Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Liz, you didn't pick a specialization that would preclude you from casting Eagle's Splendor, did you?

By the time we reach 9th level, let's at least get that one into your spellbook please. No need to have it memorized, let's just label it as "for emergencies"

Now, if we get a +4 CHA item before then, well, then no need for the spell any more.


Female Human

Whythat? That is not in myspellbook right now.

This is what I have on my profile.
Treasure
10 scrapworth
7 batteries- Astra
22 silverdisks
12 fire opals (1 Sylvara)
3 large garnets
18 vials of soothe
5 gas grenades
scroll of technomancy
scroll of control undead-Liz
2 scrolls of animate dead. (1 Ibuki)
two cure moderate wounds potions
+1 Cloak of Resistance
Wand of Enfeeblement (33 charges)-Liz
Wand of Exhaustion (18 C)
Wand of Scorching Ray (7 C)
dagger
EMP pistol

Treasure Orc Fight
8 chain shirts
8 light steel shields
8 spiked gauntlets
160 silverdisks

scroll with black starburst
breastplate
heavy steel shield
+1 spiked gauntlet
gray access card
silver holy symbol of a spiked hand

43 silverdisks
a timeworn large gun (rifle length or bigger) (14 charges)
three grenades with a gray sunburst
timeworn 2ft egg (18 charges)
timeworn red cylinder (3 charges)
timeworn pod (1 charge)
3 charges of a neon green clay


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
ElizabethArdoc wrote:
Whythat? That is not in myspellbook right now.

Well, you never know!

A scroll is cheap right? And then into the spellbook.


Female Human

You can perhaps buy a wand


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

But it's cheaper to stick it into your spellbook.

I intend to take Ultimate Mercy but will be 1 or 2 LOH short to use it, so if someone dies, that spell will get me the extra two I need, for us to raise a comrade from the dead.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I'm gonna start tallying up the loot list for the entirety of book 2.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Okay, done with a crapload of work.

Loot List Book 2

I'm not sure if it will send you directly to the right tab, but the one titled "book 2 loot" is the one you want to be looking at.

On the leftmost side is a chronological list of everything we've found. Some of the items on that list have been tagged with the name of a character who claimed the item -- these claimed items have *not* been moved on to the further listings to the right. Make sure you have them in your inventory if you've claimed any of those items.

On the further to the right columns I have separated the loot to five different categories: regular (not mw, magic or tech), money (incl. gems), masterwork items, magic items and technological items.

I have a ready made calculation for how much we'd get if we liquidated all of the first three categories. It would amount to almost exactly 2500gp cold hard cash for each character.

Then we can take a closer look at the magic and technological items, off to the far right of the document. If you want to stake a claim to any of those items (or already have, and I missed it), now's the time to post about it.

(Incidentally, if we were to liquidate the entirety of the technological items, that would be a nice 4000gp per character. But I would recommend against it -- that chainsaw looks pretty badass with its 3d6 damage, and I'm considering the EMP gun...)

(If we sold everything, absolutely everything, that would be over 8k per character...)


Thanks for the work Astra!
Scroll of animate dead is actually animate dead, lesser, isn´t it?
Else it would be a level 4 spell, what i think unlikely.
The wand of exhaustion is a pretty powerful thing.
I might learn that spell though in the future.
And didn´t Liz want to keep/use the wand of scorching ray?

Also do we level?
Considered the crafting Ibuki is at 16732 gold atm.
Given some downtime, other wondrous items could be crafted.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Excellent work Astra.

The bull's strength potion was imbibed a while back.

I'll give the whole list a deeper look to determine interest.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Holy shat, well done Astra. If you don't mind, I'd be happy to pick up that cloak of resistance, and throw in my +1 studded leather armor.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Syvlara, she has you down for a +1 breastplate as well?

With our being so poor, I think we should sell the +1 Icy Burst dagger. That's an 18300gp item!


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23
Chakos Hyluan wrote:

Syvlara, she has you down for a +1 breastplate as well?

With our being so poor, I think we should sell the +1 Icy Burst dagger. That's an 18300gp item!

Yeah I currently own both the studded leather, and the breastplate. I'm keeping the breastplate.

And sure, I don't really need the dagger.


Female Human

Thanks a bunch Astra!

I agree on just liquidating the money,gems,normal and MW equipment.

Liz indeed would like the wand of Scorching Ray, she has burned it's charges down to7 and would like the wand of Enfeebelement as well.

No other items wanted. If Astra is big on Grenades, she might want to get stuff like point blank shot. ;)


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
Ibuki Surtova wrote:

Scroll of animate dead is actually animate dead, lesser, isn´t it?

Else it would be a level 4 spell, what i think unlikely.

Nope, animate dead proper. It's level 3 on the cleric side though if that makes a difference.

Cylex is a 12d6 (!!!) explosive, so I'm inclined to keep that for any case where we can prepare the battlefield, although I will need to look through the Torch market to see if I can find a remote detonator for that stuff.

Took away the bull's strength and the two wands Elizabeth wanted.

Syvlara, did you have one studded +1 to start with, before the loot list, or did you just mean that you throw in the studded +1 from this loot list? As in, do we have two of those to sell, or just one?

I don't know about keeping the grenades, they're sort of useful, but on the other hand also worth a lot of money... I'll have to think about it.

It's really a shame that we end up selling the first and only +3 equivalent weapon we've found...selling effectively halves our wealth.

Rolling for how many charges the timeworn fire extinguisher has.

Fire Extinguisher: 1d10 ⇒ 10


Then i would like to keep one of those for later.

Also when i go Technomancer i can recharge timeworn things ;)


Female Human

The magic chainsaw is really for the PC who purposely created their character to swing something like that, you have to burn a feat for it. Plus it is going to be noisy and burns charges while a +1 Furious greatsword does the job just as well.


Chainsaw would have been cool on a barbarian with vital strike and impact enchantement.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I am intentionally remaining ignorant on the usefulness of all that techno stuff, since Chakos is ignorant of it.

I hate selling a +3 item too, but it's a dagger.

We are so far behind the 23,500gp WBL for 7th level, one wonders if Paizo even looks at its own guidelines when it writes its APs.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

No, it's just us selling/not using stuff we find.

Wealth by level from level 4 to level 7 should go up by 17500 per character, or 87500 per five character party.

The loot list I made has 98877 worth of stuff, so well in excess of what we should have found from level 4 to level 7. Onto that, tack two things: 1) we didn't find nearly everything there was to find in the module, and 2) the amount in the AP was meant for four characters instead of five.

The loot in the AP as written is plenty. We found enough to fund 1.7 extra characters beyond AP standard, and we didn't even find everything.

But when you sell for half, that 100k we found quickly approaches 50k, which isn't enough to fully fund even three characters.


It´s ok when individual characters are against the techno stuff, but please don´t start trying to make that a rule for everyone too.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I thought that topic was behind us. Ibuki, if the undead restriction chafes you that much, then now between books might be a perfect time to move to one of the other groups?


Talking about the technology.
I give up on the undead, even though i think it´s just as valid a game option as anything else.
You suggesting i should better move?


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I'm saying it's uncalled for to say "please don't start trying to make that a rule for everyone too", when there was nothing whatsoever in Chakos' post suggesting he was going to do that. It just sounded like you were still bitter.


I just got out of hospital and taking a lot of meds still this week.
That´s certainly influencing my mood and writing a bit.
I´m disappointed on the undead, but not bitter.
It was just what the character was intended for so i of course would like to play it out, just like others want to play out their characters.
I already said i´m rolling with the group consens there.
There were comments on the technic stuff and robots before, so that´s not out of the blue. I don´t think it´s uncalled for at the moment and i just want to prevent the next situation arising there.
After all, the new player wants to use such stuff too.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Okay, fair enough. Forget I said anything then.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Gonna agree with what Astra is saying. The AP certainly has enough loot to keep a group at or above WBL, however selling the majority of the items tends to damper that down. My own Iron Gods group is far below WBL and they are about 2/3 of the way through Scrapwall.

Just like this group they were very hesitant to use anything not magical...only one of them decided to focus on Tech items.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Honestly I think a lot of the tech stuff is kind of underwhelming, and having to keep track of the charges is a real pain even when you have just one item, let alone if you had five tech items.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I keep spreadsheets for that kinda thing...no different than keeping track of charges on a wand


Yeah but we have crafting so that makes up for it a bit.
Tech is often a flavor thing, but some things like the chainsaw are really good.
And there are spells we can learn to recharge batteries and other stuff.
Also i planned to go technomancer for that actually.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I've found that we find plenty of batteries actually. I think I have something like 18 right now. Can't use them because 80% of the tech items we find are timeworn and can't be recharged with batteries anyway. And the few tech items that aren't timeworn are so situational that they don't eat up batteries a lot.


Technomancer lets you treat one timeworn item like a normal item, later on more items.
Also there are spells that can recharge the items. I thought some let you do something with timeworn stuff too.
Also some levels later or in the next book things will probably get a bit different anyway.


Female Human

Everyone gets 1600 gp from the mayor.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Woot!


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Hello guys. Now that the chapter has been finished, I wanted to discuss with you about Syvlara. How do you guys feel about her? Is there something I can do to make her a better fit for the group, or should she retire? I find myself on the fence at times, because I haven't managed to make a strong connection with any particular character. If you'd be willing to share your thoughts (though I'd prefer something not too harsh), I'd really appreciate it. Thanks


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I find her disliking of me oddly endearing!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Let's cut to the chase on the loot subject!

1600gp from the mayor.

Let's get the other stuff sold, and buy some stuff!

I need me an adamantine axe and to have it magicked up! I'm thinking +1 Vicious, thoughts? That's gonna cost me, ummm 3000+4000=7000gp I believe.

Starting to get my armor jazzed up wouldn't be a bad idea either.

Probably need to consider a method for flying here at some point.

Did we make level 7?


Female Human

Syvlara is cool by me.

Try getting just a +1 to start

SO any more dibs on the tech list or can stuff be sold?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Clearly the +1 first, but I figure the extra 7 damage per swing with Vicious couldn't hurt.

No, none of the tech for me, and as much as I can use +1 resistance and +1 deflection, I figure we should get those items on you guys before me.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Thanks guys :)

I'm debating putting Bane (Construct) on my bow, or putting +1 Bane (Construct) on 50 arrows. Thoughts?

I'm also planning on buying an elven branched spear from my clan, and giving it a +1.

I'm thinking of going into Ranger as a multiclass. I find she's really starting to appreciate nature more and more. I don't mind putting points into Wisdom, it's about time she got some.

As for dibs, I'm rolling greed on that cloak of resistance.
Greed: 1d20 ⇒ 17


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Depending on how far you go in Ranger, you may not need Wisdom, or choose an archetype that gives up spells?

I've often thought an archer that makes it into high level games should have a stack of +1 Bane weapons, at least for the most common types of opponents for the campaign. Clearly Construct is a strong choice for this AP.


Sylvara seems okay. Feel free to roleplay more with the group, either focusing on your racism, or more acceptance. With Uriah joining you have another warrior type to chat with. Maybe grow an understanding of technology so you know how to fight against it. Or you can focus on how Astra, Liz, Ibuki and Uriah are technology nerds.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Yeah, when Argug left, I lost my technophobe buddy, so you could fill that role!


Female Human

Putting Bane on the bow sounds better
Greed: 1d20 ⇒ 18


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

I took a look into the archetypes, and unfortunately even the spell-less ones still require Wisdom. That being said, those spells would only be buffs for the party, rather than spells that require high DCs. I'd probably go no higher than 9th level, and train the rest as fighter. Animal companion might be a horse, but I'm still unsure about that.

I'm thinking I could put bane (construct) on my bow without any issues. In the future I could have bane arrows for separate creatures (I'm thinking orcs and undead).

I think what I would like to do is develop a gradual acceptance of each party member, even though I may dislike their race in general. I see Syvlara as the type who would sacrifice herself for her companions if they were in dire need. Of course, she needs to care about them first. At times I can't decide whether she is CG or even LG. There's a strange honor about her that doesn't fit my other CG characters.

Anywho, I still have plenty to figure out.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

At 7th level Chakos takes his 3rd level of Oracle. This brings:

1) 3 Life Links
2) An Oracle Channel pool
3) Speaking Infernal as well as Abyssal while under stress/combat

Once I figure out the loot stuff, I'll post up the rest of my stuff to the forum.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Hit Points Bard Level 7: 1d8 ⇒ 6

I enjoy having Syvlara around, both for her ridiculous damage output and for her attitude. I think it's really good to have some characters around who aren't tech-oriented to have a counterbalance.

Astra looks around the Torch market for some things...there should be a 75% chance to find anything that's within the settlement's gp limit.

Swarmbane Clasp: 1d100 ⇒ 66

I think nobody has objected to selling off all the regular, money and masterwork stuff, so let's liquidate all of that. That gives us 2500 extra on top of the 1600 from the mayor, for a total of 4100.

We'll take our time looking over the magical and technological items, make sure you dibs anything that you want on the lists.

Remember that Astra can craft magical weapons and armor and will be happy to do so for any party members if she can fulfill the requirements, so you may get some stuff for half the price -- that should hopefully offset some of the damage we take for selling stuff for half price.

GM, any way I could upgrade the zapper wand into a proper stun baton? Not really sure what the difference between the two is anyway, if there is one.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

It's funny, being totally ignorant of the tech items means I never realize when we find valuable stuff. 12k gp for an EMP pistol? Crikey!

Liz, you said no problem with +1 armor and weapons right? Is a +1 enhancement on weapon or armor a problem?

GM: before I run out and buy a pair, can you confirm that you are ok with Boots of the Earth. They are potentially unbalancing, given my build, and the method used to heal the group.

Imma wait to start buying stuff until we sort through the sales of the magic and techno stuff.

Can we add that +3 dagger to the list of things to consider selling?

I see no reason to sell any healing potions, folks should carry those.

EDIT: I went ahead and purchased the +1 Adamantine Greataxe for 4020gp, so I've got that going for me.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

don't forget that I'm throwing in my old +1 studded leather armor into the "stuff to sell"


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Chakos, sorry if I'm overstepping, but wouldn't a +1 Adamantine Greataxe cost 5020gp?

Greataxe (20gp) + Adamantine (3000gp) + +1 enchantment (2000gp)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Syvlara of the MoonWillow wrote:

Chakos, sorry if I'm overstepping, but wouldn't a +1 Adamantine Greataxe cost 5020gp?

Greataxe (20gp) + Adamantine (3000gp) + +1 enchantment (2000gp)

Yes, but with the girls doing the enchanting, it costs 1k less.

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