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Arcalinte follows the group (maybe provoking from red and green?), drawing his sword and igniting it!
Plasma Sheath, and move to current position. With the haste do I still have the ability to make an attack on blue or will I have to wait till next round?

GM Cellion |

@Arc: Haste allows you to get a free move as part of a full attack, but is unfortunately somewhat inflexible otherwise. If you use a move action to plasma sheath, haste doesn't help you.
Spec's bonus crit damage: 3d12 + 9 ⇒ (6, 8, 9) + 9 = 32
-
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 12 ⇒ (18) + 12 = 30 1d6 + 5 ⇒ (4) + 5 = 9
-
1d20 + 12 ⇒ (11) + 12 = 23 1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 12 ⇒ (8) + 12 = 20 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 12 ⇒ (7) + 12 = 19 1d6 + 5 ⇒ (3) + 5 = 8
1d20 + 12 ⇒ (18) + 12 = 30 1d6 + 5 ⇒ (5) + 5 = 10
Spec's plasma blast carves a path straight through the green shade, obliterating one of its arms in the process. It bunches up, gathering scattered smoke, but isn't able to reform the lost limb!
As Arc backs up, the red shade manages to catch his retreat with a dissolving tendril (Dealing 9 dmg).
The oblivion shade spawn float ominously forward, limbs (minus one) outstretched in search of flesh to dissolve. Spec in particular is badly surrounded. The blue and green shades each deliver touches that work away at his defenses (17 total damage vs. Spec), while the red shade misses. The yellow shade manages to sweep a tendril through Arc's leg (For 10 dmg)
Uncle Jangly scampers out of the bridge to get a better look at your team. You hear his walking staff clacking against the deck as he goes. Once he can see all of you, he lets out a hysterical chuckle "SOUP! HAHAH! WE'LL BE SLURPING THEM OFF THE DECK ONCE YOU'RE DONE BOYS. SHHHHHLURP! EEEEEEEYHHHHAHAH." His voice seems to reverberate unnaturally through the hallways.
Arc Will: 1d20 + 6 ⇒ (16) + 6 = 22
Jelico Will: 1d20 + 10 ⇒ (18) + 10 = 28
Spec Will: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Isu Will: 1d20 + 10 ⇒ (15) + 10 = 25
Ted Will: 1d20 + 8 ⇒ (4) + 8 = 12
The disquieting jabbering leaves Spec and Ted shaken.
|||| INIT ||||
Jelico
Spec (39 dmg, shaken)
Isu
Arc (19 dmg)
Ted (19 dmg, shaken)
Blue Shade (14 dmg)
Red Shade
Green Shade (36 dmg, missing an 'arm')
Yellow Shade
Uncle Jangly
Bold up
Buffs: Haste

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paramagnetic: 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 183d6 + 16 ⇒ (4, 5, 6) + 16 = 31
paramagnetic: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 163d6 + 16 ⇒ (1, 2, 4) + 16 = 23
Isu is swingly wildly and inaccurately. Hopefully he can get his stuff together soon.

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@Arc: Haste allows you to get a free move as part of a full attack, but is unfortunately somewhat inflexible otherwise. If you use a move action to plasma sheath, haste doesn't help you.
Figured that was the case, thanks for confirming it!
"I said: Shut up! And fight!" Arcalinte replies as his blazing blade savages the blue shade.
Full Attack 1 (Fire/Holy): 1d20 + 12 ⇒ (15) + 12 = 272d8 + 15 + 3 ⇒ (5, 1) + 15 + 3 = 24
Full Attack 2 (Fire Only): 1d20 + 12 ⇒ (8) + 12 = 202d8 + 15 + 3 ⇒ (1, 6) + 15 + 3 = 25

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Not liking his positioning at all, Spectre activates his energy shield. 23 temp hp
"Why are you allowing these things to attack me instead of you, Isu?" he complains.
The droid then moves away from the creatures, trying to avoid being surrounded.
I'm probably going to take all kinds of damage getting out of there, but I'll otherwise be torn to shreds anyway.

GM Cellion |

1d20 + 12 ⇒ (1) + 12 = 13 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 12 ⇒ (6) + 12 = 18 1d6 + 5 ⇒ (3) + 5 = 8
Although Spec's retreat attracts attacks from all three remaining shades, all three move sluggishly. None of them manage to even scratch his shield.
|||| INIT ||||
Jelico
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (19 dmg)
Ted (19 dmg, shaken)
Red Shade
Green Shade (36 dmg, missing an 'arm')
Yellow Shade
Uncle Jangly
Bold up
Buffs: Haste

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Ted shoots at green and moves to cover.
Laser Pistol, Corona: 1d20 + 10 ⇒ (10) + 10 = 20
damage (fire): 2d4 + 4 ⇒ (4, 3) + 4 = 11
!!OOPS!! forgot the -2 from shaken, so it's actually an 18. mystic strike makes it a magic weapon

GM Cellion |

1d20 + 12 ⇒ (12) + 12 = 24 1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 12 ⇒ (13) + 12 = 25 1d6 + 5 ⇒ (6) + 5 = 11
-
1d20 + 21 ⇒ (18) + 21 = 39
1d20 + 17 ⇒ (14) + 17 = 31 1d10 + 8 ⇒ (9) + 8 = 17
The red shade floats through the bulkhead, disappearing from sight until it re-emerges from the wall near Ted. It lashes out at the technomancer with a tendril, but fails to connect. The two other shades attempt to assault Arc, but he's able to fend off their attacks.
Uncle Jangly slurps his own saliva and calls out "YES YES, THE GLOWING ONE FIRST!" before firing at Arc. The shot strikes Arc in the leg, nanites gnawing away. (Dealing 17 damage and leaving you flatfooted)
|||| INIT ||||
Jelico x2
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (36 dmg, flatfooted)
Ted (19 dmg, shaken)
Red Shade
Green Shade (41 dmg, missing an 'arm')
Yellow Shade
Uncle Jangly
Bold up
Buffs: Haste

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Ted's jaw drops when the shade appears next to him. He fires at Spectre, hoping the shade blocks the shot.
Laser Pistol, Corona vs Red: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
damage (fire): 2d4 + 4 ⇒ (3, 3) + 4 = 10
mystic strike makes it a magic weapon

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Apparently my Saturday morning post got eaten by the forums.
Jellico moves to the side and casts his Shooting Stars at the closest shade. which is green now
Shooting Stars while Hasted: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11
Cursing his lack of offensive spells, Jellico sends another barrage of Shooting Stars toward the same target. green
Shoot Stars: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

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hammer: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 183d6 + 16 ⇒ (3, 4, 4) + 16 = 27
hammer: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 283d6 + 16 ⇒ (5, 3, 1) + 16 = 25
Isu concentrates on the [red] shade.

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Already locked onto the armless shade, Spectre boosts his weapon and continues pouring fire on it.
Conquerer (white star-class, electric and fire, boosted, ignore concealment) (weapon focus, combat tracking): 1d20 + 15 ⇒ (15) + 15 = 303d12 + 9 + 1d6 ⇒ (11, 4, 3) + 9 + (3) = 30 Wound on crit

GM Cellion |

Two cascades of shooting stars strike the green shade in rapid succession, smashing the cloud of dark smoke apart. Isu's hammer swings fall with fury upon the red shade, sending gusts of smoke out in all sides before the undead creature can form itself back together - badly weakened. Spec delivers a shot into the red shade as well while its being kept busy, connecting a solid hit that burns away a large section of its body.
|||| INIT ||||
Jelico
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (36 dmg, flatfooted)
Ted (19 dmg, shaken)
Red Shade (45 dmg)
Yellow Shade
Uncle Jangly
Bold up
Buffs: Haste

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Seeing as how I now only have one shade on me instead of two, not gonna bother with Supernova.
"I do not merely glow, Jangly: I BURN."
Arcalinte punctuates the statement by striking at the remaining shade before him.
Full Attack 1 (Fire/Holy): 1d20 + 12 ⇒ (4) + 12 = 162d8 + 15 + 3 ⇒ (1, 4) + 15 + 3 = 23
Full Attack 2 (Fire Only): 1d20 + 12 ⇒ (2) + 12 = 142d8 + 15 + 3 ⇒ (8, 1) + 15 + 3 = 27
DAMMIT! WHY MUST THE DICE ALWAYS UNDERCUT MY DRAMATIC MOMENTS?!

GM Cellion |

1d20 + 12 ⇒ (16) + 12 = 28 1d6 + 5 ⇒ (5) + 5 = 10
-
1d20 + 21 ⇒ (3) + 21 = 24
1d20 + 17 ⇒ (12) + 17 = 29 1d10 + 8 ⇒ (2) + 8 = 10
Uncle Jangly giggles "MALICE SHOULD SEND ME MORE MORE OF THESE. HEHEHE." as he fires at Arc. A nanite jet from his pistol lands and eats away at Arc. (Dealing 10 damage)
|||| INIT ||||
Jelico
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (46 dmg)
Ted (29 dmg, shaken)
Red Shade (45 dmg)
Yellow Shade
Uncle Jangly
Bold up
Buffs: Haste

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"GAH! YOU'RE GONNA RUIN MY TATTOOS!" Arcalinte yells as he takes the shot, but presses the attack.
"The dawn brings new light," he chants, closing his eyes and letting the flow of the Cycle center him. "The dawn brings new light."
Full Attack 1 (Fire/Holy): 1d20 + 12 ⇒ (14) + 12 = 262d8 + 15 + 3 ⇒ (2, 7) + 15 + 3 = 27
Full Attack 2 (Fire Only): 1d20 + 12 ⇒ (17) + 12 = 292d8 + 15 + 3 ⇒ (7, 2) + 15 + 3 = 27

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Ted fires again in to red.
Laser Pistol, Corona: 1d20 + 10 ⇒ (9) + 10 = 19
damage (fire): 2d4 + 4 ⇒ (2, 3) + 4 = 9
forgot shaken -2 again, so it's really a 17; mystic strike makes it a magic weapon

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Isu is a little surprised Arc isn't trying to get answers, so he steps into that place. "MALICE SOUNDS LIKE A TOTAL WIMP. NOW THAT IS A LAME NAME. PARAMAGENTIC!"
first at red, then a cleave at yellow which i can reach thanks to 10 ft reach. My feats/abilities let me cleave when monsters are further apart. should have thought of that sooner.
hammer at red: 1d20 + 14 ⇒ (15) + 14 = 293d6 + 16 ⇒ (6, 3, 1) + 16 = 26
cleave at yellow: 1d20 + 14 ⇒ (2) + 14 = 163d6 + 16 ⇒ (6, 2, 3) + 16 = 27

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Spectre switches fire to the shade between himself and Ted.
Concentrating fire, he opens up on it, and his first shot blows a large hole right where its vital organs would be.
Conquerer (white star-class, electric and fire, ignore concealment, shaken) (weapon focus): 1d20 + 13 - 4 - 2 ⇒ (20) + 13 - 4 - 2 = 273d12 + 9 ⇒ (10, 6, 7) + 9 = 32
Conquerer (white star-class, electric and fire, ignore concealment, shaken) (weapon focus): 1d20 + 13 - 4 - 2 ⇒ (2) + 13 - 4 - 2 = 93d12 + 9 ⇒ (8, 12, 5) + 9 = 34
Wound: 1d20 ⇒ 19 Fort save or 1d4 Con dmg

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I'm hoping Yellow is dead. If not, let me know and maybe I can move somewhere else where I won't provoke. Otherwise, I do have Combat Casting for a +2 to AC against AoOs.
Jelico moves up the corner, to get line of sight on Uncle Jangly. He casts Mind Thrust. "I think you've said enough."
2nd level Mind Thrust: 4d10 ⇒ (6, 1, 5, 9) = 21
DC 17 Will for half

GM Cellion |

Spec crit dmg: 3d12 + 9 ⇒ (2, 1, 10) + 9 = 22
-
1d20 + 11 ⇒ (13) + 11 = 24
-
1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 21 ⇒ (14) + 21 = 35
1d20 + 17 ⇒ (16) + 17 = 33 1d10 + 8 ⇒ (8) + 8 = 16
Spec's perfectly aimed shot carves a hole through the yellow shade's core, but the powerful blast isn't quite enough to finish the shade off.
Jelico, I moved you south since the yellow shade is still up.
Uncle Jangly partly resists Jelico's mental attack, babbling out "WHAT, YOU TRYIN' TA MAKE ME MORE CRAZY? HEHEHE I'M ALREADY OVERFLOWING!" While the yellow shade struggles to hit an agile Arc with its tendrils, Jangly lands another jet of nanites against the solarian's torso. (Dealing 16 dmg)
|||| INIT ||||
Jelico
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (62 dmg)
Ted (29 dmg, shaken)
Yellow Shade (53 dmg)
Uncle Jangly (10 dmg)
Bold up
Buffs: Haste

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Sorry, I keep forgetting to roll my crit damage!
Spectre adjusts his targeting and fires at the last shade.
Conquerer (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 183d12 + 9 ⇒ (2, 2, 10) + 9 = 23
Conquerer (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking): 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 133d12 + 9 ⇒ (5, 9, 1) + 9 = 24

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Arcalinte breathes raggedly as the nanites eat away at him.
"Isu's right. For all the surprises you cultists throw at us, YOU! LACK! IMAGINATION!" he says, punctuating the words with swings of his sword.
Full Attack 1: 1d20 + 12 ⇒ (8) + 12 = 202d8 + 15 + 3 ⇒ (7, 2) + 15 + 3 = 27
Full Attack 2: 1d20 + 12 ⇒ (20) + 12 = 322d8 + 15 + 3 ⇒ (8, 4) + 15 + 3 = 30

GM Cellion |

With Isu in the way, Spec isn't able to get a clear shot on the yellow shade. Both his beams of plasma strike the end of the hall instead. Arc however delivers two accurate slashes and the inky smoke of the shade's body scatters and dissolves!
|||| INIT ||||
Jelico
Spec (39 dmg, shaken, 23 thp)
Isu
Arc (62 dmg)
Ted (29 dmg, shaken)
Uncle Jangly (10 dmg)
Bold up
Buffs: Haste

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"This uncle needs removed from the family tree," Ted slams his top in to his blaster and fires.
Hailstorm class Zero Pistol (empowered lvl 1): 1d20 + 9 ⇒ (5) + 9 = 14
damage (cold): 3d6 + 4 ⇒ (4, 2, 5) + 4 = 15
mystic strike makes it a magic weapon
As a move action, you can expend an unused spell slot to reconfigure and enhance a weapon you’re wielding. Until the start of your next turn, your attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot you expended. In addition, your attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the same type the weapon normally deals.

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With the last spectre dead, Isu is able to surge ahead and double swing at Uncle Jangy.
paramagnetic: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 303d6 + 16 ⇒ (1, 4, 4) + 16 = 25
paramagnetic: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 273d6 + 16 ⇒ (3, 4, 3) + 16 = 26
extra crit damage, plus he is knocked down: 3d6 + 16 ⇒ (2, 2, 4) + 16 = 24
can someone do a check on Uncle Jangy?

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Now that the shades are gone, Jellico moves up and around the corner. In this spot, he gets a better line of sight around Isu.
He, once again, focuses on the other man's mind and tries to send his own will power piercing though it.
2nd level Mind Thrust DC 17 Will for half: 4d10 ⇒ (6, 8, 4, 3) = 21

GM Cellion |

Coughing up blood, he screams out "AUGH, STOP! STOP! WHY ARE YA HURTIN' YA UNCLE LIKE THIS!?" He raises his hands in a gesture of surrender, tossing his gun aside. "LOOK, JANGLY'S GOT SOME NICE TREATS FOR YOU KIDS, IF YA LET HIM GO ON BACK 'OME. DEAL? EH?"
COMBAT OVER!
|||| STATUS ||||
Jelico
Spec (39 dmg, 23 thp)
Isu
Arc (62 dmg)
Ted (29 dmg, shaken)
Uncle Jangly (95 dmg, prone)

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Arcalinte advances to the surrendering cultist and glares down at him.
"The first thing you're going to do is call off the reinforcements you summoned."

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Isu hauls Uncle Jangly to his feet, not politely, and quick relieves the crazy thing of any weapon or pieces of gear he is carrying, just leaving the cultist his armor. He keeps his weapon ready.
"You shall now to talk to Arcalinte Soter or this one will put Xavra in your skull."
With a flourish he pops his sword out of his palm.

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Jellico dusts off his hands. "Arc, I'm going to the bridge to check the autopilot. Spec, why don't you come with me and see if there's anything you can do about the transponder if Uncle ends up deciding not to cooperate."

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Ted's top flits along the corridor as Ted trains his blaster on Uncle, "Watch for lurkers."
Detect Magic please

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Arcalinte waves Isu towards the bridge with Uncle Jangly, where he locates the communications array.
"Go on," he tells the man, jerking his head towards the computer. "Tell them you managed to turn the tables on us, that you've won."

GM Cellion |

Uncle Jangly grins nervously, showing off crooked teeth. "YES OH YES, I CAN CALL THEM OFF. BUT ONLY IF YOU LEAVE, YA SEE! ONE THING I LEARNED - DON'T TRUST PEOPLE THAT'VE WON! SO YOU LEAVE, I TAKE BACK THE ORDER." He cringes away from Isu's blade, but holds firm to his statement "PLUS! PLUS. I'LL TELL YA A NICE SECRET. A TREASURE I SQUIRRELED AWAY, HONEST AS THE DEVOURER MAKES ME. YA LEAVE, I CALL OFF THE FRIENDS A MINE, AND TELL YA WHERE THE TREASURE IS!"
While Isu and Arc are talking to Jangly, Ted detects a small bit of magic coming from the old man's body.
Additionally, you find a liquidator disintegrator pistol, a tactical spear, and pair of Mk4 Frag Grenades.
Spec and Jelico find the bridge largely inoperable. The ship is running on minimal backup power, with no piloting capabilities or even scanners available. The emergency transponder is a simple, low-power affair, but when you attempt to operate it, you find that its interface is incredibly obtuse and the method for sending an all clear signal isn't obvious. (If you want to give it a try, give me a Computers check to operate the transponder and a Mysticism or Culture check to give an all-clear signal appropriate for the Devourer Cult.)

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Jellico looks over the console with a confused expression on his face. "How did anyone ever manage to fly this thing without running into a star?"
He starts working on a message.
Mysticism for a message: 1d20 + 16 ⇒ (4) + 16 = 20
He turns to Spec. "If you can get that transponder to work, see if you can get this message through."

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Spectre checks out the transponder to see if they might send another signal.
"Everything is in very poor shape. I will see what remains."
computers: 1d20 + 23 ⇒ (4) + 23 = 27

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Arcalinte glowers at Uncle Jangly.
"Do you think we're stupid, dear uncle? If we leave you alone, you could do whatever you want. You could self-destruct this vessel with us on it. You could simply take your own life without calling your friends off, leaving us as sitting waterfowl for them when they arrive."

GM Cellion |

Jelico and Spec work together and manage to get the transponder operational long enough for an all-clear signal to transmit out to any listeners in-system. Jelico's copious use of black-hole analogies have likely rendered it fairly believable - though it may be possible that some ships will investigate anyway.
With Uncle Jangly, Arc earns a shrug "YA LOOK STUPID TO ME. BUT AY, I AIN'T LYIN' ABOUT THIS TREASURE. YA LET ME SLIP, ITS YOURS, HONEST. UNIVERSE'S MEETING ITS END SOONER A LATER ANYWAY."

GM Cellion |

"EH? YA WANT ME TA YELL?" Uncle Jangly grins in delight.
"ALRIGHT, NOW HOW ABOUT THE DEAL?"

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Ted pockets the pistol and grenades from Jangly and listens in on the conversation.
Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4
"Let's vacuum him and get out of here."

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Isu pulls Arc to the side. "We need information. Let's take his deal. Then we can sabotage his weapons systems, tie him with bonds that will take him an hour or so to break, and be on our way."

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Arcalinte shoots Uncle Jangly a dirty look as Isu pulls him aside.
"For once you're walking Sarenrae's path with more grace than me, Isu...what kind of information do you think we can GET from him, anyway? He seems determined to be as obnoxious to us as possible, even discounting his obvious insanity."

GM Cellion |

I'll hold off on moving us forward until we have two agreeing votes for a path of action with Jangly.

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Isu hands Ted two new grenades. "Uncle Jangy had some new toys Ted. As for you, Uncle, we will listen to your information. If it is of use, we will let you go, your weapons systems disabled and requiring enough repair so you are no threat to us."
mark 4 frag grenades, Ted. mark them off the loot list!

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Jellico comes back with the report from the cockpit. "It was pretty beat up in there, but Spec and I managed to get a message out. Have you made any progress with this guy?" he motions to Jangy.
Upon hearing the update from his companions, he looks back at Uncle. "Treasure? What kind of treasure? And why don't you tell me about Null-9 while you're at it. Keep in mind, my friends want to blow you to pieces." He motions to Isu and Ted. "I don't think you want them to do that."
I don't know if I can roll Intimidation when they're the ones holding the grenades, but I'll put it here anyway and you can use it if you want. Either way, I want to use Sense Motive on whatever he answers.
Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28
Sense Motive: 1d20 + 15 ⇒ (7) + 15 = 22

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Arcalinte folds his arms and waits for Jelico to finish. Maybe he'd actually get through to Jangly...he was certainly better at sounding tough and fearsome than he was, all genteel and conciliatory.