DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

DM, just inside the room, did the detect magic do anything?


Map Undead M Railroad Engineer 13

Aside from detecting the obvious sunlight it would detect the faint aura of enchantment magic from two points in the south.


Map Undead M Railroad Engineer 13

poke

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So umm, do I just walk in and start bustin' up stuff or do we know what to do here? Dwalindor shifts his weight and leans on Amanda as the sleuths figure out the historical significance of the place.

I wish I had something to drink.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well let us head down there, looks like we won't get anything done just standing here.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Look that way. There are some spots of magic happening there. Let's go that way. Carefully.


Map Undead M Railroad Engineer 13

Initiative (Dwalindor): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Noonan): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Shad): 1d20 + 5 ⇒ (11) + 5 = 16
Initiative (Tariq): 1d20 + 3 ⇒ (19) + 3 = 22

GM Only! No Lookie!:

Initiative (Monster): 1d20 + 6 ⇒ (14) + 6 = 20
Initiative (Monster): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Monster): 1d20 + 8 ⇒ (1) + 8 = 9

You guys can move first! Place yourselves on the map and then let me know if you want to ready actions! Or roll Perception and such once you move.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will look down the hall or into the big room to see if anything is moving before he will advance.

Carefully? What's that? he smirks back to Shad.

perception: 1d20 + 20 ⇒ (20) + 20 = 40

Well not only does that waste a nat-20, but it undoes my snarky comment! I should have had him tumble cartwheels down the path!!!

If he does not notice anything, he will move 20' south and ready for something to hit.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows one space behind Dwal


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad casts LeadBlades on Dwalindors hammer, then follows 5 feet behind Noonen


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq sends Bah'set to cover Noonan.

He peers into the room trying to figure out what isn't right.

He taps Dwali on the shoulder and moves out 5 feet in front of him looking for tripwires, pressure pads and wondering if what he sees is actually an illusion.

Perception: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31


Map Undead M Railroad Engineer 13

Son of a b&$$!, coulda sworn my post went up Friday. Khaaaaaaaaaaaaan.

You do see some monsters to the south Dwalindor, with your incredible (-y annoying) 40 to perception.

Two beings are hiding behind pillars waiting to ambush you.

You also sense something in the wall to the east, near the giant golden statue.


Map Undead M Railroad Engineer 13

Did it update? Can you see the new map?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yep

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh good. We have some friends up ahead. Dwalindor stops to point them out to the group.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Want me to blast them? Shad whispers


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Burrnnnnn.


Map Undead M Railroad Engineer 13

Well it's your turn so do something.


Map Undead M Railroad Engineer 13

Please.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

After Shad blasts them, Dwalindor will rush in and smash one if any still stand.

”Fire n the hole! “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan moves in with Dwal to cover his back


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

7d6 + 3 ⇒ (5, 5, 5, 5, 2, 1, 2) + 3 = 28 Shad sends a fireball blazing to the back, centered on N-15

Burninating the countryside, burninating the peasants


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Geez, man, please don't let this be the library that had the Big Book of Answers in it and peasants can be nice people too."

"That said, I hope that blast took em down a notch."

Tariq is ready to back Dwali's play.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The thatched roof cottagessssss!


Map Undead M Railroad Engineer 13

Reflex: 1d20 + 17 ⇒ (10) + 17 = 27
Reflex: 1d20 + 17 ⇒ (9) + 17 = 26

Fire explodes to the south and the two figures jump out twisting through the magical blasts - they appear somewhat unscathed but still charred around the edges.

Make some damage.


Unnamed

?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor rushes forward with a roar and slams Amanda on the left figure.

DIIIIIEEEEEE!!! rages..

+2 Adm furious earthbreaker, rage, pa/FF : 1d20 + 22 ⇒ (3) + 22 = 25
for damage,rage,leadblade, pa: 3d6 + 23 ⇒ (1, 1, 5) + 23 = 30 ignore hardness/15

pathetic...


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sticks behind Dwal


Map Undead M Railroad Engineer 13

Tariq needs to attack! But the map was updated.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq rushes forward and slashes with his flaming Shamshir.

”I don’t even know wat these things are! Are they cultists!”

1d20 + 17 + 2 - 3 ⇒ (8) + 17 + 2 - 3 = 24 +2 more if humans, +4 more if undead +2 more if I can work a flank
Shamshir: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14 +2 more if humans, +4 more if undead
Flame: 1d6 ⇒ 2
Flanking: 3d6 ⇒ (3, 2, 4) = 9 +3 HP per round bleeding


Map Undead M Railroad Engineer 13

Flank is definitely not possible here.

Dwalindor and Tariq both hit hard, driving at the left figure.

They retaliate against the ranger with their own swords flashing.

Attack: 1d20 + 17 ⇒ (7) + 17 = 24
Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Attack: 1d20 + 7 ⇒ (6) + 7 = 13

Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Attack: 1d20 + 7 ⇒ (9) + 7 = 16


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Though we weaves and dodges, some of the mysterious atackers blades find their mark.

”Ooooooff!”

The ranger grimaces.

”Got em right where we want em! Now drop the hammer on their heads!”

”Like repeatedly.”

”Actually, right now would be good.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan moves to the SW so he can smack the cultist to the sw of Tariq

Mace+2: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

can we move off the central path or is it blocked? Dwalindor looking to get around to the back of eastern one. Otherwise will swing over Tariq’s head (cover)


Map Undead M Railroad Engineer 13

There's a half-wall on either side of the main path about 3 and half feet high on either side of the path so really it's up to you if you want to make the Climb or Acrobatics check to get over it. Considering you're in combat I think even with a successful check it's a move action to get over the wall (i.e a 5 foot move over the line that represents the wall. I'll let you climb over it as a full round action as well without a check if you'd prefer.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will drop his hammer, and attempt to climb over the 3.5' wall and get behind the eastern attacker.

Sorry, Amanda. I ain't about to leave you. I just need to climb over this here wall. Shazow!

climb,rage: 1d20 + 13 ⇒ (4) + 13 = 17

He will finish his move (assuming he does not trip) and try to attack from behind, quick-drawing his dwarven waraxe.

Not quite as potent with the axe, but reach in this place is limited. End at M-17?

There you ARE!

CI Dwarf Axe, PA, Furious Focus: 1d20 + 17 ⇒ (3) + 17 = 20
for
dmg,PA, rage: 1d10 + 19 ⇒ (7) + 19 = 26


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Guess Noonan does his move action to get over the wall

Climb: 1d20 + 3 ⇒ (17) + 3 = 20


Map Undead M Railroad Engineer 13

M-16 with the 5 feet of movement. You could take two move actions to end up a M-17.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, that's fine. Unless he can drop down on the back side to gain the extra 5'. But M16 is good.

Bah! Tariq, you gonna finish em? If not, I'll wack em but good!


Map Undead M Railroad Engineer 13

Shad and Tariq are up! And Ba'set. He's on the map you know.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad summons a Shadow Heavy crossbow


Map Undead M Railroad Engineer 13

Poke.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Tariq? If'n you ain't gonna slash em, can you pick up Amanda and hand her over the wall ta me?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Aw crap. I should have done that! Oh well

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Shad, its fine...I was just messing with Tariq.
Dwalidor had to drop it to climb the wall.
But like any good dwarf, has a half-dozen weapons on his belt and his claws and bite if it needs to get ugly.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Okay guys, I am here. My uncle had and luckily survived a heart attack, while on vacation in Hawaii. So, I was taking care of my kids, my parents and trying to help my cousin who is in St Louis coordinate care, surgery and aftercare for my uncle. I could not get off work either.

So. Can my cat make it to the baddie on the right by jumping? And can I fill attack the one on the right from where I am standing? I will full post ASAP when I get the info.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hi Tariq - so sorry to hear about your uncle and praying for speedy and full recovery.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Oh man, vibes to you all. Perhaps the kitty can jump off my hump


Map Undead M Railroad Engineer 13

Sorry to hear that Tariq! I'm glad he's OK, just hop back when you're able to. Ba'set would not be able to pounce from his current location (just off the map) but I can move him as close to the bad guy as possible.

The wall is just tall enough to make an issue of movement but attacking works fine.

Attack (Shamshir): 1d20 + 18 ⇒ (8) + 18 = 26
Damage (Shamshir): 1d8 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10
Attack (Kindjal): 1d20 + 16 ⇒ (7) + 16 = 23
Damage (Kindjal): 1d6 + 2 ⇒ (2) + 2 = 4
Attack (Shamshir): 1d20 + 12 ⇒ (14) + 12 = 26
Damage (Shamshir): 1d8 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13
Attack (Kindjal): 1d20 + 11 ⇒ (15) + 11 = 26
Damage (Kindjal): 1d6 + 2 ⇒ (2) + 2 = 4

The cultist on the right takes a five foot step away from Tariq the abruptly disappears while the other slashes away at the ranger.

Attack (Scimitar): 1d20 + 17 ⇒ (16) + 17 = 33
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (1) + 17 = 18
Damage (Scimitar): 1d6 + 6 ⇒ (6) + 6 = 12
Attack (Scimitar): 1d20 + 17 ⇒ (16) + 17 = 33
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (18) + 17 = 35
Damage (Scimitar): 2d6 + 12 ⇒ (5, 5) + 12 = 22
Attack (Scimitar): 1d20 + 17 ⇒ (18) + 17 = 35
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (5) + 17 = 22
Damage (Scimitar): 1d6 + 6 ⇒ (6) + 6 = 12
Attack (Scimitar): 1d20 + 12 ⇒ (12) + 12 = 24
Attack (Scimitar): 1d20 + 12 ⇒ (7) + 12 = 19

Erp.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Ghaah! These guys. . . Have . . . Ahh! . . . Really sharp!—Ouch! . . , scimitars!”

”I am feeling like Dwali usually does up here!”

”And where did the other one go?! Ba’set! Use your scent, don’t let them get behind me or Noonan!”

Perception: 1d20 + 16 ⇒ (17) + 16 = 33

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