DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan uses Detect Magic on the mummy.


Map Undead M Railroad Engineer 13

The mummy itself - and most of its jewelry - is non magical however you do detect a trace of alteration magic off of a pendant he's wearing.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I don’t know how I missed the post where we rested.

Appraise: 1d20 + 7 ⇒ (19) + 7 = 26

”Oh my, look at the jewelry.”

Tariq looks at the mummy’s trappings and calculates the value.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The pendant is magical. Does not look to be undead.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”wait! The pendant is not undead or the undead is not magically? “ Dwalindor scratched his beard in confusion

”So then what are we dealing with? Can we sell it? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The mummy is not undead I mean. The pendant it is wearing is magical.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well we have to stop faffing about. Noonan takes the pendant.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” Good plan! That bauble may come in handy. Where to now?.“

The dwarf nods then pauses

”Whats faffing? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Messing around. Wasting time.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Yeah! Let’s not do that. Where to? Does she know or do we decide? “


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”So this guy is dead dead and went straight past mostly dead so he is not undead you have to make redead.”

”Good to know.”

”But is the amulet cursed?! This room is too easy. Or is it a trigger for a Sandnami? This place makes me suspicious.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan examines the amulet closely to find out what it is.


Map Undead M Railroad Engineer 13

Derp, logged out of the website again. Sorry guys.

There's five other doors to examine in the chamber you were in or you can turn back to find another branch.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Get checken, Tariq!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Aint no turning back now! Let’s get these doors checked and open! “


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Alright. Next door then.”

Senses: 1d20 + 18 ⇒ (2) + 18 = 20


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Lemme show you how to do it
Perception: 1d20 + 24 ⇒ (9) + 24 = 33


Map Undead M Railroad Engineer 13

Not trusting Tariq's eyesite, Noonan takes the time to examine the door himself. After Tariq declares it totally untrapped Noonan points with a stunted figure to a terrible glyph - shapped in the abstract form of a demon praying on a cowering figure a greater glyph of warding hovers next to the stone animated by magical energy through the millenia.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Young whippersnappers these days have no patience.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Hummm, well. I can remove it with tools.”

”Or is it something you would rather dispel?”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan prays for a Greater Dispel Magic for his empty spell slot
And casts it on the ward.
Greater Dispel: 1d20 + 14 ⇒ (6) + 14 = 20


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Very powerful ward.


Map Undead M Railroad Engineer 13

The shimmering ward does indeed stay up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Any luck, Noonan? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Nope. If Tariq wants to give it a try, we best step outside.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Aye, let's


Map Undead M Railroad Engineer 13

You return back to the central hub to the south, you have three ways to go - south, southeast, southwest.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” I like the sound of south! This way…“


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”This is just like the last one. I just chisel this guys beard thing off, like that. Now I turn this septer thing into like, I don’t know, um, a cricket bat. Take some of this caulking out. Knock a chunk out of this glyphic. Aaaaaand!”

Disable Device: 1d20 + 24 ⇒ (20) + 24 = 44


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No screaming, so he must have got it right


Map Undead M Railroad Engineer 13

Were you back in the previous room Tariq trying to open another door?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yea, out of range of the Glyph of Death

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

yes standing back until we hear yell or boom


Map Undead M Railroad Engineer 13

Gotcha.

The door Tariq fiddles with opens, showing another room covered with murals.

Inside a powerful magic user stands reading ancient scrolls, studying strange magical devices and casting potent spells on Shory enemies.

His sarcophagus sits in the middle of his tomb as well, and when you push it off you find a diadem sitting on the brow of the mummy within in a place of prominence.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Detect Magic!


Map Undead M Railroad Engineer 13

The diadem radiates magic like the pendant.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan pockets it for later. Well, will we search the rest of these rooms or try somewhere else?


Map Undead M Railroad Engineer 13

I'm happy either way.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan heads SW

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs and follows

”Wait up before ye gets killed or something.“

Perception : 1d20 + 23 ⇒ (9) + 23 = 32


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”What does the magic pendant do?”

Perception: 1d20 + 18 ⇒ (20) + 18 = 38


Map Undead M Railroad Engineer 13

A massive door sits here, leading into a room but unlike the others this door is untrapped.

A dizzying pattern of indecipherable runes and glowing carvings adorns the walls of this oddly shaped chamber. Interspersed among these runes are human-sized carvings of men and women with animal heads in bas-relief. The angles of this room’s walls, including those where the ceiling rises and falls, are all strange and dizzying—only the floor remains a single flat plane.

As you enter you hear grinding of stone on stone as three statues begin to start moving.

Gonna give you a suprise round to act because I'm super nice.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will rage and bring hammer ready to work on the first statue within 10' reach (and will take following Aoo if it moves within 5').

Noonan, you got any extra blessings, feel free to throw them around.

readied:

Readied at 10' +4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (14) + 27 = 41
for damage,rage, pa: 2d6 + 29 ⇒ (6, 4) + 29 = 39 ignore hardness/15
AOO for 5' reach+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (5) + 18 = 23
for damage,rage, pa: 2d6 + 29 ⇒ (4, 4) + 29 = 37 ignore hardness/15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Blessing of Fervor as soon as he can.


Map Undead M Railroad Engineer 13

Ok, so you are waiting on the first turn and not advancing Dwalindor?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

right - raged and readied but not advancing


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq casts Lead Blades


Map Undead M Railroad Engineer 13

Initiative (Dwalindor): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Tariq): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Shad): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Noonan): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Monster): 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Monster): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (Monster): 1d20 + 5 ⇒ (2) + 5 = 7

Although you wouldn't know it from those terrible rolls you do in fact win group initiative!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Blessing of Fubar!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor accepts the blessing (+2 on his readied action etc)

”Lets see what these walking stone heaps can do! “

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