Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
I don’t know how I missed the post where we rested.
Appraise:1d20 + 7 ⇒ (19) + 7 = 26
”Oh my, look at the jewelry.”
Tariq looks at the mummy’s trappings and calculates the value.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
”So this guy is dead dead and went straight past mostly dead so he is not undead you have to make redead.”
”Good to know.”
”But is the amulet cursed?! This room is too easy. Or is it a trigger for a Sandnami? This place makes me suspicious.”
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Not trusting Tariq's eyesite, Noonan takes the time to examine the door himself. After Tariq declares it totally untrapped Noonan points with a stunted figure to a terrible glyph - shapped in the abstract form of a demon praying on a cowering figure a greater glyph of warding hovers next to the stone animated by magical energy through the millenia.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
”This is just like the last one. I just chisel this guys beard thing off, like that. Now I turn this septer thing into like, I don’t know, um, a cricket bat. Take some of this caulking out. Knock a chunk out of this glyphic. Aaaaaand!”
The door Tariq fiddles with opens, showing another room covered with murals.
Inside a powerful magic user stands reading ancient scrolls, studying strange magical devices and casting potent spells on Shory enemies.
His sarcophagus sits in the middle of his tomb as well, and when you push it off you find a diadem sitting on the brow of the mummy within in a place of prominence.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
A massive door sits here, leading into a room but unlike the others this door is untrapped.
A dizzying pattern of indecipherable runes and glowing carvings adorns the walls of this oddly shaped chamber. Interspersed among these runes are human-sized carvings of men and women with animal heads in bas-relief. The angles of this room’s walls, including those where the ceiling rises and falls, are all strange and dizzying—only the floor remains a single flat plane.
As you enter you hear grinding of stone on stone as three statues begin to start moving.
Gonna give you a suprise round to act because I'm super nice.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION