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Looking for 4 or 5 players for a We Be Goblins! pbp. I am a fairly easy going DM however I cannot stand power gamers or optimizers. I am about fair balanced characters and telling the story.
20 pt buy, 2 traits, No restricted classes, roll for gold
No alignment restrictions however I do not expect to see any LG goblins, besides that's just weird.
obviously goblins only
I will leave recruitment open until this Friday, January 27.
I look forward to seeing the entries.

Songdragon |

This sounds like fun. Considering a cleric as a matter of fact (considered a ranger as well). Will work on a concept, in the morning, and post it.
Right now... a cleric of The Ravagering Hunter... fire and travel... might go with animal.
DaWay... I do not know anything of the mod, but is there consideration of carrying this beyond that?

Pezmerga |

I have been dying to play a Goblin Alchemist.
Gold 3d6 ⇒ (2, 6, 3) = 11 x10
ZINC GOLDSTEIN CR 1/2
Male Goblin Alchemist 1
CN Small Humanoid (Goblinoid)
Init +6; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 18, touch 15, flat-footed 14. . (+3 armor, +4 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +6, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Club +2 (1d4+1/20/x2) and
. . Unarmed Strike +2 (1d2+1/20/x2)
Ranged Bomb +6 (1d6+3 Fire)
Special Attacks Bomb 1d6+3 (4/day) (DC 13)
Alchemist Spells Known (CL 1, 2 melee touch, 5 ranged touch):
1 (2/day) Shield , Cure Light Wounds (DC 13)
Formula Book
Ant Haul
Cure Light Wounds
Enlarge Person
Expeditious Retreat
Shield
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 11, Int 17, Wis 10, Cha 5
Base Atk +0; CMB 0; CMD 14
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Advantageous Distraction (1/day), Reactionary
Skills Acrobatics +3, Appraise +3, Climb 0, Craft Alchemy +7 Disable Device +5, Escape Artist +3, Fly +5, Knowledge (Arcana) +7, Knowledge (Nature) +7, Perception +4, Ride +7, Sleight of Hand +7, Spellcraft +7, Stealth +15, Survival 0, Swim 0 Modifiers Alchemy +1
Languages Draconic, Gnoll, Goblin, Orc
SQ Mutagen (DC 13) (Su)
[b]Combat Gear Club, Studded Leather;
Other Gear Alchemist's Kit, Backpack (empty), Bedroll, Blanket, Rations, trail (per day) (3), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Advantageous Distraction (1/day) - 0/1
Bomb 1d6+3 (4/day) (DC 13) (Su) - 0/4
Rations, trail (per day) - 0/3
PP
GP - 55
SP - 2
CP
--------------------
SPECIAL ABILITIES
--------------------
Advantageous Distraction (1/day) Like most goblins, you're easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mutagen (DC 13) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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ok so the possible character list is:
possible Barbabian by Enaris
possible Drunken Master Monk by Shadowrucker
possible Sorcerer by Shadowborn
Alchemist by Pezmerga
Grulo Barkmangle, Ranger by W Canepa
Bregnac Pawbreaker, Cleric by Songdragon
possible Cavalier by chibiamy
possible bard, druid, or alchemist by diddles

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Goblin Cavalier Away!
Name: Erahai Cliffspiter
Race: Goblin
Player: chibiamy
Classes: Cavalier 1
Hit Points: 13
Alignment: Neutral Evil
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Goblin
STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 14 (+2)
-------------------------- Skills --------------------------
Handle Animal +6, 1.0
Intimidate +6, 1.0
Ride +7, 1.0
Stealth +11, 1.0
-------------------------- Feats ---------------------------
Mounted Combat
Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Precise Strike
Armor Proficiency, Heavy
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Martial Weapon Proficiency
You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 16 / 14 / 14
Initiative: +2
BAB: +1
Melee tohit: +2
Ranged tohit: +4
Fortitude: +4
Reflex: +2
Will: +0
Crossbow:
to hit: +4
damage: 1d6
critical: 19-20/x2
Battle Aspergillum:
to hit: +2
damage: 1d4
critical: 20/x2
Spear:
to hit: +2
damage: 1d6
critical: 20/x3
special properties: Extra damage when set against a charging character (pg. 144)
Spear (Thrown):
to hit: +4
damage: 1d6
critical: 20/x3
range: 20 ft.
special properties: Extra damage when set against a charging character (pg. 144)
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Battle Aspergillum
Outfit (Explorer's/Small)
Shield (Light/Steel)
Spear
Special: Extra damage when set against a charging character (pg. 144)
------------------------ Description -----------------------
Height: 3' 0" Weight: 50 lbs. Gender: Female
Eyes: Beady and Red Hair: Raven Black,Twin Braids Skin: Pleasing Pea Green
Dominant Hand: Right Quirks: ,
Speech style: GOBLIN! Quotable:
Full Description
Background
Erahai born to smart parents. Erahai parents tough, hungry goblins! Lead victorious-ous-ly. Erahai like goblin dogs. Goblin dogs like her. Especially Bark. Erahai karamaztic. Other Goblins like Erahai. She has pretty hair. Bark like Erahai, too.
Name: Bark
Race: Goblin Dog
Player:
Classes: Animal 1
Hit Points: 10
Alignment: Neutral
Vision: Low-light
Speed[b/]: Walk 50 ft.
[b]STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 2 (-4)
WIS 12 (+1)
CHA 8 (-1)
-------------------------- Skills --------------------------
Perception +5, 1.0
-------------------------- Feats ---------------------------
Improved Natural Armor
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 15 / 12 / 13
Initiative: +2
BAB: +0
Melee tohit: +2
Ranged tohit: +2
Fortitude: +4
Reflex: +4
Will: +1
Bite:
to hit: +2
damage: 1d6+3
critical: 20/x2

Shadowborn |

I present for consideration one Ponk Burngood, sorcerer.
CE goblin sorcerer (fire [primal] elemental bloodline)
small humanoid (goblin)
Str 8 (-1) -2 racial penalty
Dex 14 (+2) +4 racial bonus
Con 13 (+1) -3 pts
Int 12 (+1) -2 pts
Wis 8 (-1) +2 pts
Cha 16 (+3) -17 pts, -2 racial penalty
hp 7
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Bloodline Arcana: Whenever you cast a spell with
an energy descriptor that matches your elemental
bloodline’s energy type, that spell deals +1 point of
damage per die rolled.
Elemental Ray (Sp): 1d6 fire, 6 times/day
Spells:
0: detect magic, flare, resistance, spark (APG)
1st: grease, snapdragon fireworks (UM)
Skills: Intimidate +7, Ride +6, Spellcraft +5, Stealth +5, Use Magic Device +8
Feat: Arcane Strike
Traits: Bouncy: Your bones, flesh, and skin are a bit more
elastic than those of most goblins—when you fall, you
tend to bounce a little better as a result. Whenever
you take falling damage, the first 1d6 points of lethal
damage suffered in the fall are automatically converted
to nonlethal damage. You also gain a +2 trait bonus on all
Reflex saves made to avoid unexpected falls.
Dangerously Curious (+1 trait bonus to Use Magic Device)
Starting gold: 2d6 ⇒ (2, 1) = 3 x 10 = 30gp

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ok, the character list, once again, if your name is in CAPS your application is complete
possible Barbabian by Enaris
NENUS PUKEFANG, Drunken Master Monk by Shadowrucker
PONK BURNGOOD, Sorcerer by Shadowborn
ZINC SPLODERBITS, Alchemist by Pezmerga
GRULO BARKMANGLE, Ranger by W Canepa
BREGNAC PAWBREAKER, Cleric by Songdragon
ERAHAI CLIFFSPITER, Cavalier by chibiamy
possible bard, druid, or alchemist by diddles

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I always wanted to roll a goblin gunslinger, may I present Lurp (Boom-Boom) Barfspittle for your consideration.
Not being all that familiar with the gunslinger class, I still need to tweak his stats a bit.
Gold: 5d6 ⇒ (2, 5, 3, 4, 2) = 16 x10 = 160

W Canepa |

Ha, yes! As a cavalier, though, Cliffsmiter could have a Don Quixote vibe to it.
(Perhaps in your past you stubbed your toe badly on a large rock. Blaming the cliff, you mounted and charged it, accidentally causing a small landslide. The tribe was present, and dubbed you Cliffsmiter, and nursed your bruised and broken body back to health, then threw you a party. lol)

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Ha, yes! As a cavalier, though, Cliffsmiter could have a Don Quixote vibe to it.
(Perhaps in your past you stubbed your toe badly on a large rock. Blaming the cliff, you mounted and charged it, accidentally causing a small landslide. The tribe was present, and dubbed you Cliffsmiter, and nursed your bruised and broken body back to health, then threw you a party. lol)
TEMPTER!
I LOVE it! Cliffsmiter it shall be!

LastNameOnEarth |

I love goblins, so I would like to make a last minute submission with a Goblin Rogue.
Name: Knifyknife Spleenbiter
Race: Goblin
Player: Lastnameonearth
Classes: Rogue (Knifemaster/Scout) 1
Hit Points: 11
Alignment: Chaotic Neutral - As long as he gets to cut something, he's good.
Vision: Darkvision (60 ft.)
Speed: 30 ft.
Languages: Goblin, Common, Orc, Dwarven, Halfling, Draconic, and Elven.
STR 8 (-1)
DEX 20 (+5)
CON 14 (+2)
INT 14 (+2)
WIS 10 (+0)
CHA 8 (-1)
-------------------------- Skills --------------------------
Acrobatics +9 (1 rank)
Appraise +2
Climb +3 (1 rank)
Disable Device +9 (1 rank)
Escape Artist +9 (1 rank)
Knowledge: Local +6 (1 rank)
Linguistics +6 (1 rank)
Perception +4 (1 rank)
Sleight of hand +9 (1 rank)
Stealth +9 (1 rank)
Swim +3 (1 rank)
-------------------------- Feats ---------------------------
Weapon Finesse
-------------------------- Traits --------------------------
Heirloom Weapon: Masterwork Kukri
Goblin Foolhardiness
------------------------ Background ------------------------
Knifyknife loves his knife. I mean he loves his knife. He loves cutting things, and stabbing things, and slicing things; things that bleed, things that ooze, things that die, and things that squeal. There never seems to be an end to the things you can do with a knife. Show them your knife, and things will do what you say, poke them with your knife and they'll go where you want. Poke them too much... and then no one is using their stuff, and then you might as well take it.
Knifyknife found his knife when he was still a young goblin, and he has not been without it since, not even for a moment. He loves using his knife on everything, and will cut anything he has the opportunity to cut. If there is nothing else around to cut, Knifyknife may even cut Knifyknife! Something has to bleed or Knifyknife is sad. Knife likes to make things bleed.
Other goblin's think Knifyknife's knife is nice, but do not understand why he loves his knife so much. They have just never had a knife like Knifyknife's knife, and if they were ever to lay their hands on such a knife, then they would love his knife as much as knifyknife loves his knife.
Someone once tried to touch Knifyknife's knife, and so Knifyknife had to knife him. Then he cut out knifestealer's spleen and ate it, to make sure no one else would ever touch his knife again. Hmmm... Knifyknife like's spleens too. It is definitely the tastiest of all the other gooey bits.

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And here is my Barbarian.
-15gp Hide Armor
-3.5 heavy bone shield
-5 Medium Bone Battleaxe
-9 small bone handaxe(3)
-5 small shortspear (5)
-2 Backpack
-0.1 Bedroll
-1 Belt Pouch
-1 Caltdrops
-0.02 Candles (2)
-0.02 Clay Mug
-1 Dagger
-0.1 Fishhook (2)
-1 Flint and Steel
-0.9 Hammer&Pitons
-1 50' hemp rope
-0.2 sack (2)
-0.5 sewing needle
-0.8 signal whistle
-1 waterskin
-0.02 whetstone
-1 2 trail rations
-10 Alchemist's Acid (2)
-20 Alchemist's Fire
=1.84
I will obviously be explaining all equipment in goblinish fashion. That is, hemp rope is horsehair rope, backpack is a large, old boot, etc.
For now...
Gluhrb hate doggie. Especially doggie named sparkie. Ghlurb love spark and fire and fwoosh. Just not dog name sparkie. Maybe like dog name fwoosh, Glurb not sure.
Sparkie bit Glurb in ear. Glurb punch sparkie in dog-face. Sparkie etted glurb ear with doggie-face. Ghlurb need ear, and sparkles et, ear so ghlurg take sparkies ear to sew onto Ghlurb ear. Works fine. Took sparkie tail. And sparkie's pet human's boot, which was filled with leg. Stupid humans. Gluhrb helped get leg out of boot, but now sparkie pet human need new leg.
Maybe sparky pet longshanks legless should take sparkies leg.

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Okay everyone, it's decision time. And I have decided to increase the amount of players I am allowing in. Will the following 7, my max for running a game, report to Chief Gutwad (Me) in the Discussion Thread.
Grulo Barkmangle
Bregnac Pawbreaker
Nenus Pukefang
Ponk Burngood
Erahai Cliffsmiter
Ghlurb Wolfear
Zinc Sploderbits
Thank you all, this was not an easy decision.