| Auxavier Atredies |
@ Auxavier - you still have your Boarding axes. Please change those to normal hand axes.
I changed them. Flavor-wise they really seem to fit into Falcon's hollow!
Did you see the free pdf for hirelings? A group of strapping young lads could use a groupie?
| DM Giants |
@ Aux - I know the axes did fit the campaign well but I told Ruthivern that he could not have any weapon that was not in the Core Rule book so I just want to keep it fair. I will look over both Ruthivern's and your weapon choices and see if I will allow them.
I downloaded and print out the Free PDF of Hirelings but have not looked it over yet.
| DM Giants |
@ Aux - I will allow your boarding axes
@ Ruthivern- I will allow you to use the Lucerne Hammer
Anyone else if you want to use a weapon or armor not in the Core Rule Book let me know and I take a look at it.
Thank You
| Ruthviren Etiole |
Hammertime! Thanks, Giants.
Aux, I'm ok with the childhood friendship. Probably dwindled after about age 10 or so, when Ruthviren started working.
I have decided that, as a child (and still by his sister), his informal shortened name was "Roo" . Calling him "Ruth" was always an invitation for a punch in the nose...
Changing the weapon and weapon focus feats back.
| Farid Heydar |
I am fine with my core weapons. :-)
I really like this part mix, I once ran a high level D&D game with mostly martial power and it was a very interesting game. I will be dipping into Rogue (the Background was purposely written that way) so dual-classing Farid giving us the skill monkey who is also good in a fight.
| Auxavier Atredies |
@ Aux - I will allow your boarding axes
Thanks!
So what about the alternative armor?
Wooden armor is fun because the swim check is -0, and this is a logging/river community.....
| DM Giants |
@ Auxavier - Please update the map with your movements. Thank you.
Link the armor you want to use and I will look it over.
| DM Giants |
@ Aux - the Wooden Armor looks fine. Darkwood armor would be great and Darkwood is easy to get around Falcon's Hollow.
Darkwood has 10 hit points per inch of thickness and hardness 5.
| DM Giants |
Ok guys game has started. Please try to post at least once a day for now. Once we figure out each others posting times it will be easier to pace the game.
Thanks and Have Fun!!
| DM Giants |
@ Auxavier - I read the Hirelings-into the wild and I think the camp follower would be a great addition to the group.
| Auxavier Atredies |
This is the camp follower information:
Camp Follower
Naleksa Vijic CR 1/3
XP 135
human adept 1
CG Medium humanoid (human)
Init +0; Senses Perception +1
Defense
AC 10, touch 10, flat-footed 10
hp 3 (1d6)
Fort +0, Ref +0, Will +3
Offense
Speed 30 ft.
Melee -1 backpack (1d6-1)
Ranged dart +0 (1d4–1)
Adept Spells Prepared (CL 1st; concentration +2)
1st—cure light wounds, endure elements
0—barren fields, ghost sound, guidance
Statistics
Str 9, Dex 10, Con 11, Int 10, Wis 12, Cha 13
Base Atk +0; CMB –1; CMD 9
Skills Craft (herbal medicine) +4, Heal +5, Perform (Dance) +2,
Profession (oldest) +5, Catch Off-Guard, Scribe Scroll
Languages Common
Gear costume jewelry, five darts, healer’s kit, herbalist’s tools,
manacles, sewing needle, 36 gp
Born on the roads and raised behind one army after another,
Naleksa Vijic is a confidant and bawdy young woman who has
seen more than some women twice her age. Occupying a nebulous
space between medic, counselor, and prostitute, Naleksa enjoys the
physical and social freedom her camp follower lifestyle provides
her. She provides whatever services an expedition may need, having
dabbled in everything from herbalism and magic to exotic eastern
lovemaking. While far from an expert in any field, she strives to be
useful. After all, there’s money to be made filling every sort of need.
While not officially tied to the church of Calistria, Naleksa is an
avid worshipper. She sees her sexual services as important to the
mental health of an army or camp, and refuses to feel ashamed of
any aspect of her lifestyle. It is a delicate topic nonetheless, and her
temper flares up whenever the word ‘whore’ is bandied about. Not
one for debate, the young mystic quickly turns to insults and even
threats when pressed. She’s been thrown kicking and screaming
from taverns in every major city within fifty miles.
When the PCs set out, or perhaps after they’ve developed a
reputation, Naleksa joins their group. Her ideal situation is to
travel with the expedition itself, but she is used to following up to a mile behind if the group proves reluctant. So long as she feels
there is money to be made from the group, she happily provides
whatever services she can. Only knowing a nomadic life, Naleksa
rarely concerns herself with the future and doesn’t plan for anything beyond the next winter. She loves strong drink, seeing new sights,and hearing tales of faraway lands.
As a well-traveled and skilled woman, Naleksa has a cool
confidence abut her that can be mistaken for boredom. Much of
her free time is spent scribing scrolls, by far her most lucrative but least employed talent. While she enjoys her work, she clings to
the nomadic lifestyle both because she enjoys it and because the
thought of settling down is so alien.
What a Camp Follower Does
Unlike more traditional hirelings, a camp follower is not hired to
come along, but rather tags along on her own. PCs will need to
pay for any individual services they want, but so long as they don’t
chase away these largely-autonomous hangers-on, camp followers
will be available to provide goods and services somewhere nearby.
Companionship: Camp followers historically fill two major
roles, the best-remembered of which is companionship. While
this often involves intercourse, it just as often involves providing
a sympathetic ear or a warm body to hold in the night. Typically,
a clean companion for the night runs 1sp, while less savory or
professional encounters can be as cheap at 2cp. Naleksa charges 2sp,
but makes liberal use of cantrips to justify the expense. A night’s
companionship relieves stress and allows a character to recover two points of ability damage to mental attributes per night of rest.
Healing: The second traditional role of a camp follower is field
medic. Most know the basics of first aid, and many are well versed
on inexpensive herbal medicine. A camp follower can provide any applications of the Heal skill for 3sp, though their reluctance to
enter combat means they rarely apply first aid.
Marketer: In the field coin isn’t always available. Camp
followers inevitably gather eclectic collections of gear and
trade items as payment for their services. At the GM’s discretion,
a camp follower may be treated as a Thorp-sized community for
determining the GP limit of trade items and mundane items she
has available for sale or trade. A camp follower’s prices are 10%
higher than standard due to scarcity. Any equipment purchased is limited by the follower’s carrying capacity unless she owns a mount,
wagon, or other transport.
With a little tweaking she could be dedicated to the temple or she could be wanting to also find a cure and gain XP in order to take over the business of Roots & Remedies....
| DM Giants |
Dedicated to the temple is a good idea.
| DM Giants |
Just wanted everyone to know that I will not be able to post as often as I have today in the future. I am just really slow at work today. Just want to make sure we are not going to fast for some people. Thanks
| Bhoors Thistledown |
Understood. Thank you for being clear. I try to keep a sharp eye on things in general but I noticed recently my phone not letting me post. Fortunately the tablet works fine.
| Ruthviren Etiole |
My apologies, guys: I must have tapped the little x beside 'new posts'...I will have something more up in gameplay in a couple of hours
| DM Giants |
No worries Ruthviren. It is a 1 post a day minimum. If you can post more great. I know I will have some day where I may not get all the posts in that I want to. I have 2 small children and I just bought a house that I will be moving into next month. So please everyone be patient. Thank You.
| Storyteller Shadow |
Not a problem, I have a little one and I am doing a ton of stuff around my house lately so the next month will be busy for me as well.
| DM Giants |
Yep
| DM Giants |
I will give you guys tomorrow to roleplay getting to know each other then I will begin the adventure starting with the inside of Roots and Remedies.
| Bhoors Thistledown |
Kudos to Farid (if you survive your intro). That was a bold meet up line. It differentiates you from us goody types and established a huge piece of who your character is.
| Farid Heydar |
Kudos to Farid (if you survive your intro). That was a bold meet up line. It differentiates you from us goody types and established a huge piece of who your character is.
Farid is a rough around the edges Barbarian soon to be Rogue. A different approach would have been too civilized!
| DM Giants |
Busy at work and home. I will try to get a post to move the game forward up tonight.
| Auxavier Atredies |
DMG....
Do you want us (the players) to handle the camp follower NPC or do you want to run her yourself.
I thought I would at least offer to in case you have enough to handle right now.....
I have never tried such a thing so it might create an unintended problem.....
| DM Giants |
@Auxavier - I will run the camp follower. Thanks for the offer thou. Sometimes I will have players run NPC's thou. especially if it deals with a character from your background and is a non-combat NPC.
| Auxavier Atredies |
This sounds like a three point stop going out in the wilds. I am guessing we will go in a loop of some sort.
The DM's map I am certain will give us all the info we need!!!
| Bhoors Thistledown |
I saw the new map on the Campaign tab YEAH.
The Dwarven monastery is on it. I assume that the map is player knowledge.
Whether the Dwarven monastery is the "ruins to the north" spoken of that is a whole other matter.
| DM Giants |
The Dwarven Monastery is the ruins the group will be going to. I could not find a map with out the ruins marked. Yes everything else on the map is player knowledge.
| Auxavier Atredies |
Thanks for the move. I can not seem to move the tokens from my phone, (only access on the weekends); so thanks.
We went to the Sitting Duck I assume we could leave at any point from there.....
| DM Giants |
@ Ruthviren - Nope
| DM Giants |
Ok guys use today to Roleplay the night at the bar then tomorrow I will move the game on to traveling to the lumber camp.
| DM Giants |
Silver weapons will be hard to come by in Falcon's Hallow.
| DM Giants |
Silver weapons will be hard to come by in Falcon's Hallow.
Silvered Weapons can only be bought in the Perch at the High Market. Read the High Market description in the Campaign Info page for more info.
| Auxavier Atredies |
DM
I have a photobucket that has alot of different stuff on it. I have some things like wood-cutters, and other stuff that I found online....
For example this is my wood-cutter
Link
Feel free to grab stuff in a pinch if you need it!
Thanks,
KK
| DM Giants |
Wow those roll where terribad!! You guys might need to try something else to get these guys to help.
| DM Giants |
If good looks and a silver tongue don't work, what is the next best thing........?
| DM Giants |
Nice work Bhoors. I'll try to get a post up in the morning to move the game along.
| DM Giants |
Move your tokens to the office when your ready to proceed.