| Tariq Ibn-Ziyad |
I don’t know how I missed the post where we rested.
Appraise: 1d20 + 7 ⇒ (19) + 7 = 26
”Oh my, look at the jewelry.”
Tariq looks at the mummy’s trappings and calculates the value.
Dwalindor the Pahmet
|
”wait! The pendant is not undead or the undead is not magically? “ Dwalindor scratched his beard in confusion
”So then what are we dealing with? Can we sell it? “
Dwalindor the Pahmet
|
” Good plan! That bauble may come in handy. Where to now?.“
The dwarf nods then pauses
”Whats faffing? “
Dwalindor the Pahmet
|
”Yeah! Let’s not do that. Where to? Does she know or do we decide? “
| Tariq Ibn-Ziyad |
”So this guy is dead dead and went straight past mostly dead so he is not undead you have to make redead.”
”Good to know.”
”But is the amulet cursed?! This room is too easy. Or is it a trigger for a Sandnami? This place makes me suspicious.”
Dwalindor the Pahmet
|
”Aint no turning back now! Let’s get these doors checked and open! “
| Tariq Ibn-Ziyad |
”Alright. Next door then.”
Senses: 1d20 + 18 ⇒ (2) + 18 = 20
| DMummy |
Not trusting Tariq's eyesite, Noonan takes the time to examine the door himself. After Tariq declares it totally untrapped Noonan points with a stunted figure to a terrible glyph - shapped in the abstract form of a demon praying on a cowering figure a greater glyph of warding hovers next to the stone animated by magical energy through the millenia.
| Tariq Ibn-Ziyad |
”Hummm, well. I can remove it with tools.”
”Or is it something you would rather dispel?”
Dwalindor the Pahmet
|
”Any luck, Noonan? “
Dwalindor the Pahmet
|
Aye, let's
Dwalindor the Pahmet
|
” I like the sound of south! This way…“
| Tariq Ibn-Ziyad |
”This is just like the last one. I just chisel this guys beard thing off, like that. Now I turn this septer thing into like, I don’t know, um, a cricket bat. Take some of this caulking out. Knock a chunk out of this glyphic. Aaaaaand!”
Disable Device: 1d20 + 24 ⇒ (20) + 24 = 44
Dwalindor the Pahmet
|
yes standing back until we hear yell or boom
| DMummy |
Gotcha.
The door Tariq fiddles with opens, showing another room covered with murals.
Inside a powerful magic user stands reading ancient scrolls, studying strange magical devices and casting potent spells on Shory enemies.
His sarcophagus sits in the middle of his tomb as well, and when you push it off you find a diadem sitting on the brow of the mummy within in a place of prominence.
Dwalindor the Pahmet
|
Dwalindor shrugs and follows
”Wait up before ye gets killed or something.“
Perception : 1d20 + 23 ⇒ (9) + 23 = 32
| Tariq Ibn-Ziyad |
”What does the magic pendant do?”
Perception: 1d20 + 18 ⇒ (20) + 18 = 38
| DMummy |
A massive door sits here, leading into a room but unlike the others this door is untrapped.
A dizzying pattern of indecipherable runes and glowing carvings adorns the walls of this oddly shaped chamber. Interspersed among these runes are human-sized carvings of men and women with animal heads in bas-relief. The angles of this room’s walls, including those where the ceiling rises and falls, are all strange and dizzying—only the floor remains a single flat plane.
As you enter you hear grinding of stone on stone as three statues begin to start moving.
Gonna give you a suprise round to act because I'm super nice.
Dwalindor the Pahmet
|
Dwalindor will rage and bring hammer ready to work on the first statue within 10' reach (and will take following Aoo if it moves within 5').
Noonan, you got any extra blessings, feel free to throw them around.
Readied at 10' +4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (14) + 27 = 41
for damage,rage, pa: 2d6 + 29 ⇒ (6, 4) + 29 = 39 ignore hardness/15
AOO for 5' reach+4 Adm furious earthbreaker, rage, pa : 1d20 + 18 ⇒ (5) + 18 = 23
for damage,rage, pa: 2d6 + 29 ⇒ (4, 4) + 29 = 37 ignore hardness/15
Dwalindor the Pahmet
|
right - raged and readied but not advancing
| DMummy |
Initiative (Dwalindor): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Tariq): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Shad): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Noonan): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Monster): 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Monster): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (Monster): 1d20 + 5 ⇒ (2) + 5 = 7
Although you wouldn't know it from those terrible rolls you do in fact win group initiative!
Dwalindor the Pahmet
|
Dwalindor accepts the blessing (+2 on his readied action etc)
”Lets see what these walking stone heaps can do! “