DaWay's PFS SS The Crow (Inactive)

Game Master DaWay

map level 4


401 to 450 of 491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Male

lemure & Kronk init: 2d20 ⇒ (5, 8) = 13
Order: Ayaki, Adamus, Markus, Kronk, Lemures

Putting steel to lots of flesh Ayaki attempts to bury his greatsword in the neck of the Lemure on the right (5 damage)

Adamus acts next lurching back he brings the halberd down with ferocity cleaving the on on the left in twain (dead)

Markus flicks a pair of daggers connecting with both dropping the creature (dead)

Nothing of interest turns up in this room

Where to next There is the rest of the corridor or the room to the west.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

We'll go down the rest of the corridor.

Lantern Lodge

Male

It turns to the east, following that it drops down a small flight of stairs before coming to a long narrow room. A corridor goes to the NE which you assume would eventually make a loop and directly south of you about 15' away is a door to the south.

This rrom contains:
A line of pillars runs down the center of this hall, between which lie the ruined remains of what was once an immense magical laboratory. Crumbled tables, broken stone urns, rusted cauldrons, and ancient fragments of broken glass lie scattered throughout. The northern wall depicts a vast mural of armies of deformed monsters and demons gathering on the shores of a mountainous island. Above, a woman’s face has been carved into the mountaintop, and an immense bridge arches out from just below this woman’s face. Below the mountain, at the end of a side view of a tangled network of caverns, lies a vast underground vault in which an immense monstrosity of tentacles surrounds a central fanged mouth; within the mouth glares an angry red eye.

This room was once the primary f leshwarping laboratory—a place where the arcanists worked to craft sinspawn and other monstrosities for Alaznist’s armies. The tangle of broken and ruined equipment on the ground functions as difficult terrain. The mural on the northern wall depicts the armies of Bakrakhan on the shores of what is known today as Hollow Mountain

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus takes a quick look around and then goes through the door to the south.

Perception: 1d20 ⇒ 1

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

"Some twisted people lived here", Markus quips as the party looks around and heads south.

Lantern Lodge

Male

directly south at the end of the hall is a door to the east and west, however before you reach it looks as if two corridors veer off the main path one heading SE the other SW.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

We'll go to the end of the hall and go west.

Lantern Lodge

Male

going through the door the hall splits to the west and straight after a bend east, which leads to a set of double doors to the west.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Follow the hallway to the double doors.

Lantern Lodge

Male

Two flights of steps descend into a wide pool of murky water in this room. Pillars carved to look like coiling tentacles support the vaulted roof, rising from the pool to the north and south. The pool of water in the room is 10 feet deep. The tunnel at the far end of the room turns south and slopes downward.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

"I have a bad feeling about this", Markus says as he draws a wand and hits himself and Grigo with it.

Shield on both of us. Markus is AC 24 for the next minute.

The hulking varisian leads the way across.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"What could possible go wrong?" Adamus follows the odd Varisian.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

"Pools like this are always bad news. Tentacle monster, water elemental, tentacle elemental, I've seen it all..."

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"Uh, I don't think that last one exists.." Adamus scratches his head.

Lantern Lodge

Male

As Markus heads into the water three hairless humanoids lurch out on back bent, dog-like legs, its hideous mouth flanked by tiny arms with three fingered hands reach out and grab you when you are in the middle of the pool

sinspawn variant init: 1d20 + 5 ⇒ (20) + 5 = 25

initiatives and actions please

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

1d20 ⇒ 18

Adamus will show them the error of their ways with his halberd.

Halberd: 1d20 + 8 ⇒ (5) + 8 = 13

1d10 + 13 ⇒ (8) + 13 = 21

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Init: 1d20 + 3 ⇒ (17) + 3 = 20

In a flash, Markus's daggers are in hand.

With a great shout, the scarred varisian lashes out.

Rage.

Dagger: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Dagger: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 9 ⇒ (4) + 9 = 13

Sovereign Court

male Half-orc Alchemist (Beastmorph) 4 | AC 18 T 12 FF 16 | HP 31/31 | F +8 R +8 W +3 | Init + 2 | Perception +7

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Atttack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d12 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Ayaki adds to the conversation when all of a sudden he spots his comrade under attack

"In the distant lands of Tian Xia we have all sorts of Tentacle Monsters, they are quite popular in our various types of artwork. We need not be afraid they prefer nubile.... Ahh what's that!!!"

Initiative
1d20 + 3 ⇒ (7) + 3 = 10

Attack
1d20 + 7 ⇒ (17) + 7 = 24

Damage
2d6 + 3 ⇒ (6, 6) + 3 = 15

Lantern Lodge

Male

Order:
Sinspawn, Kronk, Markus, Adamus, Ayaki

With lightning like speed the sinspawn swarm Markus all attempting to bite him.

1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 1d6 + 1 ⇒ (1) + 1 = 2 plus sinful bite
1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite
1d20 + 3 ⇒ (7) + 3 = 10 1d6 + 1 ⇒ (6) + 1 = 7 plus sinful bite

Sinful Bite:
A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.

Kronk immediately comes to his allies aid unleashing a nasty hit on the creature (15 damage)

Markus lashes out with his Halberd, missing for fear of hitting Adamus.

Adamus in a flash is weilding daggers that are piercing flesh. Stabbing at the one directly in front of him with two quick strikes the aberration floats in a pool of blood (dead)

Ayaki comes to the aid and begins to take the creature on the other flank of Adamus throwing a hell of a hit on the creature (15 damage)

Rd2.
The Sinspawn continue there assault
1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite
1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Continue the attack

attack:
1d20 + 7 ⇒ (20) + 7 = 27

damage:
2d6 + 3 ⇒ (3, 1) + 3 = 7

Confirm Crit:
1d20 + 7 ⇒ (1) + 7 = 8

damage:
2d6 + 3 ⇒ (3, 4) + 3 = 10

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus keeps swinging.

1d20 + 8 ⇒ (11) + 8 = 19

1d10 + 13 ⇒ (3) + 13 = 16

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Markus continues hacking at the monsters.

Dagger: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Dagger: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

Sovereign Court

male Half-orc Alchemist (Beastmorph) 4 | AC 18 T 12 FF 16 | HP 31/31 | F +8 R +8 W +3 | Init + 2 | Perception +7

Kronk swings again.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d12 + 7 ⇒ (12) + 7 = 19

Lantern Lodge

Male

Kronk swings again and misses
Markus retaliates against both creatures sending them back to whatever hell they came from

OUT OF COMBAT

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

With the monsters dead, Markus takes a moment to catch his breath and then continues west out of the water.

"Disgusting..."

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"This job isn't pretty sometimes." Adamus follows Markus west.

Lantern Lodge

Male

And last map...only 15 rooms total in this one. I am hoping we can get this done by this weekend.

A short flight of stairs leads down to a thirty-foot-square chamber with a cistern filled with dark water taking up most of the floor. Troughs of this dark water run east, west, and south through hallways alongside five-foot-wide walkways. Soggy timbers have been draped over the gaps to provide unstablelooking bridges over the troughs. An ornamental torch made of onyx burns in a sconce next to a hallway heading east, from which the distant sound of someone singing with a raspy throat wafts down the hall.

Lantern Lodge

Male

passages to the east, west and south

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Markus shrugs and heads further south.

Let me know when a minute's passed, Markus will reup his shield.

Lantern Lodge

Male

We will assume at the start of every combat you have 1d10 rounds remaining. Fair?

I will need Knowledge (Dungeoneering) checks before you enter the room to recognize the following hazards

The stone walkway turns into a bridge as it winds through this room, supported by pillars of stone over the still dark water.

It turns out the bridge leading across the room has grown weak it will require a Reflex save. Also it seems as the air is rather foul in this area, probably the sewer pipe along the east wall. FORT save

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Time: 1d10 ⇒ 9

None of us have dungeoneering.

Markus applies another charge from his wand and advances into the room.

Crossing the bridge...

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

And gagging from the stench...

Fort: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

Fort: 1d20 + 11 ⇒ (14) + 11 = 25

Lantern Lodge

Male

You both are good. As soon as the other posts the passage way continues south and then splits off in the other cardinal directions.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

I have that knowledge

Know dungeoneering 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Reflex 1d20 + 6 ⇒ (5) + 6 = 11

Fort 1d20 + 3 ⇒ (19) + 3 = 22

Lantern Lodge

Male

Ayaki:
It is toxic fumes from the sewer, breathing them in would cause a muscle balance issue. The gas is flammable and would probably stop the build up for a day

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

I share this information with the alchemist.

Sovereign Court

male Half-orc Alchemist (Beastmorph) 4 | AC 18 T 12 FF 16 | HP 31/31 | F +8 R +8 W +3 | Init + 2 | Perception +7

"Not so good, but I don't know if it is safe to set them alight?"

Craft Alchemy: 1d20 + 9 ⇒ (18) + 9 = 27

Lantern Lodge

Male

As long as no one is in the room it is safe and will be at least breathable. Though you will still have to deal with the rotted boards. Most of whom have made that save.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Most not me ;)

Sovereign Court

male Half-orc Alchemist (Beastmorph) 4 | AC 18 T 12 FF 16 | HP 31/31 | F +8 R +8 W +3 | Init + 2 | Perception +7

Fort save: 1d20 + 7 ⇒ (5) + 7 = 12
Ref save: 1d20 + 7 ⇒ (12) + 7 = 19

Lantern Lodge

Male

I am unsure whether you are planning to ignite the flames or trudge through it.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

I think we're trudging.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

"Anybody got a torch? I use sunrods."

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

I don't think we want to ignite the gases.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

I practically live in dungeons Sir. The gas is flammable and would probably stop the build up for a day."

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

"We'll be through this soon enough. Blowing ourselves up seems like a poor option."

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

Having no source of ignition on his person Ayaki thinks to himself as he attempts the ledge while holding his breath.

Monkeys are so hard headed

Lantern Lodge

Male

Just waiting for you to resolve this...I will move on to whatever direction you indicate (E, S, or W) after the resolution

1 to 50 of 491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's PFS SS The Crow All Messageboards

Want to post a reply? Sign in.