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I have made a roll20 account, however I have not had the time to work on the map at all due to a very sick infant and a demanding work and school schedule this week/weekend. I will work on the map on sunday. I thank everyone for their patience however until then we will have to continue to use mind's eye theatre.
This room has been thoroughly looted, you assume by the group of girls you have encountered earlier. The room smells of rats and in the center stands another anthropomorphic female rat armed with a short sword, and wearing studded leather armor. She snarls at the first down the stairs The Crow belongs to the Tower Girls, turn back now and you may keep your lives!
Kronk your perception checks are noted, to all others please give me a check with your post.

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Perception: 1d20 ⇒ 3
"Sorry, but we're on a mission so we're not leaving. And while I will do my best to not hurt you too badly, I can't say the same for my comrades. So let's skip all the unneeded pain and you can leave."
Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21

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The wererat seems culled but has to save face her hands are visibly shaking.
Initiatives
Tower Girls 1d20 + 3 ⇒ (3) + 3 = 6
Adamus 1d20 ⇒ 18
Ayaki 1d20 + 3 ⇒ (19) + 3 = 22
Kronk 1d20 + 2 ⇒ (13) + 2 = 15
Markus 1d20 + 3 ⇒ (15) + 3 = 18
Ok, Pathfinders you are up!

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"The is not fleeing, and we are about to be attacked look right here comrades!
Ayaki shoots two arrows at a tower girl that looks particularly menacing
+2 favored enemy -2 rapid shot = push
Attack one composite bow 1d20 + 6 ⇒ (18) + 6 = 24 damage 1d8 + 5 ⇒ (5) + 5 = 10
Attack two composite bow 1d20 + 6 ⇒ (11) + 6 = 17 damage 1d8 + 5 ⇒ (1) + 5 = 6
Calm down Ayaki....

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"Big mistake."
Markus pulls a pair of knives and tosses them at the nearest unoccupied women.
Dagger: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Dagger: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

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And just as easy as counting 1, 2 and 3 tower girls go down.
The others fire the crossbows before drawing their short swords.
Attack on Markus 1d20 + 3 ⇒ (8) + 3 = 11 1d4 ⇒ 4
Attack on Adamus 1d20 + 3 ⇒ (11) + 3 = 14 1d4 ⇒ 4
Attack on Ayaki 1d20 + 3 ⇒ (1) + 3 = 4 1d4 ⇒ 1
The wererat moves to flank with her compatriot and attacks Adamus with her shortsword
1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 1d6 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8

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Adamus continues his punching the seeming leader of the wererats while stepping out of the flank.
"Girls, I keep telling you to surrender. Three of you are already down. Surrender or you're next."
Non-lethal: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

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If no one is adjacent to me I will fire two more arrows at a tower girl.
Composite bow shot one 1d20 + 6 ⇒ (3) + 6 = 9 damage 1d8 + 5 ⇒ (2) + 5 = 7
Composite bow shot two 1d20 + 6 ⇒ (8) + 6 = 14 damage 1d8 + 5 ⇒ (8) + 5 = 13
"Surrender is still an option?"

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"Ignore him. He talks too much", the hulking Varisian says as he pulls another pair of daggers and tosses them.
Dagger: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Confirming Dagger: 1d20 + 7 ⇒ (11) + 7 = 18
Extra Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Dagger: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

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And Kronk attacks (if he had to move, only the first one counts):
Bite 1d20 + 7 ⇒ (11) + 7 = 18 Damage 1d8 + 5 ⇒ (8) + 5 = 13
Claw 1d20 + 7 ⇒ (10) + 7 = 17 Damage 1d6 + 5 ⇒ (3) + 5 = 8
Claw 1d20 + 7 ⇒ (8) + 7 = 15 Damage 1d6 + 5 ⇒ (1) + 5 = 6

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Adamus misses his attack on the tower girl. Both arrows of Ayaki miss there marks. With another 1, 2 combo Markus takes care of two more tower girls and Kronk takes care of the last tower girl leaving just the wererat.
The wererat attacks Adamus with it's shortsword followed by a bite
1d20 + 4 ⇒ (3) + 4 = 7 1d6 + 2 ⇒ (6) + 2 = 8
1d20 - 1 ⇒ (18) - 1 = 17 1d4 + 1 ⇒ (3) + 1 = 4 plus two FORT saves if it connects.

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Kronk attacks the wererat (don't know if he needs to move if ys he tries to get into flanking without provoking)
Bite 1d20 + 7 ⇒ (13) + 7 = 20 Damage 1d8 + 5 ⇒ (2) + 5 = 7
Claw 1d20 + 7 ⇒ (18) + 7 = 25 Damage 1d6 + 5 ⇒ (2) + 5 = 7
Claw 1d20 + 7 ⇒ (20) + 7 = 27 Damage 1d6 + 5 ⇒ (1) + 5 = 6
Crit confirm claw:
Claw 1d20 + 7 ⇒ (3) + 7 = 10 Damage 1d6 + 5 ⇒ (5) + 5 = 10

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Heading east you stumble through a 15' long hall way that emerges into a room with a door in the southeast corner. Opening the door you see several crates, barrels, and sacks lie here, stacked in an orderly fashion in the middle of the room. A pair of rats are rooting through a sack of rye. They shriek in anger when disturbed bearing their teeth.
Initiatives and actions please.

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Initiative: 1d20 ⇒ 8
"I'm sensing a theme here." Adamus walks up to a giant rat while drawing his halberd and strikes at one of them.
PA: 1d20 + 8 ⇒ (19) + 8 = 27
1d10 + 13 ⇒ (5) + 13 = 18

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Init: 1d20 + 3 ⇒ (3) + 3 = 6
"Indeed. More Vermin."
Markus moves forward and hurls a dagger.
Dagger: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

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Initiative 1d20 + 3 ⇒ (11) + 3 = 14
"More Rats...."
Ayaki readies two arrows for Rat 1 if nobody is in the way he lets them fly.
Arrow 1 1d20 + 4 ⇒ (18) + 4 = 22 Damage 1d8 + 3 ⇒ (4) + 3 = 7
Arrow 2 1d20 + 4 ⇒ (4) + 4 = 8 Damage 1d8 + 3 ⇒ (7) + 3 = 10

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Everyone but Adamus notices a cool breeze wafing in from the south-an opening into the shaft past an illusionary wall. The eastern wall depicts a fresco of a tall, redheaded woman with a ranseur standing over a short, hunch-backed man—the ranseur is impaled in the man’s belly, and his twisted demonic hands clutch at the shaft as black smoke wafts up from his face and wounds. Knowledge History if you want to know more.