DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

C'mon, Tariq. Shows them some of that fancy blade work!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

5ft step to H,8.

”Saving the best for last of course!”

Shamshir, flank and piranha strike: 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 23
1d8 + 9 ⇒ (5) + 9 = 14
Flame: 1d6 ⇒ 5
Flank: 3d6 ⇒ (5, 3, 3) = 11 +3 hp/round bleeding

Adamantine Kindjal: 1d20 + 16 + 2 - 3 ⇒ (13) + 16 + 2 - 3 = 28
1d6 + 9 ⇒ (4) + 9 = 13
Flank: 3d6 ⇒ (6, 5, 2) = 13 +3 hp/round bleeding

Shamshir, flank and piranha strike: 1d20 + 12 + 2 - 3 ⇒ (13) + 12 + 2 - 3 = 24
1d8 + 9 ⇒ (6) + 9 = 15
Flame: 1d6 ⇒ 6
Flank: 3d6 ⇒ (3, 6, 1) = 10 +3 hp/round bleeding

Adantine Kindjal: 1d20 + 11 + 2 - 3 ⇒ (17) + 11 + 2 - 3 = 27
1d6 + 9 ⇒ (4) + 9 = 13
Flank: 3d6 ⇒ (1, 6, 6) = 13 +3 hp/round bleeding


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

The last one was a threat

1d20 + 11 + 2 - 3 ⇒ (3) + 11 + 2 - 3 = 13 To confirm if needed
Additional dice if needed: 1d6 ⇒ 3

Well, that was a non issue


Map Undead M Railroad Engineer 13

Did Noonan move or act this round? I know he saved against the spell.

Shad's flames lash out and try to burn the cleric.

Reflex: 1d20 + 14 ⇒ (12) + 14 = 26

The feathers on his wings smolder as the fire washes over him but he seems to avoid most of the flames.

Tariq's blades slash hard into the cultist and blood flies off in ribbons across the ancient sandstone.

Dwalindor meanwhile drives his hammer hard toward the flying demon cleric.

His earthbreaker slams once into the flying cleric but fails to connect the other two times.

If yes...:

The evil maftet cleric boldly moves in between the casters and slashes at Noonan and Ba'set with his sickles, trying to slash into them and bring them down.

Vs. Noonan
Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Vs. Ba'set
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

The blades slash deep into the cleric and cat and he turns an evil grin on all of you.

I told you you'd pay!

The cultist, bleeding heavily, tries to return Tariq's assault.

Attack(Scimitar): 1d20 + 17 ⇒ (18) + 17 = 35
Attack(Scimitar, Confirm): 1d20 + 17 ⇒ (8) + 17 = 25
Damage(Scimitar): 1d6 + 6 ⇒ (6) + 6 = 12
Attack(Scimitar): 1d20 + 12 ⇒ (10) + 12 = 22
Attack(Scimitar): 1d20 + 12 ⇒ (18) + 12 = 30
Attack(Scimitar, Confirm): 1d20 + 12 ⇒ (13) + 12 = 25
Damage(Scimitar): 1d6 + 6 ⇒ (4) + 6 = 10
Attack(Scimitar): 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps back to the west and swings Amanda in a powerful arc at the demon cleric

”Leave the old man alone you hag!“

+2 Adm furious earthbreaker, rage, pa/FF : 1d20 + 22 ⇒ (14) + 22 = 36
for damage,rage, lead, pa: 3d6 + 26 ⇒ (4, 6, 3) + 26 = 39 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 13 ⇒ (16) + 13 = 29
for damage,rage, lead, pa: 3d6 + 26 ⇒ (1, 5, 5) + 26 = 37 ignore hardness/15
+2 Adm furious earthbreaker, rage, pa : 1d20 + 8 ⇒ (17) + 8 = 25
for damage,rage, pa: 2d6 + 26 ⇒ (6, 6) + 26 = 38 ignore hardness/15


Map Undead M Railroad Engineer 13

The cleric is a guy, actually. He even has a pointy beard.

Dwalindor's two hammer blows slam into the cleric and cause massive damage.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan bashes the stabby person with his mace
Mace+2,Flank: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 5 ⇒ (2) + 5 = 7
Mace+2,Flank: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 5 ⇒ (3) + 5 = 8

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

And I have seen better beards on dwarven grandmothers. That's it Noonan...smack em good.


Map Undead M Railroad Engineer 13

Noonan's own mace flashes with the effortless grace of a Sarenraean scimitar and slaps home on the same places Dwalindor's hammer cracks down.

The demon-worshipping cleric's face is gray now, barely clinging to life.

No...it can't be...I was supposed to bring his power to all to punish them! Punish them for...their...sins...


Map Undead M Railroad Engineer 13

Poke.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh shoot. Are we up again?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Wow! I’m surprised. I thought he would already be dead. Anyway, here we go. Your god sucks, ours doesn’t, so goodbye.”

Shamshir: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36
To confirm: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
3d6 ⇒ (6, 3, 6) = 15

Kindjal: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
3d6 ⇒ (2, 2, 2) = 6

Shamshir: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
3d6 ⇒ (5, 1, 6) = 12

Kindjal: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
3d6 ⇒ (2, 6, 1) = 9


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan bashes again!

Mace+2,Flank: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 5 ⇒ (7) + 5 = 12
Mace+2,Flank: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 5 ⇒ (6) + 5 = 11
Confirm: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Hey! Anything left for me? “

assuming that finishes him. So action will depend on any other targets


Map Undead M Railroad Engineer 13

Actually just Shad and Tariq were up! And Tariq was attacking the other maftet I believed?


Map Undead M Railroad Engineer 13

Shad takes a five foot step back and fires an energy ray at the cleric.

Energy Ray: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 vs touch for 4d6 + 1 + 2 ⇒ (1, 1, 3, 4) + 1 + 2 = 12

Userib screams at the renewed attacks, the energy blast carving the last hole through him as Dwalindor and Noonan pound the corpse into the stone.

Tariq meanwhile slices through the other maftet, cutting her down to size and causing even more blood to spill onto the floor.

The once peaceful, if incredibly profane, room looking like a hideous tableau as you've killed the last of the maftets.

Belatedly you look down at the cleric and remember your promise to the maftet chieftan to try and save their lost son - who could very well be lying at your feet.


Map Undead M Railroad Engineer 13

Out of combat!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor drops from rage.

Um...well...Noonan, guys...that looks like it. Weren't we supposed to do...something when we...found this guy? I think I was...drunk...drinking...ok drunk...at the time. I don't remember.

The dwarf looks down at the slain cultists with an exhausted expression as he regains his composure.

Do you think there is a reward for him?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sighs and tries what he can, laying his hand on the cleric
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Rebuke Death: 1d4 + 6 ⇒ (4) + 6 = 10


Map Undead M Railroad Engineer 13

The maftet shudders as breath is forced back in him by the power of Noonan's prayers.

A splash of color comes back to him but his eyes open to madness.

Fools! I told you...I can't die...


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan of course has made sure he doesn't have his weapons and stuff. You the son of the Maftet chieften of (Insert name here because it was a long time ago)

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”And remember- honesty is the best policy...so no making stuff up to save your skin!“


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”The grace of Sarenrae has brought you back to the world of the living, your father wishes you saved. It seems our Goddess has the same belief that you may be saved. Your goddess let you fall and rose up to consume your immortal soul.”

Tariq looks to Dwalinor.

”Should I place him in manicles?”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You know it! Dwalindor spits.

I ain't gonna trust him until we hand him over to his old man.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Meet with your father, he wishes to make peace with you.


Map Undead M Railroad Engineer 13

"My father...was a foool.....he fails to see the truth of...the majesty of Aresh..kagal. The master will sweep across this desert and we...will consume Osirion. The lesser races shall....die..."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Lesser races? Right. Good thing I am a Pahmet then. Dwalindor smirks at the crazed zealot.

He turns to Noonan and Tariq.

So guys, are we gonna march this nut job all the way back to his old man?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Looks like it. We've been fighting hard and could use a break


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

I'm sorry guys. I hit the x and wasn't seeing notices. My bad. So sorry you had to wait for me


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Well. Did we clear the place out? If we did then I suppose we need to take him back, but aren’t there still rooms to clear?”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Good question. Dwalindor was thinking the same as well, but I could not tell if we missed any doors.

Yeah, let's make sure there ain't no others of this rabble hiding out here to cause problems next week after we leave.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I may have lost track, but there are scorpion people inside and I don’t think we have met up with them yet right?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well if we take away his equipment and make sure he is bound we might be able to take him with his. We gotta keep him quiet though


Map Undead M Railroad Engineer 13

You have definitely not explored every room - how did you want to try to bind him? Do you have shackles?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have soap on a rope!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor has rope...but what is this 'soap' stuff you speak of?

Ok, Tariq, we better check around a bit...unless sparky here wants to tell us where to look.

Dwalindor will dig his rope of out his pack and hold it out.

Shad, are you good at making binding knots?


Map Undead M Railroad Engineer 13

I'd say Survival or Disable Device would work. You could also knock him out.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will wait for Shad for a minute to disable the guy.

Otherwise, he will take-10 for a 26 Survival check on the knots


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Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq is digging through his pack.

”You know? That’s really weird. I could have sworn I had manacles in here after one of the battles with the cultists, but it’s not in here. I checked my equipment list too . . . “

<<<Rummage rummage rummage>>>

”Hummm . . . “

”I guess Noonan could un-curse him tomorrow morning . . . “

”Ah! Here is it!”

Tariq walks over to where the dwarf is tying up the catman.

He points to a corner away from him with a sudden wide eyed look of fear.

”Oh no! It’s Areshkagel! Come to save his b+#+@-minion!”

Bluff: 1d20 + 12 ⇒ (14) + 12 = 26

When the prisoner looks, the Desert Rake, whaps him with his coin purse sap.

Sap: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27
Sap: 4d6 + 1 + 6 ⇒ (6, 6, 5, 1) + 1 + 6 = 25

”Aaaaaand BLAPP!, yep. He’s out.”

”Sorry about that guys. It’s just easier when they are relaxed and he really exposed the base of his skull when he looked.”

”Anyway, now we can check out the rest of this place while he takes a nappy-nap.”

”I could even leave the cat to eat him if he tries to escape.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Tariq, we really need to talk about this sort of thing. Noonan gives you a 'dissapointed grandpappy' look.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Ummmm, well . . . I was afraid you’d not like my idea so . . . “

Tariq throws up his hands and claps.

”But anyways! We are past that now and he is resting peacefully.”

”Dwali push his tongue back in his mouth.”

”So we can move forward.”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Just so long as you didn't kill the sap with your sap...
then we best get moving before he wakes up.

Dwalindor shrugs as he coils his rope and puts back in his pack.


Map Undead M Railroad Engineer 13

What. Just. Happened.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Standard PC behavior


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Please tell me it made you laugh at least a little.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Shenanigans!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad comes back to reality and ties him up anyhow

1d20 + 19 ⇒ (16) + 19 = 35 dd


Map Undead M Railroad Engineer 13

With the maftet cleric bound, unconscious, manacled and gagged you're now free to look around, loot the people for their stuff or turn around.

You are at the blue arrow and you've been in every room you can see except for the southeast room.

Map o' the Sphinx.

You'd be heading back to the entrance and heading left.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think it is time for my nap and prune juice

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I must admit I lost track of our path here. There are lots of rooms with doors to the north of us, but it looks like we'd have to backtrack. Or is there a connect from this room? (or did we already travel through those small rooms to the north?

Very well. Lets get moving. Are we leaving him here? I ain't carrying him you know.

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