DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Watch out for those vines. They could grab us. Noonan scans the area with Detect Magic. I sense magic armors.


Map Undead M Railroad Engineer 13

Dwalindor believes that the vines could be left over from a garden of some sort gone to seed.

Gonna need a Knowledge (planes) for this one guys.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah, they could grab us or something. Some type of garden someone started and now is just vines and weeds.
Someone who probably no longer needs armor. Did you say magic armor? Even better!
he smiles with the last part.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Afraid I know nothing about the other planes.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 21 ⇒ (12) + 21 = 33 planes


Map Undead M Railroad Engineer 13

You believe the vines were left by vrocks Shad. Profane champions of the Abyss, vrocks embody all the rage, hatred, and violence of that despicable realm. As ravenous and grotesquely opportunistic as the scavengers they resemble, vrocks delight in bloodshed, relishing the sounds and sensations of ripping the still-pulsing entrails from a living husk.

What do you want to know about vrocks?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Resistances defenses special attacks fav breakfast food


Map Undead M Railroad Engineer 13

Vrocks are immune to electricity and poison and resistant to acid, cold and fire. They also can shed spores that sprout into vines shockingly fast, doing damage as they grow.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Stay close Dwal. I'll buff your hammer when they come. My fire will not be effective


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Can anyone see if they still might be here? Tracks or something?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods at Shad

”Sounds good!“

He already did a survival check but can try another or take 10 for 23z


Map Undead M Railroad Engineer 13

You don't see any tracks in the room.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor kneels down and searching for tracks, stands up.

I don't see no tracks leading out...so they must still be here!

He grins at Tariq.

So lets bundle up this armor and stuff into our haversacks and keep going. Where to next on the map?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

That way!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”I could have sworn we have fought those devil chickens before, but maybe I am confusing it with another party? Good loot though. Better be ready.”

”Ba’set. Can you smell them?”


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The great cat scents the air.

Perception, scent: 1d20 + 5 ⇒ (20) + 5 = 25 Whoaaa! I wasted my natural 20!


Map Undead M Railroad Engineer 13

Ba'set smells nothing beyond the rusted and pollen hanging heavy in the air.

He does dig at a patch of green moss sitting in a dark corner of the room.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Seeing what the cat is doing, Tariq inspects more closely.

"What is it Ba'set?"

Search: 1d20 + 16 ⇒ (7) + 16 = 23

"Moss? Well plants is something I know about, lets see here . . . "

Know Nature: 1d20 + 11 ⇒ (20) + 11 = 31

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Stop wasting those 20's :-)

Moss? What is it good for smokin' or something? I ain't never seen moss been used for much except for salad or something I'd never eat.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Some moss can be used as a poultice to help draw out poison.


Map Undead M Railroad Engineer 13

Underneath the moss you find withered corpses consumed by vines that have since died - a further examination reveals a wound that tells you a dagger blade has been stabbed into the corpses backs.

Based on the outfits you believe these were more of the Forgotten Pharaoh's cultists.


Map Undead M Railroad Engineer 13

Did I spook you?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Double spooked! Where can we go?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Right - is there a trap door under the cultists?

Dwalindor searches the bodies and under the moss for any secret items or doors.

perception: 1d20 + 20 ⇒ (10) + 20 = 30


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Hmmm. Stabbing a cultist in the back. Is that a crime or a worthy deed?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well, I've heard of Mystery Cultists from a city called Magnimar who are rather decent sorts. So it depends.


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Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Uh, hey, wasn’t your possessed friend running around with dagger stabbing people?”

He points out the scene.

”So here are the stab wounds . . . Each one stabbed in the back . . . Which grew these vines, which are now withered.”

He tries to figure out if this was a sacrifice or a murder, but continues on.

”I mean . . . Damn, what’s the draw to joining this cult?! Cool outfits I guess? but the membership dues seem a little high and you’re dying for some dude that the world has literally forgotten.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

What was Thorpe's skill? Stabbing people in the back?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Stabbing? I thought Thorpes' was drinking! I don't think no bird-demons are stabbing in the back and leaving them like this. But I ain't sure if the vines were here long before or long after the stabbing part. Or the birdies are working with the stabbers.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

he liked to gamble. He loved his little crossbow.


Map Undead M Railroad Engineer 13

No items or trap doors become apparent to Dwalindor - just the door leading back to the crossroads. Whatever or whomever killed the cultists and, possibly, the vrocks has clearly left them here to rot.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Let us work our ways clockwise through the doors we haven't tried.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Sounds good. Let’s do it. “

Dwalindor tries to remember what a clockwise is and marches out of the room with a purpose....


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad gently redirects Dwalindor through the door that is in fact clockwise


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Okay, now, here we go. Checking this door for heat. . . “

Perception: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28


Map Undead M Railroad Engineer 13

Since you came from the north that would be the eastern door with the eye over it.

As with the other door this one is unlocked and springs open at the slightest touch, inviting you onwards.

The door opens into a hallway that is carved from sandstone. A golden glow emanates from the vaulted ceiling of this hall, giving the illusion of warm sunlight shining down. the short hallway juts downwards into a 5-foot-wide corridor that leads south and is similarly well lit, but you cannot see what lies beyond.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Anything this well lit raises concerns.... “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No doubt Sarenrae's blessings have reached this place. Shall we continue?


Map Undead M Railroad Engineer 13

You should! You should indeed.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Alright. If you say so Noonan “

Dwalindor continues into the hall to see what is beyond

Perception : 1d20 + 20 ⇒ (10) + 20 = 30


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I bet you want us to continue! stoooppp!


Map Undead M Railroad Engineer 13

As you turn south you see low stone walls create a path through the center of the hall between ornate statues placed along the way. Carved from the same yellowish sandstone, the statues depict humanoid figures in regal dress, their expressions proud and haughty. Stone crowns
and pharaonic headdresses sit upon their brows, and stone robes adorned with bits of jewelry that glitter in the light bedeck them. On the southern side of the hall stands an immense statue of a golden scorpion that appears to have been crushed. The scorpion’s carapace has been cracked from some mighty blow, and its claws are twisted and shattered.

As you look at the statues you see something wrong with each of them Dwalindor - one's eyes are spaced a little too wide, you notice the tip of a forked tail at the hem of a robe. All the statues have that sense of wrongness about them - beyond even normal non-dwarven stonework standards.

You hear a fluttering of wings as you start to walk south.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” Um guys. Something ain’t right with these...“

He grips his hammer as he approaches


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan grips his mace. How so? Something sounds like it is flying around.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad does a detect magic on the statues and focuses


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq nods his head at his companions comments. He looks for threats, traps and other concealed mysteries in the chamber.

"I don't want to meet what could do that to the scorpion idol . . ."

Perception: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33

He looks at the symbols and accessories on the staues.

"They wear headress and crowns, but lets see who they are supposed to be. . ."

1d20 + 16 ⇒ (13) + 16 = 29


Map Undead M Railroad Engineer 13

How far are you going into room? (The map was updated). Was that nobility? If so you don't recognize any of the statues.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could summon some more celestial corgis to run through the room


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Let’s move him to H, 15

”These represent no actual nobility I have ever heard or read of. Who would waste artistic talent on this?”

He looks about.

”Is this illusionary!?”

”Maybe the caster doesn’t know how to replicate what he was trying to create.”

Tariq gets his blades out and ignites his Shamshir.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Yeah , they was probably just nuts anyways. “

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