Darkness over Arglondar

Game Master Chingo Chaplo


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Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes coughs his drink in surprise for a moment but waves off any assistance. The gears in the dwarf's head turning "Aye a gold rush'd explain tha' quality'a this place. Anythin' I ought ta know of Lord Blackrose before I go tryin' ta talk to him? Oh an' there any men from tha' fort here today? Figure I ought ta pay meh respects fer their hard work when I passed em' by."
The Dwarf states with a bit of a forced voice
"Yer' drunk Magnes, it ain't one-a those tales here"


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

At the spider door:

Kevroth smiles a little and speaks quietly, "We should not go into known danger until we are hale and well prepared. Running off half-cocked is never a good idea."

At the Three-Tusk Boar:

Kevroth glances with some surprise at the large building aparently by itself in the middle of a forest. When he steps inside he glances about at the other patrons, then accompanies Magnes up to the innkeeper. At the mention of venison and ale he brightens a bit, "That sounds excellent, good sir, it has been long since I have had venison done properly."


"Aye. Some soldiers here and an officer. Brecken. Lord Blackrose has been very reclusive since his wife, Ilsa passed away. I doubt you'll get an audience with him."


"I'll have some brought to your table. Rooms, meals and ale for six persons will be 9 derims and 3 thalen."


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

I must have missed it, how much healing was done to Kevroth? He had six damage.

Suddenly, the things Kevroth has been hearing sink in. Fort Lonbrac keeps travelers safe? Castle Blackrose is the home of Gregor Blackrose?

Bluff: 1d20 - 1 ⇒ (1) - 1 = 0.

He tries, with no success at all, to keep his eyes from going very wide.


I don't think Koija has stated who he has healed and how much

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik turns to Kevroth, completely oblivious to his discovery.

is something wrong? I see nothing.


"What's wrong? You look like you've seen a ghost!" the innkeeper asks Kevroth.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik scoffs, realizing that something was wrong.

he's usually like that.

bluff: 1d20 + 1 ⇒ (5) + 1 = 6

Sabrik fails to make that seem like the truth


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

"One the topic ah spirits!" Magnes bursts in "In meh wanderin's I've come acrost a beverage I ain' heard of before, ah course the labels gone as well. Thin' ya might be able ta' place it fer meh?" The Dhouvarr requests as he retreives the unlabeled bottle out of the fort from his pack.

hey look a DISTRACTION!

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik begins to think about what the others have said, and smiles, quite forced.
say, Magnes, what is that one brew you always make?

Sabrik, now aware of their predicament, tries to change the subject.


The innkeeper opens the bottle and smells it. "Smell's like Galdoran Fire-Brandy."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik stands and turns to the bartender, I have a horse, I'm going to take him to graze, where might the closest field be?


"Didn't you see the enclosed pasture by the stables next to the inn?"

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

bad vibes man!

Sabrik shook his head, no, not at all. I was just following the others sabrik turns to leave,


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

"Where is Master Calswin now? How long until be begins his performance? I would very much like to meet with him if you would be so kind as to pass on the request." Rhialla says smiling.

In the mean time, while the others settle in on the strange happenings or are relaxing, Rhialla wants to mingle with the local tavern and gather information.

Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25


"Master Calswin is the old gentleman with the white beard and the green hat sitting over by the fireplace." the Innkeeper answers.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Koija stood gazing at the inn for a few moments.

Lookin' at the inn:

Still detecting magic
spellcraft if it's an item: 1d20 + 8 ⇒ (7) + 8 = 15
knowledge(arcana) if it's an active spell: 1d20 + 9 ⇒ (17) + 9 = 26

And apparently everyone walked in before I could tell them what it is I'm seeing :)

[edit:]And about healing. If I heal everyone once (except brunswick, he already had a go :)), I'll be at 4/8 energy. Still enough to do something if something weird might happen. Better to have you fully healed then me casting a 6 spells in combat :)[/edit]


You can spoiler Before Anyone Enters

All you see is the aura of myst around the building. You aren't able to detect a certain spell.

OH! And who did you heal and for how much?

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

outside the inn:
Sabrik dashes to Brunswick next to a near by tree. He turns to see the stables, but is not headed there.

With his friends inside, he dare not act too erratically.

he knows something about the tavern is wrong, just not what


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Rhialla wants to sing to unwind and ease her nerves after she's mingles with the crowd, maybe make a friend or two, but also to help garnish some wages for the party to ease their financial worries.

"Master Calswin, pleased to meet you, my name is Rhialla and I am a travelling faithful of the Loving Lady Larafae. I was wondering if you would be so kind as to perform a muscial number so that I might sing this evening? I can pay you a share of any coin that is gained if you want. I am not trained, by the matron of the gallery I hail from says I have a natural talent. I was hoping on developing it if you have any constructive criticism."

If Calswin agrees:

Perform: 1d20 + 4 ⇒ (20) + 4 = 24


"Pleased to meet you Lady Rhialla, and yes my dear, I will gladly play while you sing." the man says and pulls forth his three-necked guitar.

After the song everyone claps and whistles, and Calswin gives you a big warm smile.

"You have a wonderful voice, Lady Rhialla. The matron of your gallery did not exaggerate when she said you had natural talent."


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

before anyone enters:

"There is something odd about the inn. I sense a strong magical aura around it. So watch out for any oddities once inside."

After he had said that. Koija would follow the others inside, intend on finding out what was so peculiar about this inn.

Inside the inn, Koija stays mostly silent while he observes his surroundings and the people in it.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Oh good, he didn't say 'My liquor' where'd ya find this? and then produce an identical bottle with a label.

Magnes nods and accepts the bottle back from the man "Somethin' ta savor then. Thank's for the news, hard to find on the road. Anythin' else of interest recently" The Dhouvarr asks, unsure what to expect.

Before entry:

"Oddities or not it'll be the only option we have fer' warm food an' cool drink. A place ta bed down as well." The dwarf says with a grunt "I'm wilin' to risk weird fer that."


"There's talk that Prince Gerond, the brother of King Glenric is gathering nobles' support to start a civil war against King Glenric, but no one knows if there's any weight to those rumors. IF there is, we might be soon be seeing the first war in Arglondar since the Age of the Dawnbringer began."


Knowledge History 1 rank:

In the 138 years since the Great War ended, when Auluras Amathane vanquished Sarvorath, Arglondar has enjoyed a time of relative peace and prosperity, except for the War of the Two Griffons, a civil war between Gothrund's father, Glenric and his brother Gerond. Glenric prevailed and Gerond was executed for betraying Arglondar's rightful heir. Teltamar supported Gerond during the War of the Two Griffons, and since then relations between Arglondar and Teltamar has been poor. There's been some skirmishes in the borderland, but no real war has broken out between the two great kingdoms.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

now the building has knowledge of us! Nooooo!

outside the inn:
Sabrik is struggling to decide what to do. He can't leave his friends, yet he can't just go in killing people! He didn't know. Finally, frustrated, sabrik lunches a tree. He draws his wakizashi and looks down at the razor sharp blade.

perception: 1d20 + 2 ⇒ (19) + 2 = 21 what's wrong with the building

good roll,:)


@Sabrik nothing seems wrong with the building to you, but Koija did mention that he sensed a strong magical aura around it.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

outside the inn:
Sabrik wishes he had this sight, to see magic. He knows there is magic, what kind, he knew not. So frustrated, he refuses the inn as a hospitable place. He looked at it as an enemy.

will against any illusion around the building: 1d20 + 1 ⇒ (20) + 1 = 21

natural 20 :D


Outside the Three-Tusk Boar:

For a brief moment the building appears to change appearance completely, from well-kept and lively to derelict and overgrown with smashed windows. Only for a few seconds, then it returns back to looking normal again.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik, now seeing the building as what it truly was, he charges it and attempts to break down a wall.
str check: 1d20 + 3 ⇒ (5) + 3 = 8

fail!


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth just shakes his head in response to the innkeeper and drops his eyes, trying to master himself. The thump from outside causing him to jerk his head towards it and lift his musket nearly to 'port arms'.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Jay for knowledges. Well now I know how long in the past they are stuck ....

They are obviously stuck in the past. I wonder what is the source of this magic.

Koija stays silent trying to find the source of this strangeness.

He's looking for lore wherever he can find it. Doesn't care if it's literally in the past ;)

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik, rubbing his head from bashing it in the wall, decides he couldn't fight a building. Figuring it was a mage, he directs his malice at the bartender, and moves inside.

I'm letting you guys react before I murder the bartender

To those inside, sabrik appeared a little insane. He had a large bruise on his forehead, and his wakizashi is shining like a razor poised to kill.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Think long and hard on what the result of you killing an innocent man might do. Not saying this as a paladin, but no one wants to have a maniac as a travelling companion. Rhialla can't react because she's busy, and all Sabrik's done is walked into the tavern with a welt on his head

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard
Rhialla Arken wrote:
Think long and hard on what the result of you killing an innocent man might do. Not saying this as a paladin, but no one wants to have a maniac as a travelling companion. Rhialla can't react because she's busy, and all Sabrik's done is walked into the tavern with a welt on his head

sabrik has a problem with ethnicity. To him, the bartender is some evil mage/monster that is drawing in innocent people in

Sabrik approaches the bar.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

*shrug* No offense to your characters convictions but you are about to get decked by a bunch of happy, drunk off duty soldiers that see you waving a sword at their source of liquor.
Procures popcorn.

After the conversation with the Barman had ended Magnes had moved over to the table with soldiers at it attempting to drink them into an early grave by all appearances.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

Koija stood up from his table and walked over to Sabrik. He spoke in a calm but serious tone "Calm down. There is no need for your weapon here right now."

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

Sabrik lunches next to Magnes and shouts with furry. release the spell you @#$+#$(!!!!

Sabrik slashes at the bartender

attack: 1d20 + 4 ⇒ (4) + 4 = 8
DMG: 1d6 + 3 ⇒ (1) + 3 = 4

unarmored AC is 10, so I just missed. And that was across a bar as well


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes peers up from his conversation noting Sabrik's appearance, a blade, Koija talking. Mah... what now? Can't I just drink tha' ghosts of tha' past under tha' table in peace?


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

oi sabrik, might want to preview from time to time before you post. Give people some chance to react, as currently I actually am standing between you and anyone else.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

well I missed anyways, yay!!

Sabrik shouts angry as he misses and begins shouting in bhakiri

bhakiri:
curse you, I will stop your spell, gahhhhh!!


"What in the blazing world are you going on about?!" The innkeeper says from behind the bar, and behind Koija, who you were just about to hit with your katana. "Someone help! Stop this crazy bhakiri!"


The Red Griffon soldiers gets up from their table and hurries over to the bar and surrounds Sabrik, swords drawn. There are six of them. "Halt! In the name of the King, you are under arrest!"


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

"Perhaps he has drunk to much? Magnes can you help me here please?" Koija tries to interject.

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

wakizashi, less damage. Again, I didn't want to kill him. Wound maybe, but not kill

Sabrik shouts at his companions the inn is an illusion, free your minds from the power!!

Sabrik goes full defense.


Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

In the meantime, any chance on me spotting anything with my mystsight before this happened? And just to be sure, how dense it the myst here?


The inn is alive with Myst, and every inn patron shines in a manner unlike normal living persons.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Rhialla stops in the middle of whatever she is doing to see what is going on, 'That sounded like Sabrik...'

Seeing Sabrik with his weapon and hearing his aggressive tone directed at Koija, the pleading bartender, and the Red Griffon Contingent already surrounding Sabrik, Rhialla hums a bit as she goes to stand nearby. At first the look in her eyes are curious but as the pieces fit together and she discovers what happened, her face turns to anger and disgust.

"Put the weapon down! Do not be a greater fool than you already have been." Rhialla commands of Sabrik.

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