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lemure & Kronk init: 2d20 ⇒ (5, 8) = 13
Order: Ayaki, Adamus, Markus, Kronk, Lemures
Putting steel to lots of flesh Ayaki attempts to bury his greatsword in the neck of the Lemure on the right (5 damage)
Adamus acts next lurching back he brings the halberd down with ferocity cleaving the on on the left in twain (dead)
Markus flicks a pair of daggers connecting with both dropping the creature (dead)
Nothing of interest turns up in this room
Where to next There is the rest of the corridor or the room to the west.

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It turns to the east, following that it drops down a small flight of stairs before coming to a long narrow room. A corridor goes to the NE which you assume would eventually make a loop and directly south of you about 15' away is a door to the south.
This rrom contains:
A line of pillars runs down the center of this hall, between which lie the ruined remains of what was once an immense magical laboratory. Crumbled tables, broken stone urns, rusted cauldrons, and ancient fragments of broken glass lie scattered throughout. The northern wall depicts a vast mural of armies of deformed monsters and demons gathering on the shores of a mountainous island. Above, a woman’s face has been carved into the mountaintop, and an immense bridge arches out from just below this woman’s face. Below the mountain, at the end of a side view of a tangled network of caverns, lies a vast underground vault in which an immense monstrosity of tentacles surrounds a central fanged mouth; within the mouth glares an angry red eye.
This room was once the primary f leshwarping laboratory—a place where the arcanists worked to craft sinspawn and other monstrosities for Alaznist’s armies. The tangle of broken and ruined equipment on the ground functions as difficult terrain. The mural on the northern wall depicts the armies of Bakrakhan on the shores of what is known today as Hollow Mountain

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Two flights of steps descend into a wide pool of murky water in this room. Pillars carved to look like coiling tentacles support the vaulted roof, rising from the pool to the north and south. The pool of water in the room is 10 feet deep. The tunnel at the far end of the room turns south and slopes downward.

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"I have a bad feeling about this", Markus says as he draws a wand and hits himself and Grigo with it.
Shield on both of us. Markus is AC 24 for the next minute.
The hulking varisian leads the way across.

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As Markus heads into the water three hairless humanoids lurch out on back bent, dog-like legs, its hideous mouth flanked by tiny arms with three fingered hands reach out and grab you when you are in the middle of the pool
sinspawn variant init: 1d20 + 5 ⇒ (20) + 5 = 25
initiatives and actions please

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Init: 1d20 + 3 ⇒ (17) + 3 = 20
In a flash, Markus's daggers are in hand.
With a great shout, the scarred varisian lashes out.
Rage.
Dagger: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Dagger: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 9 ⇒ (4) + 9 = 13

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Ayaki adds to the conversation when all of a sudden he spots his comrade under attack
"In the distant lands of Tian Xia we have all sorts of Tentacle Monsters, they are quite popular in our various types of artwork. We need not be afraid they prefer nubile.... Ahh what's that!!!"
Initiative
1d20 + 3 ⇒ (7) + 3 = 10
Attack
1d20 + 7 ⇒ (17) + 7 = 24
Damage
2d6 + 3 ⇒ (6, 6) + 3 = 15

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Order:
Sinspawn, Kronk, Markus, Adamus, Ayaki
With lightning like speed the sinspawn swarm Markus all attempting to bite him.
1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 1d6 + 1 ⇒ (1) + 1 = 2 plus sinful bite
1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite
1d20 + 3 ⇒ (7) + 3 = 10 1d6 + 1 ⇒ (6) + 1 = 7 plus sinful bite
Kronk immediately comes to his allies aid unleashing a nasty hit on the creature (15 damage)
Markus lashes out with his Halberd, missing for fear of hitting Adamus.
Adamus in a flash is weilding daggers that are piercing flesh. Stabbing at the one directly in front of him with two quick strikes the aberration floats in a pool of blood (dead)
Ayaki comes to the aid and begins to take the creature on the other flank of Adamus throwing a hell of a hit on the creature (15 damage)
Rd2.
The Sinspawn continue there assault
1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite
1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 1d6 + 1 ⇒ (3) + 1 = 4 plus sinful bite

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Continue the attack
attack:
1d20 + 7 ⇒ (20) + 7 = 27
damage:
2d6 + 3 ⇒ (3, 1) + 3 = 7
Confirm Crit:
1d20 + 7 ⇒ (1) + 7 = 8
damage:
2d6 + 3 ⇒ (3, 4) + 3 = 10

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Markus continues hacking at the monsters.
Dagger: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Dagger: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

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And last map...only 15 rooms total in this one. I am hoping we can get this done by this weekend.
A short flight of stairs leads down to a thirty-foot-square chamber with a cistern filled with dark water taking up most of the floor. Troughs of this dark water run east, west, and south through hallways alongside five-foot-wide walkways. Soggy timbers have been draped over the gaps to provide unstablelooking bridges over the troughs. An ornamental torch made of onyx burns in a sconce next to a hallway heading east, from which the distant sound of someone singing with a raspy throat wafts down the hall.

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We will assume at the start of every combat you have 1d10 rounds remaining. Fair?
I will need Knowledge (Dungeoneering) checks before you enter the room to recognize the following hazards
The stone walkway turns into a bridge as it winds through this room, supported by pillars of stone over the still dark water.
It turns out the bridge leading across the room has grown weak it will require a Reflex save. Also it seems as the air is rather foul in this area, probably the sewer pipe along the east wall. FORT save

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Time: 1d10 ⇒ 9
None of us have dungeoneering.
Markus applies another charge from his wand and advances into the room.
Crossing the bridge...
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
And gagging from the stench...
Fort: 1d20 + 8 ⇒ (10) + 8 = 18

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Having no source of ignition on his person Ayaki thinks to himself as he attempts the ledge while holding his breath.
Monkeys are so hard headed