Halfling Outrider

Camris Findlespur's page

106 posts. Alias of Mike Welham (Contributor, RPG Superstar 2012).


Full Name

Camris Findlespur

Race

Halfling

Classes/Levels

Paladin 1 {Init +0, Perception +4, HP 10/10}

Gender

Male

Size

Small

Age

23

Alignment

LG

Deity

Iomedae

Location

Westcrown

Languages

Halfling, Gnome

Strength 12
Dexterity 10
Constitution 10
Intelligence 12
Wisdom 14
Charisma 18

About Camris Findlespur

Backstory:
Camris is the only surviving member of the Findlespur family. His family had recently been released from slavery when their master Kromin Argyth died, and they relocated to Westcrown 10 scant months ago. They lived 9 happy months there, with Camris' father, Cal, working as a miller to afford their one-room house. Then one night a month ago, the Findlespur home burned to the ground, and everyone inside perished--everyone except Camris, who had been secretly learning the ways of a fighter for justice and good.

Camris blames himself for his family's death. If he had been there, he's certain he would have stopped the fire or found a way to rescue his family. His friends and mentor have tried to convince him it was a tragic accident and there was nothing he could do. But he remembers overhearing a whispered conversation between his parents, something about Argyth's death and hoping no one would connect Cal to his death. Maybe his family's death wasn't an accident after all. If it wasn't, Camris will find the killer and bring him to justice.

Appearance and personality:
Camris is all of 3 feet tall and weighs 30 pounds. He has sandy blond hair and his cheeks are always rosy. He seems outwardly cheerful, but there is a hint of sadness that he only displays when he thinks no one else is looking. Camris views the party as his adopted family, and he is good at coming up with a justification when someone in his new family does something suspect.

Abilities:
Fearless (+2 to saves against fear), Halfling luck (+1 bonus to all saves), Keen senses (+2 bonus to Perception checks), Sure-footed (+2 bonus to Acrobatics and Climb checks), Aura of good, Detect evil, Smite evil 1/day

Trained skills:
Handle Animal, Ride, Sense Motive

Feats:
Iron Will

Traits:
Courageous (+2 to saves against fear), Conspiracy Hunter (+1 to Sense Motive)

Combat:
Initiative +0
Speed 20 ft./4 squares
AC: 17, touch: 11, flat-footed: 17
Hit points: 10
BAB: +1
CMB: +1
CMD: 11

Fortitude: +3
Reflex: +1
Will: +7

Equipment:
Breastplate, longsword, dagger, sling and 20 stones, backpack, bedroll, flint and steel, hooded lantern, hemp rope (100 ft), rations (1 week), waterskin, holy water, 2 sunrods