| GM Treppa |
Round 3 continues: MAP!
Araxus dashes forward and bestows the gift of unnatural and somewhat unwholesome regeneration upon the fallen tiefling.
Amadeo now has fast healing 1. He heals from -1 to 0 hp and finds himself in -A11 being hauled by a halfling like so much cargo. He is able to act this round, though at 0 hp he is staggered
Initiative:
Slidell has resistance for 6 rounds
Amadeo Moved to -A11 (dragged by Camris), at 0 hp
Zeb In -A10, at -3 HP
Araxus/Negellus Action complete
Camris Moved to -A11 dragging Amadeo, occupying same square, action complete.
Damien Delaying for Slidell
Swarm
| Slidell Storm-Raven |
"Come on guys! Move yer Arses! Oh what to do? My kingdom for a fireball! Well,... maybe a flaming Sphere,... Fireballs in confined spaces tend to be so, messy." Slidell mutters aloud to himself. He glances at his shoulder, as if hoping to see something there.
I'm really at a loss here. Other than trying to throw another flask of oil (through my companions, bad idea) the only spell I have that MIGHT do something is Grease. Even though I usually interpret the spell as flammable, I would have no way to light it at this distance. I friggin hate swarms. :(
| GM Treppa |
Round 3 continues: MAP!
Amadeo stumbles away from the deadly swarm to -A16.
Initiative:
Slidell has resistance for 6 rounds
Amadeo At 0 hp, staggered, mage armor.
Zeb In -A10, at -3 HP
Araxus/Negellus Action complete
Camris Moved to -A11 dragging Amadeo, occupying same square, action complete.
Damien Delaying for Slidell
Swarm
This is a fairly big change to the map and may change Slidell/Damien's delay actions. Let me know if you are still delaying and/or readying. If ready, what are the actions and conditions. Thanks!
| Slidell Storm-Raven |
"Come on Amadeo, watch your step there,..." Slidell points out the oil spill calmly to the injured tiefling. The mage looks at the oil on the floor, and the oil pouch in his hand. He tosses it and catches it thoughtfully.
"Heads up!" He calls cheerfully as he lobs the oil pouch underhanded in an easy toss.
Attempt to hit square -A/13
1d20 + 2 ⇒ (12) + 2 = 14
"Be a good fellow,and light that for me as you pass it, would you? There's a good chap."
| Damien Rhomanos |
"I am guessing that we've decided not to forge ahead? I see Master Storm-Raven has set this up for us to retreat. While I don't necessarily like the idea of running deeper into the unknown sewers or back into the arms of Hellknights, I suppose it's the only option currently. So someone grab the monkey and let's get going." Damien will trot back the way they came while waiting for the others. If he sees they are not moving he will stop.
He waves his hand and the dancing lights man-form he created will move to the places inhabited by some of the swarm in an attempt to distract or confuse them if it will help at all.
| Slidell Storm-Raven |
Slidell slaps himself in the forehead. Then winces as he realizes how much that actually hurts.
"Monkey? If I had known it was going to be one of THOSE days, I would have brought my tiny grinder organ!" He says cheerfully.
He peers at the swarm thoughtfully,...
Sigh, and of course I don't have MAge Hand prepared! I wonder, my 'Hand of the Apprentice' ability (The one sad drawback of a generalist wiz) description says it is a 'modified mage hand'. Any chance I could use it to grab the monkey? Instead of swinging a weapon?
| GM Treppa |
swarm square: 1d4 ⇒ 4
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Stabilization DC 12: 1d20 ⇒ 15
The space behind Araxus is now slick with oil as Slidell deploys his flask and the dancing lights roam above the strange herd, ending up just above the group swarming around the little monkey, who lies ominously still.
The door at the end of the swarm flies open and a frightened face peers out, dark eyes hollow in a thin face under a mop of unkempt hair. The starved halfling or human child - it is difficult to tell which - gives a wild screech and bursts out of the room, bolting through the edge of the swarm to the turn in the sewer. It halts there, rigid for a moment, before it turns to look back at the party and call something in a clear, high voice. To those who know Infernal, the language tickles the mind with familiarity, but it is far lovelier to the ear.
I do not see where Linguistics allows the comprehension or identification of a language, unfortunately, and none of you speak this one. Infernal is something like Latin, to my mind, with perhaps a bit more hissing.
Direction, left to right: 1d2 ⇒ 2
The swarm's citizens tumble over each other in confusion for a moment, then proceed toward the abundance of warm forms, pressing their attack with acid-dripping jaws and claws.
Swarm damage: 1d6 ⇒ 2
Not so bad! she said heartily. Zeb's presence is still tangible to Amadeo, though he is not conscious.
Round 4
MAP
Round 3 continues: MAP!
Amadeo stumbles away from the deadly swarm to -A16.
Initiative:
Slidell has resistance for 5 rounds
Amadeo At 1 hp, mage armor.
Zeb In -A10, at -5 HP, disabled.
Araxus/Negellus
Camris
Damien
Stranger
Swarm
| Slidell Storm-Raven |
Moving through the swarm does not provoke, by the way. They only do damage on their turn.
Oh thank goodness! :)
Oh I got it finally, it is SIMILAR to infernal, :)
"And what a lovely singing voice you must have!" Slidell calls after the running short person.
Slidell delays, hoping to be of actual use to the beleaguered party members in some way. :)
| GM Treppa |
Will: 1d20 ⇒ 4
The short, skinny creature lets out a shriek as Camris begins to approach, and ducks around the corner out of sight.
Round 4 (continued)
Initiative:
Slidell delaying has resistance for 5 rounds
Amadeo At 1 hp, mage armor.
Zeb In -A10, at -5 HP, disabled.
Araxus/Negellus moved to -A19
Camris picked up Zeb, moved to -A8
Damien
Stranger
Swarm
| Slidell Storm-Raven |
As mentioned in discussion thread, I just had a thought. Cross your fingers!
Slidell nervously shuffles in the odourous hallway, shifting his weight from foot to foot in a sort of tension filled rain dance. He can be barely heard muttering to himself,...
"Hurry up,... No, not THAT way! Come on,... light the oil,... run you nitwits,... these things eat acid for the love of Desna, how am I supposed to stop something, that, eats, acid,... They eat acid! OF course!" Slidell slaps himself in the forehead, winces at the pain, and waves the others on even more furiously than before.
"I've got it! It's so simple! Hurry up! I'll keep them occupied!" He says with a cheerful smile.
HE presses to the side of the tunnel, recoiling in distaste at being forced to actually make contact with the slime covered walls, so that the others can get by him. He extends his arm, and hisses a syllable. There is a flicker of light from under his shirt, running swiftly down the length of his arm, and another small blob of acid flies down the hallway, PAST the swarm, to land on the soiled ground with a plop.
To hit, aiming at the ground past the swarm; (I hope to hit a hex is easier than a moving target!) ;P
1d20 + 2 ⇒ (4) + 2 = 6
Slidell winces again at how close the blob comes to his friends as it flies past. He silently mouths 'Sorry!' then mutters, "Come on, take the bait you mutant acidic cockroaches,..."
It's SO simple! If they LIKE acid, I'll GIVE them acid! Hopefully they go after the easy acid-bait instead of the not-as-easy running targets! :) If so, I'll give them all they want until we're safely away from here!
| Damien Rhomanos |
"Excellent. Now you just need to train them to do tricks for their supper. Wouldn't that just be a wonderful fad." Damien laughs.
"Thank yooou," Damien says playfully as he moves down the path toward the swarm.
Damien double moves to (-A,14) and will attempt to dash through on his next turn to reach the other side of the swarm and Camris on his next turn.
| GM Treppa |
Action: 1d100 ⇒ 85
Damage: 1d6 ⇒ 1
End of Round 4:
Camris dashes from the swarm with little Zeb motionless in his arms, almost at the door from which the cryptic urchin emerged, as Slidell chucks a vial of acid towards the swarm. It falls just short of his intended target, but still within the creatures, which tumble over one another to get to it.
Amadeo, weakened but healing, fumbles his flint and steel from his belt pouch and ignites the oil between himself and the remainder of the party just before Damien dashes through the area, nimbly tiptoeing through the burgeoning blaze, which fails to catch his twinkling toes (or anything else) on fire.
The translucent jelly creatures, confused by having prey on both sides and what amounts to good beer in their midst, simply attack the nearest creature, which happens to be unfortunate Damien. As the creatures swarm over him, their nippers and exuded acid wound his exposed flesh.
Swarm moves to engulf Damien, doing 1 point of acid damage. Amadeo heals one more hp (2 of 10 rounds).
Round 5:
MAP!
Initiative:
Slidell resistance for 4 rounds
Amadeo At 2 hp, mage armor, infernal healing 2/10 used
Zeb With Camris, at -5 HP, disabled, stable
Araxus/Negellus
Camris
Damien
Stranger
Swarm
| Slidell Storm-Raven |
Argh, I'm confused. (Nothing new) I thought that Amadeo had lit the oil in -A/15? (the one closer to the swarm) or is that a now-swarm filled square, and -A/13 is the other oil-filled square?
I had thought that we were going to try and retreat and find another way around, but it looks like we are charging through! :) So, Slidell will try to wait until he thinks he can get past the swarm in a single move action, (so as not to get eaten) :) This round, he fires off another Acid blob to keep the things interested.
Slidell shields his eyes from the sudden glare of light from the fire.
"I actually meant the other one,... oh nevermind,..." He murmurs.
Slidell raises his arm, there is another flash of light from under his sleeve, and another small blob of acid flies towards the insects.
Aim at -A/13 (same as the other oil puddle. Maybe I can get them to eat and then light them up!) :)
1d20 + 2 ⇒ (12) + 2 = 14
"Oy! Leave him alone! The meals over there!" He shouts at the carpet of aberrations climbing Damian's legs.
| Damien Rhomanos |
Damien flinches as the swarm's acid bites singe him. Schooling his face to stillness, Damien attempts to kill or help scatter the swarm.
Attack!...then run away: 1d20 + 1 ⇒ (3) + 1 = 4
"Come along now fellow conspirators. We must escape this hindrance and recover!"
Damien doesn't stay to see how much damage he may have done and runs past the strange creatures.
Damien runs to (-A, 9) if possible
Dodge, weave, and jump the acid: 1d20 + 3 ⇒ (13) + 3 = 16
| Slidell Storm-Raven |
"But, but,... The whole retreat and cover plan was all ready and everything,..." Slidell murmurs to himself as he sees the others running Through the dangerous bugs to get away from them.
"Ah well, I can see that with this group, thinking may be overrated,..." He grumbles with a sly grin as he gathers his cloak about himself, and mentally prepares to run through both the puddle of fire, and the abnormal acid-eating cockroaches.
| GM Treppa |
We've got OK's from everyone who responded, so I'm assuming we are good for now. The swarm is busy for now, but you'll have to move along to keep ahead of it.
The group dashes to a small open platform at the turning of the great sewer, knowing the disgusting swarm is still there in the darkness, between them and the dwindling light of the burning oil.
The strange urchin disappeared into the darkness around the corner. Off in the distance, there's a faint glow of light.
Perception from everyone, please.
5d20 ⇒ (16, 4, 2, 9, 13) = 44
| Damien Rhomanos |
Damien nurses the place where he was nipped.
"My, my, wasn't that exciting? We're not yet even a full cabal, and already we're fugitives and have been discovered skulking in the sewers by unknown agents." Damien chuckles. "But let's not forget we're looking for swords."
Damien once again casts dancing lights in the form of a humanoid, and it trots placidly slight ahead of them to illuminate the way.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
| GM Treppa |
Camris finds that the little animal huddled in his arms is still breathing, despite huge patches of missing fur and red, burned skin.
Damien notes that the scuffling of the acid bugs is growing somewhat louder and spots a few coming into the light from the east.
There is a dim light to the South, farther down the tunnel. The light of burning oil to the east has dwindled to darkness as its little bit of fuel is rapidly consumed.
Nothing else is visible or audible over the trickle of the water and the slowly approaching critters.
Not in rounds.