
| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            DM, just inside the room, did the detect magic do anything?

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            So umm, do I just walk in and start bustin' up stuff or do we know what to do here? Dwalindor shifts his weight and leans on Amanda as the sleuths figure out the historical significance of the place.
I wish I had something to drink.

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            Look that way. There are some spots of magic happening there. Let's go that way. Carefully.

| DMummy | 
 
	
 
                
                
              
            
            Initiative (Dwalindor): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Noonan): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Shad): 1d20 + 5 ⇒ (11) + 5 = 16
Initiative (Tariq): 1d20 + 3 ⇒ (19) + 3 = 22
Initiative (Monster): 1d20 + 6 ⇒ (14) + 6 = 20
Initiative (Monster): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Monster): 1d20 + 8 ⇒ (1) + 8 = 9
You guys can move first! Place yourselves on the map and then let me know if you want to ready actions! Or roll Perception and such once you move.

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Dwalindor will look down the hall or into the big room to see if anything is moving before he will advance.
Carefully? What's that? he smirks back to Shad.
perception: 1d20 + 20 ⇒ (20) + 20 = 40
Well not only does that waste a nat-20, but it undoes my snarky comment! I should have had him tumble cartwheels down the path!!!
If he does not notice anything, he will move 20' south and ready for something to hit.

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            Shad casts LeadBlades on Dwalindors hammer, then follows 5 feet behind Noonen

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            Tariq sends Bah'set to cover Noonan.
He peers into the room trying to figure out what isn't right.
He taps Dwali on the shoulder and moves out 5 feet in front of him looking for tripwires, pressure pads and wondering if what he sees is actually an illusion.
Perception: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31

| DMummy | 
 
	
 
                
                
              
            
            Son of a b&$$!, coulda sworn my post went up Friday. Khaaaaaaaaaaaaan.
You do see some monsters to the south Dwalindor, with your incredible (-y annoying) 40 to perception.
Two beings are hiding behind pillars waiting to ambush you.
You also sense something in the wall to the east, near the giant golden statue.

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Oh good. We have some friends up ahead. Dwalindor stops to point them out to the group.

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            Want me to blast them? Shad whispers

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            After Shad blasts them, Dwalindor will rush in and smash one if any still stand.
”Fire n the hole! “

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            7d6 + 3 ⇒ (5, 5, 5, 5, 2, 1, 2) + 3 = 28 Shad sends a fireball blazing to the back, centered on N-15
Burninating the countryside, burninating the peasants

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            "Geez, man, please don't let this be the library that had the Big Book of Answers in it and peasants can be nice people too."
"That said, I hope that blast took em down a notch."
Tariq is ready to back Dwali's play.

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Dwalindor rushes forward with a roar and slams Amanda on the left figure.
DIIIIIEEEEEE!!! rages..
+2 Adm furious earthbreaker, rage, pa/FF : 1d20 + 22 ⇒ (3) + 22 = 25 
for  damage,rage,leadblade, pa: 3d6 + 23 ⇒ (1, 1, 5) + 23 = 30 ignore hardness/15 
pathetic...

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            Tariq rushes forward and slashes with his flaming Shamshir.
”I don’t even know wat these things are! Are they cultists!”
1d20 + 17 + 2 - 3 ⇒ (8) + 17 + 2 - 3 = 24 +2 more if humans, +4 more if undead +2 more if I can work a flank
Shamshir: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14 +2 more if humans, +4 more if undead
Flame: 1d6 ⇒ 2
Flanking: 3d6 ⇒ (3, 2, 4) = 9 +3 HP per round bleeding

| DMummy | 
 
	
 
                
                
              
            
            Flank is definitely not possible here.
Dwalindor and Tariq both hit hard, driving at the left figure.
They retaliate against the ranger with their own swords flashing.
Attack: 1d20 + 17 ⇒ (7) + 17 = 24
Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Attack: 1d20 + 7 ⇒ (9) + 7 = 16

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            Though we weaves and dodges, some of the mysterious atackers blades find their mark.
”Ooooooff!”
The ranger grimaces.
”Got em right where we want em! Now drop the hammer on their heads!”
”Like repeatedly.”
”Actually, right now would be good.”

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            can we move off the central path or is it blocked? Dwalindor looking to get around to the back of eastern one. Otherwise will swing over Tariq’s head (cover)

| DMummy | 
 
	
 
                
                
              
            
            There's a half-wall on either side of the main path about 3 and half feet high on either side of the path so really it's up to you if you want to make the Climb or Acrobatics check to get over it. Considering you're in combat I think even with a successful check it's a move action to get over the wall (i.e a 5 foot move over the line that represents the wall. I'll let you climb over it as a full round action as well without a check if you'd prefer.

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Dwalindor will drop his hammer, and attempt to climb over the 3.5' wall and get behind the eastern attacker.
Sorry, Amanda. I ain't about to leave you. I just need to climb over this here wall. Shazow!
climb,rage: 1d20 + 13 ⇒ (4) + 13 = 17
He will finish his move (assuming he does not trip) and try to attack from behind, quick-drawing his dwarven waraxe.
Not quite as potent with the axe, but reach in this place is limited. End at M-17?
There you ARE!
CI Dwarf Axe, PA, Furious Focus: 1d20 + 17 ⇒ (3) + 17 = 20
for 
dmg,PA, rage: 1d10 + 19 ⇒ (7) + 19 = 26

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Ok, that's fine. Unless he can drop down on the back side to gain the extra 5'. But M16 is good.
Bah! Tariq, you gonna finish em? If not, I'll wack em but good!

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            Shad summons a Shadow Heavy crossbow

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Tariq? If'n you ain't gonna slash em, can you pick up Amanda and hand her over the wall ta me?

| Thorrpe's Shadow | 
 
	
 
                
                
              
            
            Aw crap. I should have done that! Oh well

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Shad, its fine...I was just messing with Tariq. 
Dwalidor had to drop it to climb the wall. 
But like any good dwarf, has a half-dozen weapons on his belt and his claws and bite if it needs to get ugly.

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            Okay guys, I am here. My uncle had and luckily survived a heart attack, while on vacation in Hawaii. So, I was taking care of my kids, my parents and trying to help my cousin who is in St Louis coordinate care, surgery and aftercare for my uncle. I could not get off work either.
So. Can my cat make it to the baddie on the right by jumping? And can I fill attack the one on the right from where I am standing? I will full post ASAP when I get the info.

|  Dwalindor the Pahmet | 
 
	
 
                
                
              
            
            Hi Tariq - so sorry to hear about your uncle and praying for speedy and full recovery.

| DMummy | 
 
	
 
                
                
              
            
            Sorry to hear that Tariq! I'm glad he's OK, just hop back when you're able to. Ba'set would not be able to pounce from his current location (just off the map) but I can move him as close to the bad guy as possible.
The wall is just tall enough to make an issue of movement but attacking works fine.
Attack (Shamshir): 1d20 + 18 ⇒ (8) + 18 = 26
Damage (Shamshir): 1d8 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10
Attack (Kindjal): 1d20 + 16 ⇒ (7) + 16 = 23
Damage (Kindjal): 1d6 + 2 ⇒ (2) + 2 = 4
Attack (Shamshir): 1d20 + 12 ⇒ (14) + 12 = 26
Damage (Shamshir): 1d8 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13
Attack (Kindjal): 1d20 + 11 ⇒ (15) + 11 = 26
Damage (Kindjal): 1d6 + 2 ⇒ (2) + 2 = 4
The cultist on the right takes a five foot step away from Tariq the abruptly disappears while the other slashes away at the ranger.
Attack (Scimitar): 1d20 + 17 ⇒ (16) + 17 = 33
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (1) + 17 = 18
Damage (Scimitar): 1d6 + 6 ⇒ (6) + 6 = 12
Attack (Scimitar): 1d20 + 17 ⇒ (16) + 17 = 33
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (18) + 17 = 35
Damage (Scimitar): 2d6 + 12 ⇒ (5, 5) + 12 = 22
Attack (Scimitar): 1d20 + 17 ⇒ (18) + 17 = 35
Attack (Scimitar, Confirm Critical): 1d20 + 17 ⇒ (5) + 17 = 22
Damage (Scimitar): 1d6 + 6 ⇒ (6) + 6 = 12
Attack (Scimitar): 1d20 + 12 ⇒ (12) + 12 = 24
Attack (Scimitar): 1d20 + 12 ⇒ (7) + 12 = 19
Erp.

| Tariq Ibn-Ziyad | 
 
	
 
                
                
              
            
            ”Ghaah! These guys. . . Have . . . Ahh! . . . Really sharp!—Ouch! . . , scimitars!”
”I am feeling like Dwali usually does up here!”
”And where did the other one go?! Ba’set! Use your scent, don’t let them get behind me or Noonan!”
Perception: 1d20 + 16 ⇒ (17) + 16 = 33
 
	
 
     
     
     
	
 