Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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Arasmes smiles down warmly at the goblin, another sign that this is the right place for him as most places goblins would be run out of town, enslaved, or simply killed on sight.

It is a pleasure to meet you Gragakh. I am called Arasmes. Not wanting to offend the goblin, who took the effort to come and introduce himself, Arasmes takes a small sip from the cup, hoping that he will not regret it later.

Keeping an effort not to gag from the strong and...vile...drink, Arasmes responds, Very nice, Gragakh, though I think I will leave that concoction to those of stronger stomach like yourself.

He pauses a second looking at the goblin and the others. It is good to see such a diverse group of people mingling together without strife and fear. Tell me, how did you come to be a member of this town?

Arasmes is genuinely interested in making this goblin a friend and in his story.


Arasmes ibn'Fayad wrote:

Arasmes smiles down warmly at the goblin, another sign that this is the right place for him as most places goblins would be run out of town, enslaved, or simply killed on sight.

It is a pleasure to meet you Gragakh. I am called Arasmes. Not wanting to offend the goblin, who took the effort to come and introduce himself, Arasmes takes a small sip from the cup, hoping that he will not regret it later.

Keeping an effort not to gag from the strong and...vile...drink, Arasmes responds, Very nice, Gragakh, though I think I will leave that concoction to those of stronger stomach like yourself.

He pauses a second looking at the goblin and the others. It is good to see such a diverse group of people mingling together without strife and fear. Tell me, how did you come to be a member of this town?

Arasmes is genuinely interested in making this goblin a friend and in his story.

The goblin eyes you hard at your reaction to the drink - it is rumored that "Bloodwine" is twice as strong as whiskey - I shall need you to make a Fortitude roll at this time to stem off effects.

However - it should be noted that no matter what the effects are, you can tell that your willingness to taste the drink has pleased Gragakh. He grins and takes another gulp of the wine - and you suddenly realize that, "bloodwine" aside - goblins have little concern for "backwash"!

"Good - good! This town be good - me follow Chief Drake here - he saved me - last tribe nailed me to cross to die in bright sun - but I be tricksy - I get out!"

He raises his arm to show you the leather wrist bands he is wearing. Sliding one of the bands up a bit you can see the thick scar tissue where the nail must have punctured his flesh between the two bones of the forearm.

"They come to hunt me here - come to kill and more on cross - but they fail - because Chief Drake - he kill them and save me. So I be making him Chief of my Tribe."

Gragakh looks around with a somewhat proud and cheerful grin - it strikes you that even though his slanted yellow eyes, his green mottled skin, and his long fangs protruding from his mouth - cracked and broken though they are - that he has a certain atractive quality that can only come from someone who is generally happy and friendly. The genuine pleasure he is expressing to you now seems to almost mask his normal "ugly" characteristics.

"This place be right strange one - elf be better for food then friend, I say - but Chief Drake say no! I mad, then - but he Chief of Tribe - but then, he give me other meat - fresh elk, fresh rabbit - no burn, just fresh, raw - wriggling..." he adds, licking his lips with a slimy pale tongue.

"See? Chief Drake says his boss say all folk be fair with each other - not to kill elf for food - elf not to kill me for stupid elf reasons - we all be same tribe - we fight and kill other tribes, but not this one. If not my tribe - good food on young man flesh - baby make good breakfest meal, eh? But here - no! Chief Drake say we all Tribe, and no eat manflesh, elf flesh - or any flesh of Tribe. He say, if I do good - he give good food! All tribe share good food - man cub give me fresh rabbit to eat - why? I have no coin - he give, he said - because we all be Tribe - that what Tribe do."

He looks up at you with a sly grin, sniffing hard on you - inhaling somewhat of your skin.

"This place - it be good to any - even if they don't be man or elf - you see, if you be good - they even be good to you, too. If not, ask Gragakh! I help you, but only if you join Tribe - then we have more Bloodwine and Gagh - eat good - then go find wench to have together! But - that be after you join Tribe - until then? Not everyone be as nice as Gragakh, eh?" he says the last, his clumsy way of speaking and boistrous friendliness slipping away somewhat.

You look into his eyes and deduce that despite his broken way of talking and somewhat barbaric way of conducting himself - this is a creature who is very cunning. You sense he knows something about you - or at least guesses something - but, nevertheless, he is offering you friendship - provided it is on certain terms.

You wonder then, what will need to happen before you can formally join his "Tribe" - and, if you do so - what that will mean for you? But, you are certain of one thing - if you DO formally join the Tribe that Gragakh is part of - you are positive he will be loyal to you and protect you as one of his own.

For whatever that is worth...

Remember - still need that Fortitude Roll. For RP purposes this does not count as "poison", "disease", "cursed", "magical" or anything like that - it is merely your reaction to the alcohol.


Ariarh Kane wrote:

Ariarh respectfully forgoes the drink, instead sitting silently and listening to Master Oleg go through the village's accounts and percentages. The Council's percentage roughly equated to 1 per cent of the entire monthly income. Twenty gold pieces did not seem overly much and she wondered what Alaric would say when they returned with the current sum.

Ariarh bestows upon Oleg Leveton a kind smile.

"Your village is still growing, we do not contest this. The people here are hardworking as is your Elder Council. Our Council would not see the community bankrupt by demanding a greater percentage of the taxes, especially for the time being. As you can imagine, Master Oleg, Saravale is also growing and with an expanding populace we will need to look at efficiency of coin, as well as resources. You mentioned that you foresee that six months to a year from now that the village's monthly income will be vastly increased and the figure may be impacted for the betterment by certain external variables. What would you say are these variables? I ask because such factors may in turn affect the ruling Council and we will need to prepare our own resources and taxes accordingly."

Diplomacy: 1d20+9

Oleg looks a bit uncomfortable under Brett's stern look, but he offers a bit of bluster and attempts to plow on and answer your question as best as he can.

"Well, of course - there's a whole host of variables! For example - the town is new, and on the grow, as it were... In roughly three months, that is to say since last Yule - when folks began to slowly trickle in - we had less then a few hundred people - but this month, as it were formal the begining of Springtime - why, our numbers grew by nearly four hundred percent - er, that is to say, we got about four times the folk living here now, more or less, then did so at Yule."

"Now, if we can keep up that rate alone - every three months - why, I'd think that by the end of sixth months our figures would double - but then, I don't think we'll get so many folk in three months - we may, or may not - it depends on how fine this village be."

"That be the next thinking variable, as it were - what draws folk to a town, eh? Why - we're well situated, on a major road to Brevoy, sure. And I got a decent stable folk can rent or borrow horses at - a small shrine for folk to pray at - I got also a good sized shop and an Inn for folks to visit - and a modest gaurd tower for some protection, as if we'd need it out here anyhow!"

"But, well - most folk don't be stopping here, I reckon - they be trucking on to the capital south - no reason fer them to set up shop, as it were. They head south - stop here for a good bed and fresh horses, maybe a few supplies - and move on! So, then, we be self-sufficent but fair poor for a while - why'd new folk want to build a home here when all the action be south? But, maybe, we can seduce more folk in, as it were - fer example..." he says, thinking a bit "what if we get more shops or Inns - maybe a park to attract some touristy folk - or something like that? Maybe we get a shop that sells speciality items - potions for wizards and all that - well, I reckon it get some more notice. Folks may say "hey - this ain't a bad place to set up shop - it got lot o' land, and some nice things to visit", and so forth."

"Yer place got that and more - it got lots o' hash in it - so more folk set up homes there. If we put down loot right and true; gamble a bit and invest in it - this village gets more interest, and more folk to stay and make it home."

"Of course - there by bad variables, too - what if we get hit by plague, or fire, famine - or, gods forbid - bandits or some such dross! How many folk will that kill? And how many, if dead - will be persuaded to avoid this place? Once they be dead - we can't take taxes on them - and others may say "this village got too much troubles - we'll head south to a real place to make a home" - you see?"

"So - there be lots of things to consider. How many fine things you are building down south can bring in new folk - how you run the place can bring in new folk - how you handle yourself can bring in new folk - but then, let's say you get a plague or disease or some sort of enemy that comes in the night and wipes out the town! Then, how you get any taxes for new stuff. Homes fall into disrepair - suppplies aren't delievered, foodstuffs go bad - even new folk who come in can't live there easy or true - because if they did, they ain't finding a place to set up shop - all the old homes be ruined by no upkeep - and there be no foodstuffs - and again - what if the capital be hit by enemies and such? O' course, we ain't got that worry way up here - why... what kind of bandit or raider would hit this little berg? That be downright crazy - and hardly fair, I'd say - but, it all be hard to guess. Next month a whole caravan of folk could arrive and want to make this village a home - no predicting it - but if it happens - taxes could really go up!"

He sighs as he considers all this - and other issues, and looks up at you with a helpless shrug.

"So you see - it's not easy to consider what to do - or how to do it - when there are so many things to plan for that may or may not happen," he concludes with an embarressed grin.

"Hope that helps..." he adds.


Fortitude 1d20 + 4 ⇒ (6) + 4 = 10

The strength of the wine goes straight to Arasmes head causing a not unpleasant buzzing sensation. That...is a very potent drink you have there, Master Gragakh. He looks over the goblin for a moment before saying, I have scars of my own my friend. Attained from a former master of mine for losing some money of his. Not my fault of course, I was waylaid on the road returning to his estates, but my master felt it best to make an example out of me. He forced me to make several incisions across my arms. See? Arasmes pushes up the sleeve on his arm a couple inches to show a thick ropy scar across the inside of his wrist. Tattoos of crossing chains in black and silver overlaying the pale scar and tanned skin. Realizing what he just did, he quickly pulls the sleeve back down and says I would appreciate it if this remained between us. There are those that would not take well to those tattoos or my scars. You see I did not exactly buy my freedom but escaped my enslavement. I hope you understand. Arasmes looks at the goblin again and thinks That is the last time I drink anything that interferes with my decision making. It is much too dangerous.


Arasmes ibn'Fayad wrote:

Fortitude 1d20+4

The strength of the wine goes straight to Arasmes head causing a not unpleasant buzzing sensation. That...is a very potent drink you have there, Master Gragakh. He looks over the goblin for a moment before saying, I have scars of my own my friend. Attained from a former master of mine for losing some money of his. Not my fault of course, I was waylaid on the road returning to his estates, but my master felt it best to make an example out of me. He forced me to make several incisions across my arms. See? Arasmes pushes up the sleeve on his arm a couple inches to show a thick ropy scar across the inside of his wrist. Tattoos of crossing chains in black and silver overlaying the pale scar and tanned skin. Realizing what he just did, he quickly pulls the sleeve back down and says I would appreciate it if this remained between us. There are those that would not take well to those tattoos or my scars. You see I did not exactly buy my freedom but escaped my enslavement. I hope you understand. Arasmes looks at the goblin again and thinks That is the last time I drink anything that interferes with my decision making. It is much too dangerous.

You feel a twisting in your belly and your limbs feel a little looser - your stomach lurches a bit - but you manage to contain yourself and not vomit with its potency. You sense, though - if you had taken more then a token sip you would have not managed to carry yourself with as much dignity - and guess your color would have been even more green then it is currently.

Gragakh looks down at your scars intently, but says nothing, simply watching you.

You suddenly wonder if this move was ill-advised. After all, Gragakh's determination and loyalty seems to be linked to the support of the Tribe - and he may find this information somewhat important for his Chief to know about.

Then again, he may not...

Only time will tell, though.


Female Aasimar Druid 7 (Noble)

"Indeed, Master Oleg, there are many things to consider in the successful running of a township. I concur that we must provide a safe and healthy environment for settlers, and, it is imperative that the capital as well as your village be able to accomplish both defensive and preventive measures. I am unsure at the information you have received as to the current state of Saravale but our progress has not been as vast as you have suggested in conversation. We too are struggling with accumulating coin and resources and most of the planning is in early stages. Perhaps our two towns can work more closely and effectively to share resources, natural and skilled craftsmen and tradesmen. I believe we should have you come visit us, perhaps you and some of your Elder Council, and then you can see for yourself the progress in the capital and we may discuss with Lord Winter how we can be more beneficial to each other. What say you, Sir? I would like to formally invite you to the capital in my official capacity as Ambassador." Ariarh smiles cordially at their Mayor and Treasurer.

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15


Ariarh Kane wrote:

"Indeed, Master Oleg, there are many things to consider in the successful running of a township. I concur that we must provide a safe and healthy environment for settlers, and, it is imperative that the capital as well as your village be able to accomplish both defensive and preventive measures. I am unsure at the information you have received as to the current state of Saravale but our progress has not been as vast as you have suggested in conversation. We too are struggling with accumulating coin and resources and most of the planning is in early stages. Perhaps our two towns can work more closely and effectively to share resources, natural and skilled craftsmen and tradesmen. I believe we should have you come visit us, perhaps you and some of your Elder Council, and then you can see for yourself the progress in the capital and we may discuss with Lord Winter how we can be more beneficial to each other. What say you, Sir? I would like to formally invite you to the capital in my official capacity as Ambassador." Ariarh smiles cordially at their Mayor and Treasurer.

Diplomacy: 1d20+9

Oleg looks well pleased at the proposal of a formal "State Visit" and you can see the idea of traveling to the capital - with some semblance of pomp and ceremony - seems very appealing to him.

"Well - I'm quite pleased with the offer. Shall it be me alone - or should I bring an escort - perhaps my wife, or possibly others? Laady Turon - she is our formal... how'd ye put it - ah! Our formal diplomat! It may be a good idea if she came with us, too," he adds beaming.

"And miss Ariarh - I be thinking that things can't be as bad off as ye think! Ye picked up a tidy piece o' coin on the road - as it were, though perhaps you don't have such ready cash on hand as like. But remember - ye got a lot more folks in yer capital then here - and a lot more resources - and better trade folk's and such! Why, if ye decide to collect things propper-like ye'll have much more loot taken in then we!"

"And also - I know it don't be sounded like ye got a massive ammount of coin - so to speak - but consider this - as long as ye don't go into the red, why - what of it? Our total "proffits" fer the village be small change to folk like ye - the village maybe earned less then 200 gold pieces in taxes. But that's all profit! We don't be losing no coin - and if we kept earning more coin - if we do none more then this - by the end o' the year alone this village will earn a total of 2,400 gold pieces in tax - minus 240 in yer cut of taxes. It be giving us a tidy profit of about a little over 2,100 gold pieces. And that be assuming that we gain no more villagers - no more resources, and nay more good things to draw in a crowd or better artisans or workers. After ten years of this - this village would have over twenty-thousand gold in it's coffers - assuming we didn't spend none extra - kept everything tidy and such - but I got a hunch that won't be the way things work out in the end. In the end I think we'll do better then ye may think - I think we'll get more folk that come in and so forth, and I think we'll do well!"

He takes another drink and looks up at you.

"So - if it were me, I'd take myself, me wife and lady Turon to yer capital - can ye think o' any other at this time?" he asks, waiting for any suggestions.


Female Aasimar Druid 7 (Noble)

"I would be happy to extend the invitation to your lovely wife, the Lady Turon, Robert Tyrell and perhaps Lord Delain Esserian? I do believe the Duke's son would be most interested in seeing the capital and meeting Lord Winter. Is there any other you feel would benefit from a visit to the capital, Master Oleg?"

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


Ariarh Kane wrote:

"I would be happy to extend the invitation to your lovely wife, the Lady Turon, Robert Tyrell and perhaps Lord Delain Esserian? I do believe the Duke's son would be most interested in seeing the capital and meeting Lord Winter. Is there any other you feel would benefit from a visit to the capital, Master Oleg?"

Diplomacy: 1d20+9

"Hmm... well, sure'n I'd like to take Mister Tyrell - but, well - while I'm away I'd counted on him to keep an eye on things here. You know - watch over the town as sort of a deputy? Now - as for Lord Delain? Well, he ain't formally under my jurisdiction here, if ye understand me. He does what he needs to - and what he wants to, I'd suspect," he ends somewhat lamely.

"No fear on that account," Brett says arranging the massive ammount of twenty gold pieces into neat piles.

His ears perk up at Ariarh's comment - and he looks up from his time consuming counting.

"Delain - er, the Lord Esserian? He's already comming - on me personal invatation, as it were. I asked him to come a couple o' months ago to the capital to meet everyone. He's very interested to visit our capital - most especially looking over how our city be laid out and how our people be governed. He's very excited to see how our town is growing and how the people work together so, er... harmoniously?" Brett adds, clearing his throat somewhat akwardly.

"As fer Drake - well, I'm to stand either way - I think he'd do a bit of good work in our capital and see what's what - but if he comes with us, then who's to stay here and look after this town and such?" Brett asks, turning to Ariarh.

"Make no mistake - it's all the same to me - I'm just curious on what you think," he adds.


Female Aasimar Druid 7 (Noble)

And in a tactful manner Ariarh interjects, "Robert also has the responsibility of Dasha. It isn't the easiest of times for him at present, or so I've heard."

Then addressing both Oleg and Brett,

"Yet, for his position here with Master Oleg, I thought it would be beneficial for Robert to accompany him to Saravale."

Pondering the idea of who could stay to ensure the successful running of Oleg's village and compound, Ariarh mentally goes through the list of people from the Elder Council to the general settlers she had met since their arrival.

Levelling her sapphire gaze on Oleg Leveton, "Master Oleg, does Robert have a second-in-charge? I mean to say, does he have a man he trusts and who works closely beside him? It would be fortuitous if such a person did exist for we could perhaps rely on him to oversee things in your joint absence."

As if remembering Brett's invitation to Delain Esserian, "Aye, I do believe Lord Esserian mentioned your invitation to Saravale in a conversation we had earlier this evening. I feel it would be good for his lordship to visit the capital and establish relations with Alaric and the city."

"And, it would be appropriate for the other members of the Council to learn more of Lord Esserian, and I include myself in this. I only had the opportunity for the briefest of conversation with him and would know him better."


Female Aasimar Druid 7 (Noble)

This conversation happens later in the meeting between Oleg, Brett and Ariarh.

"I have been meaning to ask you, Master Oleg. I have a need of two special items and I wonder if you would be able to procure them for me or at least point me the right direction. We recently bid farewell to our priest, Khrovin Anor, if you recollect the man. My healing spells can suffice if need be, yet I feel I could be of more use if I had a Wand of Cure Light Wounds. I have been told they can quite costly, so I am hoping to purchase one for a reasonable sum. The second item is a masterwork armour -- more accurately, leaf armor. I believe it would be more suitable than my present wooden armor. Are you able to assist me in this, good Sir?"

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


F Elf Spellbinder Conjuration (teleport) Wiz 1

I'm going to assume Shaezon was off making small talk with an NPC and didn't hear any of that. It'll save me about 4 days of reading to try and catch up. ;-)


Ariarh Kane wrote:

This conversation happens later in the meeting between Oleg, Brett and Ariarh.

"I have been meaning to ask you, Master Oleg. I have a need of two special items and I wonder if you would be able to procure them for me or at least point me the right direction. We recently bid farewell to our priest, Khrovin Anor, if you recollect the man. My healing spells can suffice if need be, yet I feel I could be of more use if I had a Wand of Cure Light Wounds. I have been told they can quite costly, so I am hoping to purchase one for a reasonable sum. The second item is a masterwork armour -- more accurately, leaf armor. I believe it would be more suitable than my present wooden armor. Are you able to assist me in this, good Sir?"

Diplomacy: 1d20+9

Oleg looks at you with a bug-eyed expression.

"A wand that can cure light wounds? Speciality crafted elven armor? Miss Kane - we're far from some sort of magical inter-planar bazaar! I don't know how it is in other worlds - but in this one such things take lots of coin - lots of time - and the very potency and potential for such crafting is often comprimised by certain, er... variables."

"What kind of variables?" Brett responds dryly, looking at Oleg with a stern gaze, his fingers tapping the inexaustable wealth of your collected twenty coins.

"Oh! Well - lots of things - for example, what if, say - half-way through the task of crafting such an item the crafter is sick? Gets a cold, or a fever - or has to take a holiday or vacation. Why, that can hold up the works quite a bit!"

"What?" Brett retorts flatly "No replacement - no apprentice to fix things?"

"Well, possibly - but then you replace a master crafter with a second rater and you'll probably get a sub-par magical wand with little ability to create things with any potency of true usefullness."

"True!" Brett responds crisply "but I think we all know that there are very specific... er... schematics? on these sort of things... that is to say - for one to craft something like these things seems like a very simple, cut-and-dry procedure... One might almost say that crafting could be done "By the Book" as it were! And these supposed variables are a good way for a third party to... slow things down? So that, for example - a person may say that it would take them a certain ammount of time to get something crafted, as it were - and then what? Some mysterious third party swirling about in the cosmos says, what "Sorry - ye ain't going to get that crafted by this time - there were certain variables?" Why - that's tosh!"

Oleg clears his throat and lifts up his hands somewhat defensibly.

"Oh, believe you me, Master Brett - I agree with you completely - there should be things cut and dry - but, well, I don't make up the universe - sometimes bad things happen, and that be the truth of it - what can be said? Sometimes a project that should take a body a very, very flat rate in time and cash ends up costing lots of more coin and time - and, no one can predict the why of it, or why it happens."

Brett turns and angry sigh and expression to Ariarh.

"Well - ain't that just peachy!" he says.

Ariarh - you are able to use "Sense Motive" - DC: 2 - to determine if Brett is being sincere, or sarcastic - about his assesment regarding this unusual change of events and unplanned variables for crafting new or magical items.


Shaezon Silverfall wrote:
I'm going to assume Shaezon was off making small talk with an NPC and didn't hear any of that. It'll save me about 4 days of reading to try and catch up. ;-)

What NPC's would you have liked to chat with during this time? Let me know - maybe we can work out a conversation...


Female Aasimar Druid 7 (Noble)

"So, Master Oleg, if I am hearing you rightly, you are saying you cannot procure these items on my behalf, neither can you connect me to someone who may be able to aid me?" Ariarh has a perplexed look on her face. She cannot believe that these items would be impossible to make let alone purchase, especially the wand.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Ariarh Kane wrote:

"So, Master Oleg, if I am hearing you rightly, you are saying you cannot procure these items on my behalf, neither can you connect me to someone who may be able to aid me?" Ariarh has a perplexed look on her face. She cannot believe that these items would be impossible to make let alone purchase, especially the wand.

Diplomacy: 1d20+9

"No, no," Oleg says, holding up his hands again, looking quite whithered by these stern critiques.

"I'm merely saying that, well - these things can take time. The wand ye asked on? It's value alone be more then the sum wealth of the village income in taxes - and as fer the armor? Why... we'd need to find an elf type who could craft it - none here know the trick, I'll warrant. I could do what I can to reach out - send some letters or couriers up to Brevoy - but that could take a piece, if you understand me? I won't have it quickly, but I should have it in a few months, I'd figure."

"A few months? Really? You can't get it sooner? At all?!" Brett says with a growl.

"Well, no - that is, yes - that is to say - well, it should be done much sooner, I should think - provided, of course - we don't run into any - er... unplanned variables."

"Such as?" Brett says.

"Well - fer example - let's say we send out a messenger tonight to rush up to Southern Brevoy - normally that would take about a month to get there, purchase goods and get back here - ten day journey one way, give or take, with good weather - but, what if... well - what if something happens. Fer example, what if - if we sent such a lad - what if on the way out he got hit by bandits or raiders or trolls or some such thing?"

"Are you serious? All of that moving here - on this little village? That's really the most ridiculous thing I think I've heard of, you know that?"

"Well - but it is popular - we're on a major trade route! The weather's broke and creatures are moving about looking fer fresh food and meat - the word is out that the bandit's who rule these lands are dead and the new masters of these lands are just getting things started and have, er... um... well - that is to say - you have no particular army or defense and only lots of villagers with hardly any protection - hauling in lumber and resources - collecting supplies and goods and gear - and putting it all here in a rather ungaurded position. Well - what if folk hear about that and decide to attack this village - and if they do - no doubt they'd ambush any such courier and we'd not even know it..."

Oleg shrugs again.

"So... well... that could be a variable - even though I agree with ye Master Brett - the odds of something so ridiculous - so preposterous - so unbelievable - well... ye're probably right, it'll never happen in a million years... still; those divine forces of the Cosmos... it's often said "Best not to tempt the gods..." If ye know what I mean. I mean - me even saying this now - I know I'll feel terribly guilty if anything does happen - even if it is a few wandering goblins or something looking for a free sheep to snake on - but you never know - bad things could happen - couriers could get waylaid - and enemies could attack us in the night, however unlikely that may seem."

Brett looks up in the air and says nothing.

Ariarh - you are free to make a Perception Roll - DC: 5 - to see if you can hear Brett grinding his teeth at Oleg's speech.


Female Aasimar Druid 7 (Noble)

"Master Oleg, a few months may cause the Council some difficulty but we will find ways of compensating in the short term if you can do all in your power to reach out to your connections and organise the creation of these items for me. I would grateful for any assistance, most assuredly. We all would." Looking at Brett and referencing the rest of the ruling Council.

Ariarh gives Oleg a kind smile. Aye, she is frustrated by a number of things this evening but it was not fair to lay all the burdens at the feet of their Mayor and Treasurer.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Ariarh Kane wrote:

"Master Oleg, a few months may cause the Council some difficulty but we will find ways of compensating in the short term if you can do all in your power to reach out to your connections and organise the creation of these items for me. I would grateful for any assistance, most assuredly. We all would." Looking at Brett and referencing the rest of the ruling Council.

Ariarh gives Oleg a kind smile. Aye, she is frustrated by a number of things this evening but it was not fair to lay all the burdens at the feet of their Mayor and Treasurer.

Diplomacy: 1d20+9

"Miss Ariarh - I'll be blunt - to make armor needs an Armor Smith - and to make a magic wand needs to make an Exotic Craftsmen or maybe a Temple - and we got none o' those things! We simply just don't got the lads or lasses here to make those things. To make those things need propper workers and we simply don't have them - now, if we got a propper set of stuff to build those things here - then, yeah... er, yes; we could make it right up! But, we've less then two thousand people and over half o' them are women and children folk - and we got no means to produce these things. I really want to make them for you, I really do - but I just don't have the abilities to do it."

"Though er, um... it may be possible to, um... reach out... to my connections, as it were - but that could take a couple of weeks or such, though money may speed things quicker, I should think... maybe?"

Brett, meanwhile, bangs his head against the table at this time.

Oleg seems like he genuinely wants to help - he really does - but aside from producing an odd potion or two - his town simply doesn't seem to have the resources for these things, yet.

Hopefully, though - things will go beter. Oleg pauses a moment and then waits to answer an earlier question.

"About Drake and a second in command? Why - miss Ry - er... Councilwomen... that is to say - Drake, er... Robert, is actually my assistant. He's not really a formal member of the town council, as it were - but he can assist me, and he does, during meetings. He doesn't actually have an assistant - why should he? I mean, realy - how many assistants do we need in this town anyhow?" he asks with a sheepish grin.


Fast forwarding....

The Combat – is over!

The night stars are dimmed by the blanket of dark smoke rising over the village, and you have defeated the last of the trolls. Even as you congregate around its corpse, the flames of the fire elementals licking the bodies into charred cinders you are slowly and dimly aware of the sounds of cheering around you.

Looking up from the remaining villains you see that there is a large company of sturdy men holding up crude weapons. Many of them are covered in blood – others are wounded, and some of them are laying in crumpled heaps on the dirt roads between the houses. You see that Drake is limping somewhat – but he is pointing back and forth between the bodies – directing the men from their cheering and ordering them to reform for another possible attack. He is also pointing to other men and barking orders – demanding that they gather the fallen men and take them back to the shrine.

Even as this occurs you hear the thunder of hooves and look up through the trees. It is Brett and others – some of the Duke’s men and some of the Brevoyian’s men. Brett is holding his sword in his hand – his cheerful face is grim and covered in caked blood, as is his armor – though you see no particular wound on him at this time.

He is tacking his pony toward you all, his eyes taking in the body of the dead troll and glancing beyond it to the damaged houses – now extinguished, even as the smoke still lingers to blacken the few stars in the sky.

Looking through the strange collection of folk – he sees Kae is now a hulking monster who is even now withdrawing to his original form – and sees no sign of Ariarh.

Brett swings himself off his pony and moves forward to Kae.

”Where the bloody hell be Ariarh? And what be going on? he asks, slightly out of breath.

Looking on the ground, he nods somewhat.

”Good – ye killed two trolls, eh? Not bad, not bad – the Duke’s men, and meself – we done cut down seven o’ them on the field – tidy bit o’ damage they did – if it weren’t fer our range weapons, and other skills – things may have gone amiss… but no worries on that account – we did it right.”

Brett looks up and peers through the darkness for a bit – seeing a strange bird wheeling about. He frowns a moment, and squints a bit harder.

”That be Ry lass, up there, eh?” he asks, somewhat rhetorically.

”Anyhow…” he says, watching the bird, wiping his hand over his face, smearing off the grime.

”Me mate Delain broke the charge out on the plains – but it be seeming that lot of lads snuck around the south to charge into the village hard. Then we had the Brevoy cavalry – and they done smashed things pretty good, too. Ry’s neat bit o’ work with the chariots put ‘em out a bit – and between her and the lads on the field we broke the back of the major thrust of their rush – half-ogres and trolls mostly – but they got’s humans and half-orcs and orcs besides – and most o’ them went about south to sneak in and stab up the buildings proper.”

In the distance you can hear the sound Commander Tinker calling out over the field for men to reform ranks and regroup – you can also hear – farther on – similar commands from Delain – demanding that his men rally and reform to check to see if there is any survivors. Calls of “bring more fire” and “we’re going to need some oil here” can be heard as well.

Even now Drake is calling out to his men – pointing this way and that with the edge of his sword.

”Tidy up, tidy up tight – there may be more out there – meantime, police those bodies. I want all men felled taken to the shrine to be looked over – gather all arms and gear from the dead bandit scum – don’t want any threats from ‘em. Well done, lads! Keep at it – ye’ve done well and true!” Drake is adding in a loud voice, somewhat raw from all the screaming in combat.

The battle seems finished... but; there may be more trouble yet.

One thing's for sure - the night is far from over.


Male Human

Delain has rode hard up on his horse and throws himself off the saddle, his heavy booted feet hitting the dirt hard. Striding forward to the small company, he looks over them quickly, glancing at Brett.

Straighten up, boy! Mind yer bloody uniform – ye represent the bloody Duke! he barks at Brett in an odd accent, clearly put-on, and the Halfling laughs – apparently sharing some private joke between them.

Looking at you all he sees that Arasmes is possibly the most wounded and Delain frowns at this.

”This one looks near death," Delain mutters, almost to himself "here now, boy; drink this,” he says the last part to Arasmes, offering him a small bottle to drink from.

Cure Light Wounds: Arasmes, you're free to drink up for a roll of 1d8+1

Moving swiftly past the wounded wanderer from the desert, he takes in the others. The elven wizard seems fairly unharmed – the half-elf is damaged, and covered with much blood. It is hard to say – but it looks like the blood is mostly that of enemies.

Delain squints at him a moment, then claps him on the back hard.

”You fought well – you're an honor to your Council, sir,” Delain says.

Delain then turns to Ariarh – looking her over intently.

”Councilwoman – I heard it was by your actions that the rush of the chariots were destroyed on the field. My thanks!” he says with a bow.

”Those scum – charioteers – we don’t often have many of them near Brevoy, closer to Numidia and sometimes down near the River Kingdoms – hard to deal with. A good driver can charge or trample men, and if he has a skilled bowman or magi… things can get ugly very quickly. Your quick thinking and actions saved a lot of lives,” he adds.

You can see that Delain himself is covered in black blood. His cloak is somewhat tattered and he has a fresh slash on his face, a thick trickle of blood seeping from it. Nevertheless he has not taken any healing at this time – if any press him, he refuses, suggesting that using such potions be best left for people closer to death then he is.

”I’m glad to see you’re well, though,” he says, his eyes still on Ariarh ”all of you – felling two Trolls was damn good work – for not only did you destroy a foul enemy, but Elder Tyrell informs me that the trolls were rallying the remaining barbarians – if you hadn’t diverted the trolls? Then it seems likely that they would have rallied the barbarians and broken the lines of the defenders – burning the houses and forcing the villagers back into Mayor Oleg’s compound – to be burned out or cut down.”

Though he is speaking to you all, it is clear his eyes are still on Ariarh.

”I hear that you road in hard and set steel to the charioteers," he says, speaking to the platinum haired Diplomat "they said you were fighting hand to hand, facing the enemy head on, rather then cringe in the distance… I don't often rush in to face such odds with just a sword, when I have a weapon that can hit with range. Risking your life like that can be very dangerous – but I say to you that your kind of courage is very rare, and very special, as well.”

He turns now to look at all of you.

”Indeed – all of your courage is a good thing. Your fortitude and hard fighting helped win the day. I congratulate you, for what it’s worth…”

Delain pauses a moment to think.

”There are tracks to the west – you don’t have that many lads and not leave tracks – I’m organizing some men to go find out if they had any more lads out there – and possible supplies or booty. I heard some of the half-orcs and men calling out not to kill any who fell – I’m thinking they’re looking for prisoners – maybe slaves, maybe for other reasons. We won’t really know until we find out what they were doing here… If any of you can ride, and are up for it – come with me. I’m leaving half my men here as a rearguard – but there may be others out there… hopefully not. We’re well spent this night, and it’s been hard fighting,” he adds.

Then, pausing, as if considering something – he whistles out. In moments the approach of a falcon can be seen, and it flies in fast to land on his outstretched forearm.

”Councilwoman Kane – though I ask for any with the fortitude to follow me to come – I know that you have… that is to say… you are a daughter of Nature and the Wild – I should be honored if you would remain behind to look after my friend – I am afraid for his safety. I know you would come with us, wounded as you are – but, if you would not mind remaining by the shrine – I would be most honored to know that my companion was watched by one with your talents,” he adds the last in a courteous tone to Ariarh.

Brett volunteers in a pinch, eager for more action. He has hardly been hit, and though he had done lots of damage – he is eager to deal more to these scum, if they live. They’ve not only hurt his friends, but attacked his home – and Brett does not care for such things.

This mission has drawn the attention of others, and you are surprised to see that Gragakh has asked Drake for permission to follow on this mission as well. Gragakh will ride with Brett, if the Halfling will have him. Brett agrees, though not overly happy at this point – unless another will share their mount with him?

Gragakh, perhaps even more then Brett – wants revenge on those who hurt his Tribe. He is, perhaps, a simple creature, and knows only that an enemy of his Tribe has attacked and must be punished. High matters of politics or such debates don't matter to him - revenge, for those who hurt is Tribe! This is a good thing, and besides, Gragakh says - there is an old Goblin proverb offered by their warriors, which loosely translates to: Today is a good day to die!

”Good,” Delain says crisply at this decision of Brett and Gragakh, looking at the rest of you, wondering at your response.

”As for the rest of you? You are each welcome to come, though – of course – Councilwoman Kane, I would be… that is – I should like it if you stayed here to help watch over my friend. If you wouldn’t mind?” he adds the last part, looking at Ariarh, and even through the darkness, you can see in his eyes that he is worried about something more then the simple safety of his falcon.


Time passes…

It is about an hour and the men who have fallen have been brought back to the shrine – the area has been examined for about half a mile – no sign of enemy at this time, though there are heavy tracks off to the west.

Delain has organized a party of scouts to head west over the trail and examine the tracks, and Brett and Gragakh have gone with him – Any of you may come with him, too – but you must be able to ride a horse, and there may be more enemies out there – to see if there is more to discover with the bandits or enemy farther out. He is only taking half of his forces – the other half he has dispatched to help the people – get them back to their homes and tend to any wounded or sick – helping work on the damage and so forth.

Drake has also ordered the same – all of the local militia has been dedicated (except for four men who are on a constant wide patrol of the village of about a quarter of a mile radius) to help with tending to wounded – gathering arms and armor – police the dead and tend to the people in general – including scouting the lower hills by the waterline and make sure there are not any nasty surprises in the village left by your enemies.

You are not sure at this time – how many dead there are, good and bad – nor what the bandits came for or what will happen next.

You are clear, though – no member of the “town elders” died tonight – though rumor has it that Marty the Monkey did manage to knock an enemy into a big cart of manure…


Female Aasimar Druid 7 (Noble)

"I will be honoured to look after Gwahir in your absence, Lord Esserian. I am grateful for being given the opportunity to remain in the village and tend to the wounded and ensure Gwahir is safe and Dior has recovered, as he took quite a bit of damage during this battle." A look of concern passes over her face for her protector yet she realises that Lord Esserian has given her a valid reason to stay behind at this time. "I pray you and the other men are safe on this mission. May the leaves of your life tree never turn brown." Ariarh looks upon Delain with a newfound admiration, her sapphire eyes never leaving his serious grey/green ones. The man had risked his life for this village and its people and for her and she would never forget it. And, now he was off again, to face whatever manner of enemy out in the darkness.

"Please be careful, Delain." Too late she realises she has called him by his first name and blushes at the slip. She lifts her arm out so Delain Esserian's falcon may come and settle himself there. "Gwahir, it will be a pleasure getting to know you better."

She turns around to face Brett, "You be careful, too, you hear. I do not like what has happened here this night and to be riding in the dark is not the wisest of plans but I understand the necessity for it. I'll do what I can for the villagers, here, but my spells are almost all gone. I can tend to the wounded and remove the fallen and even burn bodies; I suppose every available hand will be useful." Ariarh looks tired. She has been given some healing from Priestess Moira but the long battle has taken a definite toll on her energy.

Turning to Delain she lifts her free arm and waves to make her way to the Shrine and see what has become of her griffon and possibly use one of her healing potions on him.

***

Ariarh will administer a healing potion to Dior once she is at the Shrine:1d8 + 1 ⇒ (7) + 1 = 8

This brings his HP to 14/25. She will advise him to rest inside the sleeping quarters of the compound so he may recuperate with rest and sleep.

"Gwahir, please follow Dior and look over him. I would see you both safe and secure this night. I trust in your courage and ferocity yet my heart still worries what this night has in store for all of us."


Ariarh Kane wrote:

"I will be honoured to look after Gwahir in your absence, Lord Esserian. I am grateful for being given the opportunity to remain in the village and tend to the wounded and ensure Gwahir is safe and Dior has recovered, as he took quite a bit of damage during this battle." A look of concern passes over her face for her protector yet she realises that Lord Esserian has given her a valid reason to stay behind at this time. "I pray you and the other men are safe on this mission. May the leaves of your life tree never turn brown." Ariarh looks upon Delain with a newfound admiration, her sapphire eyes never leaving his serious grey/green ones. The man had risked his life for this village and its people and for her and she would never forget it. And, now he was off again, to face whatever manner of enemy out in the darkness.

"Please be careful, Delain." Too late she realises she has called him by his first name and blushes at the slip. She lifts her arm out so Delain Esserian's falcon may come and settle himself there. "Gwahir, it will be a pleasure getting to know you better."

She turns around to face Brett, "You be careful, too, you hear. I do not like what has happened here this night and to be riding in the dark is not the wisest of plans but I understand the necessity for it. I'll do what I can for the villagers, here, but my spells are almost all gone. I can tend to the wounded and remove the fallen and even burn bodies; I suppose every available hand will be useful." Ariarh looks tired. She has been given some healing from Priestess Moira but the long battle has taken a definite toll on her energy.

Turning to Delain she lifts her free arm and waves to make her way to the Shrine and see what has become of her griffon and possibly use one of her healing potions on him.

***

Ariarh will administer a healing potion to Dior once she is at the Shrine:1d8+1

This brings his HP to 14/25. She will advise him to rest inside the sleeping quarters of the...

"Oh don't worry Ry, we'll be carefull," Brett adds, as he sees the look the two of them share, rolls his eyes and swings himself on his saddle.

"And as fer ye?" he adds, thinking aloud "ye be extra careful! I don't want to come back and find out that our massive ammount of monthly taxes may be wasted," he adds somewhat drolly, then looks around to see about ten more men have rode up - the Duke's men - armed and ready for combat, though some look worn and bloodied, all of them are grim faced and ready for action.

Free horses have been brought for any who would come...

So - who will stay and who will go? Just let me know - more to come tomorrow.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:
Shaezon Silverfall wrote:
I'm going to assume Shaezon was off making small talk with an NPC and didn't hear any of that. It'll save me about 4 days of reading to try and catch up. ;-)
What NPC's would you have liked to chat with during this time? Let me know - maybe we can work out a conversation...

I had nothing specific in mind. It was just an explanation about what Shae was doing.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shaezon looks to Brett and the council,

"I would like to go where I can me of most use to you. I am still trying to prove myself as well as ingratiate myself to you and your town." Shaezon says the last part jovially as it was a blantant statement of the obvious. Then in all seriousness he adds, "I know woodcraft and I have perceptive elven eyes. I'm a fair shot with a bow and I have a few spells still availabe that can be helpful. Additionally,... He scratches Mister's chin. The tiny dragon purring and tilting his head toward Shaezons hand. "...if we need it we have an extremely stealthful scout availble to us who can also allow us to communicate silently if needed."
Shaezon also adds, "If you prefer I can stay in case further homestead defense is needed."


Arasmes replies that I believe I can be of most use here. Also I am not in much condition to travel though I thank you for the healing. Once the group leaves Arasmes will take Ariarh aside and bow before saying My sincerest apologies for my earlier behavior. I did not realise that you were spoken for by Lord Delain. I hope I have not caused offense. Had I known that you were together I would not have spoken so forwardly. Arasmes stays bowed while awaiting your reply. You assume this is some katapesh custom to remain bowed while giving an apology.


Male Human
Shaezon Silverfall wrote:

Shaezon looks to Brett and the council,

"I would like to go where I can me of most use to you. I am still trying to prove myself as well as ingratiate myself to you and your town." Shaezon says the last part jovially as it was a blantant statement of the obvious. Then in all seriousness he adds, "I know woodcraft and I have perceptive elven eyes. I'm a fair shot with a bow and I have a few spells still availabe that can be helpful. Additionally,... He scratches Mister's chin. The tiny dragon purring and tilting his head toward Shaezons hand. "...if we need it we have an extremely stealthful scout availble to us who can also allow us to communicate silently if needed."
Shaezon also adds, "If you prefer I can stay in case further homestead defense is needed."

Delain gives you a wry smile, nodding his head.

"A druid who prefers to slay ogres with a blade and a wizard who eschews magic for the use of arrows? Hmm! Quite an eccletic mix in the southlands - very well, Roland - " he says, turning to one of his men "Fetch him a fresh horse. And here," Delain says the last to you, reaching to one of his men, holding some piles of gear.

Delain pulls out a quiver of some twenty arrows and tosses it to you, even as you deftly catch it.

"You've fired many an arrow tonight, if your quiver is so depleted - perhaps you'll need more as the evening goes on - gods forbid! Take it, then, and go forth to victory, even as we hope to. And may your "elven eyes" percieve any threat that may yet linger," he adds, even as you're able to mount up and follow them.

You may not be an adept horseman - but you also know these lads ride hard - there will be no time for walking. All speed is needed.


Shaezon Silverfall wrote:

Shaezon looks to Brett and the council,

"I would like to go where I can me of most use to you. I am still trying to prove myself as well as ingratiate myself to you and your town." Shaezon says the last part jovially as it was a blantant statement of the obvious. Then in all seriousness he adds, "I know woodcraft and I have perceptive elven eyes. I'm a fair shot with a bow and I have a few spells still availabe that can be helpful. Additionally,... He scratches Mister's chin. The tiny dragon purring and tilting his head toward Shaezons hand. "...if we need it we have an extremely stealthful scout availble to us who can also allow us to communicate silently if needed."
Shaezon also adds, "If you prefer I can stay in case further homestead defense is needed."

Shaezon, Brett looks down at you with a grin.

"Gee up, then magi! Ye done good tonight - so far - if you say ye got more magics for scum in the grass? Well - let's not let it go to waste, eh? I reckon they got the dross in this town finished anyway - if ye're up fer fighting then let's be on the road," Brett says, a formal councilmember - and you believe he is pleased if you come with him.

Even as he talks you notice him reloading pistols and sliding them into the casing at his hip, the other one under a casing under his left armpit.

"Oye! Ry, lass - see to the young'ns we brought with us - if ye don't mind - I'll catch it hot from their mum if they don't come back hale and hearty," he adds, speaking with joviality - though you sense Brett is a bit worried about the two Halflings that rode with him - and not simply because they were under his care...

"And Kae, ye big barbarian son of a buck! Ye going to ride with us, or stand there gawking - there may be some real trouble out there on the plains - or there may be nothing... Either way, never done know ye to shy away from a fight... Ye just say the word, eh?"

Brett finally turns to look down at the wanderer from the south.

"I suppose ye can come too - maybe it be better - ye can give Gragakh lad some company on the road... But then, it be up to ye on that account: stay or go - but decide quick, though - we can't wait too long - there may be more out there and we best ride soon and fast," Brett adds, looking once at Arasmes.


Arasmes ibn'Fayad wrote:
Arasmes replies that I believe I can be of most use here. Also I am not in much condition to travel though I thank you for the healing. Once the group leaves Arasmes will take Ariarh aside and bow before saying My sincerest apologies for my earlier behavior. I did not realise that you were spoken for by Lord Delain. I hope I have not caused offense. Had I known that you were together I would not have spoken so forwardly. Arasmes stays bowed while awaiting your reply. You assume this is some katapesh custom to remain bowed while giving an apology.

Brett looks at you hard for a moment - waiting for Kae to make up his mind...

"Stay or go - yer choice southerner... We got spears a'plenty - and bows besides. Hell, if the elf can shoot and use a sword - I reckon ye can too... but then, ye know what's best, I reckon. If ye stay - best talk to Drake - rather, Rob Tyrell - he'll give ye something to do to help out the town - he knows the in's and out's pretty good and can offer ye a good piece o' suggestion on what ye can do to help - unless ye be changing yer mind and comming?"

Brett and the others will then rush off with all who choose to ride with them; leaving the rest of you in the camp to do what you feel is best.

So, Arasmes - let me know what your final answer is - stay or go - and Kae - toss up a post, I'll get back to it later today. See you all then - remember; the night's not over, yet.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Delain Essarian wrote:
Shaezon Silverfall wrote:

Shaezon looks to Brett and the council,

"I would like to go where I can me of most use to you. I am still trying to prove myself as well as ingratiate myself to you and your town." Shaezon says the last part jovially as it was a blantant statement of the obvious. Then in all seriousness he adds, "I know woodcraft and I have perceptive elven eyes. I'm a fair shot with a bow and I have a few spells still availabe that can be helpful. Additionally,... He scratches Mister's chin. The tiny dragon purring and tilting his head toward Shaezons hand. "...if we need it we have an extremely stealthful scout availble to us who can also allow us to communicate silently if needed."
Shaezon also adds, "If you prefer I can stay in case further homestead defense is needed."

Delain gives you a wry smile, nodding his head.

"A druid who prefers to slay ogres with a blade and a wizard who eschews magic for the use of arrows? Hmm! Quite an eccletic mix in the southlands - very well, Roland - " he says, turning to one of his men "Fetch him a fresh horse. And here," Delain says the last to you, reaching to one of his men, holding some piles of gear.

Delain pulls out a quiver of some twenty arrows and tosses it to you, even as you deftly catch it.

"You've fired many an arrow tonight, if your quiver is so depleted - perhaps you'll need more as the evening goes on - gods forbid! Take it, then, and go forth to victory, even as we hope to. And may your "elven eyes" percieve any threat that may yet linger," he adds, even as you're able to mount up and follow them.

You may not be an adept horseman - but you also know these lads ride hard - there will be no time for walking. All speed is needed.

Shaezon deftly catches the quiver, removes the arrows and places the handful into a small conical pocket in the side of his pack which seems to small to hold so many arrows. All of the arrows slip into the pocket save three who'se heads stick barely out and within easy reach. "My bag is bigger on the inside than the outside. I can carry extras for your men if you like." Shaezon adds.

Mister looks to Shaezon then to Delain. Delain hears a musical childlike voice in his mind, "Do you want me to stay with the group or watch from the air?" Mister cocks his head quizzically at Delain


Shaezon Silverfall wrote:

Shaezon deftly catches the quiver, removes the arrows and places the handful into a small conical pocket in the side of his pack which seems to small to hold so many arrows. All of the arrows slip into the pocket save three who'se heads stick barely out and within easy reach. "My bag is bigger on the inside than the outside. I can carry extras for your men if you like." Shaezon adds.

Mister looks to Shaezon then to Delain. Delain hears a musical childlike voice in his mind, "Do you want me to stay with the group or watch from the air?" Mister cocks his head quizzically at Delain

Delain shrugs.

"You must do what you feel is best, sir - it is your decision - but we ride now. For me, I should think that observation from above would be more useful to all - and moreover, being so high up would give you better defense if another enemy is on the plains. But the sky is dark - there is no moon and the stars are covered by much smoke. You may see little in the sky - in this I will not say "yes or no", for it is your choice, but; choose wisely," he adds, speaking to Mister aloud, then Delain tacks his horse forward and begins to ride off with his men to the west.

Only Brett and Gragakh remain behind - tarrying a moment.

"Well - so far we've got the wizard and the goblin and the halfling rushing to face gods know what - what about you, barbarian - are you coming as well, or waiting here?" Brett asks, though Brett's eyes flick to the form of Arasmes, watching him covertly from under the brim of his hat.

Taking a piece of tobacco in his mouth he chomps a moment, then spits once on the head of a slain troll - waiting for the answer from Kae, and looking to see if Arasmes will change his mind and journey with them.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:

Delain shrugs.

"You must do what you feel is best, sir - it is your decision - but we ride now. For me, I should think that observation from above would be more useful to all - and moreover, being so high up would give you better defense if another enemy is on the plains. But the sky is dark - there is no moon and the stars are covered by much smoke. You may see little in the sky - in this I will not say "yes or no", for it is your choice, but; choose wisely," he adds, speaking to Mister aloud, then Delain tacks his horse forward and begins to ride off with his men to the west.

Keep in mind only Dain heard that in his mind. Shaezon probably has a clue about what happened, but everyone else is only hearing one side of a conversation. It probably sounds weird.

Mister says into Delains mind"Good point. I think I'll stay close and help keep an eye out. Just say the word if you decide you need me to scout ahead. I'm like a shadow in the forest."

Dain GM wrote:

Only Brett and Gragakh remain behind - tarrying a moment.

"Well - so far we've got the wizard and the goblin and the halfling rushing to face gods know what - what about you, barbarian - are you coming as well, or waiting here?" Brett asks, though Brett's eyes flick to the form of Arasmes, watching him covertly from under the brim of his hat.

Taking a piece of tobacco in his mouth he chomps a moment, then spits once on the head of a slain troll - waiting for the answer from Kae, and looking to see if Arasmes will change his mind and journey with them.

Shaezon nods his head and will go collect any extra ammo that can be spared.


Aramsmes inclines his head again and says I believe I will stay here. It seems you have quite a few people willing to go and I would not want to leave the town defenseless to another attack. Should more trolls come it would be good if an arcanist remained.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

As his rage fades, horns and claws retracting, Ka'etis dismisses the magic enlarging himself and he returns to his normal form. With no time to brood on the events of the evening within him, he quickly snaps out of his silence, saying "Of course I'll ride with you Brett. I'm a bit banged up and would appreciate some more healing if there is any sort available, not too happy about that brush with death there, not at all, but no time for that now. If you'll just give me a minute," he says reaching into his sash pouch for some reagents, "allow me to make a potion for myself," a minute later he'll have an extract of Cure light wounds, which he drinks down.
1d8 + 1 ⇒ (7) + 1 = 8Brings him up to 27 hp currently

"I just need to collect my Glaive, and the rest of my gear, and get Konur. hope he isn't too upset for having missed the action." he says with a smile. Kae will also pick up a short-bow from among the fallen enemies, one that looks like it has a decent strength [ooc]whatever kind of composite bow He can find testing the pull of a few of them.

still doing finals, I'll be back wednesday with more stuff, and be able to social RP again


Female Aasimar Druid 7 (Noble)
Arasmes ibn'Fayad wrote:
Arasmes replies that I believe I can be of most use here. Also I am not in much condition to travel though I thank you for the healing. Once the group leaves Arasmes will take Ariarh aside and bow before saying My sincerest apologies for my earlier behavior. I did not realise that you were spoken for by Lord Delain. I hope I have not caused offense. Had I known that you were together I would not have spoken so forwardly. Arasmes stays bowed while awaiting your reply. You assume this is some katapesh custom to remain bowed while giving an apology.

Ariarh rubs at her forehead whether from tiredness or as a distraction or both, it isn't clear.

"Arasmes, please rise. You do not have to be bowed before me thusly." She waits until he has risen before she continues. "I only met Lord Esserian this afternoon and in such a short acquaintance I do not believe the nobleman has made a formal offer my way, it would be rather rash would it not. Until recently I was "spoken for" by another, in Saravale, but he has left and there is none who formally claims my heart. Lord Delain Esserian has proven to be a true gentleman and a brave warrior. If it were not for his quick actions earlier in battle I cannot say that I would be alive and speaking with you presently. When a troll eviscerated Xrxnyz from this plane, I fell through the sky and with little skill to be seen landed poorly and was hurt anew. Lord Esserian rode in, grabbed me from the ground and suffered an attack from the creature to rescue me. He rode hard to the Shrine and carried me to the Priestess Moira who undertook healing on my person. I will never forget what he did for me and he has earned my eternal gratitude. I cannot see how you would readily interpret a liaison between myself and the nobleman or why it would concern you." Ariarh stops and collects herself. "I apologise, Arasmes, I do not mean to sound accusatory or uncivil. It has been a long day and night and we still have much to oversee until we can be assured that the village is safe, secure and all the dead are buried or burned. I cannot see how Lord Esserian would be interested in someone like me, I am but a rancher's daughter. I am sure his father, the Duke, has a noble lady in mind for his only son." The pain in Ariarh's temples has increased and she rubs more vigorously at the flesh hoping to gain some relief.

"I need to go to the Priestess and offer my services." Ariarh politely inclines her head toward Arasmes and then begins to make sure strides toward the Shrine.


Arasmes walks quickly after Ariarh after rising and hearing her reply. Ah again my apologies then for my misconception. I am new here and did not wish to cause offense. In my land when such things occur it is best to make amends quickly as blood feuds can happen if it is not resolved. It certainly sounds like Lord Essarian was very brave. I thank the gods that he was there. I understand the issues with love and nobility all too well but that is a tale for another time I think. Arasmes sighs and says I do not believe he nor Councilman Rowan cares for me much. I had hoped things would be different here but I suppose it was inevitable that I would be viewed with suspicion. Arasmes shakes his head and says But again how awful of me, you have duties to attend to and I must find Master Tyrell to help with the defenses. I hope that my mistake has not caused pain to you Ariarh and that you would deign to speak with me again. Arasmes then bows and hurries off towards where Robert Tyrell last was.


Female Aasimar Druid 7 (Noble)

Stopping and then turning to face Arasmes ibn'Fayad, "I cannot speak for either of the gentlemen in question regarding their like or dislike of you. I simply ask you to give it some time. People around these parts rank trust highly and as yet they may see you as a stranger who has not proven himself. Whether suspicion or precaution, please do not take offense at their seeming snub. I think other matters are more pressing at this time and you may yet to see each other in a different light."

She gives the foreign male a comforting smile (or her best attempt at one). "Rest assured, Arasmes, I am not angry with you nor will I be avoiding you. As you have mentioned you are new to this land and we are newly acquainted and as such there is much to learn and understand. We shall speak again. Robert was seeing to the collection of the bodies out in the field. Good luck, Arasmes." Once more she bows her head and resumes her movement toward the Shrine.


Brett watches Arasmes leave, without even a "Travel Safe" and shakes his head with a knowing frown.

Gathering up Kae and Gragakh with his eyes, they quickly mount up and ride off to follow the other riders.

Not long you move forward and can see that Delain has ordered his man into a wide line across the grass with about twenty feet between each rider. As you move over the grasses you pass the remains of the dead - bodies of barbarians; human, orc, half-orc or half-ogre... You see ruined chariots and the further remains of other villains that have been slain on the grass.

For now you see no sign of any allies on the grass - you suspect this is due largely to the fact any allies that had killed were removed from the field. You believe that the men of the village, or the men of the duke, have collected the bodies of the fallen and brought them back to the town to deal with them properly and with dignity.

Yet, despite this, you continue to ride hard and fast over the grass for about twenty minutes.

You'd guess, at this speed, you've traveled about six or seven miles from the camp - perhaps... Yet the tracks are still clear.

Suddenly, over the next ridge Delain is checking his riders pace and ordering them to congregate into a tight cluster. They move up to the ridge and look down into the next low valley.

You are all able to crouch down on the eastern side of the hill. The horses are left below the lip of the ridge, and you are all laying flat on your belly so you can see into the camp and remained hidden.

At the bottom of the ridge you can see a small company of tents, wagons, and what looks like cages on wheels. There are two fires, and two tents. There, by the first fire, a smaller fire like a campfire fire, you see two men lounging around the fire, drinking something and laughing harshly.

They look like they're dressed in similar garb and gear as the others who attacked the village. In the dim light at the second fire - which is much larger - there is a heavy spit over it - it looks like a very large animal is on it, probably a full sized elk.

Around this second fire if four others; also dressed in similar gear.

At the edge of the ridge you are crouched at Brett passes around his spyglass - you are all free to look through it. You can see that the small fire has a half-orc and human. The second fire has two humans an orc and a half-orc around it.

Kae, Shae - Brett, Delain and the others are sliding out weapons are it looks like they are getting ready to move in quietly. Delain is speaking quietly to the others, and Brett passes the news on to you - Delain wants them alive - he wants to know who these men are, and what they are here for.

Brett leans in and whispers that the plan is to try to take them alive. If they resist, though - don't worry about killing them.

The word given, you all slide forward slowly and with some stealth through the grass. As you move forward to the edge of the first fire, the man strikes the half-orc and laughs boisterously, then moves to the hill to relieve himself.

Yet, even as he does, he suddenly spies movement and calls out in rage, raising a crude steel blade to strike.

Before he gets the chance to make his move - one of the men snakes forward fast and slides his blade into his throat. This doesn't stop the man from yelling out, and the half-orc roars in rage.

This sounds the alarm and the melee ensues!

The four others rush from their fire, and they also attack, as well as the half-orc in front of you. In moments, though, their drunken and sleepy wits are easily overwhelmed by your forces.

In what seems like forever, but really couldn't have taken more then twenty-four seconds - the enemies are dead, though none of your allies were injured.

The men fan out quickly and examine the camp - the tents, the wagons, and the cages; what they discover shocks, horrifies, disgusts, and - in some level - pleases them.

Brett's eyes widen, and he quickly looks to the Shaezon and Kae.

"Well - that sure as hell went faster then the last fight, so it seems to me - but anyway; it were neat work and done quickly. Good job, mates, good job all around," Brett adds with a grim smile.

Then, you advance to what you discovered in the camp...


Arasmes ibn'Fayad wrote:
Arasmes walks quickly after Ariarh after rising and hearing her reply. Ah again my apologies then for my misconception. I am new here and did not wish to cause offense. In my land when such things occur it is best to make amends quickly as blood feuds can happen if it is not resolved. It certainly sounds like Lord Essarian was very brave. I thank the gods that he was there. I understand the issues with love and nobility all too well but that is a tale for another time I think. Arasmes sighs and says I do not believe he nor Councilman Rowan cares for me much. I had hoped things would be different here but I suppose it was inevitable that I would be viewed with suspicion. Arasmes shakes his head and says But again how awful of me, you have duties to attend to and I must find Master Tyrell to help with the defenses. I hope that my mistake has not caused pain to you Ariarh and that you would deign to speak with me again. Arasmes then bows and hurries off towards where Robert Tyrell last was.

You eventually discover elder Tyrell - the Drake - he's currently talking to a group of people, ordering them to gather items and gear from the bodies - separating the fallen bodies. He has already order men to begin to light torches around the town proper at thirty feet intervals and telling men to begin to begin to catalog and determine the cost of the damage.

He looks up and sees you approaching - glancing to some of the villagers and giving them some direction on what he wants done.

Hearing your desire to help he nods briskly.

"Good - very good. They say you're some kind of wizard? Do you have spells to repair buildings and such - I've heard wizards have such powers, though not all of them... No, wait; perhaps if I'm going to assign you to a duty, it would be better if you tell me what you feel you are fit to do. I do not know your strengths - and those who can wield magic have the ability to do great things. Therefore - how are you best able to help the town - what can you do to help, so that I know where to assign you?"

Drake is speaking quickly and tensely - you instantly recognize the tone from a person who's under a great personal stress and doing his best to keep a hard situation from becoming worse. You are not sure what his position in the town is - but you believe that he is working very hard to make sure things work out both safely and efficiently.

He stands waiting for your response at this time - seeking to know what you can help him - and the town - with.


Arasmes looks at the man with concern and admiration. He has a brusque attitude but is straight and to the point and seems a man of honor. I have several ways I may be helpful. I have a spell that can enlarge a person so that they may carry great weight. I imagine it would be useful in helping with the buildings. It doesn't last very long, several minutes or so but it should be helpful. I can also summon creatures and elementals to help with any lingering fires. I myself am stronger than I look and can help with heavy lifting as well.

Enlarge person, Summon Monster, and my Muleback Cords.


Arasmes ibn'Fayad wrote:

Arasmes looks at the man with concern and admiration. He has a brusque attitude but is straight and to the point and seems a man of honor. I have several ways I may be helpful. I have a spell that can enlarge a person so that they may carry great weight. I imagine it would be useful in helping with the buildings. It doesn't last very long, several minutes or so but it should be helpful. I can also summon creatures and elementals to help with any lingering fires. I myself am stronger than I look and can help with heavy lifting as well.

Enlarge person, Summon Monster, and my Muleback Cords.

Drake gives you a curt nod.

”Good – best thing then, if you’re up for it – the north side of the village had a rather large shop, two-story affair. The west side was smashed bad by some trolls as they charged in. The whole building’s likely to give way and possibly collapse.”

”Tack over there quick – use what magic you got and make yourself larger – then, if you’re able to, as I don’t know how bad things are, try using your full strength – when you’re bigger do what you can to hold up the building somewhat. We’re forcing braces against the wall even now – but if we could have it lifted up somewhat, we could get a few new beams under the break fast. If those beams are placed in tight, before the floors and frame is warped, then we may save the whole building from being destroyed.”

He motions for you to hurry, and you’re now free to rush off to the building to the north.

The building to the north is on the north west side of town – all you need to do is make three successive Strength checks – the DC is 20 – as you are essentially trying to support an entire building. But in this case your “Muleback” cords apply, because it is going to technically fall under the jurisdiction of “carrying capacity”, though not normally. Muleback Cords do not typically apply to anything but Carrying Capacity – but for flavor I am allowing it now. Meanwhile – Muleback cords gain you a +8 to Strength – giving you a 17 in strength, and Enlarge Person gives you a +4 on top of it, for a total of 21, or +5 all told. This is serious business, and it may be dangerous. If you fail in one of your rolls it could result in problems; such as the building collapsing and being destroyed outright, or hurting you in general. However, two men beside you will try to “brace” the supports while the others are going to try to slide the beams under. Their efforts to “brace” the supports will give you an Aid check for each round, depending on their success. You could replace the men with tools - if you wish - with summoned creatures. Let me know your decision - but only two can "Aid" you at this time. I should add - the men are fairly burly - they may be just as effective at this time.

Just let me know what your plans are... The aid checks are already built - I will throw them up - or you could use your own creatures. It's up to you, though. I can't tell you the men's "Strength" bonus's at this time - but, as I said - they are fairly strong. So - let me know what you want to do, and if you want the men to help you, or use your own creatures.


The supplies you discover by the wagons…

As you move forward the men fan out quickly, examining the bodies to see if the enemy are fully and completely dead.

They are.

In the first tent you see a collection of chests and gear – prying open a few of the boxes you look inside and can see that there are foodstuffs for a long journey, as well and kegs of beer and other hard drink.

The second tent is more disturbing. You find it is strewn about with heavy skins, and on them are a few beaten and battered women – three elven, a half-elf and two human. They have the look of women who have suffered great physical and emotional distress and do not seem either pleased or happy to find a “rescue”, despite the efforts of Delain and his men to offer them succor and comfort. Their eyes are listless and their bodies bruised badly - and they are in various stages of undress.

Throughout the remains of the camp you also noticed bedrolls strewn about on the grass – you would guess that the majority of the camp slept under the stars – officers and important folk used the tents for private issues; but based on quick calculations it seems that the surrounding area has enough provisions to equal the villains you defeated – though there is significant more foodstuffs then you would need in such a camp.

You then move to the cages – inside you see more of the same as what you found in the tent. Elves, humans, and a few half-elves. They are all women and children – no men. Most of them have been marked or injured, and they look sick and rather listless, as if they have not eaten well for days, and have been exposed to the elements – which is likely, as there is no covering over them except the thin bars of the cage. You can see, when you look inside, that the floors of the cages are filled with feces and urine, and a few scraps of rotted meat and moldy bread.

You suspect these folk are slaves; or folk taken for the purpose of slavery.

The wagons have some more positive discoveries, though also – more sickening ones.

The first thing that greets you when you reach the wagons are tall shanks of meat hanging from metal hooks. Skinned and cleaned – except for some flies, you think at first they are large flanks of mutton. It is Gragakh who informs you that you are not looking at shanks of beef or venison – but rather “man flesh”. He indicates that there is a clear division between the bodies – some of the corpses, though it is hard to recognize at this time – are elven, others are human.

The other wagons, when you look inside have what appears to be some form of booty or treasure. There is a collection of gold cups and plates. Any with a basic knowledge of religious functions can tell you that they are used in important ceremonies for Desna. You see also random other “loot” in the form of silverware, raw coins, busted up jewelry knocked out of the hilts of weapons and some rings or necklaces and so forth. The chests are filled to the brim with raw wealth, gold; silver; gems; jewels; pearls and other trinkets – spoils taken from various assaults, you’d guess.

Delain is ordering his men to do what they can to get the folk out of the cages safely, even as he orders his men to dispose of the bodies cleanly and neatly. They are breaking out some spades and digging quick graves to place the remains of the humans and elves in. He sends two riders back east hard to gather more men and inform them of what you’ve discovered and prepare the village for what you’re bringing them.

Some of the chests have basic supplies – some elven gear and armor and weapons, as well as clothing and other things of a more personal nature. Glancing through it you cannot determine the origin of it – but Delain informs you that the goods are synonymous with gear from Numeria. He presumes the barbarian scum have traveled south across the border of Brevoy down into the north of the River Kingdom’s to stab south and east, looking for more spoils.

At this time Delain has ordered the gear to be swapped from the wagons and put into the cages, and helps the women and children into the wagons; away from the foulness of the cages. His men break out what supplies they have, and offer them fresh water – but no one is comfortable with the idea of eating or drinking any of the goods in the tents. As Brett says – ”I’ll not touch any food or drink that orcs have touched or mauled.”

That is also disposed of.

Delain orders his men to bury the bodies, help the survivors and drag the carrion to a ditch and throw the corpses of the villains into it.

This process will take about an hour – and during that time the riders have returned to the town and informed Drake and Oleg. Soon they are making provisions for the incoming folk that were found on the road. There is some protest with this – taking in outsiders and the cost and such – but Drake quashes that quickly, demanding that anyone who is grumbling remember that without the strength of the community they would have all been destroyed with ease if they stood alone.

At this time Delain, Brett, Gragakh, Kae, and Shae are now on the way back to the town. They have the now freed slaves with them – and the gear besides. The entire journey, there and back – will take them roughly three hours.

After three hours, the wagons, freed slaves, and riders have returned.

There are freed slaves – 27 Elven women; 9 Half-elven women; 13 Human women; 7 Elven male children, 14 Elven female children, 16 Human male children and 18 Human female children. Nearly 100 people… And little room for them for shelter in the village for so many people.

Of raw value – collected booty and raw spoils collected to a total of roughly 6,000 gold pieces.

It should be noted that the gold is currently in dispute. No one has legal claim to it – though, having collected it, many in the village are now interested in laying a claim to it. As for who eventually gets the loot - that's up to how things are Socially Role-Played out. More on that to come.


To Arasmes

Arasmes, though this is ret-conned I still need those three Strength checks, and I need to know if you'll use summoned creatures as back-up, or men - or, if you'd like a - combination of the two.

Your success or failure will determine not only if the village keeps the shop - but it will also determine if anything bad happens to you.


To all

Remember - the 6,000 GP?

This was found on (technically) Oleg's province.

Theoretically his province would get full cut of the treasure, the capital getting its ten percent cut. As this is all profit, it would give your capital 600 GP for its efforts here.

HOWEVER: There is some dispute.

1. The Duke's men were extremely helpful in the fight. Where is there cut?

2. The Brevoyian outriders were extremely helpful in the fight. Doesn't Squire Kaid get a piece of this treasure sent home to him?

3. It should be noted that there is some concern voiced that the though the slaves who have just arrived are now a burden on the town - it seems likely the treasure was theirs to begin with. Shouldn't the treasure go back to the rightful owners of it - namely the now released prisoners?

4. The people from Saraville will no doubt want their cut of the loot as well. How much should they get, as they helped as well?

5. The villagers are eager for their cut - after all; their town has been largely damaged. What portion can they claim - legally or not from this gold?

All of that said - where do you stand on who gets what portion of the discovered loot? I'm curious to see how this is socially RP'd out at this time.

FYI: As an added bit of fun - none of the loot is magical - so, you know... Don't have to worry about that.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shaezon and Mister (via shared spells) sweep the goods and camp for magical signatures or anything else of particular interest.

Shae Perception 1d20 + 8 ⇒ (8) + 8 = 16

Mister Perception 1d20 + 8 ⇒ (3) + 8 = 11

Edit: Just saw this part. "FYI: As an added bit of fun - none of the loot is magical - so, you know... Don't have to worry about that"


Actually enlarge person only gives a +2 size bonus to strength, not +4 unfortunately. However with the muleback cords increasing carrying capacity and being enlarged my max load that I can lift over my head is 700lbs so hopefully that will help with the structure.

Arasmes once there and enlarging himself, summons a large celestial ape to help him with the lifting.


Ape Strength Check to assist. 1d20 + 4 ⇒ (12) + 4 = 16

Arasmes Strength Check 1 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23


Arasmes ibn'Fayad wrote:

Ape Strength Check to assist. 1d20+4

Arasmes Strength Check 1 1d20+4+2

Excellent - you can only have 2 folk to aid you - so, with the ape on one side, and the bigger of the two humans on the other - you can now do what is best.

So far, you succeeded at Round 1.

I need Rounds 2 and 3 as well.

Man 2's Aid Check Round 1

1d20 + 3 ⇒ (4) + 3 = 7

Man 2's Aid Check Round 2

1d20 + 3 ⇒ (14) + 3 = 17

Man 2's Aid Check Round 3

1d20 + 3 ⇒ (3) + 3 = 6

Though he failed at aiding you for round 1, and 3, he can offer you aid in round 2...


Female Aasimar Druid 7 (Noble)

Having spent the better half of her time assisting Moira Lochlin and tending to the wounded and removing the dead, Ariarh hears commotion and looks up, spying wagons and riders. She hadn't realised so many hours had lapsed, even with her small breaks to check in and see how Dior and Gwahir were doing (both had been resting safely in the sleeping quarters of Oleg's compound).

Quietly and to no one she announces, "They're back", and she excuses herself to the priestess and runs to the compound to await their arrival. Wagons. I wonder what else they found scattered out there by the now-deceased horde.

Once the wagons and riders are stationery in the compound, Ariarh moves deftly to Brett and Delain's side. She notices a large group of bedraggled females and children being ushered from the wagons and she is immediately concerned for their well being.

She voices that concern, albeit quietly, to Brett and Delain, "First things first, we must address the needs of those freed prisoners. We must assemble them under some shelter and call the healers to examine them and provide care. I will organise with Svetlana some food, water and warm blankets."

"The coin and items you have discovered? May I suggest that for now they are secured somewhere and the Council and Elders convene a meeting to discuss what is to be done with it? Lord Esserian I would include you in this meeting, if it pleases you." Ariarh looks eagerly toward Brett and Delain for further instruction.


Ape roll to assist 2 1d20 + 4 ⇒ (11) + 4 = 15

Arasmes strength check 2 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28

Ape roll to assist 3 1d20 + 4 ⇒ (19) + 4 = 23

Arasmes strength check 3 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

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