Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

Current map
Group Loot
Big maps
XP
NPCs
Intrigue notes


1,151 to 1,200 of 6,250 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Perrin, seems Mel has made her choice.

Smythe nods and smiles, though he is somewhat confused at what may be passing between Melira and the others. "Of course, of course. I'll have some fine brandy brought up along with a meal and we can have civilized conversation."

The others pass out onto the street where Hannady bids them a respectful farewell.

Melira:

Smythe reclines in his chair at his desk grinning broadly and begins to ply you with reasonably good food, brandy, and questions about your life, interests, and experiences. He seems to eat up every word you say.


Before he heads out, Hannady grasps Mel's hand firmly and nods wordlessly to her.

On the street, Hannady nods thankfully to the four of you (including Kelian). "I appreciate what you folk have done. Some of you have been through a lot and you've all done what you can to set things right. Now I better get back to Astin before any orcs or elves decide that an undefended border town is a good opportunity."

Feel free to insert what you have to say/do at any point here.


You stand on the street conversing about where to head next after Hannady leaves with the Astin guards.

Arla:

You hear a voice speak into your mind. "Well isn't that interesting. A couple of elves taken into Helmian custody. That's never happened before." You glance around uncertainly for a while then notice a smiling female halfling about 100 feet down the road, sitting on a barrel and staring at your group.

Perrin:

You hear a voice speak into your mind. "Well isn't that interesting. A couple of elves taken into Helmian custody. That's never happened before." You glance around uncertainly for a while then notice a smiling female halfling about 100 feet down the road, sitting on a barrel and staring at your group.

Kazador:

You hear a voice speak into your mind. "Well isn't that interesting. A couple of elves taken into Helmian custody. That's never happened before." You glance around uncertainly for a while then notice a smiling female halfling about 100 feet down the road, sitting on a barrel and staring at your group.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrin looks around at the others, confused. "Did you guys hear that?" Then he spots the halfling, a fair ways down the road. "Hey, um, did you say something?" he calls out, realizing this will be a bit awkward if she didn't.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”Aye...” Kazador said with some hesitation. ”Certain I heard yon lass talking to us.”


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Commander Smythe:
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

After some superficial conversation in which Mel tells Commander Smythe the barest outlines of her background and answers a few questions about life in the elven lands, she gently steers the discussion back to a topic she is sure must be near and dear to the Commander's heart: himself.

"... but enough about me," she says. "I gather you are the head of the watch -- is that for the city of Helm, or do you coordinate law enforcement throughout the realm? I'm afraid I know little about the upper levels of Bishopric society."

Perhaps I can get some useful information out of him on the players in this game, she thinks, immediately followed by Voi peeveli, I'm thinking just like that syyhyinen koira Elrin. She quickly takes a sip of wine to cover the scowl that evokes. It's rather good -- a light white wine with hints of peach.

At least I'm not going to use this information to cause a bloodbath, she consoles herself, and then shifts her attention outwards to catch whatever Commander Smythe may say.


The Halflings nods and smiles slightly, though it is hard for you to notice from here.

Perrin:

"Aye that I did. I wanted to be sure to get your attention without gettin' the whole city's. So tell the Dwarf to stop trying to catch flies!"

Arla:

"Aye that I did. I wanted to be sure to get your attention without gettin' the whole city's. So tell the Dwarf to stop trying to catch flies!"

Kazador:

"Aye that I did. I wanted to be sure to get your attention without gettin' the whole city's. So tell the Dwarf to stop trying to catch flies!"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrin blinks, shrugs, then starts walking toward the halfling at a casual pace. As he walks, he tries to send a thought back to her: Can you hear me? A pause. Also, you're not by any chance trying to kill us, are you? Just checking.


Mel:

Smythe greatly enjoys the conversation, despite it's superficial nature. Clearly, he is more interested in the fact that he's having dinner with an elf than what is actually being said. Off-hand, he exposits "I hold the highest position in Helmian law enforcement after the Warden of Helm, who reports directly to the Bishop. I speak only, of course, of the conventional branch of law enforcement." He nibbles delicately on a chicken breast.


DC 10 k arcana:

You think this is the message spell at work.

With a 15, your character knows all the spell's properties. Feel free to look them up.

You all hear Perrin's words in your head as part of the spell, making you realize it has linked all four of you with each other and the Halflings. She smirks and replies "If I wanted to kill ye, I wouldn't get your attention. Why don't we talk? I can pay for information and give some of my own."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador resisted the urge to put his hammer in his hands. Not sure if I like having a voice in my head. How about ye say who ye are and tell us why we should trust ye. It felt very strange to think a message. He hoped that he got it right.


The halfing smiles very charmingly at Kazador from about twice her initial distance so it's hard to make out but you hear her clearly. "You can call me 'Daisy.' I work for some people who would be VERY interested to know what you know. I'd rather discuss the rest in private."

DC 20 SM due to distance, message, etc:

She doesn't seem to intend you harm. You'rr unsire ofuch else.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:
"Oh? Conventional as distinct from ... what?" Mel asks. She has a bit of sharp cheese on a cracker.

He may be a self-absorbed git, but he can certainly hire a cook! Mel thinks.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Sense Motive: 1d20 + 11 ⇒ (10) + 11 = 21

Perrin smiles too at that, looking still puzzled but a little bit relieved. You know what? I trust you. He continues after her, with just a quick look back at the others to see if they're following suit. I mean, the last person I said that about turned out to be a mass murderer, but still. Better chafed than charry.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Elsewhere, in the midst of a fine meal with a notably poor dinner partner, Mel suddenly thinks I hope Perrin isn't getting into too much trouble. I mean ... no, he'll be fine.

And then she resumes eating and coaxing bits of information out of Colonel Smythe.


Mel:

Smythe looks somewhat annoyed. "Well... the Master of Information oversees more... discrete matters of 'law enforcement.' To be frank, his role seems only vaguely associated with law and mostly with taking whatever actions he deems most suitable. Of course, the Bishop trusts him quite a bit as they are old friends."

Arla and Kazador, how do you want to respond to "Daisy" and Perrin here?


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador shrugged and followed his comrade. It wasn’t like he had anything else to do, and he was new enough to this group that he was willing to follow Perrin’s lead without too many questions.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:
"That must be frustrating," Mel murmurs, hoping to prod him into divulging more detail.

Master of Information, who has the Bishop's ear, is it? she thinks. Perhaps that's who we need to be talking to.


Mel:

Smythe positively leaps at the chance to complain. "Oh it is positively maddening!! You've no idea how difficult it is to maintain order and decorum when, just as my men are about to apprehend a theif, we are ordered off by the Bishop's seal because he is 'an informant.' As if they were getting any closer to figuring out what the Reaps were up to!!! Overreaching bunglers!"


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:
"Reaps?" Mel says, blankly.

It's possible Mel has some notion who the Reaps are. I'll leave a Knowledge (local) check for you, GM. But she's just going to ask the question anyway, because even if she knows a bunch already she wants to hear what he thinks.

Knowledge (local): 1d20 + 13 ⇒ (16) + 13 = 29


Mel:

See my recent exposition post in discussion. With that K Loc, Mel definitely recognizes "Reaps" as a nickname for members of the Handle of the Reaper.

Smythe nods. "A regional criminal organization. Despite their dramatic title, a small fraction of their crumes are murders. Lately, they've been oddly obsessed with robbing lockboxes from offices. It has been most odd and disconcerting. Far less efficient than they have normally been as the lockboxes often hold only small sums..." He shrugs. "But criminals must be possessed of such inferior natures that even the clever ones often behave erratically."


I'll assume Arla is game for what you guys are doing since she hasn't been able to post in a few days.

The Halflings walks into a lively tavern with a roughly-painted barmaif sign out front. "I'll be in the private room. Come join me for a drink and a chat."


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

As they walk through the streets Perrin thinks to himself, I hope Mel's getting into trouble as interesting as this is!

When they reach the tavern he follows Daisy confidently into the room, starting to talk even as the door swings shut. "Okay, here we are! What sort of information do you have, what sort do you want, and what sort of payment are you offering?" He pulls out a chair and perches on it, leaning forward and looking at her expectantly for a beat. "Or wait, do you need to be mysterious some more first? Sorry, I'm kind of new at this."


The Halfling smiles broadly at Perrin and laughs a high, tinkling laugh. ”Straight to business, is it? You don’t even want a pint first?” She points to some frothy beers sitting in tankards at the center of the table. ”Well that’s fine by me. I have lots of information, some of which I can share and some of which I can’t. I want to know who those arrested elves are, why they were arrested, and what yer part was in all of this. I can pay in coin, information, or some combination.” She pulls out a purse and sprinkles three little piles of coin on the table, looking to contain 20 very bright, silvery colored coins in each pile. ”Twenny plat for each o’ ya if ya answer my questions. Extra if the information is good. Less if you want some secrets in return.” She leans back in a relaxed fashion. "So how's that sound?"


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

GM, point of order; Mel was disguised as a human when she arrived in Helm and walked into the Colonel's office. She took 10 on her Disguise check for a total of 18, so unless Daisy passed her DC 18 Perception check -- with any appropriate modifiers for distance, etc -- she'll only have seen one elf, not two. It's entirely possible she did pass, or that she had some means of observing events in the Colonel's office, or that Perrin is going to spill the beans in a moment anyway, but just thought I'd throw that out there.

To make it easier to keep track, I've been careful to use the Mel Elden alias any time she's disguised as a human.

Colonel Smythe:
"That is odd," Mel says. "Perhaps they're looking for something else? Something that would fit in a lockbox." She ponders a moment, then shrugs.

Another thought occurs to her. "Colonel, who does Coroner Fuller report to? I gather she's not part of the Watch."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador stared at the pints. He had promised the captain that he wouldn’t drink...but his job was done, wasn’t it? And besides, what would one sip hurt? He started reaching out a hand for the mug when he heard “twenty platinum.” A fortune! He looked over at Per to see how he would react. The last thing he wanted was to cross the captain and the trust placed in him. Even if the mugs looked so tempting...


Brookside Campaign Journal

Thanks! That's helpful. "Daisy" was referring to the elven ambusher who surrendered but has been completely forgotten since then. XD You guys brought two elven prisoners to Helm!


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Oh yes, that guy! "Elven Commando 6" as I affectionately think of him.


Brookside Campaign Journal

Exactly!


Mel:

Smythe twirls his fork lazily in the air. "Perhaps... Who knows?" He straightens up somewhat unhappily at the mention of that meddlesome Coroner who forced him to stick to the law. "Oh... well she has a somewhat odd position as both a coroner and a tax collector... I believe she must report to the Chief Coroner and the Minister of Taxation, both of whom are supervised by the Warden of Helm." He waves his hand as if to brush off matters of state. "But tell me more about growing up as an Elven child. How does one handle the pressures of knowing you will likely live for many centuries in the foremost nation of the world?"


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:
Mel laughs merrily. "By reading stories about the plucky heroes of the shorter-lived races," she replies. "I was particularly fond of tales about Wren Silverhand and her faithful dwarf friend Sherman. It took me the better part of a decade to figure out that she called him 'Stumpy' because he was short. I had never met a dwarf at that point."

"What stories did you grow up on?" she asks.


Mel:

Smythe's lips curls somewhat as the topic shifts to children's fairy tales. He's clearly having trouble believing someone as sophisticated as an elf would want to talk of such nonsense. He peers carefully at Mel's face and ears as if to check to see if she really is an elf. Finding nothing to confirm his suspicions, he takes a large, buttered, bite of the freshly-baked bread and chews it. Then he shrugs resignedly and replies "Tales of Jack the Giant Killer, the Well of the World's End, and others like them. But early in my adolescence I became enamored of the great histories written by the historians of your people. The works of Silvas, in particular, drew my attention."


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7

Mel fails to notice Smythe's scorn, but fortunately she has a somewhat broader definition of "story" than he does. "Interesting. You seem to have latched onto the classics of my culture, while I latched onto the classics of yours. Of course I've read Silvas, as well -- I thought his account of the Second Blackthorn War was particularly compelling. But it's a story that I find interesting from an intellectual standpoint, rather than one that moves me on a personal level. Which of the figures Silvas discusses do you find most interesting?"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrins eyes widen a bit at the sight of the coins. When Kazador turns to him he gives a half shrug and a look that says 'you do you.' Perrin himself reaches for an empty tankard, and as he brings it to his lips it fills with clear, fresh water.

Then he turns his attention back to Daisy. "How about we take turns? You asked who the elves are. The fancy one calls himself Elrin, he's a spellcaster who claims to work for the council. No clue about the other." He takes another sip of water. "Okay, our turn. What makes your boss people so keen to hear about elves?"


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”A good game. But we still get paid.” Kazador quickly added.


Mel:

Smythe warms up to a topic near r his interests "Why yes indeed! The countless accounts of brilliant visionaries shaping the future of the entire world, not just Elven lands. Visionaries such as Elras, Findal, and Mallin. How their deeds changed the world."

Mel notes these as three statesmen who sought the unification of Elven lands, including the assimilation of the Avinoax.


Daisy giggles. "A game it is then. My bosses are worried about that Elves may be up to. They know there's somethin' goin' on but they don't know what." Then Daisy draws a pair of scrolls from her satchel. "If you don't mind, I'd like to start playin' in earnest. This first one will make sure nobody interrupts us in hear while the second will make it harder for us to lie to each other." She shows you the scrolls.

Read magic:

They are zone of silence and zone of truth.

This next part proceeds unless someone objects.

Arla fidgets nervously but doesn't object to the proposal. Daisy begins reading from the scrolls. When she reads the second one, you feel a compulsion to honesty come upon your mind.

Roll will saves in a spoiler please.

Daisy looks up at you with a smile. "My turn again. Why were those Elves arrested."

GM screen!!!:

Will: 1d20 ⇒ 12


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Will save:
Will: 1d20 + 10 ⇒ (9) + 10 = 19
Reading a scroll without read magic is DC 20 + spell level, right? Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

Perrin looks over the scrolls for a moment, then watches curiously as Daisy activates them. He feels like he really ought to tell the truth, but isn't sure whether that's actually the magic or just a placebo effect. Does he know whether he resisted? Either way, he decides to roll with it. "Elrin was connected to an attack on the town of Brookside. The other was part of a group that attacked Elrin's guards on the road from Astin."

He turns to Arla and Kazador though really just the latter. "Care to play? I'll foot the bill."


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:

"They certainly made their mark," Mel agrees.

She chats idly with Colonel Smythe for the remainder of the notably delicious meal, ranging over a variety of topics and generally willing to humor his interest in elven culture. A few weeks ago I might have been truly flattered by this man's appreciation for my people, she thinks sadly. But now ... we are not nearly so accomplished or wise as he sees us. As I saw us.

With that reflection, she gently brings the conversation to a stopping point and says "Well, I think you most kindly for the excellent meal -- your chef is superb. But it has been a very trying day. I think I would like to rest a bit. Is there someplace quiet I could sit for a while? Naturally you should feel free to post a guard if you think it necessary."


Mel:

Smythe nods. "Of course, of course." He rings a small bell on his desk which is answered by a guard. Smythe places you in a guest room with a guard outside the door. There are windows but they don't appear to open.


Yes spellcraft works too. You feel as if you could lie if you needed to.

Daisy nods. "Yes that's very interesting indeed." She adds five bright shiny coins to each pile. "Keep it coming. This kind of information is worth rewarding. So what's your next question?" She looks at the silent Dwarf with a half-smile.


Female UC Rogue (Phantom Thief) 8, Warpriest of Ostara 1, HP: 91/91, AC: 24:17:19, CMD: 26 Saves: 10:12:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +12, Disg +21, Escape A +11, Heal +20, Kn(arc, nobles) +13, Kn(loc, planes) +21, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +20, Sense M +8, Stealth +27, Surv +5, Swim +6

Colonel Smythe:
Mel spends a while updating her journal, and then takes a nap.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Spoiler:
Will: 1d20 + 6 ⇒ (5) + 6 = 11

”Is ye’re information for Lustia?” the dwarf asked. He couldn’t think of anyone else who was rich enough to pay, who could afford these scrolls, or who’d need this level of secrecy.


DC 22 SM!!:

Kazador failed his save while Perrin and the Halflings made theirs.

Daisy moves 15 coins off each pile and holds them up. "That's gonna cost ya. Ya sure that's yer question?"


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”For fifteen plat? Nay, it isn’t.”

Kazador held out his hand. As far as she was concerned she had already answered it.


Daisy winks at Kazador. "All rightey then. Pose yer real query. But it'll take all day if we go changin' things. Next time, I name my price for a question, take it, then answer. Sound good, sweetie?"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Sense Motive: 1d20 + 11 ⇒ (14) + 11 = 25

"Seems fair." If Kazador doesn't ask another question, Perrin chimes in with one of his own. "What can you tell us about the possibility of war breaking out in the near future?"


Daisy smiles cheerfully at Perrin. "Well that be a delightfully broad and vague question. I'd haf to say the odds of some notable armed conflict between two or more significant powers in this land some time in the next decade are considerable." She winks cheekily at Perrin. "I won't charge ya none for that. My turn. What's yer part in all o' this." She looks at all of you questioningly.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +2 Hardy) Initiative (+6) MF (3/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”First all...nay more questions from me. I just want to get paid. Which is the answer to ye question as well. I’m in need of coin, and...well. I respect the captain here. He’s an honorable man, who pays for honorable work. I’m more than happy to bloody me hammer for that, ye understand?”


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrin meets Daisy's eyes with a look of open sincerity. "I'm a doctor. I was there when Brookside was attacked and when Elrin was arrested. And now I'm here - to stop people from getting hurt."

He waits for Arla to say her piece, then continues. "Okay, here's a more specific one for you. To the best of your knowledge, who in the Bishopric has a substantial interest in making a war happen?"

1 to 50 of 6,250 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Trouble in Brookside All Messageboards

Want to post a reply? Sign in.