DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq waves his open hands to the creatures then produces a decorative golden amulet engraved with a spiraling scorpion's tail, and holds up the scorpion tail whip from its middle to show he isn’t holding up as a weapon.

”Please don’t attack us! One of your kind fell in battle against a foul undead beast. We bring his belongings back to you. He had a map to lead us here. If you will let us show you we can prove it.”

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


Map Undead M Railroad Engineer 13

I've been waiting forever to post this.

The girtablilus momentarily stop attacking, although they remain on their guards.

"Cease your attacks humanoids! We will speak."

They back up twenty feet but keep a way eye on all of you.

"You say an undead monster killed one of our fellows. How do we know you didn't kill him and take his pendant yourself?"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stops and lowers his weapon, not sure whether to believe them.

OK, but remember, you chucked your spear at me first! Tariq, you better explains to them.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan pats Tariq with his Touch of Glory that gives him +10 to charisma checks

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor yawns...


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Why would we go through the trouble of killing someone to steal his goods, then struggle to survive the dangers of the desert only to walk right up to you and return the fallens goods? This man behind me is a respected healer. After we slew the undead that killed your kin, he read us the notes found with the fallen.”

”We are in the desert attempting to quell a great evil that threatens all the lands. Have you heard of the Sky Pharoh? I believe your kin was investigating activities we are also concearned with. Cultists and fanatics wearing masks ring a bell?”

”Could we speak with your leader or leaders?”

Diplomacy: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

sorry, I tried to post yesterday but it was down again

Shad nods sagely


Map Undead M Railroad Engineer 13

The server has not been great the last two weeks for sure.

The two girtablilus gnash their claws as they stare at you.

"We will talk to our leader. You must stay here."

One takes a horn from a strap he wears and blows on it three times, pauses, then two more times.

A large girtablilu with dusky brown skin and hide armor moves towards you - he carries a huge bardiche in one human hand and the black chitin of his natural armor glistens in the sun.

His voice rumbles from his chest as he responds to your (presumed) summary of your findings.

"The cultists you speak of employed us to protect this place. But we bear no love for them, or their human chieftan. Because you have buried our missing scout and come with some semblance of peace I will let you pass. But the Sphinx still houses many of our employers troops and our own commander, Rubila who is within is much less...understanding than I. As she commands, I cannot override her orders. Rubila may indeed agree with my decision and decline to fight but she is much harder to convince."

He turns to the other girtablilus and raises his bardiche.

"Now sounds like a good time for a hunt brothers! Come, the sands' bounty awaits."

He turns and he and his troops move with all their impressive speed out towards the desert, leaving you able to approach the Sphinx itself.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sighs in relief. Well, will we march in the front doors so see if we can sneak in through the nose?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Before you leave, what is yer name so we can tell Rubila?

Assuming he gets an answer he makes note of the name then turns to Noonan, Tariq and Shad.

Good job. Now what? Do we just go in? He said we can go in. I ain't got any reason to stand here.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Might as well. Noonan casts Magic Circle against Evil on Tariq[Make note of bonuses[/ooc] Well, sneaky types first.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods, knowing he may not be as sneaky as some.


Map Undead M Railroad Engineer 13

I apologize, I totally got out of the habit of checking daily. That happened fast. Assuming no stealth rolls are being made because...well...you've had enough time...

A vast, dark shadow stretches across the sand north and east of the sphinx. Based on the position of the sun overhead, the monolithic statue should cast a shadow in a completely different area, one that is fully illuminated in sunlight. Even more strangely, the patch of darkness remains constant as the sun moves across the sky.

As you approach closer to the dread sculpture you find a broad path leads between the outstretched forelimbs of the giant statue, one of which has collapsed into a towering heap of rubble. At this close proximity, the sphinx looms like a mountain above, its featureless visage staring blindly out into the desert. A set of double doors, made of the same dun-colored sandstone as the sphinx itself, are carved into the sphinx’s chest. Inlaid hieroglyphs of ivory and lapis lazuli on the doors catch what little light makes its way into the shadowed avenue.

Make a Perception Check DC 15. After that if you speak Ancient Osiriani or if you succeed on a DC 20 Linguistics check make a Knowledge (arcana) or Knowledge (nature) check.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 20 ⇒ (4) + 20 = 24

Noonan gazes at the heiroglyphs and scratche shis chin. Hmm..I think I see something here..Wait, can't make heads or tails of it.

Lacking the key final skill


Map Undead M Railroad Engineer 13

Noonan, you realize that the inlaid hieroglyphs are loosely set in the doors - they appear to be some sort of button. Perhaps if you pressed them in the right order they'd open.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Perception : 1d20 + 13 ⇒ (14) + 13 = 27

Dwalindor strides along with Noonan. Lacking the wisdom of the ancient holy man and Ancient Osiriani, he taps his magical helm and stares at the pictographs until Tariq is certain he sees smoke emitted from the dwarfs ears

Kn:nature : 1d20 + 8 ⇒ (1) + 8 = 9

.


Map Undead M Railroad Engineer 13

You notice the same thing Dwalindor.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Press the buttons in the right order and they will open. Flub them and no doubt we get hit by a trap.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

”Ah, a chance to use my Ancient Osiriani again!”

I can take 10 or 20, but I can also make a roll if you need.

Know nature: 1d20 + 11 ⇒ (7) + 11 = 18


Map Undead M Railroad Engineer 13

Tariq, you recognize the hieroglyphs as identifying the twelve planets: Aballon, Castrovel, Golarion, Akiton, Verces, the Diaspora, Eox, Triaxus,
Liavara, Bretheda, Apostae, and Aucturn.

Roll Knowledge (religion) or Knowledge (planes).

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So what do you make of it, Tariq? Is it a recipe for Orisani Ale?

Dwalindor waits impatiently while the scholar finishes his inspection.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Maybe an effective lotion for sore joints.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 14 ⇒ (7) + 14 = 21 perception


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

I speak ancient osirian


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"No no. These hieroglyphs are identifying the twelve planets."[/b}

The desert warrior points them out in turn.

[b]"Here Noonan. This is Aballon, Castrovel, Golarion, Akiton, Verces, the Diaspora, Eox, Triaxus, Liavara, Bretheda, Apostae, and Aucturn. Now there has to be a pattern. Maybe the distance from the sun?"

"Lets see here . . . "

He strokes his chin.

Religion: 1d20 + 3 ⇒ (2) + 3 = 5

"Crap I knew I should have payed more attention to the religious studies, but knowing the Planes or following a Sun God should help you out here if I can interpret for you the signs. Shad? Noonan?"


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well first you need to remember the third psalm from the second edition of the third book
Know-religon: 1d20 + 13 ⇒ (12) + 13 = 25

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks from Noonan to Tariq and back and shakes his head.


Map Undead M Railroad Engineer 13

Shad, you see the same thing as Dwalindor, Tariq and Noonan. You guys can talk to each other you know!

The Sphinx is the representation of Areshkagal, the demon lord of greed, portals and riddles.

Noonan, you remember, distantly, that ancient religions used to associate various planets with divine portfolios.

Areshkagal was the demon lord of greed, portals and riddles. You believe that pressing the buttons that correspond to those portfolios - the hieroglyphs for planets Eox, Castrovel and Aucturn - could open the portal into the Sphinx.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, let's share what we know, heh?
Noonan, you know all this here religious stuff.
Tariq, you got the planets and orbits covered.
Shad, you must know a thing or two about dark and riddles. And I will supervise you all and make sure you get the answer right. If there be any stonework being studied...I am on it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmmmm Older religions accosicated with planets and their divine portfolios. So if we match planets with those portfolios we can get through.


Map Undead M Railroad Engineer 13

Push the buttons?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, all that sounds great. So push them already and let's see what's back beyond this door!

Dwalindor has no idea which buttons to push so will let Noonan and Tariq fight it out.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan ponders pushing the button


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hm...Pushing these buttons will either allow us into the sphinx, or destroy the world and let Rouvangag rampage throughout the universe.

Noonan pushes the buttons.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ummmm . . . ahhhh . . . sooooo . . . I am reading that it will open the door or a extra-planer rift into the void between the stars will tear open and we will either be sucked into it or will be consumed by the ancient slumbering being that will emerge from it."

The desert warrior winks as his hands hover near his blades, his fingertips flexing.

"Seems legit, right?! 50/50 shot---let's do it!"


Map Undead M Railroad Engineer 13

The buttons click hard as Noonan gingerly presses them into the door and you hear gears begin to grind in the background. The stone doors begin to sunlight exposes a grand entrance hall stretches forth into the interior. Flames flicker atop ten-foot-tall stone pillars marked with graven eyes, filling the hall with rippling shadows. Though an aura of ancient stillness hangs in the room, the smooth stone floor shows no dust or marks of age. Woven reed curtains cover the walls to the north and south. In the center of the room, a white stone statue of a six-legged, faceless sphinx with dragon wings and a viper tail, its face a reflection of the jagged visage outside, faces the front doors from atop a stone pedestal.

Roll Perception por favor! Also, map updated


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 20 ⇒ (6) + 20 = 26

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stands with his jaw dropped as the doors actually open.

Wow! You really did it! You created that inner planar rift thing you were jabberin' about.

perception: 1d20 + 14 ⇒ (4) + 14 = 18 +2 vs stone


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Nothing to it.


Map Undead M Railroad Engineer 13

Mystery Roll!: 1d20 + 17 ⇒ (5) + 17 = 22
Mystery Roll!: 1d20 + 17 ⇒ (18) + 17 = 35
Mystery Roll!: 1d20 + 10 ⇒ (16) + 10 = 26
Mystery Roll!: 1d20 + 10 ⇒ (5) + 10 = 15


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Perception: 1d20 + 15 ⇒ (6) + 15 = 21

"So is that a statue dedicated to the Sky Pharaoh or some demon or what?"


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 14 ⇒ (20) + 14 = 34 percep


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well the Sky Pharaoh was quite a unique individual if he looked like that.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Aye! One ugly bugger if you ask me.


Map Undead M Railroad Engineer 13

Shad, you see figures lurking behind the reed hangings and call out to your companions before they move in to attack. Two cultists and girtablilus burst out of each side and advance towards you.

Initiative (Dwalindor): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Noonan): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative (Shad): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative (Tariq): 1d20 + 3 ⇒ (9) + 3 = 12
Initiative (Cultist): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (Cultist): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Girtablilu): 1d20 + 6 ⇒ (11) + 6 = 17
Initiative (Girtablilu): 1d20 + 6 ⇒ (5) + 6 = 11

Combat order! Cultist, Noonan, cultist, Dwalindor, girtablilu, Shad, Tariq, girtablilu.

One of the cultists sprints forward and slams hard into Dwalindor.

Attack (Unarmed Strike): 1d20 + 12 ⇒ (20) + 12 = 32
Attack (Unarmed Strike, Confirm): 1d20 + 12 ⇒ (12) + 12 = 24
Damage (Unarmed Strike): 2d10 + 10 ⇒ (2, 7) + 10 = 19

Lowering his shoulder he clips the dwarf and drives him up into the air, triumphant in his successful blow.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nearly buckles as he takes a sucker punch to the neck, lifting the stout dwarf.

Oohfff! What was that for? Didn't like my jab at yer momma's statue?
Too #*S&&!ing BADDDDDD!!!!!!

Dwalindor waits for any buffs before he rages with power attack, steps over (E42) and slams the cultist with amanda.

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (3) + 18 = 21
for damage,rage, pa: 2d6 + 22 ⇒ (4, 1) + 22 = 27 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (19) + 10 = 29
for damage,rage, pa: 2d6 + 22 ⇒ (1, 4) + 22 = 27 ignore hardness/15

HP 120/135, DR4/- | AC23 FF21 T10

[Edit: Taking the extra attack Blessing this round]
+1 Adm furious earthbreaker, rage, pa : 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
for damage,rage, pa: 2d6 + 22 ⇒ (3, 2) + 22 = 27 ignore hardness/15

He will also take any opportunity to attack foes moving through his reach.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Oh fug! Noonan casts Blessing of Fervor
10 Rounds of bonuses, take yer pick


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Dwalindor, I told you they were coming and you still let them hit you?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

RRrrrrr! Last time they chucked a spear at me, then we did all talky. This time I wait to see if time for talky and let them hit first.
Rrrrrr! I don't get this diplo-crazy stuff. Just smash them already!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Smash em! Bash em! Boil them in a stew!

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