ini -2, Per +1 (-4), DV, Deaf 30 ft, 15/15 HP, AC 11, T11, FF10 (15/11/14 Cloak of Darkness) F1,R2,W1, CMB 3, CMD 14 Mwk Glaive (Reach) +4 (1d10+3/x3) Dagger +3 (1d4+2)
Spells:
Orisons (DC 14): Light, Guidance, Spark, Create Water, Detect Magic 1st-Level (5/day) (DC 15): ILW (All Inflict Spells), CLW, Cause Fear, Entropic Shield Concent: +8

Aurusk swings his glaive at the thing. "What kind of madness is this? It resists physical attacks and magic? These creatures are certainly aberrations." His blade cuts through a rotor's outer shell but continues to rotate and keep the creature aloft.

Glaive Cutter: 1d20 + 4 ⇒ (19) + 4 = 232d8 + 4 ⇒ (7, 6) + 4 = 17

21 damage to the robot.

Nortmog reloads his musket, huffing as he does so. "Just you wait, you stupid robots. I'm gonna make some adamantine bullets for ya, and make you eat them."

Kraig and Alexis have a turn.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis strikes again, hoping to do more than score its paint

rapier: 1d20 + 4 ⇒ (4) + 4 = 8

Sparks fly as she fails to do so


Male Human

Double move next to the robot.
"Surprise! I'm a doctor of the martial arts!"


The flying robot does not seem amused by Kraig's joke. In a deadpan robot voice it says,

Androffan:
"I believe you are incorrect. Doctors usually specialize in several disciplines including surgery, cardiology, endocrinology, neurology, microbiology..."

It continues to trail off different disciplines as it smacks Kraig with its fists. It misses, clearly distracted with correcting Kraig's mistake.

slam: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 3 ⇒ (4) + 3 = 7
slam: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (2) + 3 = 5

Everyone's turn.


Male Human

"Wrong! I'll take you back to school!"
Grapple Flurry 1: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Grapple Flurry : 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22


Kraig jumps up, makes quick strikes with his hands and holds onto the flying robot. He drops down to the ground with the unstruggling robot to the ground.

Both Kraig and the Collector Robot are grappled.


Stats:
Ini -2, Per +1 (-4), DV, Deaf 30 ft, 15/15 HP, AC 11, T11, FF10 (15/11/14 Cloak of Darkness) F1,R2,W1, CMB 3, CMD 14 Mwk Glaive (Reach) +4 (1d10+3/x3) Dagger +3 (1d4+2)
Spells:
Orisons (DC 14): Light, Guidance, Spark, Create Water, Detect Magic 1st-Level (5/day) (DC 15): ILW (All Inflict Spells), CLW, Cause Fear, Entropic Shield Concent: +8

Aurusk takes a swing at the metal monster and misses, nearly throwing his weapon from his grasp.

Big Glaive: 1d20 + 4 ⇒ (4) + 4 = 82d8 + 4 ⇒ (8, 2) + 4 = 14

Robot is grappled, -4 Dex (-2 AC), -2 Attack. Aurusk is not a warrior type.


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Nortmog shrugs his shoulders.

"Well, I'm not useful in this fight. I'll just start looting now. You guys probably got this, yeah?"

The dragon-goblin pokes through the desks and stuffs things into his bags.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Gathering some last bits of his exhausted magic energy, Valt taps on Nyssa shoulder and gives it to her, helping her to accomplish his actions. Guidance on Nyssa.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa moves to flank the robot. 5' step or a move action. (Robot can make no AoOs while grappled.)
Then she slashes out with her sword.

Longsword: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25

Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14


Nyssa's large longsword cuts into the grappled flying construct. Her weapon bites into the tough metal of the robot. Suddenly, its three eyes darken, and its limbs become limp against its metal frame. Its rotors stop turning, and the collector robot powers down.

Battle is over.

Nortmog waddles over and shows off all the loot he found from the desks. "Tons of stuff in here."

Loot:

Gadgets
-a timeworn handheld gadget with lines on it and a wand attached
-two canisters filled with gray dust
-a gun like device with a brown stripe
-a clear tube with a stopper and an open area
-two vials labeled Hemochem I

Magic and Mundane
-a magical wand
-two potions of cure light wounds
-mwk dagger
-three scrolls
-magical amulet
-60 gp

Khonnir slumps to the ground. He tries to crawl but does not have the strength. He babbles and drools along the floor.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Good work, that one was tough -Says Valt while moving into Khonnir.- Whatever he has, is more than just physhical damage, we must bring him to Torch.
If we hurry, we can use the little horse, as I can bring him back for a few minutes more.

When we have some spare time:
spellcraft wand: 1d20 + 6 ⇒ (14) + 6 = 20
spellcraft amulet: 1d20 + 6 ⇒ (20) + 6 = 26


Valt's Spellcraft:
The wand is a wand of magic missile (3rd level, 44 charges) and the amulet is an Amulet of Natural Armor +1.

Valt with Aurusk's help, puts Khonnir atop the pony.

"Hey, you can summon transportation. That's pretty useful." Nortmog says. He hands out the items to whoever wants them.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

If Khonnir has obvious injuries, Alexis casts a cure light wounds on him

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

We should get him back to towns quickly. How are we going to swim him out though? He's not lucid and could drown.


Healing light surrounds Khonnir. His dark pupils return to his eyes, but he continues to babble, laugh and drool. He also is unable to move his legs, though this is not a problem as he is sitting on the pony.

You start to head back the way you came to the desert. When you do reach it, Valt expends magical power to keep the pony summoned.

Eventually you reach the cavern entrance.

Edited. How do you get to Torch and the surface?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

As the party moves Alexis considers the problem of Khonnir and the dark swim out of the caverns.

We have two options I think. One is for someone to hold his mouth and nose closed and swim out. This is a problem as he may panic and thrash about. The second is to get help from the town. Perhaps someone can come and cast waterbreathing on him, or has a potion of it. There is also an alchamitical device call an air bottle that may do the trick. Anyone else got any ideas?


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Nortmog looks through his extracts and searches his pack. The goblin shakes his head.

"Sorry, bub. I don't got any such potions or anything like that. Maybe we just gotta brute force it, and heal up the guy afterwards. Get someone big and strong to do the dirty work." He glances at Kraig.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa collects her bow from where she dropped it. "How soon does this... Bigness wear off? She asks Valt. It feels strange to loom over everyone.

_ _ _ _ _ _

At the water's edge Nyssa produces a coil of rope from her pack. "If we bind Khonnir, he won't be able to flail about. Should make it easier to bring him to the surface safely."


Male Human

Kraig stares longingly into the distance as they pass through the desert again. "I miss my brother. I hope he's alright. Aahh, I'm so tired. I don't think those robots were trying to save anyone. Maybe the color-changing lady knows another way out. I could ask, I think she likes me."


Before you reach the cave entrance, you pass through the Skulk's cave. They do not seem to be home, at least as far as you can tell with your eyes. Peeking into their homes, they do not seem to be present.

Tying Khonnir with rope, Kraig carries the wizard through the underwater passageway. You resurface at the shore. Khonnir coughs up the dirty water clearing his lungs. He starts to babble.

The earth shakes under your feet for about a minute, before stopping. It is about afternoon.

What do you do in Torch?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"We need to get Khonnir to The Temple of Brigh as soon as we can. Maybe Joram Kyte can cure him of whatever madness afflicts him." Nyssa looks to the peak where the Torch should be. "It would be nice to get the Torch burning again. It would help my business prospects."


Stats:
Ini -2, Per +1 (-4), DV, Deaf 30 ft, 15/15 HP, AC 11, T11, FF10 (15/11/14 Cloak of Darkness) F1,R2,W1, CMB 3, CMD 14 Mwk Glaive (Reach) +4 (1d10+3/x3) Dagger +3 (1d4+2)
Spells:
Orisons (DC 14): Light, Guidance, Spark, Create Water, Detect Magic 1st-Level (5/day) (DC 15): ILW (All Inflict Spells), CLW, Cause Fear, Entropic Shield Concent: +8

You may all level up to Level 3, once you get some sleep.

Aurusk suddenly stares up at the heavens, seeing stars that you cannot see. He murmurs, "The dark tapestry is calling me elsewhere... I must leave you now..." He walks off without turning back into the distance.

Aurusk has left the party.


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

"Huh, well that was interesting. Don't worry, I'm here until this mission is complete, at least. I'm just gonna make some adamantine bullets." The goblin glances at Khonnir. "Yeah, I'm not really good at the healing thing. I'll catch up with you later."

Nortmog takes the 60 gp and leaves the rest of the items with Nyssa. Then he wanders off somewhere into Torch.


The rest of you take Khonnir Baine to the Temple of Brigh.

Joram Kyte appears with several acolytes of Brigh and begin to heal him.

"I can heal some of his damage and remove the disease, but it will take some time for Khonnir to recover. There was some kind of numbing pharmaceutical in his legs, and thousands of nanites in his brain. I have removed both of these things."

Khonnir lies on a bed inside the temple. He breathes weakly and is in a deep sleep.

"I will bring him to his house tonight. Please find some rest, and see Dolga Freddert for your reward."

The ground shudders again for about a minute.

"We've been having more of those recently, but the torch hasn't returned. It seems it might be a dark portent."

What does everyone do while you are in Torch?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

As the party leaves the temple alexis says, we should tell his daughter about his recovery, and then we should celebrate. I can use a drink. What do you all think?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Thats a great idea.

I'll go to meet Dolga and communicate our succes on finding Khonnir, and our firm decision on continue searching the black coves, and find a way to bring back the flame. Those shakes are not a good sings, and they must be related.

Do we meet in Khonnir's tavern?


Valt, Alexis, Nyssa and Kraig head to the Foundry Tavern. You find Val Baine in the tavern eating some soup and bread, most of it is untouched.

"Hello everyone."

There is a roasted pig on one of the tables with bits cut from its body, and an assortment of vegetables, some boiled, some picked to the side.

"I cut off some of the bad parts, so the pig should be good."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Hi Val." Nyssa smiles at the younger woman. "I suppose you heard by now. We found your father. Priest says he'll be fine in time, and can come home tonight."
Nyssa's eyes take in the roast pig. "That smells delicious. I could go for some chops."


Male Human

"Some of the bad parts? How long has this boar been dead?" Kraig takes some bread and ale. "Val, are there ways to...extract information from those automatons? I met my long lost baby robot brother down there, but he wasn't keen on sharing where he had been and what he had been up to since we were separated at birth." Kraig lays his head on the table, feeling too weak from the evil brobot attacks to eat right now.


Well, some of the food around these parts is infected with mutations from drinking the water or eating the plant life. You know this, Mr. Forge-Hammer. Unless we import it from the River Kingdoms or Mendev or somewhere even farther. I cut out all the green meat, so it should be fine."

Val Baine scratches her head.

"Well, if I robot still has its memory unit intact, you might be able to pull information. But you also need a machine that can do that also."

You can partake of this free meal at the Foundry Tavern, try another tavern, or eat rations. Other than eating, you may prepare for your next expedition underground.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa has some of the meal. Afterwards she sits with an ale, contemplating the recent action. She twirls the adamantium tipped arrow they found, in her fingers.
"Do you think one of the shops would have weapon blanch, Val? That last robot had really tough plating. Some adamantium blanch for my arrows seems like a good idea."


Val thinks about it for a moment.

"Maybe the potion shop has it, or the merchants in the market. I'm sure you can find it somewhere in Torch."

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