DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Smash away


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 10 ⇒ (7) + 10 = 17

How many rubies?


Map Undead M Railroad Engineer 13

Sorry, six rubies.

Dwalindor's hearty attacks smash open one of the alcoves, within you find another sarcophagus.

If you open the sarcophagus:

Inside you find the same thing as the other sarcophagi - a bunch of inexpensive funeral goods and a gold funeral mask.

Let me know if you continue to open the sealed alcoves.

While Dwalindor is heartily attack the solid stone over the alcove, if you examine the doors to the south of the chamber you discover they're locked.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yes we open them all, so each sarcophagi has the rubies and mask and potions? or just the mask

NM, I got it. Checking map for how many sarcophagi


Map Undead M Railroad Engineer 13

Just the masks. The rubies, gloves and potions are only in the chest. There are three sarcophagi that are in open, unsealed alcoves and three sealed alcoves - which you must likewise open via damage. Which means more attack/damage rolls. Thought you'd save that 20 on your attack roll didn't you?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dwalindor will smash them all open, can we just assume average damage?


Map Undead M Railroad Engineer 13

1=Yes, 2=No

1d2 ⇒ 1

...You got lucky.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will continue to smash.

12d20 ⇒ (15, 4, 19, 8, 13, 15, 7, 19, 17, 19, 5, 10) = 151+5 each for average 13.5 dmg per hit.

This is the most fun I have had all day, Rameth! Thanks man."


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah puts the wand of healing back into his pouch and bends down to pick up his morning star. Before his fingers can close on it, the weapon is yanked away by an unseen force. The oracle lunges after it and manages to grasp it again. Briefly, he struggles with the invisible hands for control of the weapon before he reclaims it.


Map Undead M Railroad Engineer 13

All that's left are the locked doors to the southeast and the way you came.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth check the doors for traps then unlocks them

1d20 + 10 ⇒ (8) + 10 = 18 percep

1d20 + 10 ⇒ (15) + 10 = 25 DD

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor moves up to the doors Rameth is opening.


Map Undead M Railroad Engineer 13

A stone altar flanked by two bronze urns sits against the north wall of this chamber. To the south, three rows of stone pews face the altar. A lacquered wooden cabinet is bolted to the western wall at head level, and a long stone table runs parallel to the east wall. Stone double doors exit the room to the east.

Map.

As you enter you see an armored skeleton near the altar, cold blue light filling its eyes.

[b]Defilers! You disturb the rest of priests...whose boots you are unfit...to lick.[/ooc]

The voice rattling out of the jaw is dry as if unused.

He carries a longe, bronze spear untarnished by time, which he raises as he approaches you.

Initiative (Monster): 1d20 + 6 ⇒ (10) + 6 = 16
Initiative (Calin): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Azubah): 1d20 ⇒ 4
Initiative (Dwalindor): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Rameth): 1d20 + 2 ⇒ (9) + 2 = 11

Combat order: Monster, Dwalindor, Rameth, Calin, Azubah

It advances to O9 and attacks with the spear.

Attack (Spear): 1d20 + 10 ⇒ (8) + 10 = 18

Damage (Spear): 1d8 + 7 ⇒ (4) + 7 = 11

Map after movement.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

who did he attack?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

NM I looked at the map

Rameth 5 fts to P9, making space for Dwalindor then he does his routine

Mutated Morning Star: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17 for 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Aid: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11 vs AC 10 for +2 to hit for Dwalindor


Map Undead M Railroad Engineer 13

Sorry, he attacked you.

Rameth's morningstar's blow is well-aimed, but the monster blocks the attack on his spear.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Rameth, watch out for it! CHAAARRRGGGEE!!!"

Dwalindor rages and charges straight forward and swings his hammer at the figure fighting Rameth.

charge+aid+pa+rage: 1d20 + 6 + 2 - 1 + 2 + 2 ⇒ (9) + 6 + 2 - 1 + 2 + 2 = 20
for dmg: 1d12 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11

Add +2atk/+2dmg if undead


Map Undead M Railroad Engineer 13

Dwalindor's blow slams hard into the skeleton - its bones rattle and you see the lights flicker in its eyesockets.

Map.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Return to your grave, mockery! Aroden's will vexes you!"

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to re-roll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the re-roll, even if it is worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin moves to P5 and fires an arrow.

attack: 1d20 + 6 ⇒ (19) + 6 = 25damage: 1d6 ⇒ 2

Tobbs hangs back by Calin not seeing a way of attacking the previously eaten meal.

"Next time we're in town I'm going to have to get myself a sling staff."


Map Undead M Railroad Engineer 13

The arrow strikes the skeleton but glances off, unable to damage the resilient skeleton.

The guardian takes a quick glance around and decides to attack the dwarf engaging it.

Attack (Spear): 1d20 + 10 ⇒ (11) + 10 = 21
Attack (Spear): 1d20 + 10 ⇒ (9) + 10 = 19

Damage (Spear): 1d8 + 7 ⇒ (4) + 7 = 11


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth shifts into a flank

Mutated Morning Star: 1d20 + 2 + 8 - 1 ⇒ (6) + 2 + 8 - 1 = 15 for 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Aid: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 vs AC 10


Map Undead M Railroad Engineer 13

Rameth's morningstar is again parried by the skeleton in an expert move with his spear.


Map Undead M Railroad Engineer 13

We're back at the top, so Dwalindor, Azubah, Calin, you're all up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Does the skeleton step up adjacent to Rameth to reach Dwalindor or is it using a longspear with reach?


Map Undead M Railroad Engineer 13

Rameth moved to flank, but in this case a 5 ft step would have been fine.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

ok thanks. Missed the shift by Rameth

Dwalindor shifts to keep flanking with Rameth.

"Now we gots it boss! "

Lucern, rage, aid, pa, flank, favored: 1d20 + 6 + 2 + 2 - 1 + 2 ⇒ (16) + 6 + 2 + 2 - 1 + 2 = 27
For damage, pa, favored : 1d12 + 4 + 3 + 3 + 2 ⇒ (9) + 4 + 3 + 3 + 2 = 21
.

using blunt head of weapon. Assuming undead, remove +2 if not...


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin takes a five foot step to p9 and fires another shot at the skeleton.

attack: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d6 ⇒ 2

Tobbs moves in to p9 and attempts to remove a rib bone.

Bite: 1d20 + 5 ⇒ (10) + 5 = 15damage: 1d6 + 3 ⇒ (6) + 3 = 9


Map Undead M Railroad Engineer 13

Waiting on Azubah again.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Sorry, work has been overwhelming lately.

Azubah rushes toward O7 Dwalindor and reaches out to touch him with his hand while proclaiming "Aroden guide you!"

Guidance cantrip: +1 to next roll


Map Undead M Railroad Engineer 13

The skeleton is clearly struggling after the punishing blows by the dwarf, and decides to end the greatest threat by renewing its assault on Dwalindor.

Neither Calin nor Tobbs were able to find purchase on the skeleton.

You won't take any more from the Temple, fiends! I will protect this holy place!

Attack: 1d20 + 10 ⇒ (11) + 10 = 21

Damage: 1d8 + 7 ⇒ (7) + 7 = 14

His spear finds a gap in Dwalindor's defenses and plunges deep.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Welcome to the team Dwalindors!. Rameth cackles at seeing the dwarf take a good gash.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth is highly insulted at being ignored by the skeleton that manages to speak without the benefit of lungs

Mutated Morning Star: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27 for 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Aid: 1d20 + 8 + 2 - 1 ⇒ (16) + 8 + 2 - 1 = 25 vs AC 10

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor gasps as the spear pierces below his armor plate and into his collar bone, drawing a pool of blood.

"Blasted bugger got me good that time. Rameth, what kind of team is this?"

Not being one to withdraw, especially with the blessing of a god on his side and boss egging him on, Dwalindor spits blood and swings recklessly...foolishly perhaps.

Lucern, rage, guide, pa, flank, aid, favored: 1d20 + 6 + 2 + 1 - 1 + 2 + 2 + 2 ⇒ (7) + 6 + 2 + 1 - 1 + 2 + 2 + 2 = 21
for dmg: 1d12 + 4 + 3 + 3 + 2 ⇒ (8) + 4 + 3 + 3 + 2 = 20


Map Undead M Railroad Engineer 13

Rameth and Dwalindor's blows hammer the skeleton relentlessly, causing him to falter.

He tries to lean on the spear as the lights in his eye sockets flicker briefly.

I've...failed you, Mighty Nethys. These and the other intruders...I should never have...

The power animating his corpse flees and the skeleton, long held together only by magic, collapses into a pile of bones.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Team too many scars.

Rameth leans on the wall. Anyobe else find it a bit ominous that this skeleton seems to think it was working directly for Nethys? But on the other hand there might be some great loot floating around here. Azubah can you patch us up?

Down 9

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor comes out of rage and leans against the wall breathing hard.

"Hah....uh....too....many scars. Good one...huh. Sounds a lot better than team 'we found another kitty, dolly or scary tea set. HAhhhh....ouch. Yeah Azubah....while you are at it I could use a patch myself."

Down 27


Map Undead M Railroad Engineer 13

You still have the room to explore and the skeleton to loot.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"By the grace of Aroden we prevail; by the grace of Aroden be healed!" Azubah produces the healing wand and ministers to his wounded companions.

Dwalindor:
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6

Rameth:
1d8 + 1 ⇒ (6) + 1 = 7

"I no longer have any magical strength beyond providing some small guidance in your actions. All I can do, otherwise, is to administer the healing power of the wand."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth immediatly searches the area and tries to id the fear on the Skelton

1d20 + 9 ⇒ (9) + 9 = 18 percep
1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 spellcraft

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Thanks Azubah. I feel much better. I agree. We are running low and may need to find a place to rest or head back to the entry."

Did we get the peppermint drink and did that really refresh our spells/rages/daily whatevers or was that just for fun?


Map Undead M Railroad Engineer 13

It's real - or as real as anything in the play by post. There's an ancient Ulthen legend about a fae spirit who delivers presents to those in over their heads once a year. But it's only ONE of your rage/spell/daily whatever, not all of them.

As you search through the room and the skeleton (I'm assuming you meant spear not fear) you find a few things. Your blows, strong as they are, don't destroy the shirt of fine mail on the skeleton. The silvery sheen matches the shirt of mail Rameth has.

When you open the cabinet you find a gold chalice set with red stones and engraved with Nethys's holy symbol.

Are you casting identify or detect magic on the spear as well as using Spellcraft?

If so:

The spear is a Spear Of The Watchful Guardian. This magically strengthened bronze-tipped +1 spear enables its wielder to better face a variety of foes. Originally created by priests of Nethys for use by their temple guards, a spear of the watchful guardian also grants its wielder arcane aid to strike true. Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes.
In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds.
Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks

You also find a set of ornate keys on the skeleton.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I assume Azubah detects magic.

One of you use this shirt.

mithril chain shirt


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ameth examines the chalice and rubies 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22 appraise[/ooc]


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

how much is the spear worth? In case no one wants to keep it

Once the searching is done Rameth leads the way to the next door, he checks it an opens it. He holds the spear while he searches

1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 percep

for the moment rematch carries the spear


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"See if Dwalindor or Azubah need it. I'm already wearing one."

You hear a distinct chink of chain as Calin taps his chest.

I agree with Dwalindor, we might need to find a place to rest.


Map Undead M Railroad Engineer 13

Sorry, end of the work day was murder.

Appraise DC 20:

The chalice is worth 50 gp, the spear is worth 4,320 gp in a normal market (remember base prices are halved because of market over-saturation) or to another adventurer.

The door to the east of the shrine leads to the southern end of the corridor Calin explored. You can see the door leading to the secret room at the end of your torch's light.

Map, the grayed out area is unexplored corridor.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth chugs down his peppermint potion

1=Extract 2=Inspiration
1d2 ⇒ 2

Let's move. Can't be here overnight.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves to R 15 with the spear out

is it a long spear or regular spear?


Map Undead M Railroad Engineer 13

It's a regular spear. Also, did anyone pick up those keys?

As you move to the south you see two gates - one leading north and one east.

Roll perception for me.

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