DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Once again, Azubah reaches into the folds of his robe and pulls forth a greatsword that could never have been accommodated there. With a sneer on his face, he intones an aggressive sounding prayer that ends with "By the might of the Last Azlanti!"

Ancestral Weapon (Su): You can summon a simple or martial weapon from your family’s history that is appropriate for your current size. You are considered proficient with this weapon. At 3rd level, the weapon is considered masterwork. At 7th level, 15th level, and 19th level, the weapon gains a cumulative +1 enhancement bonus. At 11th level, the weapon gains the ghost touch weapon property. You can use this ability for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be used in 1-minute increments. The weapon disappears after 1 round if it leaves your grasp.

Azubah casts Magic Weapon on it.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Tobbs roars in frustration.

bite: 1d20 + 6 ⇒ (18) + 6 = 24damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (3) + 6 = 9damage: 1d4 + 4 ⇒ (2) + 4 = 6

Calin draws his bow and carefully aims down the length of the shaft.

Show me a bit of luck today.

attack: 1d20 + 7 ⇒ (13) + 7 = 20damage: 1d6 ⇒ 4


Map Undead M Railroad Engineer 13

The simultaneous crash of Tobin with the impact of the arrow cause the ankhat to shake - finally the form of the ankhat collapses back into the floor.

Instantly you feel more alone, and the temple around you feels more shabby.

Now all that's left is the unremarkable corridor.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth gestures around the room for his companions to search the room.

1d20 + 9 ⇒ (16) + 9 = 25


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah drops his arm and the tip of the greatsword strikes the gound with a clang. "Didn't even get a chance to hit it" he grumbles.

"Who else is wounded?" he asks as he reaches for his wand. The ghosts of his entourage take an malign interest in it, however, and it twirls in the air, nearly escaping his grasp.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

As the heat of combat dies down Tobbs pads back toward Calin. As he does so he shrinks back down to his normal size. At the same time Calin's skin looses it's stripped appearance.

Dire Collar - 7 rounds remaining today
Animal Focus - 27 rounds remaining today

Is everyone alright?

As Calin sees the wounds on Rameth and Azubah he begins casting.

Cure Light Wounds Rameth: 1d8 + 3 ⇒ (3) + 3 = 6
Cure Light Wounds Azubah: 1d8 + 3 ⇒ (6) + 3 = 9

As Calin is casting Tobbs begins to pad over to the unremarkable corridor and eyes it cautiously.

perception: 1d20 + 6 ⇒ (4) + 6 = 10


Map Undead M Railroad Engineer 13

Rameth were you searching the main cathedral room again or the unremarkable corridor?

If the unremarkable corridor::

In the walls you see two deep grooves that appear to be some kind of trap, triggered by pressure plates in the floor.

If the main cathedral:

The sand on the floor is no longer being moved out of the temple, and you don't see any indication of the keystone that would control the ankhat.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

The room with the ankhet

Thoigh I will search the others


Map Undead M Railroad Engineer 13

The ankhat attacked you in the main cathedral that you'd already searched, so you don't find any additional treasure or clues in the room itself.

I need to roll back through the thread to see what you've searched, I'll do that tomorrow in the morning and put up a post so you know if you're missing anything - I don't believe so however.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

in that case I will use the roll for the corridor

Careful, another trap here, just take a moment.

1d20 + 10 ⇒ (16) + 10 = 26


Map Undead M Railroad Engineer 13

I'm sorry for the lack of posting, work ramped up again today.

Rameth, you're able to disable the trap - as you work to turn off the fiendish device, the blades extend from the walls at three different heights, razor-sharp circles of bronze that would cut through an unsuspecting intruder and possibly only stop on bone.

The way to the other side of the corridor is now clear.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well that is certainly a friendly device

Rematch leads the way down the other side.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
Rematch leads the way down the other side.

I sense the heavy hand of autocorrect.

As you move through the corridor you enter into an octagonal chamber; the chamber is empty is empty save for a large chest against the easter wall. A series of hieroglyphs are inscribed on the wall above it. Stone doors are set in both the northern and southern walls.

Linguistics DC 10:

The Ancient Osiriani hieroglpyhs on the eastern wall read "The righteous and the holy have no need of staff, rod, or ring. Place your faith in the Good Magister and walk without fear."

If you succeed, roll Knowledge (Religion) - or have a fellow party member roll if you explain the hieroglyphs.

Knowledge (Religion) DC 12:

The "Good Magister' refers to a Nethysian temple's high priest and their control of magic, not to that person's control of magic. This chamber was apparently a location for the priests and acolytes to cleanse themselves ritually before entering a temple's undercraft.

Map of the area.

You also see a single set of bloody boot prints going south, heading the way you've just came. Please roll Survival.

Past the chamber you find a staircase heading below the temple.

Survival DC 19:

You find a series of boot prints in the dust covering the stair case down. These boot prints are distinct from the boot prints heading out of the temple, so you're able to determine that at least two groups of people have been in the temple recently.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Survival : 1d20 + 7 ⇒ (14) + 7 = 21

Dwalindor follows Rameth past the trap.

"Whats this?.more guests."

He points out the boot prints.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 lingustics

1d20 + 8 - 1 + 1d6 ⇒ (1) + 8 - 1 + (2) = 10 religion

Rameth reads the text to the others check the spoiler


Map Undead M Railroad Engineer 13

Let me know when you decide to descend into the darkness.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Ominous


Map Undead M Railroad Engineer 13

Indeed.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Darkness? What darkness? :-)

"Lets see what is going on down yonder"


Map Undead M Railroad Engineer 13

As you descend the steps you come into another octagonal room.

A stone bench sits against the eastern wall of this room, and black tiles line the floor, walls and ceiling. A short passage to the south ends at a gate of bronze bars.

As you try to move the gate you discover that it's locked.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Sorry for my absence; yesterday was loads of fun IRL

Azubah studies the hieroglyphs before exiting the room.

Reilgion
1d20 + 7 ⇒ (12) + 7 = 19


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

What would you do without me?

Percep 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Dd 1d20 + 10 ⇒ (17) + 10 = 27


Map Undead M Railroad Engineer 13

Rameth, you don't detect any traps on the door.

If you open the door after your roll:

Nothing happens and the door swings open.

Let me know the order you're going through and your spacing.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Of course i open it!

Rameth opens the door and screams and falls to the ground convulsing

dm:
hehehehe

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps over the convulsing Rameth.

"I never understood drama. " he says with a wry grin as he walks into the room for a look around.

Perc: 1d20 + 7 ⇒ (19) + 7 = 26


Map Undead M Railroad Engineer 13

It's the friendship, compassion and mutual friendship that you guys show each other that inspires me to continue DM'ing this game.

In addition to the bronze gate you just passed through, pairs of stone
doors exit this empty room to the east and west, each
emblazoned with black-and-white mask symbol of Nethys.

If you inspect the the doors the ones to the west are locked. The eastern doors are unlocked and you notice notices signs that the lock has been picked - not that well, you see scratches on the stone surrounding the locks.

But as you enter the room a statue against the south wall of the chamber stirs, taking on a life like appearance as it steps down from its pedestal.

It raises a heavy staff and begins to advance on you. Worse, as Rameth lies in the room convulsing, the bronze gate swings shut behind him and you hear the unmistakable clank of the lock springing home.

Initiative (Albus): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Azubah): 1d20 ⇒ 12
Initiative (Calin): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Dwalindor): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Rameth): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Monster): 1d20 + 2 ⇒ (16) + 2 = 18

Combat Order: Statue, Rameth, Azubah, Albus, Calin, Dwalindor.

Rameth, you begin the combat round prone. :D

Map! The Bronze Gate is between Rameth and the short corridor that the rest of the group has to move through.

The statue takes a moment to look at Dwalindor, then grunts and brings its staff around with a heavy whistle towards Dwalindor's head.

Attack (Quarterstaff): 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grunts in pain as the staff connects with his thick skull.

"Finally a real threat that ain't no kitten or doll or animated tile floor. Rameth, are you ok boss man? We got company here."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Bah you guys are no fun!

1d20 + 3 - 1 + 1d6 ⇒ (2) + 3 - 1 + (6) = 10 arcana

Rematch stands and downs his Enlarge person extract, immediately growing to almost 10 feet tall.


Map Undead M Railroad Engineer 13

Rameth, the statue remains a mystery to your mind, no doubt because of the warping effects of your extract.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah rushes to the aid of the others inside the room. He wants to get in a swing with his sword before it disappears but he hasty and only manages a clumsy effort.

Move to H6

Attack with Greatsword affected by Magic Weapon
1d20 + 3 ⇒ (7) + 3 = 10


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Azubah, the gate locked, its just me and him in the room


Map Undead M Railroad Engineer 13

Indeed, there is a roadblock at F5. Do you want to attack the gate?


Map Undead M Railroad Engineer 13

Looks like they were finally able to get the pet store to open to buy a new hamster for the "generator"!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Finally. :-) I tried all last night and early this morning.


Map Undead M Railroad Engineer 13

Azubah, Calin...Albus?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah looks furiously for a means to open the gate again. All the while he shouts encouragement to his companions.

Perception
1d20 + 5 ⇒ (6) + 5 = 11

"Sir Howard! Pass through the door and lend them encouragement!" he says, forgetting that the cannot perceive the ghost.


Of course! Tally ho!

Sir Howard sails through bars and produces a fencing foil. You're dismayed to realize that it has a cork on the end, the same way you'd find it in an aristocrat's sporting society as opposed to a more rational weapon of war.

I say, stop clouting that poor barbarian! He'll lose what smarts he has in his head!

He expertly skewers the statue without seeming effect.

Spot, attack him!

The ghost of the hyena starts to tear at the statue's legs, likewise without benefit.

He's on the ropes now lads, forward!


Map Undead M Railroad Engineer 13

The lock is quite complicated, and now seems too small for the enlarged Rameth to use his likewise enlarge tools on.

You do believe you can smash the lock however without too much trouble.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin sees that he cannot get a decent shot off with everything happening between him and the statue. Upon watching Dwalindor's pummeling by the monster he begins casting cure light wounds upon Dwalindor.

cure light wounds: 1d8 + 3 ⇒ (3) + 3 = 6


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

you can't Calin, there is a gate blocking me and dwalindor from you, you can cast it on me though, cause I am embiggened, I imagine you can reach through the gate...I need it


Map Undead M Railroad Engineer 13

I want to make sure I've got my positioning correct - Rameth is large, so he's taking up G5, G6, H5, H6? Dwalindor's still at H5 (sharing temporarily with Rameht), Azubah advanced to F5 and Calin's moving that way to F5 or E5? At work so I can't update a map yet, will do so this afternoon.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth could have taken a 5 ft step so as not to squeeze with Dwalindor, so put him G and H 6, 7. That should still let Calin reach through the gate to heal him


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I'd forgotten that it's a touch spell, for some reason I was thinking it was a close range. If possible I would reach through to cast.


Map Undead M Railroad Engineer 13

Calin's delicate hand alights on Rameth's muscular thigh, and Rameth feels a jolt of electricity run through him at the contact. It's like Calin's touch gave Rameth back a piece of himself he hadn't realized he'd been missing.

Sorry, I'm in a puckish mood :)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Not bad, but I've had better!


Map Undead M Railroad Engineer 13

New Map.

I think we're waiting on Dwalindor?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ah crud. I see my post yesterday was devoured. Sorry for the holdup.

Dwalindor, still rattled from being smacked on the noggin, steps back to the opposite side of the door with the gate so he can use his reach hammer on the statue.

"You are making me very ANGRY!" raging...

Dwalindor lucern hammer, rage,reach: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 for dmg: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Map Undead M Railroad Engineer 13

The hammer sweeps in at the construct, but it misses the rapidly moving statue which reorients towards the now much larger investigator.

It takes a step towards Rameth and swings hard.

Attack (Quarterstaff): 1d20 + 11 ⇒ (6) + 11 = 17
Damage (Quarterstaff): 1d6 + 5 ⇒ (3) + 5 = 8

I'm out at dinner but the statue has moved to I7.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth swings his massive morning star, then deliberately swings wide, trying to aid Dwalindor in his next attack

Mutated Enlarged Morning star: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21 for 2d6 + 9 + 3 ⇒ (3, 5) + 9 + 3 = 20
Mutated Enlarged Morning star: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 vs AC to assist

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Cmon Rameth, we can take this walking rock-head."

Dwalindor lucern hammer, rage,reach, assist, pa: 1d20 + 6 + 2 + 2 - 2 ⇒ (14) + 6 + 2 + 2 - 2 = 22 for dmg: 1d12 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11

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