| Thorrpe's Shadow |
The one I speak of would be very bad for you
| Tariq Ibn-Ziyad |
"Well don't die on us just yet Noonan, you are needed in this world still."
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
| DMummy |
Tariq and Dwalindor are quite unconcerned about the obelisk - they're used to monomaniacs erecting weird structures in the desert.
The obelisk fairly crackles with magical energy; Aldrich powers appear to draw on the electrical powers of fierce desert storms to charge the monolith. Roll Spellcraft.
| Thorrpe's Shadow |
1d20 + 20 ⇒ (18) + 20 = 38 spellcraft
| DMummy |
Sonuva...thought the game thread had been too quiet and why? My post, she is gone!
Shad and Noonan realize the obelisk can be disarmed Disable Device! very carefully or that they can use the electrical energy to charge three weapons with the shock special ability for 1 week (basically 1 encounter) or one weapon with the shocking burst special ability for the same amount of time.
But the energy discharge could easily turn the unwary into a piece of charcoal on the desert floor.
Dwalindor the Pahmet
|
Well? What's it do, you brainmeisters? Dwalindor looks on impatiently.
| Noonan3 |
Hmmm.. One with the required skills can disable this object, or the magical energies can be siphoned off to enhance three weapons with electric powers or one weapon with even greater electric powers. However, one risks turning themselves into charcoal like the one at the base. I am able to shield someone from the effects with my magic.
| Thorrpe's Shadow |
dm is it disable to do the disarm or the charging?
I believe we should charge up Lucy and those toothpicks as well.
| Tariq Ibn-Ziyad |
”I’d love that, but only if I am not going to be charcoaled! It’s not worth that to me, but what is the point of this place? Is there some underground structure here? Were we drawn here by the object to feed the obelisk like that crispy chap?”
| Thorrpe's Shadow |
1d20 + 18 ⇒ (20) + 18 = 38 dd to avoid being zapped.
Pass those here, I'll charge them.
Shad snags the weapons and gets them charged and ready
Dwalindor the Pahmet
|
So you can make Amanda all shocking and crackling with energy? So who lives here? You said outlanders from another plane? Are they nearby? What would they look like?
Dwalindor is happy to have Amanda charged, but is puzzled how it will help against sand dunes.
| Tariq Ibn-Ziyad |
Tariq hands over his blades to Shad.
”What do you think this structures original purpose was Shad?”
Tariq searches the corpse.
Search: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
| Thorrpe's Shadow |
[b] I am not sure. It seems to draw upon the energy of the desert and turn it in to electricity. Though what it is used for is not apparent. Perhaps there is something buried here that it is used for?[/]
Any knowledge to know more dm?
| Tariq Ibn-Ziyad |
Tariq gets out his maps.
Know Geography: 1d20 + 12 ⇒ (2) + 12 = 14
know local: 1d20 + 10 ⇒ (1) + 10 = 11
and almost immediately fails his Save vs Map folding.
"These damn maps! There is hardly a recognizable landmark on any of these things!"
| DMummy |
Shad successfully disables the pillar using what looks an awful lot like shadow tentacles - sans anything that would have tentacles attached to them - he pulled out of his pouch and rattling off syllables that slide off the surface of your mind like an oily film across a mud puddle.
Knowledge Arcane!
| Thorrpe's Shadow |
1d20 + 20 ⇒ (14) + 20 = 34arcana
Dwalindor the Pahmet
|
Is it possible to get inside this thing?
| DMummy |
Is it possible to get inside this thing?
...what?
The obelisk appears to have been designed to gather electrical energy to power a rift to the Outer Dark - you estimate that after six thousand years it will have enough power to open a giant rift that could destroy the planet - or move it into the Outer Dark to be devoured.
Tariq, as you search the body you find a dagger imbedded in its back that is half melted - but recognizably Thorrpe's. Your search reveals a half-scorched maps pointing to a location circled in red to the southeast.
| Thorrpe's Shadow |
It's it a building Dwalindor. It's a good thing we are turning this off...in time it would damn this world to the outer darkness. Even I do not want to be in the outer darkness.
Looking at the dagger Definitely Thorrpes. He is definitely not himself, I could never see him stabbing someone in the back. We must save him from himself.
| Tariq Ibn-Ziyad |
"Uh, what the heck would allow him to melt his dagger? That must have been really really hot. There is a half scorched map her though showing a point off to the southeast."
"Anyone recognize the dead guy? I wonder what his part in the whole story was?"
Dwalindor the Pahmet
|
I wonder if Thorppe went inside this thing?
Dwalindor grins.
Ok, so we are on a camel chase, and Thorpe left a melted dagger and a map. I'm game. He still owes me a pint of rotgut!
Dwalindor the Pahmet
|
Yep. Let's do it. Ain't nothing here but this planar magnet thingy
| Thorrpe's Shadow |
Agreed lead the way!
| DMummy |
The desert stretches on and the map heads towards a long line of pale rocks set appear to be some sort of low wall or perhaps trail markers. Nearer, though, the rocks become part of an elaborate design traced out on the ground. Each rock is roughly the size of a human head, polished and shaped until the rocks are almost identical. The pale gray color of the stones gives them the disquieting appearance of skulls.
| Thorrpe's Shadow |
Or maybe they just like Coco.
Dwalindor the Pahmet
|
Dwalindor trudges along the desert without much thought, long accustomed to the harsh climes.
Hey, looky there. You don't see a row of fake stone skulls everyday. Well at least not most days. Is this close to the X on the map, Noonan?
He holds Amanda ready, trying to decide if he should smash some stones or save it for any passing desert monsters.
tracks?: 1d20 + 13 ⇒ (2) + 13 = 15
or
perception?: 1d20 + 13 ⇒ (12) + 13 = 25
Well, do we follow the trail?
| Tariq Ibn-Ziyad |
Tariq looks for any traps, hazards or tracks.
Perception: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
”Yes, this place is foreboding. Can you tell who this is dedicated to? Deity or man?”
Know Religion: 1d20 + 3 ⇒ (5) + 3 = 8
Know nobility: 1d20 + 16 ⇒ (7) + 16 = 23
| DMummy |
No Dungeoneering or Arcana? I'm disappointed in all of you.
Among the sand you see ponderous footsteps, too large to be man-made. But you don't see anyone from where you are. See map! You are not in combat yet.
There is no known religious or historical significance to the ruins you've found.
| Tariq Ibn-Ziyad |
”Whoa . . . Look at those footsteps. . .”
Dungeoneering: 1d20 + 7 ⇒ (13) + 7 = 20
Know Nature: 1d20 + 11 ⇒ (11) + 11 = 22
Dwalindor the Pahmet
|
"Dang Noonan. You are good at ancient history just because it all happened to you or something. hArrrarrr." the dwarf laughs at his own joke no realizing he is probably older than the humans
| Thorrpe's Shadow |
Sorry I missed that
1d20 + 20 ⇒ (4) + 20 = 24 arcana
| Tariq Ibn-Ziyad |
"These haven't been made by any natural creature. Maybe constructs or undead? The gate is ponderous suggesting great weight or effort."
"Shad, if you don't sense anything, I will sneak up to the entrance and check for enemies and traps."
Dwalindor the Pahmet
|
Dwalindor nods at Noonan's suggestion.
He hefts his hammer and starts moving ahead.
Yeah, buff away. Probably ain't nothin' here but some old dust.