
DM - ARC |

Actually the one still alive is the one fighting Nebdel and Jacques.
Nebdel manages to slash violently with his sword and manages to connect but not enough to kill him. Occux hurls a knife at the cultist and barely manages to avoid skewering Nebdel with it. Jacques swings again and crushes bones as the man dies a slow painful death.
There are two doors that are open as well as the tunnel downwards that the creature crawled down.

Jacques Equus |

Bathing in sweat and now coated in a layer of blood and ichor, Jacques has little time to consider his hygene. Immediately after brutally finishing the cultist with one final downward arc of his baton he stands up straight and places his finger to his lips in the universal signal to be quiet.
He motions Occux over to the first door while bringing the rest of the group over the second.
His voice is hoarse with the effort of keeping himself from huffing and puffing after the battle. He whispers to the group, "Doors closed. If somebody heard us, we can't be bottlenecked like this."

DM - ARC |

Quickly slamming the double doors shut reveals that there is no mechanism attached to lock them. Scrambling for ideas Octus suggests dragging over the nearby furniture and consoles. Occux takes some time to examine the nearby terminals and quickly identifies several that can be disconnected and uprooted without causing lasting harm to the facility. It takes all of you to drag the disconnected terminals across the openings and against the doors. Its not pretty and its not permanent but its the best you can do for now and will buy you some time at least to try and track down the creature.
Looking to the hole/tunnel you can see it appears to be a ventilation or cooling channel for several pipes all following the same general route. After a meter or two the tunnel slants down at a thirty degree angle and slips off into darkness. The pipes are close enough together that you don't have to fear slipping between them and into the belly of the plant but Occux' plants don't detail this section as it is not an area meant to be traveled. You can see both old and fresh blood and signs of struggles, apparently some of the victims were conscious and unwilling.
Unless you choose to leave instead...
Sliding down the tunnel for a ways you find yourselves in some sort of labyrinthine knot of pipes, some steaming while other are cold causing the area to be covered above your knees in a clammy fog or mist. Reverberating around you can be heard the sounds of solid objects travelling along the pipes, clanging and bouncing against their walls. You can see three ways that the beast may have gone, straight ahead along this direct route, a small raised opening infront and to the left or a gap between two larger pipes below and behind you, only visible as the fog seems to funnel down into it.

Jacques Equus |

Oh, I've got a bad feeling about this one. We're gonna try and take down a xenos beast with some lasguns and a silenced autopistol. I'd have cast my vote in for getting some final info on the cogitators in the room before bugging out (if I weren't an idiot and forgot to post for a few days *sigh), but the dice are cast and that's irrevocable. I suppose we'll have to make due with what we have. Besides, I would've been outvoted anyway. Oh, and we should've just dropped those bodies into the pit. There's no way anybody would think they'd been attacked by the beast. Wow, call me Captain Hindsight.
Also, btw, has anybody heard from Octus lately?
Intel - 34: 1d100 ⇒ 88
Be wary friends, we have no clue what kind of enemy it is we face.

Nebdel Melfcane |

Well, my thought was that the cultists did not seem to want to enter this tunnel. So since we drug the bodies into the tunnel a ways, they might not actualy see the body. So they will just see blood splatter and drag marks to the tunnel.
... small raised opening infront and to the left ...
If that is not too small for the beast, then
I think we should check the small opening. It seems like it could be the entrance to some animals den.
DM - ARC |

Nebdel, Jacques, Occux and Jastilus climb up and squeeze through the opening indicated by Nebdel while Octus and Julian watch the other two openings. Moving though an area less than a meter tall requiring everyone to hunch over nearly double. The passage way twists and turns several times leading to blind corners and many hidden recesses that have you all inching around and swinging your weapons in all directions. The cramped confines and unreadable echoes of footfalls on the metal pipes have everyone on edge. Roughly one hundred meters I the path ends as the pipes continue through a fire wall. As you turn around you are startled to see that Jastilus is simply gone, there was not scream or commotion, he disappeared as if he was never there despite the fact that you saw him less than two minutes ago. Moving back towards Julian and Octus you almost don't notice the drip drip drip of blood coming from above you. From a gap in the pipes barely wide enough to fit you sideways is a thin trail of blood. Flashing a light up into the gap shows a form quickly disappearing back in the direction of the others, the form has vaguely purplish black colouring making it very easy to blend into shadows. The blood is dripping from the shredded body of Jastilus as it looks carved open with razor sharp claws or talons.
Shortly afterwards you climb out of the recess and back towards the other two.
Maybe splitting up isn't such a good idea

Nebdel Melfcane |

Took me a while to figure out who Jastilius was.
Quietly, The thing got him without making a sound. This place is a twisty warren that it knows well and we don't. The small misty hole is probably another trap. Let's head down the larger main route and see if we can find a place to make it come out of the shadows to us.
If there is no disagreement, Nebdel continues down the direct route straight ahead. He has out the sword since this thing seems to like getting up close and using its claws.

Julian Titus "JT" Treadwell |

"Throne! Okay, copy that. Create some space so we have a chance to blast it." JT gets out his monoblade and his trusty pistol. He could dump six rounds in the thing on full with one yank of the trigger, but if the chaos spawn was on him he might need to cut his way free. This wasn't going to be easy, but for the first time in a long time JT felt he was fighting a fight worthy of the sacrifice. His mind flashed back to Armegeddon IV, all the tears, loss and pain there all caused by chaos, if only someone could have stopped it early . . . All those lives lost, the dead had it easy.
"I've got your six Skrate! Let's kill this thing."
Unless ARC was trying to demonstrate we are hopelessly screwed here and we should pull out?

DM - ARC |

Never split the party, especially in such a deadly game as this one. Plus it was a fun way to dispose of the dead weight of his character.
You all head off following Nebdel through the widest opening path farther away from the dim light of the tunnels entrance forcing you to rely solely on your artificial and temporary lights.
Everyone please make awareness rolls for me

Julian Titus "JT" Treadwell |

1d100 ⇒ 38 Awareness
Whoa! Whoa! Whoa! None of that if crap. That's bad luck bro! We are gunna bust caps on this thing then burn this s#$* down! Remember, if you won't serve on the front line then you can serve on the firing line! Who's with me!? The Emporer is watching! Time to get pumped up.

DM - ARC |

Nebdel leads you further down through the bowels of the processing plant as the pipes around you drip, sweat and steam making the path awkward but not difficult. Carefully pausing at any perceived gaps or openings large enough for the creature as you go. Several tense minutes of weaving around and past pipes is starting to get you all turned around. So much so that Nebdel walks right past an opening above him. Jacques and Occux notice the opening just in time to see the creature reach out and swipe at Nebdel from behind. Tearing a large gash into his back (9damage).
Everyone make Willpower (-10) rolls versus fear. If you succeed Occux and Jacques can act this round. Julian and Nebdel can't act until next round but still make the fear roll.
initiative: 1d10 + 6 ⇒ (10) + 6 = 16
Weapon Skill: 1d100 ⇒ 11Rending damage: 1d10 + 4 ⇒ (5) + 4 = 9

Nebdel Melfcane |

If I understand this correctly, that would be reduced by 2 points by my heavy leathers and another 4 points by my toughness bonus. So I take 3 wound points. Correct?
will power is 23: 1d100 ⇒ 59
initiative: 1d10 + 3 ⇒ (3) + 3 = 6
GAH! That hurts damnit! Get it off me! Get it off!!!

DM - ARC |

Yes your correct Nebdel.
As the creature reveals itself you can see that it is doughy human sized but covered in thick chitinous plates like an insect and has six limbs, a pair of legs and arms like a humans and an additional set of arms complete with vicious three bladed talons protruding from the back of its shoulders. The head is pink-ish like raw human flesh and its mouth is filled with long teeth and a sharp looking tube-like tongue (To make it easier to visualize its a bestseller but your characters don't know since no-one has forbidden lore:xenos)

Octus Cammilus |

Ah genestealers, GOTTA LOVE EM!
Fear
WP 40-10=30
1d100 ⇒ 50
Initiative
1d10 + 3 ⇒ (3) + 3 = 6
...SO OCTUS S#%* HIS PANTS THERE...
Fear Table
1d100 + 20 ⇒ (72) + 20 = 92
Insanity Gain
1d5 ⇒ 1
Octus' eyes widen and his jaw drops as the throne damned creature before him descends on his companion. He freezes in fear, his mouth moving as if to form words, but unable to.
When able, Octus runs full tilt in the exact opposite direction

DM - ARC |

Nope just missed updating due to technical difficulties.
Julian
shock table: 1d100 ⇒ 69 +50 (max)
=119
Julian, the brave and experienced soldier takes one look at the creature and faints. Dropping to the ground for 1d5 ⇒ 3 rounds. Afterwards he wakes up and suffers -10 penalty on all tests until end of encounter. Plus...
insanity gained: 1d5 ⇒ 2
Nebdel
shock table: 1d100 ⇒ 92 +30
=122
Nebdel is so overcome from the sight of the creature he spends 1d5 ⇒ 2 rounds screaming and vomiting helplessly and drops whatever he is holding. afterwards he can only take a single half action each round until the encounter ends and he spends some time resting. Plus...
insanity gained: 1d5 ⇒ 4
Jacques
shock table: 1d100 ⇒ 21
Jacques begins to shake and tremble. suffer a -10 penalty on all tests for the rest of the encounter unless you can snap out of it requiring a successful Willpower test each round until succeeded.
Occux manages to maintain his control and can act normally.
While everyone else is gripped in fear and panic Occux is able to fire off a quick shot at the creature but its thick hide seems to absorb the majority of the blow.
Initiative
Genestealer 16
Nebdel 6
Octus 6
Rest unknown
Next round
The creature turns and slashes at Occux tearing a chunk out of his right leg (7 damage).
attack: 1d100 ⇒ 37damage: 1d10 + 4 ⇒ (3) + 4 = 7

Occux Niil |

since it slices my leg I'm assuming its in point blank range
BS(32+30 point blank -20 called shot(eye)=42) 1d100 ⇒ 39
Damage 1d10 + 2 ⇒ (8) + 2 = 10
Straightening from the blow that almost tore off his leg, Occux briefly glances at his disabled companions before bringing his gaze back to the abomination before him. Raising his las pistol he targets one if its large bestial eyes and pulls the trigger.

Jacques Equus |

Initiative: 1d10 + 3 ⇒ (9) + 3 = 12
Snapoutofit Willpower; 33: 1d100 ⇒ 15
Shaking all over and hardly able to even stand, Jacques reaches down, produces his Laspistol, and, lightning quick, proceeds to clock himself in the face with it. "Enough of this!" he screams, running over to J.T.'s limp body, leveling his laspistol and firing off a shot at the great xenos beast.
Ballistic Skill; 42: 1d100 ⇒ 76
Damage: 1d10 + 2 ⇒ (2) + 2 = 4
No dice.
"We have to get out of here, now! Where the hell is Octus?"

DM - ARC |

Initiative
Genestealer 16
Jacques 12
Nebdel 6
Octus 6
Julian 1
Occux 1
Jacques manages to shake off the terrifying sight but his aim is ruined as his shot goes wide.
Nebdel collapses to the ground and vomits. As Octus panics and runs the other way. it'll take you this round to run, next round you made the check and can start coming back.. Julian faints and Occux calmly fires at the creature blasting its eye right out of its socket.
next round.
The creature leaps furiously at Occux but its missing eye throws off its attack and it misses.
attack: 1d100 ⇒ 78damage: 1d10 + 7 ⇒ (9) + 7 = 16

Octus Cammilus |

Friendly reminder, you may attempt dodge one attack per round.
Octus' feet kick up a load of filthy dust as he comes grinding to a halt. With a sudden and inexplicable change of heart, Octus charge forth, back into the frey!
"FOR THA' EMPERIUM!"
Run move back to where he was standing last round.