Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt enjoys the meal and the drink, but his mind is still wondering, where did the "color changers" went?.

They wanted us to take his enemies, and now they are gone. I wonder if they found a way to return to its home, in the darkness below.

After a while, after another mild shake goes, he asks:

What do you think about returning to the Black Caves again? I mean, we found Khonnir, but the flame is still missing, and now those strange shakes are worring me. I decided to go again, and I hope all of you too.
Not to say that curiosity about the the caves creation and the metal walls are spurring me to investigate too.


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

After some time, Nortmog wanders into the Foundry Tavern, even though he hasn't been there before, and plops himself in a seat. He takes some pork meat and stuffs it into his mouth, roaring like a baby dragon as he gobbles it up.

"So what are we doing here? We all done saving the town? We didn't recover his baby brother, but we did find that man."

A few seconds later, Khonnir is brought into the tavern at set to the side by some acolytes. A tear streams down Val's cheek and she rushes over to him. He is asleep.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"I want to get the torch re-lit if we can. I'm a smith of weapons and armor, so the Torch would be of great use to me." Nyssa sips at her ale then continues."I think we should re-supply this afternoon. I used quite a few arrows... Then get a night's rest and go back in to the Caves, first thing in the morning.

Maybe Khonnir will be awake in the morning, so we could talk to him.


Male Human

Kraig has a lot of nonlethal damage, so he'd want to sleep.
"See Val, I told you we'd get him back. He'll be back to normal tomorrow."


You spend the afternoon resupplying, eating and resting. Then you get a good night's sleep, either at Kraig's place, or another tavern/inn, or at the Foundry Tavern.

You may level up to Level 3.

In the morning you meet up at the Foundry Tavern and find that Val Baine is missing. Khonnir is still asleep.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa went shopping, then spent the night at The Foundry. She wakes feeling refreshed, but she fails to find Val. Perhaps the girl is out to market. Nyssa checks in on Khonnir. "I guess he needs more sleep." She frowns. "That girl better not have run off. Someone needs to tend her dad till he gets better." Nyssa makes the rounds, to the rooms of anyone who also stayed at the Foundry Tavern. "Time to get up! The Torch ain't gonna light itself. Val's gone, so we're on our own for breakfast."

Nyssa collects her gear, and starts on her way toward the Weeping Pond. As she goes she asks passersby if they have seen Val about this morning, and also where's a good place to get a hot breakfast.

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12


Nortmog tags along with Nyssa. He is still wearing the red dragon leather suit. The goblin waddles along.

Walking along the roads, Nyssa finds a passerby. It is an old man with a fringe of gray hair, though his body seems fit and muscular.

"Khonnir's girl? I saw her heading to the warehouse district following some man in a cloak. She looked awfully upset. Any tavern or inn should do it, the Copper Coin's over yonder. Or you could try eating something from the Market Square. They usually have peddlers with food."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt takes its time after the meal to identify and categorize the gadgets and devices they found. For some reason, some of them looks familiar to him.

Once finishes, Val goes to visit Dolga, and asks for the reward, as he knows they will need some expensive items now that Aurusk is gone.

After that, Valt goes to rest at the foundry. At the morning, he planed to do some shopping if there is cash available, but he finds strange that Val is not with them, so he goes with Nyssa, trying to find the girl.

She was really worried about his father, so its strange she left without warning, and now that strange cloacked man. That looks like problems. -Says the magic man with a concerned tone.


Dolga gives Valt several bags of gold. She also throws in a scroll.

"Since we didn't need to use it, you all can have it. Thanks again for finding Khonnir. Hopefully, he'll be back up and about fixing the town."

The dwarven councilor gives her best smile, which is awkward and hurried. The ground rumbles for several seconds, and she frowns again.

"It's almost like something's trying to come up from underground." Then she laughs.


There is 4000 gp in the bags of gold. Also, you get a scroll of resurrection from Dolga Freddert. Feel free to exclude Nortmog in dividing the reward, since he didn't really help that much.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"We don't know for sure that she's in some kind of trouble..." Nyssa has a worried expression on her face. "Should we go after her, or continue to hunt for a way to re-light the Torch. I vote Torch first. If Val's not back when we return, we can make looking for her the top priority."

Nyssa darts into the Copper Coin and orders a breakfast sandwich with bacon, fried egg and melted cheese on toast. And coffee. To go.


Male Human

Kraig sleeps long and hard, and awakes feeling fully refreshed. In the morning he refills his wineskin with mead, and grabs a keg of his finest to leave for the color-changers for letting them pass through their camp. He finds a place on his belt for his baby sun, finding it very useful even if it's untrustworthy technology. "Stopping by the warehouses won't take very long. I'm worried about her. She's just a little girl, after all."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I wonder what made her so upset. I agree to take a look, just in case. If she is fine, we must ask her to look after his father, as we will depart again.


Kraig leads you to the warehouse district. He has been here several times often gathering extra kegs of ale, mead and beer to bring back to his tavern. There are a lot of townsfolk moving around several buildings. Most are smiths or merchants collecting or storing goods and metal. Nothing looks suspicious.

What do you do in the warehouse district?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa goes along with Kraig and Valt. She munches on the sandwich as she walks. In the warehouse district she starts asking around for Val's whereabouts. She makes no mention of the cloak man that the girl is rumored to be with.

Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20


A young woman with broad shoulders and muscles, carrying a hammer at her side, answers Nyssa.

"I think I saw a girl heading towards the abandoned warehouse. But I don't know why she'd go there. Its been boarded up for a while now, and no one goes there. I think it belongs to Garmen Ulreth."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Uh? the one from the gambling place? Thats getting weird.

I guess we must take a look, and be cautious.


Kraig recalls where Garmen's warehouse is, and leads the party there.

You find a boarded up warehouse. Its exterior looks like it hasn't been used in a while. Thick wooden boards cover the doors and windows, including a second floor door. There are doors on each side of the large, dilapidated structure.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"If Val went in there, it should be pretty obvious." Nyssa goes around the building, looking for a door or window that has had the boards pulled off.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


None of the boards are pulled off. After a few minutes, Nyssa pulls at a door and realizes that the boards don't stop it from being opened. She opens the door.

The two floors of the warehouse are mostly visible. There are several crates and a humming sound that is affecting your brains. In the dim light you can see a figure lying down in the center of the first floor, unconscious. It is Val Baine.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

The humming reminds Nyssa of that obnoxious plant. Red Food. She draws her sword and heads toward Val. It's probably a trap, but there is little choice in the matter.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Nyssa does not see anything in the dark warehouse except for crates and Val Baine. She reaches her side and the girl is still unconscious.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt goes with Nyssa to attend the passed girl.

Val, Val! Can you hear me?

Says the man, while shaking her a bit. Then he looks for any obvious wound on her.

Heal, untrained: 1d20 ⇒ 4


Valt does not see any wounds on the girl. He does hear a strange humming as he enters deeper into the warehouse.


Male Human

Kraig gently lifts the girl. "Let's take her outside. There isn't supposed to be anything in here."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Agreed. Lets get her home, or maybe to the priest."
Nyssa keeps watch, with drawn sword, over Kraig as he carries the girl.


The four doors suddenly burst open as Kraig lifts the girl. Out of the doors enters six cloaked figures, one each from the north, east and west, and two from the south. They remove their cloaks, revealing fists wrapped with ropes. The leader at the south removes his cloak. It is Garmen Ulreth.

"Well, I'm not quite sure why you are here. But it is quite unfortunate. I believe Torch will be saddened that another expedition was lost in the caves beneath the town."

He flicks out his rapier. Glancing around, Garmen notices the girl. "Ah, I see. Someone has placed her here to incriminate us. Unfortunate, indeed."

They are all about 25 feet away from you.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"You should have let us go, we were just going to take her back home." Nyssa shifts her shield onto her arm."I have no interest in whatever you are doing here, I just want the Torch burning so I can work my trade."
Nyssa draws a circle in the air with the tip of her blade. "My sword is called Death. Can you hear her calling?"

Intimidate/demoralize: 1d20 + 5 ⇒ (10) + 5 = 15


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Oh, Mr Ulreth, I have been told that you are a smart person. We have been asking about this place and the girl all around the town. Even the dumbest of them will focus all the atention here if we and the girl went missing.
As my partner has said, your bussines are the least of our problems, we want to recover Torch's flame. Even you will get profit of that, because you know that the town will became abandoned without the flame, and you invested a lot on that gambling local.

Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26


"Do you think I am a fool?" Garmen Ultreth snarls. His normally friendly countenance is broken and his hands shake with rage. He points, following his rapier's direction you notice a very large crate that is broken revealing a large machine with spiky bits, a dish and several panels with Androffan writing.

"My time in this town is done. I have taken enough money from its residents, killed those that would stand against me, and now I must leave. But first, I will dispose of you pesky nuisances."

Garmen is shaken for one round. The ropefist thugs look ready to pounce.

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Nyssa's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Nortmog’s Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Valt's Initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Kraig's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Enemy Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Sorted Initiative:

1.
2.
3.



Sorted Initiative:

1. Alexis, Nortmog, Valt, Kraig
2. Enemy
3. Nyssa

Everyone but Nyssa's turn. Again, the ropefists and Garmen are 25 feet away from you.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt quickly rips the barriers betwen planes, bringing a roughly humanoid creature made of dirt and stones, with two glowing eyes at the south door. Then, the summoner speaks deep and slow words to the creature.

Terran: Pertsona horiekin bukatzen du!:
Take them down!

Small earth elemental:

The creature follows Valt orders, hitting with his entire body at Garmen henchman.
slam: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d6 + 7 ⇒ (6) + 7 = 13


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

The earth elemental crashes into the thug. She spits out blood and remains standing, though wobbles and has trouble keeping her stance.

Nortmog fires his musket at the ropefist thug to the west. The bullet punctures a hole in the stomach of the henchman.
Musket Shot: 1d20 + 7 ⇒ (9) + 7 = 161d12 ⇒ 11

11 damage to Thug A. 13 damage to Thug D. Thugs B, C and E and Garmen Ulreth are untouched. It is Alexis and Kraig's turn.


Male Human

Kraig sets Val back down. "Now what's all this about? What'd the little girl ever do to you? I warn you, I have the power of the sun at the tips of my fingers."

Move action to put Val down. Move action to use Martial Flexibility to gain power attack. Swift action to activate pummeling style.


Garmen yells. "Nothing! We didn't bring this damned girl here. Why the hell would we?" His eyes focus on Kraig.

Alexis' turn.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis grins. one of us is in for a very bad day.
Drawing her blade she starts to sing a stirring ballad, while eying for a clean hit.
(+1 to hit and damage to the party)


The thugs move in closer. Thug A moves to Alexis, Thug B moves to Nyssa, Thug C goes to Kraig, Thug D and Thug E flank the earth elemental. They swing their fists at their opponents. Thug B catches Nyssa off guard and punches her in an exposed part of her armor. She feels something break.

Garmen remains behind and drinks a potion. He suddenly disappears.

unarmed strike vs Alexis: 1d20 + 3 ⇒ (11) + 3 = 141d3 + 4 ⇒ (3) + 4 = 7
unarmed strike vs Kraig: 1d20 + 3 ⇒ (4) + 3 = 71d3 + 4 ⇒ (1) + 4 = 5
unarmed strike vs Nyssa: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 4 ⇒ (3) + 4 = 7
unarmed strike vs earth: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 4 ⇒ (3) + 4 = 7
unarmed strike vs earth: 1d20 + 5 ⇒ (7) + 5 = 121d3 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11

Nyssa, then everyone else's turn. Everyone except for Nortmog and Valt is adjacent to a ropefist thug.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa grunts in pain, then counter strikes.

Longsword: 1d20 + 7 ⇒ (6) + 7 = 13
I doubt that hits, but here's damage anyway.
Damage, longsword: 1d8 + 4 ⇒ (5) + 4 = 9


With some luck, Nyssa strikes the thug with her longsword. The Suli's blade tears through leather armor and leaves a bloody gash. The ropefist grunts.

Everyone but Nyssa's turn. Thugs remaining A(11), B(9), C, D(13), E and Garmen (invisible).


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Nortmog drops his musket, takes a step back and takes out his horsechopper, and swings it at the thug.

"Take my dragon claw, you bandit!"
Horsechopper: 1d20 + 2 ⇒ (17) + 2 = 191d8 - 1 ⇒ (7) - 1 = 6

"No way I actually hit!" Nortmog says as Thug B collapses to the ground.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt looks at the nearest thug, and makes some quick gestures and chanting, drawing something from his components pouch.
daze, DC 14 Will

Who brought her then? And what interests had him in reveal this place or Garmen business?
Clearly someone duped you, Mr Ultreth. Someone wants you out of business, and he dragged us here to achieve it.

Earth elemental:

The elemental continues his relentless pumeling.

Slam: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 271d6 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14


Thug C Will Save: 1d20 - 1 ⇒ (15) - 1 = 14 Thug C shakes off whatever spell Valt cast on her.

The elemental slams into the ropefist thug, and she crumbles to the ground.

Thugs A(11, adjacent to Alexis), C(0, adjacent to Kraig) and D(13, near earth elemental) are alive. Kraig and Alexis' turn.


Male Human

"This is a great start to proving your organizations innocence. You're off to a wonderful start." One of Kraigs fists connects with the heathen next to him.

Full attack/pummeling style against the one next to me.
Unarmed(Flurry)1: 1d20 + 4 + 1 - 1 ⇒ (2) + 4 + 1 - 1 = 6
Blunt damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Unarmed(Flurry)2: 1d20 + 4 + 1 - 1 ⇒ (17) + 4 + 1 - 1 = 21
Blunt damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Kraig's fist strikes the thug in the gut, knocking the air from her. She nearly doubles over, then rights herself and puts her fists up in a boxer's stance.

Thugs A (11), C(8) and D(13) are alive. Alexis' turn. Followed by the thugs and Garmen. Then everyone again.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis moves forward to attack garmen, triggering her arcane strike.
if she can't get to him because of thugs she'll hit a thug instead. no attacks of opportunity triggered

rapier: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Alexis decides to attack the thug adjacent to her, instead of charging at Garmen Ulreth, who has become invisible.

With some luck, she strikes the wounded thug in the throat with her rapier. The ropefist clutches at her throat and falls dead.

Thugs and Garmen's turn. Uh oh...


Thugs C and D attack Kraig and the earth elemental. They swing their fists. Thug C punches, but Kraig sways back at the right moment. Thug D's punch doesn't dent the stone.

unarmed strike at Kraig: 1d20 + 3 ⇒ (1) + 3 = 41d3 + 4 ⇒ (1) + 4 = 5
unarmed strike at Earth Elemental: 1d20 + 3 ⇒ (7) + 3 = 101d3 + 4 ⇒ (2) + 4 = 6

Garmen appears behind Nyssa and strikes at her with his rapier. It stabs through the center of her chest.

"Funny," he whispers in Nyssa's ear, "my rapier has the same name. They must be twins."
mwk Rapier: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d6 + 2d6 ⇒ (3) + (5, 4) = 12
Critical Confirm: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 ⇒ 3

Sorry, didn't mean to critical. Everyone's turn. Garmen is now adjacent to Nyssa.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt sees with worry the deadly attack that Garmen inflicted to Nyssa with his sharp blade, so he decides to try to disarm him.
With a quick move and some gestures, Valt picks a bit of butter from his pouch, that dissapears from his hand after a short recitation. Then, Garmen'w rapier got covered in butter, making it slippery.

Grease*: Reflex save vs DC 16 or the weapon drops.

earth:
The arrival of other target makes the earth creature life easier, pummeling without hesitation the new soft-flesh creature.

Slam: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 111d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12


Male Human

Kraig leaves his unskilled opponent to engage the leader. "Face me, coward!"

Charge the leader-guy. Provoke from the guy next to me. temp AC 16.
Charge attack: 1d20 + 6 + 2 + 1 - 2 ⇒ (8) + 6 + 2 + 1 - 2 = 15
Blunt damage: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Bloodied, but not down just yet, Nyssa strikes back at Garmen.

Longsword: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

'It's a common name... For a sword!"

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