| Tariq Ibn-Ziyad |
”Gaaaawww! Looks like Shad was right!? Damn, do you have the power to see into the future or what!? Whelp! Looks like we killed and looted everything we could find. Let’s go back to the transient camp and see what the reward is like.”
| DMummy |
You travel back through the burning wastes back to the ruins where the maftets wait for you.
After you deliver the news of your accomplishments, and a convenient head or other piece of evidence, you're brought back before Erayu.
“You have indeed proven your worth. It takes strength and purpose to survive the Parched Dunes, and I see now that you have both. I thank you, and I will help you in your quest.”
Erayu ruffles his wings and leans forward to tell his story. “We lived for many generations in the shadow of the Sightless Sphinx, guarding and preserving it, though never entering it, for ancient evil lingered within its crumbling walls. But several of our younger kin, led by a rash youth named Userib, decided to explore the Sphinx. Of the dozen who ventured within, only one returned, her face white with fear. She told us that Userib had awakened the evil within the Sphinx and that it had corrupted him and the others. Her words held truth, for before we could initiate a rescue, Userib and his followers attacked. Many of my tribe fell under their assault, leaving us no choice but to abandon the Sphinx.”
A solemn look spreads over Erayu’s face. “I could say that in our weakened condition, and with the children to consider, we could not expect to win the day in an attack on the Sphinx. This would be true. But it is also true that our own kin still reside within the Sphinx. Can they be saved and returned to the pride? I do not know. I cannot imagine facing those we have raised from birth and making the decision to end their lives. You are strong and I believe you are worthy souls. We shall direct you to the Sightless Sphinx. May Sekhmet grant you power in battle, and Thoth give you the wisdom to do what is necessary.”
Dwalindor the Pahmet
|
Dwalindor smiles, not really understanding all the story, other than the mention of evil and the party being strong.
Yep! If there is one thing we have, its the wisdom to do what is necessary. Ain't that right, Noonan?
| Thorrpe's Shadow |
I wonder if this related to the power that corrupted Thorrpe.
| Thorrpe's Shadow |
1d20 + 20 ⇒ (4) + 20 = 24 arcana
1d20 + 20 ⇒ (7) + 20 = 27 spellcraft
Dwalindor the Pahmet
|
Wait! Thorrpe was corrupted from within...or that mask. Not some rod. Right? Dwalindor tries to un-puzzle Shad's question.
| Thorrpe's Shadow |
Yes it was the mask, but it sounds as if something similar happened to his kin. I wonder if it is not related is all
Once Dwalindor's ears start to smoke Shad will do a create water to put out the flames
| Thorrpe's Shadow |
Let’s not jump the gun. We must try. Who knows what we might find, what info there may be. I wil save him.
Shad glaresat Noonen
| DMummy |
At last, drama!
Shad, the magic does sound similar - it is possible that the Forgotten Pharaoh's spirit is powerful enough that when it was split according to ancient Osiriani tradition that another object has the power to enslave people en masse instead of just its wearer.
Dwalindor the Pahmet
|
"Yeah. Don't jump over the gun. One of those might be handy if we have to shoot Thorpe...you know...If Shad's plan don't work out too good ."
| Tariq Ibn-Ziyad |
”Oh great, so it’s not as simple as just take the mask off or a kiss of true love from a dwarf?”
Dwalindor the Pahmet
|
So when do we leave? Do we even get to have one night to drink? You guys are running us ragged.
Dwalindor complains but then start packing up his gear.
I ain't kissing nobody...except maybe the waitress who brings me a tankard! So don't go getting all your hopes up in a tizzie. If we can't enjoy some R&R then soon, then lets get moving.
| Tariq Ibn-Ziyad |
”I got pretty thumped up. A night of reverlry and some judicious healing and getting spells sounds like a decent time to me.”
”We can head out in the morning right?”
| Thorrpe's Shadow |
ready to move
Dwalindor the Pahmet
|
Lets rock!
ready..no spells to prep here
| DMummy |
As you travel through the wastes you come to see a massive shape blurred by the heat beating off the sand that becomes a shape.
As you draw close you see a wide avenue leads up to a colossal statue of a seated sphinx. Although the sphinx’s sloped shoulders, powerful leonine body, and clawed limbs were skillfully crafted, its face is an obliterated and jagged mass of stone. The scouring force of erosion seems
absent here; a deliberate rawness has been infused in the degraded face, a tormented, almost malicious devastation that gives the still figure an ominous aura. Huge paving stones might once have formed a path to the statue, but now a carpet of sand blows across the broken slabs. Two rows of smaller sphinx statues, their faces flat and featureless, blindly gaze at each other across the avenue from atop stone pedestals. A ring of heavy stone blocks encircles the large sphinx beyond the avenue, a rough perimeter marred by frequent gaps and missing stones.
Roll Perception and Religion
Dwalindor the Pahmet
|
Dwalindor wakes up groggy in the morning, not remembering what all he drank before he finally collapsed, but by the empty tankards and keg, it was plenty.
This better not be a joke...it can't be morning yet, Noonan!
***
Traveling over the desert wastes sobers him enough to gain some clarity and fortunately reduce the throbbing in his head.
Well, they sure like those sphinxes around these parts.
perception: 1d20 + 13 ⇒ (1) + 13 = 14 +2 vs stone
He still has problems opening his eyes to the glare apparently.
no help with the Kn:religion either.
| Thorrpe's Shadow |
1d20 + 14 ⇒ (9) + 14 = 23 percep
1d20 + 20 ⇒ (5) + 20 = 25 religion
| Tariq Ibn-Ziyad |
"They say the sphinxes predate the era of the pyramids. When I see these magnificent ruins I wish I could have seen them at their height when our land was ancient, yet still vibrant."
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
know religion: 1d20 + 3 ⇒ (15) + 3 = 18
| DMummy |
The map Paizo made for the Sphinxes is essentially a thumbnail with a "1 square = 30 feet" legend. You'll get sand - featureless sand.
Noonan, from a distance you notice three strong girtablilus patrolling the outside of the Sphinx, warding the wide avenue. Large scorpion-bodied half-men, half-beast monstrous humanoids they appear to be on guard against possible intruders.
Sinister enough it were not for the fact that Sphinx is a massive representation of Areshkagal, the demon lord of greed, portals and riddles.
You can attempt to storm the Sphinx by force or sneak your way in!
Dwalindor the Pahmet
|
Oh, I so want to sneak up. I am an expert, ain't I Shad? Tariq? Guys? Where did you go?
| Noonan3 |
I can use a special blessing to help make them ignore us. No guarantees though
Divine Presence (Su) At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier.DC 20 These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
| Tariq Ibn-Ziyad |
Lol so we can walk right in?
”Those look like the same creatures as the scout we found dead in the desert being eaten by the undead.”
”We still have his items.”
| Thorrpe's Shadow |
Shad stays close, after refreshing his protection from the sun spell.
Dwalindor the Pahmet
|
Whatever they are, we can squash them...you know...all sneaky like with Noonan's sanctosomething aura thing.
| DMummy |
OK then!
As you move forward two girtablilus rush up to attack, braying warcries.
Will Save: 1d20 + 9 ⇒ (1) + 9 = 10
Will Save: 1d20 + 9 ⇒ (12) + 9 = 21
One of them tries to attack but fails to lob a spear, the other throws his hard at Dwalindor.
Attack (Ranged Spear): 1d20 + 12 ⇒ (12) + 12 = 24
Damage (Ranged Spear): 1d8 + 5 ⇒ (3) + 5 = 8
Coordinates are very important on this map so make sure to give me yours. I won't say why. Just trust me.
Dwalindor the Pahmet
|
The spear slams into Dwalindor, piercing his armor and drawing a bit of blood. 4 dmg after DR/4
He turns and glares back at Noonan.
Hey, that did not help me be all sneaky! What else you got?
RAAARRGGGH!
He delays, waiting for any buff spells before he rages and charges forward 10' to swing Amanda at the one that chucked the spear!
+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (12) + 18 = 30
for damage,rage, pa: 2d6 + 22 ⇒ (4, 2) + 22 = 28 ignore hardness/15
| Thorrpe's Shadow |
SHAD yawns and sends a fireball
10d6 + 3 ⇒ (4, 3, 1, 5, 4, 6, 4, 1, 4, 3) + 3 = 38
| Thorrpe's Shadow |
Explode in the moddle
| Tariq Ibn-Ziyad |
”Holy crap guys we could have just tried to talk to them. We’ve been dragging around the dead one’s stuff for weeks.”
Dwalindor the Pahmet
|
Nope! I ain't talkin while they are chucking spears at me. Not happening here. Dwalindor replies to Tariq.
Dwalindor the Pahmet
|
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I hope to have more dead ones stuff soon. Remember, they started it first...well at least before we started it. Preemptive vengeance is my motto.