| Tariq Ibn-Ziyad |
Tariq waves his open hands to the creatures then produces a decorative golden amulet engraved with a spiraling scorpion's tail, and holds up the scorpion tail whip from its middle to show he isn’t holding up as a weapon.
”Please don’t attack us! One of your kind fell in battle against a foul undead beast. We bring his belongings back to you. He had a map to lead us here. If you will let us show you we can prove it.”
Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30
| DMummy |
I've been waiting forever to post this.
The girtablilus momentarily stop attacking, although they remain on their guards.
"Cease your attacks humanoids! We will speak."
They back up twenty feet but keep a way eye on all of you.
"You say an undead monster killed one of our fellows. How do we know you didn't kill him and take his pendant yourself?"
Dwalindor the Pahmet
|
Dwalindor stops and lowers his weapon, not sure whether to believe them.
OK, but remember, you chucked your spear at me first! Tariq, you better explains to them.
Dwalindor the Pahmet
|
Dwalindor yawns...
| Tariq Ibn-Ziyad |
”Why would we go through the trouble of killing someone to steal his goods, then struggle to survive the dangers of the desert only to walk right up to you and return the fallens goods? This man behind me is a respected healer. After we slew the undead that killed your kin, he read us the notes found with the fallen.”
”We are in the desert attempting to quell a great evil that threatens all the lands. Have you heard of the Sky Pharoh? I believe your kin was investigating activities we are also concearned with. Cultists and fanatics wearing masks ring a bell?”
”Could we speak with your leader or leaders?”
Diplomacy: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28
| Thorrpe's Shadow |
sorry, I tried to post yesterday but it was down again
Shad nods sagely
| DMummy |
The server has not been great the last two weeks for sure.
The two girtablilus gnash their claws as they stare at you.
"We will talk to our leader. You must stay here."
One takes a horn from a strap he wears and blows on it three times, pauses, then two more times.
A large girtablilu with dusky brown skin and hide armor moves towards you - he carries a huge bardiche in one human hand and the black chitin of his natural armor glistens in the sun.
His voice rumbles from his chest as he responds to your (presumed) summary of your findings.
"The cultists you speak of employed us to protect this place. But we bear no love for them, or their human chieftan. Because you have buried our missing scout and come with some semblance of peace I will let you pass. But the Sphinx still houses many of our employers troops and our own commander, Rubila who is within is much less...understanding than I. As she commands, I cannot override her orders. Rubila may indeed agree with my decision and decline to fight but she is much harder to convince."
He turns to the other girtablilus and raises his bardiche.
"Now sounds like a good time for a hunt brothers! Come, the sands' bounty awaits."
He turns and he and his troops move with all their impressive speed out towards the desert, leaving you able to approach the Sphinx itself.
Dwalindor the Pahmet
|
Before you leave, what is yer name so we can tell Rubila?
Assuming he gets an answer he makes note of the name then turns to Noonan, Tariq and Shad.
Good job. Now what? Do we just go in? He said we can go in. I ain't got any reason to stand here.
Dwalindor the Pahmet
|
Dwalindor nods, knowing he may not be as sneaky as some.
| DMummy |
I apologize, I totally got out of the habit of checking daily. That happened fast. Assuming no stealth rolls are being made because...well...you've had enough time...
A vast, dark shadow stretches across the sand north and east of the sphinx. Based on the position of the sun overhead, the monolithic statue should cast a shadow in a completely different area, one that is fully illuminated in sunlight. Even more strangely, the patch of darkness remains constant as the sun moves across the sky.
As you approach closer to the dread sculpture you find a broad path leads between the outstretched forelimbs of the giant statue, one of which has collapsed into a towering heap of rubble. At this close proximity, the sphinx looms like a mountain above, its featureless visage staring blindly out into the desert. A set of double doors, made of the same dun-colored sandstone as the sphinx itself, are carved into the sphinx’s chest. Inlaid hieroglyphs of ivory and lapis lazuli on the doors catch what little light makes its way into the shadowed avenue.
Make a Perception Check DC 15. After that if you speak Ancient Osiriani or if you succeed on a DC 20 Linguistics check make a Knowledge (arcana) or Knowledge (nature) check.
Dwalindor the Pahmet
|
Perception : 1d20 + 13 ⇒ (14) + 13 = 27
Dwalindor strides along with Noonan. Lacking the wisdom of the ancient holy man and Ancient Osiriani, he taps his magical helm and stares at the pictographs until Tariq is certain he sees smoke emitted from the dwarfs ears
Kn:nature : 1d20 + 8 ⇒ (1) + 8 = 9
.
| Tariq Ibn-Ziyad |
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
”Ah, a chance to use my Ancient Osiriani again!”
I can take 10 or 20, but I can also make a roll if you need.
Know nature: 1d20 + 11 ⇒ (7) + 11 = 18
Dwalindor the Pahmet
|
So what do you make of it, Tariq? Is it a recipe for Orisani Ale?
Dwalindor waits impatiently while the scholar finishes his inspection.
| Thorrpe's Shadow |
1d20 + 14 ⇒ (7) + 14 = 21 perception
| Thorrpe's Shadow |
I speak ancient osirian
| Tariq Ibn-Ziyad |
"No no. These hieroglyphs are identifying the twelve planets."[/b}
The desert warrior points them out in turn.
[b]"Here Noonan. This is Aballon, Castrovel, Golarion, Akiton, Verces, the Diaspora, Eox, Triaxus, Liavara, Bretheda, Apostae, and Aucturn. Now there has to be a pattern. Maybe the distance from the sun?"
"Lets see here . . . "
He strokes his chin.
Religion: 1d20 + 3 ⇒ (2) + 3 = 5
"Crap I knew I should have payed more attention to the religious studies, but knowing the Planes or following a Sun God should help you out here if I can interpret for you the signs. Shad? Noonan?"
Dwalindor the Pahmet
|
Dwalindor looks from Noonan to Tariq and back and shakes his head.
| DMummy |
Shad, you see the same thing as Dwalindor, Tariq and Noonan. You guys can talk to each other you know!
The Sphinx is the representation of Areshkagal, the demon lord of greed, portals and riddles.
Noonan, you remember, distantly, that ancient religions used to associate various planets with divine portfolios.
Areshkagal was the demon lord of greed, portals and riddles. You believe that pressing the buttons that correspond to those portfolios - the hieroglyphs for planets Eox, Castrovel and Aucturn - could open the portal into the Sphinx.
Dwalindor the Pahmet
|
Well, let's share what we know, heh?
Noonan, you know all this here religious stuff.
Tariq, you got the planets and orbits covered.
Shad, you must know a thing or two about dark and riddles. And I will supervise you all and make sure you get the answer right. If there be any stonework being studied...I am on it.
Dwalindor the Pahmet
|
Well, all that sounds great. So push them already and let's see what's back beyond this door!
Dwalindor has no idea which buttons to push so will let Noonan and Tariq fight it out.
| Tariq Ibn-Ziyad |
"Ummmm . . . ahhhh . . . sooooo . . . I am reading that it will open the door or a extra-planer rift into the void between the stars will tear open and we will either be sucked into it or will be consumed by the ancient slumbering being that will emerge from it."
The desert warrior winks as his hands hover near his blades, his fingertips flexing.
"Seems legit, right?! 50/50 shot---let's do it!"
| DMummy |
The buttons click hard as Noonan gingerly presses them into the door and you hear gears begin to grind in the background. The stone doors begin to sunlight exposes a grand entrance hall stretches forth into the interior. Flames flicker atop ten-foot-tall stone pillars marked with graven eyes, filling the hall with rippling shadows. Though an aura of ancient stillness hangs in the room, the smooth stone floor shows no dust or marks of age. Woven reed curtains cover the walls to the north and south. In the center of the room, a white stone statue of a six-legged, faceless sphinx with dragon wings and a viper tail, its face a reflection of the jagged visage outside, faces the front doors from atop a stone pedestal.
Roll Perception por favor! Also, map updated
Dwalindor the Pahmet
|
Dwalindor stands with his jaw dropped as the doors actually open.
Wow! You really did it! You created that inner planar rift thing you were jabberin' about.
perception: 1d20 + 14 ⇒ (4) + 14 = 18 +2 vs stone
| Tariq Ibn-Ziyad |
Perception: 1d20 + 15 ⇒ (6) + 15 = 21
"So is that a statue dedicated to the Sky Pharaoh or some demon or what?"
| Thorrpe's Shadow |
1d20 + 14 ⇒ (20) + 14 = 34 percep
Dwalindor the Pahmet
|
Aye! One ugly bugger if you ask me.
| DMummy |
Shad, you see figures lurking behind the reed hangings and call out to your companions before they move in to attack. Two cultists and girtablilus burst out of each side and advance towards you.
Initiative (Dwalindor): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Noonan): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative (Shad): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative (Tariq): 1d20 + 3 ⇒ (9) + 3 = 12
Initiative (Cultist): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (Cultist): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Girtablilu): 1d20 + 6 ⇒ (11) + 6 = 17
Initiative (Girtablilu): 1d20 + 6 ⇒ (5) + 6 = 11
Combat order! Cultist, Noonan, cultist, Dwalindor, girtablilu, Shad, Tariq, girtablilu.
One of the cultists sprints forward and slams hard into Dwalindor.
Attack (Unarmed Strike): 1d20 + 12 ⇒ (20) + 12 = 32
Attack (Unarmed Strike, Confirm): 1d20 + 12 ⇒ (12) + 12 = 24
Damage (Unarmed Strike): 2d10 + 10 ⇒ (2, 7) + 10 = 19
Lowering his shoulder he clips the dwarf and drives him up into the air, triumphant in his successful blow.
Dwalindor the Pahmet
|
Dwalindor nearly buckles as he takes a sucker punch to the neck, lifting the stout dwarf.
Oohfff! What was that for? Didn't like my jab at yer momma's statue?
Too #*S&&!ing BADDDDDD!!!!!!
Dwalindor waits for any buffs before he rages with power attack, steps over (E42) and slams the cultist with amanda.
+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (3) + 18 = 21
for damage,rage, pa: 2d6 + 22 ⇒ (4, 1) + 22 = 27 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (19) + 10 = 29
for damage,rage, pa: 2d6 + 22 ⇒ (1, 4) + 22 = 27 ignore hardness/15
HP 120/135, DR4/- | AC23 FF21 T10
[Edit: Taking the extra attack Blessing this round]
+1 Adm furious earthbreaker, rage, pa : 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
for damage,rage, pa: 2d6 + 22 ⇒ (3, 2) + 22 = 27 ignore hardness/15
He will also take any opportunity to attack foes moving through his reach.
| Thorrpe's Shadow |
Dwalindor, I told you they were coming and you still let them hit you?
Dwalindor the Pahmet
|
RRrrrrr! Last time they chucked a spear at me, then we did all talky. This time I wait to see if time for talky and let them hit first.
Rrrrrr! I don't get this diplo-crazy stuff. Just smash them already!