| DajellyMan |
Hey all, I recently picked up The Dragon's Demand module, and it looks awesome! Anyone interested in giving it a try?
Looking for 4 players who can dedicate themselves to at least posting twice a day, if not more so. I try to get my campaigns on a fairly quick pace, so if you don't think you can keep up please do not submit a character. I will ask you to drop out if it ends up slowly everyone down.
20-point buy, all published paizo allowed. Average starting gold. Choose two traits, or three with a draw back. Make sure you get a profile / character sheet up and ready before submitting.
| DM DoctorEvil |
How about Galen Goodfellow, paladin of Iomedae. I don't know much about the setting or backstory, but would throw something together if you give out a few breadcrumbs.
Male Human (Chelaxian) Paladin (Oath of Vengeance) 1
LG Medium humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+3/19-20/×2) and
longsword +5 (1d8+3/19-20/×2)
Ranged longbow +2 (1d8/×3)
Special Attacks smite evil
Spell-Like Abilities
At will—detect evil
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Weapon Focus (longsword)
Traits armor expert, divine warrior
Skills Bluff +4, Diplomacy +7, Knowledge (religion) +4, Sense Motive +4
Languages Common
SQ aura of good
Other Gear Scale mail, Arrows (20), Dagger, Longbow, Longsword, Backpack (20 @ 34.5 lbs), Bedroll, Belt pouch (1 @ 0.66 lbs), Flint and steel, Holy symbol, wooden (Iomedae), Rope, Soap, Torch (10), Trail rations (5), Waterskin, 33 GP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those w
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
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Physical Appearance
Long blond hear tied back from his face, the beginnings of a blond beard, broad shouldered and handsome, Galen looks the part of a young paladin. He wears his grandfather's sword, Devil's Bane, and is very pious , following the path of the Inheritor in all things. He is physicially imposing and a natural born leader.
If you like him for the game (or if you wish it), I will get an alias up for him.
| DajellyMan |
Ah yes, a little background would have probably been nice.
We are going to be in Belhaim, a small town located in the Verduran Forest of northern Taldor. The town was founded by a famous dragon slayer, of which the town gained its name. Basic plot hook is you are all in the town when the Witch's Tower collapses. This tower is the last standing part of the town's founder's castle. There have also been rumors of strange flapping sounds at night, and the local wizard has been missing for days and is not answering his door.
Algar Lysandris
|
Grim the wanderer
Bard (Dawnflower dervish)1
Medium Human / Humanoid (Human)
Init +3; Senses Perception +4
==DEFENSE==
AC 18, touch 14, flat-footed 14 (+4 armor, +3 dex)
hp 10 (1d8+1)
Fort +1, Ref +5, Will +2
Armor Chain Shirt, Light
==OFFENSE==
Spd 30 ft/x4
Melee Scimitar +1 (1d6+3) 18-20/x2
==STATISTICS==
Str 13, Dex 16, Con 12, Int 10, Wis 10, Cha 14
BAB +0, CMB +1, CMD +15
Feats Arcane Strike (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Dodge (PFCR 122)
Skills Bluff +6, Diplomacy +6, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (religion) +4, Perception +4, Spellcraft +4
SQ Bardic Performance [6] (PFCR 35-38)
SU Countersong (PFCR 36), Distraction (PFCR 36-37), Inspire Courage (PFCR 37)
MC Battle Dance (PFUC 33), Deity (PFCaS: ISM)
Languages Common
If you like him for the game (or if you wish it), I will get an alias up for him.
| DajellyMan |
Hey Algar!
Alex, good to hear from you again as well! Go ahead and crunch up an alchemist and I will certainly take it into consideration.
Everyone else, everything looks great! I would like to get the show on the road sooner than later (and before I have a mountain of submissions), so I will keep recruitment open until around noon tomorrow PST (about another 12 hours).
| Alex Mack |
Heya Dajellyman. Here's my submission Barz Longfang a Ratling Alchemist with the Grenadier Archetype.
If you're cool with allowing the Trapfinder Trait:
http://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/trap-finder
that would fill my final trait slot and actually make him a fully functional rogue minus the sneak attack. All I need is a drawback (don't have the book at work) also Equipment is currently tentative as I don't know how much starting gold we are actually allowed.
Barz was born in the slums of Oppara and served in the Taldan Military as a scout and saboteur. Seeing the life as a soldier as a pleasant escape from the harsh realities faced in the big city slum. However having been left behind by his companions and superiors to die in a rather risky mission and later learning they did not consider him a true comrade at arms but much more a tool he left that chapter of his life behind and instead has decided to become an adventurer and explore ancient ruins and buildings in the country side
Barz Longfang
N Ratling Alchemist 1
Grenadier Archetype
Init +4 Perception +7, Darkvision
HP: 10 AC: 17(FF 13/T 15) CMD: 12 CMB: -2 BAB: +0
Wil +2 FORT +3 REF +6
Bombs: +6 1d6+5 (20/x2) (PBS included)
Longbow: +5 1d6 (20/x3)
Ability Score
STR 8 0
DEX 18 10
CON 12 2
INT 18 10
WIS 12 2
CHA 7 -4
20
Traits:
Pragmatic Activator
Highlander
Undecided
Feats:
Point Blank Shot
Race Abilities:
Cornered Fury
Darkvision
Tinker
Slow
Small
Rodent Empathy
Class Abilities:
Alchemy +1
Mutagen
Bomb +1d6 (5 daily)
Martial Weapon (Longbow)
Extracts Known
CLW
Disguise Self
Shield
Blend
Detect Secret Doors
Endure Elements
Extracts Prepared
Mutagen
1st Shield, Open Slot, Mutagen (DEX)
Skills:
Stealth +13 (14 in Hills)
Use Magic Device +10
Knowledge Arcana +8
Knowledge Nature +8
Perception +7
Spellcraft +8
Disable Device +9
Craft (Alchemy) +10
Equipment
Ragged Leather Armor
Longbow
Thieves Tools
Springloaded Wristsheaths
2xBandoliers
Backpack
Dagger
| RAU-286 |
Hello, hello, hello!
Please allow me to add my submission to the pool: RAU-286, nicknamed "Raw". 'Female' Android Alchemist.
Character page available by clicking my handle. :)
I'd really like to put this character through its paces and see how it works in a group, and your plot hook sounds... intriguing! ^^
| DajellyMan |
Ok so this was really hard, but here we go!
Morkai Thornwood- Human Wizard
RAU-286- Android Grenadier
Leven Randol- Human Staff Magus
Grim the Wanderer- Human Dervish of Dawn
- - - - - - - - - - - -
Galen Goodfellow, Milo Quinn, and Barz Longfang... how would you guys like to play in a second group, assuming you can find one more player?