DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stops, raises a fist, points to the bones and shrugs.

He waits for the other two to determine the next move while he holds Amanda at the ready.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think it is playing 'if I can't see them, they can't see me.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Being the undead hunter that he is, the ranger used his skills to evaluate what can be seen.

Know Undead Nature: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23


Map Undead M Railroad Engineer 13

You don't recognize the bones Tariq, but the undead is undoubtedly waiting for something to come near.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, are we gonna buff and take this thing out or what?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Blessing of Fervor on everyone


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”It just sitting there doesn’t give me the warm fuzzies.”

”I guess, hit it with missile weapons and see what happens? If it is just a pile of bones, then no big deal, but it seems like this is a trap somehow.”

”Maybe we have Noonan stand back and off to the side a bit?”

Tariq offered, unable to figure out exactly what this pile of bones was or what it meant.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” We can try it with bows but more fun to hit with hammer. “ he pulls out his mighty bow

what is range to closest bones?


Map Undead M Railroad Engineer 13

Maybe 20 feet?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

lol ok. Not sure using a bow at that range.

”Um Tariq either we needs to back up or else we are gonna be right on top of this...whatever it is bone thing. “

Once the others respond ready, he lifts Amanda and charges into the closest bone pile swinging

why do I have a bad feeling about this?

Pounce:

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 2 + 2 + 27 ⇒ (9) + 2 + 2 + 27 = 40
for damage,rage, pa: 2d6 + 29 ⇒ (5, 2) + 29 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 2 + 2 + 18 ⇒ (14) + 2 + 2 + 18 = 36
for damage,rage, pa: 2d6 + 29 ⇒ (3, 6) + 29 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 2 + 2 + 13 ⇒ (10) + 2 + 2 + 13 = 27
for damage,rage, pa: 2d6 + 29 ⇒ (6, 2) + 29 = 37 ignore hardness/15

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 2 + 2 + 23 ⇒ (17) + 2 + 2 + 23 = 44
for damage,rage, pa: 2d6 + 29 ⇒ (4, 6) + 29 = 39 ignore hardness/15

.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'll be right behind you.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq looks around trying to calculate the best location and angle of attack.

”Uhhh.. yeah, gimme a sec… I’m coming up with thirty-two point three three uh, repeating of course, percentage, of survival if we . . . ”

The dwarf had enough waiting. In a bold voice he pronounced, ”Alright chums, Let’s do this… DWALALINDOOOOOOOOOR JEEEEEENKIIIIIIIIIIINS!” (running forward to attack!)

Tariq blinks in confusion for a split second as his mind tries to catch up with what’s happening.

[incredulous] ” . . . Oh my God he just ran in.”

Tariq stares after the charging dwarf. Before drawing his blades he points the cat towards Noonan.

”Oh jeez, stick to the plan.”

He ignites his sword as he moves forward.

”Oh jeez, let’s go, let’s go!”

Glancing back pleadingly at Noonan he shouts.

”Gimme a Divine Intervention, hurry up!”

+3 Flaming Shamshir: 1d20 + 19 + 2 + 4 ⇒ (19) + 19 + 2 + 4 = 44
+3 Flaming Shamshir: 1d20 + 19 + 2 + 4 ⇒ (7) + 19 + 2 + 4 = 32 to confirm
Damage: 2d8 + 10 + 4 ⇒ (7, 1) + 10 + 4 = 22
Flame: 1d6 ⇒ 3
If flatfooted: 3d6 ⇒ (2, 6, 1) = 9

Adamantine Kindjal: 1d20 + 17 + 2 + 4 ⇒ (17) + 17 + 2 + 4 = 40 Ignores DR
Damage: 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14
If Flatooted: 3d6 ⇒ (6, 4, 1) = 11


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan is enjoying his chicken.


Map Undead M Railroad Engineer 13

Absolute mad lads.

Dwalindor and Tariq run in and slam their weapons against the creature buried beneath the sand; huge clouds explode outwards from Dwalindor's hammer blows and Tariq's flaming sword burn the sand into ribbons of glass as he tries to crack the creature quickly.

Their barrage of attacks mostly hit - Dwalindor's second swing cuts through a sand dune, and suddenly the creature moves out of the dust cloud.

A massive bipedal lizard wrapped with stained bandages does nothing to disguise its undeath as the mummified dinosaur opens it mouth in a soundless roar.

Initiative (Dwalindor): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Tariq): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Shad): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative (Noonan): 1d20 + 4 ⇒ (3) + 4 = 7
Initiative (Monster): 1d20 + 6 ⇒ (8) + 6 = 14

Monster goes first!

The creature lunges forward and bites down hard at Dwalindor.

Attack (Bite): 1d20 + 26 ⇒ (18) + 26 = 44
Damage (Bite): 3d8 + 14 ⇒ (8, 7, 5) + 14 = 34

It might survive the next round.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

LOL nice!

Dwalindor growls as his hammer hits sand and the chomp cracks his own bones.

”RAWWRRR “

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 2 + 27 ⇒ (6) + 2 + 27 = 35
for damage,rage, pa: 2d6 + 2 + 29 ⇒ (4, 4) + 2 + 29 = 39 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 2 + 18 ⇒ (19) + 2 + 18 = 39
for damage,rage, pa: 2d6 + 2 + 29 ⇒ (3, 3) + 2 + 29 = 37 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 2 + 13 ⇒ (7) + 2 + 13 = 22
for damage,rage, pa: 2d6 + 2 + 29 ⇒ (5, 3) + 2 + 29 = 39 ignore hardness/15

Bof +4 Adm furious earthbreaker, rage, pa : 1d20 + 2 + 18 ⇒ (16) + 2 + 18 = 36
for damage,rage, pa: 2d6 + 2 + 29 ⇒ (5, 2) + 2 + 29 = 38 ignore hardness/15

Rage Hp o: 230 - 34 + 6 = 202


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq works a flank if he can otherwise he stands and shreds as fast and as hard as he can!

”Oh crap oh geez! Look at the freaking size of this thing!?”

+3 Flaming Shamshir: 1d20 + 19 + 2 + 4 ⇒ (14) + 19 + 2 + 4 = 39
Damage: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Flame: 1d6 ⇒ 6
Suprise Strike: 3d6 ⇒ (4, 2, 3) = 9

Extra attack +3 Flaming Shamshir: 1d20 + 19 + 2 + 4 ⇒ (12) + 19 + 2 + 4 = 37
Damage: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Flame: 1d6 ⇒ 4
Suprise Strike: 3d6 ⇒ (4, 2, 4) = 10

Adamantine Kindjal: 1d20 + 17 + 2 + 4 ⇒ (1) + 17 + 2 + 4 = 24 ignores DR
Damage: 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Suprise Strike: 3d6 ⇒ (3, 1, 1) = 5

+3 Flaming Shamshir: 1d20 + 14 + 2 + 4 ⇒ (18) + 14 + 2 + 4 = 38
To confirm!: 1d20 + 19 + 2 + 4 ⇒ (8) + 19 + 2 + 4 = 33
Damage: 2d8 + 10 + 4 ⇒ (3, 7) + 10 + 4 = 24
Flame: 1d6 ⇒ 1
Suprise Strike: 3d6 ⇒ (2, 2, 3) = 7

Adamantine Kindjal: 1d20 + 12 + 2 + 4 ⇒ (14) + 12 + 2 + 4 = 32 ignores DR
Damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Suprise Strike: 3d6 ⇒ (1, 3, 3) = 7

+3 Flaming Shamshir: 1d20 + 9 + 2 + 4 ⇒ (18) + 9 + 2 + 4 = 33
Damage: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Flame: 1d6 ⇒ 6
Suprise Strike: 3d6 ⇒ (1, 6, 6) = 13

Adamantine Kindjal: 1d20 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20 ignores DR
Damage: 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Suprise Strike: 3d6 ⇒ (3, 3, 5) = 11


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan shares his chicken with the cat.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Shad, feel free to send a Magic Missile if this thing isn’t dead—dead yet!”


Map Undead M Railroad Engineer 13

Long nights are super bad for me, sorry guys.

The creature staggers underneath the blows as Noonan pointedly ignores it and the bones collapse under the weight of Tariq and Dwalindor's fury.

Shad looks at Tariq and shrugs.

"I agree with Dwalindor, the two of you were capable of handling it just fine."

As the bones collapse, the sand seems to fall away from the enterance leading you into a large chamber where life-sized statue of an Osiriani noble, the corners of his mouth bent into a disapproving frown stands. The statue holds aloft a long staff topped with an ankh. A stone door sits in the northwest corner of the room, while just beyond
the statue to the south, an archway in the wall is filled with billowing ocher mist.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq sheaths his blades triumphantly and places his hands on his hips to survey the destruction that had wrought.

”Well let’s top the dwarf off with the healing wand and move on.”

Moving towards the entrance, Tariq peers up at the statue and attempts to identify whom it depicts.

Know Nobility: 1d20 + 16 ⇒ (16) + 16 = 32

Of course he checks for traps as well.

Perception: 1d20 + 18 ⇒ (14) + 18 = 32

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor breathes a heavy sigh of relief as the bones collapse.

Looking back
Noonan, any idea what that thing was?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmmm

Know-Religion: 1d20 + 17 ⇒ (6) + 17 = 23

He also heals Dwal

CMWx3: 6d8 + 9 ⇒ (2, 3, 6, 6, 2, 6) + 9 = 34


Map Undead M Railroad Engineer 13

Do you have Knowledge (History) Tariq?

You're not sure exactly what it was but it was some kind of mumified...lizard. But much larger.

The statue seems vaguely familiar, mostly due to the garb. It's a high ranking bureaucrat of some sort by the carved robes, even with the weathering taking away much of the detail, but you can't quite tell what rank.

At the base of the statue you find an inscription in Ancient Osiriani:

"The Pharaoh’s rule is absolute. In his presence, his subjects may not so much as breathe without his consent.”

You find no traps but as you look around the corner you find a heavy, yellow-brown cloud sitting in the tunnels that appear to snake around and further into the complex.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

That cloud looks to be bad news


Map Undead M Railroad Engineer 13

It does! Perception and/or Knowledge (Arcana) or Knowledge (Nature) anyone?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 24 ⇒ (6) + 24 = 30


Map Undead M Railroad Engineer 13

Noonan, you notice that the stone seems untouched by the cloud in the tunnel - but a scorpion wanders in from the sands and is eaten away by the foul substance.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I think you be right, Noonan. Then what do we do? I got this boss necklace to help breath in poison gases in clouds, but if that is dissolving flesh...that be a different story.

kn nature: 1d20 + 8 ⇒ (16) + 8 = 24


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Acid cloud.. Hmm.. Given Time I could pray for a spell to protect us


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Acid cloud? Anyone have a wind spell or something?

Know Nature: 1d20 + 11 ⇒ (7) + 11 = 18

”Could we use an air elemental to tornado the acid out? Or blow the acid cloud away from us!?”


Map Undead M Railroad Engineer 13

The cloud seems to be unaturally bound within the tunnel. But the plaque on the statue tells you there must be a clue perhaps in the statue itself.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

This is your area, Tariq


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Yeah I know the language and all the documented nobles. Let’s see what that brain worm does for me.”

Lingusitics: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Know Local: 1d20 + 10 ⇒ (3) + 10 = 13

”So it says, "The Pharaoh’s rule is absolute. In his presence, his subjects may not so much as breathe without his consent.” Okay, how do we get his consent then? Anyone else have an idea?”

”Gosh guys. Well. If it is a trap I can try to disable it.”

Tariq really checks out the statue, it’s mouth, what it has in its hands, etc.

Disable: 1d20 + 23 ⇒ (11) + 23 = 34


Map Undead M Railroad Engineer 13

You don't find any traps but after a long examination you notice a seam in the staff of the figure on its plinth.

You pull the tip of the staff off and reveal a wand of stoneskin (12 charges) in a hidden cubby.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Hey! Ha! Look guys!”

Tariq holds up a wand for the party to see.

”A wand of Stoneskin with 12 charges left.”

”Shad can use this right?! It might give us resistance to the cloud?”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good! So then what? Are we ready? Can you activate the new stick toy thing?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If it doesn't work, I can summon an air elemental to try to suck it away


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Well, try it on me. If I find it doesn’t work I can try to evade more damage and I need to look for traps ahead anyway.”

After he get stonedskinded, Tariq ventures in keeping his eyes peeled.

Perception: 1d20 + 18 ⇒ (20) + 18 = 38


Map Undead M Railroad Engineer 13

Woo, did not get a (New) notice. Fun.

You do not get damaged by the cloud as you move through the tunnels you fine small lines of heiroglyphs on the walls near the floor, tingling with magical energy. But the rest of the tunnel turns sharply, once twice - leaving you to think about how far you want to go in without your companions.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor follows behind about 20’ unless Tariq stops or calls for him closer or to halt

Perception : 1d20 + 23 ⇒ (6) + 23 = 29 +2 vs stone

He will activate his helm to read hieroglyphs along the way.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan goes in 10' behind Dwal


Map Undead M Railroad Engineer 13

The hieroglyphs are not normal Ancient Osiriani, they appear to be magical in nature.


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The big cat, who shares in Tariq’s spell due to their unique bond, nudges the dwarf with its broad nose from behind. Partially to let him know he is there and partially to see if he had any snacks hidden in his pockets or beard again.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor turns to the cat and smiles. He holds out a morsel of dried camel jerky as a treat before peering ahead for Tariq.


Map Undead M Railroad Engineer 13

Quick question - are you guys going to examine the heiroglyphs or passage further or just follow it to the next room?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If his magic helm does not read them, Dwalindor is not much good at it. He will wait for the others if they want to try, however.

Pssst. What's up there?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan checks the glyphs.

Spellcraft: 1d20 + 19 ⇒ (14) + 19 = 33


Map Undead M Railroad Engineer 13

If you speak Ancient Osiriani you've got a shot!

Noonan examines the heiroglyphs without a care in the world as the fog tingles on his stony skin.

He believes they are indeed related to the production of the fog filling the tunnel and obstructing your sight. Perhaps the right person could mar or alter the glyphs in order to neutralize the fiendish brown fog.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

oh, I thought you said this “ The hieroglyphs are not normal Ancient Osiriani, they appear to be magical in nature.” meaning Tariq could not read it.

Tariq tries to read the ancient writing.

Linquistics: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

”Hey Noonan, is this what controls the mist?”

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