Darkness (Inactive)

Game Master Treppa

A Tale of Westcrown


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Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

"We should move quickly. Those bugs seem to move slowly." Assuming the others are with him, Araxus proceeds south.

RPG Superstar 2012

"Your monkey is OK, Master Amadeo!" Camris relays as he follows Araxus.


MWAH-HA-HAAA

I put Araxus in the lead and moved you 40' (Camris' double move) down the sewer, and moved the dancing lights appropriately.

New map!


Human

Slidell nods his eager agreement with Araxus, glancing nervously behind them as the group makes their way along.

Dark Archive

Male Devil-Spawn Tiefling Witch 1
Camris Findlespur wrote:
"Your monkey is OK, Master Amadeo!" Camris relays as he follows Araxus.

"Thank Asmodeus!"

Amadeo hurries along with the others


Male Halfling Paladin 1 {Init +0, Perception +4, HP 10/10}

*cough*


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Does anyone have good perception? Can we track this guy? Or should we just keep running in this direction?


6/9 Max | Init +1, Perception +5

Damien rolled high...not sure if it counted for anything other than hearing the bugs though... :_(

Dark Archive

Male Devil-Spawn Tiefling Witch 1
Camris Findlespur wrote:
*cough*

"My thanks as well, Master Camris."


MWAH-HA-HAAA

There is little to see or hear at this location in the sewer, besides the sturdy wooden door ahead on the left. Damien did not see any sort of indicators at the turn of the sewer - of course, there was no choice of direction at that point, merely the rouding of a corner.

The bugs are still audible from behind but you hear nothing ahead beyond the dripping and flowing of water.


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Araxus looks quickly for any directional indicators at the junction with the door.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


MWAH-HA-HAAA

Araxus can see no sign of a sketched sword on the scum-encrusted walls approaching the door.


Male Halfling Paladin 1 {Init +0, Perception +4, HP 10/10}

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


MWAH-HA-HAAA

Yeah... no.


Human

Lol!

Per: 1d20 + 7 ⇒ (12) + 7 = 19

"Interesting. I've never seen this particular color of lichen before. Not in this breed."


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

"Since there is no marking, I suspect that this door is not part of the route. Let us just see if that urchin went this way. I don't want any spies reporting our location." Araxus opens the door and peaks inside to see if anyone is hiding in there.


6/9 Max | Init +1, Perception +5

Damien glances over his shoulder at the sounds of scuttling.

"Interested in a applying a few puddles of buggy pudding behind us? While we wait for the good Araxus to determine if the room is a suitable place to hide from vermin, we may need the precious seconds your special touch leaves behind."


MWAH-HA-HAAA

"YAAAAAAAH, BROTHERS, FOOD COMES TO US! STUPID HUMIES!"

A small, savage figure lunges out of the darkness as soon as Araxus swings the door open, slashing viciously at the mage with a strange blade, perforated with small holes.

Dogslicer readied attack vs ff AC: 1d20 + 4 ⇒ (8) + 4 = 12
Dogslicer damage: 1d4 ⇒ 2

A cheer goes up from within the room.

INITIATIVE!

GM rolls:

1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (7) + 2 = 9

MAP!


Male Halfling Paladin 1 {Init +0, Perception +4, HP 10/10}

"Oh dear!"

Initiative: 1d20 ⇒ 9


Human

"Oh, my."
Init: 1d20 + 2 ⇒ (8) + 2 = 10

"I'M supposed to be the overly-inquisitive one!" Slidell cries plaintively as the screeches echo down the slime covered walls.

"Runrunrun! Get past the door! Make them choose between fighting us or the bugglies!" Slidell cries as he hikes up his overcloak and kicks up his heels, racing down the sewerway.

As he runs, he pulls a small pouch of multi colored sand from his belt, preparing a surprise for the creatures in the room.

I'm a little unclear where I have to squeeze, or is that only if I try to avoid getting in the green sewer water? If I can get behind Araxus in a full move, (possible if I don't have to squeeze) I can fire off my color spray into the doorway.


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Ow.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Araxus winces as the dogslicer cuts him. He looks incensed at the gall of these goblin attackers.


MWAH-HA-HAAA

What is with these rolls? We have not seen double digits in the last eight d20 rolls!

Sewer Rules:

I ran down and compiled the sewer rules:

The sewers of Westcrown are a forgotten marvel of engineering which still work quite well, flushing waste from the city by the ingenious use of tidewheels. A constant trickle of clean seawater is pumped into the channels, flushing away any solid waste -- eventually.

10' wide, not 5', per the errata. 5' high though, but not low enough to be a squeeze except for large characters.

The sewer ledges are stone. Any that adjoin the sewage channel are also slippery. You can move easily at half speed, no checks required. Acrobatics check 2 to move full-speed, none to move half.

If you try to use the sewage side to move or try to cross the sewage stream, it's an Acrobatics 7 to do so without falling into the sewage.

If you do end up in the drink because of a fall, or if you enter in any way with an open wound, you are exposed to the sewage and may fall ill, of course. The smell alone would tell you that, though it is not as bad as one might expect.

Small openings about 1' in diameter punctuate the walls above the sewage channels periodically, shedding a very faint light. I have put candles in those spots on the map.


MWAH-HA-HAAA

Initiative wrapup:

Amadeo initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Damien initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Araxus tiebreaker: 1d20 ⇒ 15
Goblin tiebreaker: 1d20 ⇒ 3

Map is the same as above.

Initiative Order:
Amadeo
Slidell

Goblin
Camris
Goblin
Goblin
Damien
Araxus
Goblin

Dark Archive

Male Devil-Spawn Tiefling Witch 1

I have no magic left worth using, so I will hold action, and see how the melee develops

Amadeo, still cradling his mace, flattens himself by the sewer wall to allow others ease of movement.


Human

If I can make it to J3 in a single move, (K2 would be better, but not likely if I under stand the posted rules correctly) Then I can fire off my Color Spray into the room, catching at least most of the ones we can glimpse near the doorway. (?)

(I was under the impression that passing through a friendly figures square in combat did not hinder you regarding movement? Except for maybe a charge? Did I misunderstand that?)

(Of course, that may not have been including rules for sewers.) ;/

Slidell leaps into action, his skinny self trying to slide by his companions without dislodging any of them, or himself, into the gross muck channeled through the passage. He holds a small pouch tied with a loose string in one hand, and mentally reviews the chant he hopes to use before the creatures swarm out of the room,...


MWAH-HA-HAAA

To move full speed on the slippery surface, you need to make a DC 2 Acrobatics check (sewer rules). Moving through friendly characters is free, but you cannot end movement in their square. So Slidell can move to J3 by making his check successfully. He can move to K2 by making a DC 7 check.

Casting color spray from K2 would catch Araxus in the spell's area, as well as both goblins in the entryway. Area spells do not go around corners, so both of the little guys inside the room would be unaffected. Color spray can originate from the southeast corner of J3 and not catch Araxus. It will catch the same two goblins there.

A chant goes up from within the room. "MEAT! MEAT! MEAT! MEAT!


Human

Yeah, J3, that's what I was thinking,... ;P

Acrobatics: (DC:2) 1d20 + 2 ⇒ (20) + 2 = 22

OMG!

Slidell tapdances past Amadeo, tippytoes past Camris, dashes down the slippery surface as if he has wings on his boots, and slides to a stop on a copper piece just short of Araxus.

"Hi! You looked lonely. What have we got here? Ooh! Nasty! I have just the thing!" Slidell says cheerfully. He tosses the contents of his tiny bag into the air, the multicolored sand hangs just long enough for the mage to shout "Areanaus!", catching the sand with a blast of light. The resulting rainbow spray passes into the doorway, briefly illuminating the creatures within, and both Araxus and Slidell with rainbow-colored light.

Color Spray, Save DC:15 (And hopefully suitably incapacitating nastiness ensues for them!) :)


MWAH-HA-HAAA

Glarf Will: 1d20 - 1 ⇒ (7) - 1 = 6
Gnash Will: 1d20 - 1 ⇒ (9) - 1 = 8

Oh, wow.
UBS rounds: 2d4 ⇒ (2, 2) = 4

The two forward goblins let loose a hideous screech and drop to the ground, unconscious.

"Yah! Bad rainbows! Kill, kill, kill!" And the goblin within the room stomps forward over the prone bodies of his fellows to take a swing at Araxus.

Dogslicer atk: 1d20 + 4 ⇒ (18) + 4 = 22 No threat.
Dogslicer dmg: 1d4 ⇒ 4

The little toothy menace does its best to gut the poor mage.

MAP!

Initiative Order:

Camris Or Amadeo can come out of his delay.
Goblin unconscious 1/4
Goblin
Damien
Araxus
Goblin unconscious 1/4

Top of round 2:
Amadeo
Slidell
Goblin


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Araxus cries out in pain as the dogslicer leaves a vicious gash in his flesh.


MWAH-HA-HAAA

"You be dinner, humie!" The goblin cackles with glee.


MWAH-HA-HAAA

I haven't seen Camris since Thursday of last week. Does anyone wish to take his turn?


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

I was going to make an attempt, but I can't figure out how to read his stats. If you have that, Treppa, I would say feel free.


MWAH-HA-HAAA

Camris hands Zeb to Amadeo and draws his longsword, but cannot get into the bottlenecked battle.

Move to hand off Zeb, move to draw sword.

One unconscious goblin snores loudly.

The goblin in the room curses his companion. "You in the way, stupid!" There's a clatter as he drops something to the ground, then he moves to the back wall, drawing a nasty little shortbow. Heedless of his ally's presence, he fires at Araxus.

Shortbow with DA into melee vs Araxus FF AC: 1d20 + 3 - 4 - 4 ⇒ (16) + 3 - 4 - 4 = 11
Shortbow dmg with DA, if hits: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative Order:

Damien
Goblin unconscious 1/4

Top of round 2:
Amadeo
Slidell

Goblin
Camris
Goblin unconscious 1/4
Goblin archer
Araxus (down, -3)


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

An arrow fired from within the room strikes Araxus in the chest and he falls to the ground unconscious.

Con check: 1d20 + 1 ⇒ (9) + 1 = 10 Stable.


MWAH-HA-HAAA

Taig, since I see you back in FAWTL, feel free to change Camris' action. I can modify my post for almost an hour yet.

Araxus takes a -2 penalty on his stabilization roll, making it 8, a fail. So he bleeds one point and is now at -3.


Male Halfling Paladin 1 {Init +0, Perception +4, HP 10/10}

"Would someone kindly let me in to attack these buggers," Camris implores as he delays in wait for an opening.

So...basically, the same thing you posted, Treppa. :)


Human

"Oh. Crud."

Slidell bends over and grabs Araxus by his clothes, dragging him away from the doorway.

Can I drag him to M3, clearing the way for the others? Not sure if I can do it without drawing an AoO though,... owies incoming? :/

Ref for moving through muck, 1d20 + 2 ⇒ (11) + 2 = 13

IF Sli still has an action left (after somehow maneuvering Araxus and himself from harm's way) he will try to stabilize Araxus.

Heal check: 1d20 + 0 ⇒ (6) + 0 = 6

What? I'm a wizard, not a cleric! ;P

Dark Archive

Male Devil-Spawn Tiefling Witch 1

I need a range weapon =(

Amadeo tucks Zeb into his pocket and moves closer to try and lend support

Sewer Acrobatics check: 1d20 + 6 ⇒ (2) + 6 = 8

Amadeo will move to L3 if possible and attempt to engage a gobbo

Mace(if possible): 1d20 ⇒ 21d8 ⇒ 6


Male Halfling Paladin 1 {Init +0, Perception +4, HP 10/10}

Seeing Slidell move Araxus out of the way, Camris breathes a short prayer to Sarenrae and moves to K3 where he attacks the goblin.

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9

Attack roll: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


MWAH-HA-HAAA

Nice.

Surprised by the rushing mage, the goblin swipes at Slidell 'Twinkletoes' Storm-Raven as he dashes past, foregoing his chance to finish off Araxus. He manages to nick the gangly human.

Dogslicer atk: 1d20 + 4 ⇒ (17) + 4 = 21
Dogslicer dmg: 1d4 ⇒ 1

Move to get Araxus to M3 is within double move action limits.

Clear of the fray, Slidell pats Araxus' head in an attempt to remove the arrow.

Another caster dashes past the confused goblin, whacking at him with a mace, but missing.

We'll give Damien a chance to act, shall we? ;) We can leave Camris' post as is and insert it once he's up in the order, if it still holds. Even if he can only get to J3, the gobbo only gets a partial cover bonus, so he should be happy with the result.

MAP!

Initiative Order:

Damien
Goblin unconscious 2/4

Top of round 2:
Amadeo
Slidell
Goblin
Camris
Goblin unconscious 2/4
Goblin archer
Araxus (down, -3)


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Araxus is already stable. He made his first Con check.


MWAH-HA-HAAA
Araxus Nestarsian wrote:
Araxus is already stable. He made his first Con check.

His DC was 10 but he takes a penalty equal to his negative HP, so his roll was actually 9+1-2=8. Reference. Am I reading it wrong? That happens, and I want to do it right.


Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Ahh. You are correct. I'm not used to my characters dying ;)


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Human

At last! Finally a chance to use one of my favorite monologues! :)

Slidell looks at the arrow lodged in Araxus' chest, blinks, then throws his hands up dramatically.

"What do you expect? I'm a wizard, not a cleric! Mother wanted me to be a cleric, 'Party needs a healer' she said. BAH! Fighters with all the brains of a doorknob, rushing to battle things twenty times their size with a bazillion hit points. No thank you! I have better things to do than to pull their heads back out of their ribcages. I'm a wizard. I cast spells. I have a doozy. Would be perfect for this situation. Let's see, how did that go? Tire sale? Ride a Rail? Yes! FIRE BELL! No, that's not right,... Waitaminute,... YOUR a wizard! You should know better than to open strange doors!" Slidell begins berating Araxus on his obvious lack of knowledge on the pitfalls of dungeon exploration,...


6/9 Max | Init +1, Perception +5

Seeing the deepening plight of the conspirators, Damien finds himself irritated that everything seems to be going wrong all at once. Swarms of luminescent bugs and hellknights behind and now now sewer goblins before. Damien had never had so much happen that was out of his control happen all at once. In order to preserve something from this, he knew he needed to make sure they all escaped.

Trying to think on his feet, Damien summons his dancing lights in its humanoid form to his position so that it overlays his body. Hoping the sight of a glowing angry man with a weapon would temporarily give his companions an edge, he waves his weapon and charges towards the goblin in the door that is poking Damien's companions. He mentally signals the dancing lights to move with him.

Mechanically, Damien will attempt to run to J2 yelling like a barbarian enraged (in Rage :-P) and "on fire" waving his sword wildly. I don't know if there is a specific effect, but Damien is trying to be useful!! :-/


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6/9 Max | Init +1, Perception +5

Damien runs forward yelling and brandishing his sword...boy, this sewer is much longer than he thought. He's not sure if his move stat covers running for almost a month without pause. Ah, well, he mentally shrugs. At least the swarm of critters is taking just as long to catch up with us.


Human

"Oooo,..." Slidell gazes at the sight of the light-covered Damien charging down the slippery sewer.

"I had never thought of applying that charm in that fashion before,..."

Just call me 'Slidell, the easily-distractable'! :)


MWAH-HA-HAAA

OK, this is all figured out now. Recap:

At the end of round 1: Damien charged near the fray, bringing the light with him to J2. One of the unconscious goblins snored away his first chance at attacking.

At the beginning of Round 2, Amadeo moved forward (eating up the goblin in the doorway's AoO) but missed with his mace while Slidell dragged the injured Araxus out of harm's way. This gave Camris the opening he needed. Coming out of his 1st round delay, he moved forward (drawing his longsword since Taig amended my action to a straight delay)and cut down the goblin in the doorway. The body fell atop one of the sleeping gobbos, who did not wake up. Camris actually misses his 1st round action but moves up in the initiative order to immediately after Slidell, before any goblins in the subsequent rounds.

The action resumes:

The archer at the back of the room looses another arrow, this time at Camris. Her shot is unobstructed this time, as her fallen comrades provide no cover for the halfling.

Gobbo archery: 1d20 + 4 ⇒ (13) + 4 = 17
Sm shortbow: 1d4 ⇒ 3

Her nasty dart finds a chink in the paladin's armor and draws blood. She drops the bow and picks up her dogslicer, stepping behind the chest for cover. Standard, free, move action, 5' step.

Bolded players are free to act. Italicized combatants cannot take any combat actions, though rolls may be required for them. I'll run Amadeo for now.

MAP!

Araxus (down, -3) Con check please, -3 penalty for DC 10.
Damien
Goblin unconscious 2/4
Top of round 3:
Amadeo
Slidell
Camris
Goblin (dead)
Goblin unconscious 3/4
Goblin archer


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Male Human Conjurer (Infernal Binder) 1 {Init +2, HP 1/8, AC 12}

Con check: 1d20 - 2 ⇒ (7) - 2 = 5

Araxus bleeds like a pro.


MWAH-HA-HAAA

:(

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