Darius Finch

Milo Quinn's page

123 posts. Alias of Deliverance.


Race

Male Human Arcanist 1

Classes/Levels

Stats:
HP: 8, Initiative: +5, Perception: +1, Sense Motive: +1 AC: 13 (T: 13, FF: 10), CMD: 14, Fort: 1, Refl: 3, Will: 3

About Milo Quinn

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Background:
Personality:
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Appearance:
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Race/Class: Male Azata-Blooded Aasimar Oracle 1

Size/Type: Medium Outsider (Native)

Alignment: Chaotic-Good

Initiative: +3

Senses: Darkvision, Perception +0, Sense Motive +0

Languages: Common, Celestial, Elven
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    Statistics
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Str: 12, Dex: 16, Con: 13, Int: 10, Wis: 10, Cha: 18

BAB: +0, CMB: +1, CMD: 14

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    Defense
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AC: 21, Touch: 13, Flat-footed: 18 (+6 Armor, +3 Dex, +2 Shield)

HP: 12 (1d8(8), +1 Con, +3 Toughness, +0 Favoured Class(Oracle))

Fort(0): +2, Refl(0): +3, Will(2): +2

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    Offense
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Speed: 30 ft. (20 ft. in Breastplate)

Unarmed Strike: +1 (1d3 + 1 (20x2))

Javelin: +3 (1d6 + 1 (20x2))

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    Feats
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Toughness ( Link ): (You have enhanced physical stamina.)

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    Traits
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Dilettante Artist (Perform)(Adopted) ( Link ): (Art for you is a social gateway and you use it to influence and penetrate high society.)

Rostlander ( Link ): (You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor.)

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    Skills
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(4 ranks, 0 Favoured Class (Oracle))

Diplomacy(1): +11

Heal(1): +4

Linguistics(1): +4

Perform(Wind Instruments)(1): +11 (+13 when using Masterworked Tool (flute))

Sense Motive(0): +0

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    Racials
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Celestial Resistance (Resist Acid, Cold and Electricity 5)

Darkvision (See in the dark up to 60 ft.)

Favored Class Bonus (Channel Energy) (1) (Add +1/2 level when determining effects of chosen Revelation.)

Skilled (+2 Racial bonus on Diplomacy and Perform checks)

Spell-like Ability (Cast Glitterdust 1/day)

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    Specials
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Channel Energy (1d6) ( 5 / day) ( Link ): (Heal living creatures or damage undead in a 30 foot burst)

Revelations(1): (Channel Energy)

Mystery (Life) ( Link ): (Determines bonus spells, skills and Revelation access.)

Oracles Curse (Haunted) ( Link ): (Gain assortment of bonuses and penalties.)

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    Spells
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    Equipment
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COMBAT / MAGIC EQUIPMENT (46 Lb):

  • 3x Javelin, 6 Lb
  • Heavy Wooden Shield, 10 Lb
  • Breastplate, 30 Lb

OTHER EQUIPMENT (19 Lb):

  • Backpack, 2 Lb
  • 2x Bandolier, 0 Lb
  • Bedroll, 5 Lb
  • Flint and steel, 0 Lb
  • Kit, Mess, 1 Lb
  • 2x Pouch, belt, 1 Lb
  • Travellers outfit, 5 Lb
  • Waterskin, Full, 4 Lb
  • Masterworked Tool (Flute), 1 Lb

65 Lb Total (Light load = 43)

Wealth: 25 Gold, 0 Silver, 0 Copper