DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Hey where did it go?!

Step back and burninates

10d4 + 3 ⇒ (3, 3, 4, 4, 2, 3, 1, 2, 4, 3) + 3 = 32 DC 16


Map Undead M Railroad Engineer 13

Reflex: 1d20 + 8 ⇒ (15) + 8 = 23 Succeed!
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14 Fail!

Dwalindor pancakes the one behind him while Tariq slashes down on the southern most one until it spurts the acidic goo that passes for blood amongst abyssal denizens. They flash into black mist as Tariq slashes another and then Shad unleashes fire at the ones next to him.

The holy light of the archons burn the sphinxes and while one tries to kill Tariq while the other moves towards Dwalindor to banish the good aligned outsiders.

Vs. Dwalindor
Attack (Bite): 1d20 + 11 ⇒ (13) + 11 = 24
Damage (Bite): 1d10 + 4 ⇒ (8) + 4 = 12
Attack (Claws): 1d20 + 11 ⇒ (10) + 11 = 21
Attack (Claws): 1d20 + 11 ⇒ (12) + 11 = 23
Damage (Bite): 1d6 + 4 ⇒ (3) + 4 = 7

Vs. Tariq
Attack (Bite): 1d20 + 11 ⇒ (15) + 11 = 26
Attack (Claws): 1d20 + 11 ⇒ (13) + 11 = 24
Attack (Claws): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Bite): 1d6 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

bah! the dwarf spits in pain as he is scratched


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Stop bleeding so much!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq rips into the one closest to him.

Shamshir: 1d20 + 17 + 2 - 3 ⇒ (8) + 17 + 2 - 3 = 24
1d8 + 2 + 6 ⇒ (5) + 2 + 6 = 13
flame: 1d6 ⇒ 1

Adamantium Kindjal: 1d20 + 16 + 2 - 3 ⇒ (1) + 16 + 2 - 3 = 16
1d6 + 2 + 6 ⇒ (5) + 2 + 6 = 13

Shamshir: 1d20 + 12 + 2 - 3 ⇒ (10) + 12 + 2 - 3 = 21
1d8 + 2 + 6 ⇒ (7) + 2 + 6 = 15
flame: 1d6 ⇒ 6

Adamantium Kindjal : 1d20 + 11 + 2 - 3 ⇒ (17) + 11 + 2 - 3 = 27
to confirm: 1d20 + 11 + 2 - 3 ⇒ (17) + 11 + 2 - 3 = 27
2d6 + 2 + 6 ⇒ (3, 1) + 2 + 6 = 12

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Are there any still standing? If so, Dwalindor will move up to attack.

”A little blood never hurt no body. It’s the lotta blood what gets ya!“

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Are there any still standing? If so, Dwalindor will move up to attack.

”A little blood never hurt no body. It’s the lotta blood what gets ya!“

+2 Adm furious earthbreaker, rage, pa/FF : 1d20 + 22 ⇒ (19) + 22 = 41
for damage,rage, pa: 2d6 + 23 ⇒ (1, 1) + 23 = 25 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (6) + 14 = 20
for damage,rage, pa: 2d6 + 23 ⇒ (4, 6) + 23 = 33 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 9 ⇒ (7) + 9 = 16

Add +2 to the above from blessings


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan tries to see who is hurt worst

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

]Dwalindor still has 150+ hp...so check on Tariq


Map Undead M Railroad Engineer 13

They're dead now!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Oh thank Sarenrae! This was getting ridiculous


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

. I could use a band aid.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

CMW wand: 2d8 + 3 ⇒ (5, 3) + 3 = 11
CMW wand: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor lowers his hammer and leans heavily upon it while catching his breath.

”Well...uh...that was....um. Well I hope... there are no ... more of them there bird dog things. “


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”We should heal up. Who has the wand?”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I control the verti...er...the cures! I control the resurrections!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” I control the beatings.“ dwalindor says with a chuckle

”I will take a tap or two. “

Actually I thought we had a full wand and a used one with some charges. Dwalindor and Tariq could use that one too.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

CMW: 2d8 + 3 ⇒ (3, 6) + 3 = 12


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

O ky needed one of those charges


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

That was for you, Shadw

CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11

Now quite yer belly aching


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Yeah I thought we had a CLW one too?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have one of those with a little energy left 7 charges


Map Undead M Railroad Engineer 13

Ready to head south?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Everyone all set? South it is!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is fine. I am assuming 2x11hp on Tariq and 1x11hp on Shad.

Let's ROCK![


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

I'm good


Map Undead M Railroad Engineer 13

This U-shaped chamber wraps around the smaller room protruding into the area from the east. Short stairs on either side of the roofless room lead to small platforms overlooking the enclosed area. A single flame flickers from the top of an unmarked stone pillar against the western wall.

Just for giggles make a stealth roll.


Map Undead M Railroad Engineer 13

This U-shaped chamber wraps around the smaller room protruding into the area from the east. Short stairs on either side of the roofless room lead to small platforms overlooking the enclosed area. A single flame flickers from the top of an unmarked stone pillar against the western wall.

Just for giggles make a Stealth roll!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 17 ⇒ (15) + 17 = 32


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Stealth: 1d20 - 3 ⇒ (7) - 3 = 4

Unless Shad is willing to risk going ahead lone so gramps doesn't alert everyone

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I assumed he or Tariq would scout ahead and leave us old tin cans behind


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Here let me use the CLW one. I can keep the last few for in case you or Dwali go down.

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7

"Ah, much better!"

"Okay, now, lets go hunting."

Stealth: 1d20 + 17 ⇒ (10) + 17 = 27

Perception: 1d20 + 16 ⇒ (16) + 16 = 32


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad moves ahead to see just what there is to see

Before he goes Anyone able to cast Message?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Nope

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Yeah, I can write you a message. What does you need it to say?
I know most of my letters
Noonan can I borrow your parchment and that there ink stuff? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I just have my holy book. I could preach to him about Sarenrae. Hmm.. Been a while since I did a sermon.


Map Undead M Railroad Engineer 13

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Outside the columns to the left you detect a patrol of girtablilus and cultists, moving towards the sounds of combat in the room before.

Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Shad's ninja-like stealth conceals them from immediate detection. But one of the monsters shouts at the near-whisper quiet sounds of Tariq creeping across the stone.

You've got a round's worth of action before I roll initiative!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

FIIIRRRREEEBALLLL!

SHAD BLASTS THE CULTIST AND ALL

10d6 + 3 ⇒ (3, 3, 5, 6, 3, 5, 6, 6, 2, 6) + 3 = 48

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

With the fireball, Dwalindor will rage and move to within 10' to hammer his closest foe!

RAARRRRGGGG!!!

Not sure if he can move to attack or who he can reach.

attacks?:

+2 Adm furious earthbreaker, rage, pa/FF : 1d20 + 22 ⇒ (2) + 22 = 24
for damage,rage, pa: 2d6 + 23 ⇒ (6, 1) + 23 = 30 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (14) + 14 = 28
for damage,rage, pa: 2d6 + 23 ⇒ (2, 4) + 23 = 29 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 9 ⇒ (9) + 9 = 18
for damage,rage, pa: 2d6 + 23 ⇒ (3, 3) + 23 = 29 ignore hardness/15


Map Undead M Railroad Engineer 13

Wow, I created a map, have it ready to go and didn't link it. Herp a derp. Link's up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Cool - ok are the green things by Noonan enemies or like traps or something else? Dwalindor will double move if nothing in his room to smash

What are they, Tariq? More of them mooks?

Dwalindor advances to 10' south of Shad (Y40) with Amanda in hand to strike with anyone closing with him .

Ok, thanks Noonan


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I believe those are my Lantern Archons if they are still around. If so, they fly out and double blast the northmost cultist

Light beam,touch: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 4
Light beam,touch: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 6


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Well?! So much for stealth.”

Tariq casts Lead Blades


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan hobbles just outside the door and will prepare to charge in with Fluffy.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Come and get it, birdies! Right guys? Dwalindor turns back to Tariq, and grins.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan stays where he is.


Map Undead M Railroad Engineer 13

Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Reflex: 1d20 + 12 ⇒ (16) + 12 = 28

Shad disregards the idea of stealth by launching a fireball into the hallway - flames explode outwards and sear the flesh of the waiting guards and monsters who move in.

The lantern archons meanwhile miss the fast moving cultist.

Initiative (Dwalindor): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Noonan): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Shad): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Tariq): 1d20 + 3 ⇒ (9) + 3 = 12

Initiative (Monster): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Monster): 1d20 + 6 ⇒ (10) + 6 = 16
Initiative (Monster): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative (Monster): 1d20 + 5 ⇒ (6) + 5 = 11

Uhh...tiebreaker! 1d2 ⇒ 2 You go first


Map Undead M Railroad Engineer 13

Testing!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The archons keep zapping the same target!

Light beam,touch: 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 5
Light beam,touch: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 3

Light beam,touch: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 6
Light beam,touch: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 1


Map Undead M Railroad Engineer 13

One of the archons hits the cultist but the beam blasts him back enough that the other three miss the recoiling madman.

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