Male Human (Chelaxian) / Bard (Sandman) 1 / Neutral Evil / Medium / Humanoid (human)
Initiative: +1
Perception: +5
Speed: 30 ft
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AC 11: touch 11, flat-footed 10 (+1 Dex)
HP: 9/9 (1d8+1)
Saves:
- Fort +1
- Ref +3
- Will +3 (+2 against attempts to scry on you or read your mind)
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Melee: Rapier +1 (1d6+1/18-20/x2), Sap +1 (1d6+1/x2)
Special Attacks: bardic performance (standard action) 7 rounds/day:
Sandman Bard Spells Known (CL 1):
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Abilities:
- Str 12
- Dex 13
- Con 12
- Int 14
- Wis 13
- Cha 16
Statistics: Base Atk +0; CMB +1; CMD 12
Feats:
Traits:
Skills:- Acrobatics +5
- Appraise +6
- Bluff +8 (+10 to fool someone or pass secret messages)
- Diplomacy +9
- Intimidate +9, Linguistics +6
- Perception +5
- Perform (string instruments) +7
- Sense Motive +5
- Stealth +6
Languages: Common, Draconic, Dwarven, Infernal
Extraordinary Abilities: master of deception
Other Gear:
- Rapier
- Sap
- Absinthe (per bottle)
- Bachelor snuff (15)
- Backpack (28 @ 43 lbs)
- Bedroll
- Belt pouch (17 @ 0.88 lbs)
- Drug, flayleaf (Adventurer's Armory) (6)
- Drug, harlot sweets (5)
- Drug, midnight milk (3)
- Drug, pesh (3)
- Drug, slaver's drops (5)
- Drug, tears of Razmir (10)
- Drug, zerk (2)
- Flint and steel
- Hooded lantern, waterproof
- Ink, black
- Inkpen
- Jewelry
- Journal
- Mess kit
- Mirror
- Musical instrument (Lute)
- Noble's outfit
- Pot
- Rope
- Sack (134 @ 212 lbs)
- Signet ring
- Skeleton key
- Soap
- Spell component pouch
- Tobacco (100)
- Torch (10)
- Trail rations (5)
- Waterskin
- 35 GP, 9 SP
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Special Abilities Quick Summary
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- Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
- Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
- Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
- Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
- Bardic Performance: Stealspell (DC 13) (Su) Touch attack while performing can steal the ability to cast chosen or random spells.
- Careful Speaker: +2 bonus on some Bluff checks and some Will saves
- Charming: +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
- Master of Deception (Ex): (Currently +1) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks. You may also disarm magical traps with Disable Device as a rogue's trapfinding ability.
- Skeleton key: Use a +10 Disable Device for one try to open a lock.