
Edward Sobel |

for some games 1 on 1 would work. I have been in them before but on another message board.
actually I thought of an interesting idea but I am unsure how it would work here as it would require a huge amount of coordination. As well as lots of GM's to work together.
I can PM info if anyone is interested in learning more.

Maynotcare |

Huh, I had posted about wanting to do something like this in the Open Call thread a few days ago, and somehow only just noticed this thread today. Would it be okay to continue hijacking this thread to help with hooking up players and GMs who are interested in 1-on-1 campaigns?
My post from the Open Call thread:
I've been wanting to take a dive into the PbP format for a while now, and it occurred to me today that a duet (one player, one GM) would be a great way to keep a story moving along at a quick pace without having to worry about keeping 5+ players all on track and working out schedules and conflicts and such. Ideally what I would love is to find someone interested in a reciprocal duet: where we each GM a campaign that the other is the only PC in. (Using gestalt rules, higher level character(s) than normal, multiple PCs under the control of one player, etc, depending upon personal preference.)
Campaigns which I would feel comfortable running in this format include (but are not necessarily limited to): Rise of the Runelords, Kingmaker, Jade Regent, Skull & Shackles, Shattered Star, Wrath of the Righteous, Giantslayer. Coincidentally, these are also the APs I would be most interested in playing in. (Addendum: I would love to run or play in a mix-and-match campaign that combined elements of multiple Varisian APs into an interesting new gestalt.)
I own all of the hardcover books and about two dozen additional splatbooks, in addition to the APs listed above. If anyone is interested, I would love to discuss this in greater detail.

GM Rednal |
*Glances left*
*Glances right*
There's a character I REALLY want to use in a solo game. Somewhat ridiculous for use in a party, but the truth is, even powerful characters in solo games tend to be less capable than a full party because of action economy.
In return for getting to play this character, I'd be happy to GM a solo game in return. In fact, I'm doing this sort of thing right now for someone else, and it's been going smashingly well so far. What I need now is someone genuinely committed to staying on the boards and following through with the game as a serious commitment - because if you're willing to make such a commitment, then so am I.
One of the major themes of the character is having a dualistic nature - as a divine scion, she's tugged by the domains she's inherited (Purity and Lust, and yes, it's as awkward as it sounds), each of which want her to go to the natural extremes of their existence. Personally, she wants to be somewhere in the middle (and this is where I'd be keeping her at for the game - I'm NOT looking for "Roleplaying Sex Simulator 2016", and indeed, her Purity element leads her to refuse most contact), and she frequently has to grapple with keeping these contradictory elements under control.
If she seems like a bit much, I do have other - less-complicated - characters as well. XD We can work SOMETHING out. I have plenty of materials for your own game - whether you're crazy enough to want to try and solo Rappan Athuk, want to run through an AP, or would prefer an original story of some kind - plane-hopping, maybe? - I can probably manage it somehow.
So, uh... post here or PM me if interested? XD

Maynotcare |

Should I start out by sketching up specific character concepts I am interested in playing? Since I am open to a wide variety of campaigns and there are so many ways to balance a campaign for solo play, I figured it would be better to start with which APs I would be interested in GMing/playing in, then establish ground rules, and then figure out what character to play.