DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Help yourself

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Aye, take that one. I ain't much into bow and arrows. Hard to get satisfaction unless you feel the impact.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So, we found some nice treasure but it seems we are no closer to finding Thorrpe. Where now? Noonan tries healing Dwal again.

Converting Greater Magic weapon into Cure Critical Wounds
CCW: 4d8 + 10 ⇒ (8, 8, 4, 6) + 10 = 36 +50% =54

Caster Check

Caster check: 1d20 + 10 ⇒ (4) + 10 = 14

Converting Restoration
CCW: 4d8 + 10 ⇒ (4, 5, 2, 2) + 10 = 23 +50%=34

Caster check: 1d20 + 10 ⇒ (17) + 10 = 27

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey there Noonan- thanks. I knew that didn't feel right like. Much better." she

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, now what? Can we finds the lair of the golem or dragon or is there anything else in this place? I don't think Thorpe would be hanging out around here.

perception: 1d20 + 13 ⇒ (1) + 13 = 14


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think this seems to be a dead-end.


Map Undead M Railroad Engineer 13

Noonan correctly devises that this dragon's lair is a dead end.

Tariq however, overturns the quiver and a sheet of papyrus falls out.

A small regional map is drawn on the papyrus with a number of watering holes detailed across the map, the closest one to the north of you past a mountain ridge.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hey, are all these maps drawn by Thorpe? If he is just stringing us along, I will throttle him! Dwalindor gripes.

What's this one say, Tariq? regarding the new map.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Ah, good point. Well lets see there are some waterholes here and . . ."

Know Geography: 1d20 + 12 ⇒ (18) + 12 = 30


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perhaps we should skip ahead a few and then double back, catch him bu surprise.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad looks at the paper and quiver, do they look like Thorrpes?

If he is, it is possible he is fighting his confinement


Map Undead M Railroad Engineer 13

The hand writing does not, in fact, appear to be Thorrpe's. It's old and written in a bold Osiriani of broad strokes, quite unlike Thorrpe's usual surprisingly delicate handwriting.

Tariq believes he can get you to the nearest watering hole in two days time.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

All right, lets move it then.

Dwalindor will heft his gear and make like a tree and get out of town.

He has 17hp unhealed cursed whatever damage. Not sure if that heals naturally or not


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”No, it’s not Thorpe’s, but this is in fact very old and I can get us to the nearest watering hole in about two days with it.”

Tariq looks around.

”I guess we take what we can and leave the rest? I can harvest the parts off the dragon that are valuable while you check the rest of the complex up top?”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So are we going to try cutting him off at the pass? Noonan tries healing Dwal again

Summon Monster 4 into CCW
Caster: 1d20 + 10 ⇒ (11) + 10 = 21

Wind Wall into CSW
Caster: 1d20 + 10 ⇒ (11) + 10 = 21

Searing Light
Caster: 1d20 + 10 ⇒ (5) + 10 = 15

Magic Circle: 1d20 + 10 ⇒ (7) + 10 = 17

Dispel Magic
Caster: 1d20 + 10 ⇒ (10) + 10 = 20

Domain Cure Serious Wounds
Caster: 1d20 + 10 ⇒ (8) + 10 = 18

Domain Cure Moderate
Caster: 1d10 + 10 ⇒ (8) + 10 = 18

Silence
Caster: 1d20 + 10 ⇒ (16) + 10 = 26
Cure Moderate: 2d8 + 10 ⇒ (4, 2) + 10 = 16 +50%= 32

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thanks Man. Mucho bettero! he nods to the priest in gratitude.


Map Undead M Railroad Engineer 13

Tariq leads you through the desrt and across the sands - eventually as you crest the dunes you see the ruins of a small village around an oasis below you.

Broken rock walls offer scant shade from the burning desert sun, but cloth sheets painted with triangles and yellow and blue stripes stretch between the crumbling walls, affording some shelter. Here and there, the walls remain intact enough to suggest the frame of a building, but the ruins otherwise appear ravaged by time. Still, the ruins show some signs of habitation. Wooden barrels topped with white marble lids stand in a shady area next to a wall. On the outskirts of the ruins, wooden racks hold stretched and drying animal hides. The hum of conversation drifts on the dry breeze.

Make a Stealth check or a Perception check.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is not stealthy...

perception: 1d20 + 13 ⇒ (13) + 13 = 26 +2 vs stone

What have we here?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan cus a hand to his ear. Perception: 1d20 + 20 ⇒ (1) + 20 = 21


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 16 + 5 ⇒ (9) + 16 + 5 = 30 stealth


Map Undead M Railroad Engineer 13

Shad successfully blends into the background while Dwalindor and Noonan look out and see several maftets wandering around the village.

Shad, you have the opportunity to sneak in if you'd like and recon the village. The rest of you have to wait for Shad or declare yourselves to the villagers.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan waits.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor stands stoically next to Noonan, waiting for the diplomatic overtures if they are to be attempted.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad will take his time and just do a cursory scout of the village, not going deep inside, just enough to get a rough lay of the land


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan plays a little solitaire.


Map Undead M Railroad Engineer 13

Shad moves through the shadows, occassionally being sucked into the dark patches away from the desert sun as he skulks throughh the ruined vaillage. Two adult maftets seem to be standing guard on the outskirts while other adults guard children in the inner ruins of the village.

They seem on edge about intruders.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor waits to see how they react, knowing he does not usually instill a sense of calm with non-dwarven villagers.

So...Noonan?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yep, still here. Need to confess your sins?


Map Undead M Railroad Engineer 13

I assumed you guys were out of sight behind a sand dune while Shad was scouting.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan is making sand castles


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Noonan, have you had dealings with these beings before? Do you know what religion they follow?”

Know Nature: 1d20 + 11 ⇒ (20) + 11 = 31

Tariq tried to recall anything he could about dealing with this culture.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor resists the urges to kick over Noonan's sandcastles...mostly.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Know-Religon: 1d20 + 13 ⇒ (2) + 13 = 15

Hmmm


Map Undead M Railroad Engineer 13

We'll assume Shad returns and talks to you about what he found.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So I guess we should go introduce ourselves to them.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Give me a minute to form my thoughts and I will tell you what I know about these creatures.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So I guess we could go introduce ourselves? I can help us be more charming.
Touch of Glory for +10 cha rolls

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Wow, that is enough to even make Dwalindor positively charming...as opposed to his usual negative charm...

Can't hurt. Let's do it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan pokes Tariq with his charm powa.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq smooths his hair.

”Alright then, it’s showtime.”

He dramatically walks around so that he can come into view leading his camel. Keeping his hands open and his body relaxed as though he is happy and relieved he addresses the Maftet camp.

Diplomacy: 1d20 + 10 + 12 ⇒ (10) + 10 + 12 = 32

”Hello, I am Tariq Ibn-Ziyad. I am traveling through the desert with but a few friends. May we sit with you in your shade to rest while we share goods and stories and perhaps make friends before moving on?”


Map Undead M Railroad Engineer 13

The maftets bristle at your appearance.

"Stay where you are humanoids!"

They call out behind them and an elderly looking mafet appears behind the guards. His hair is white, his fur streaked with gray.

"Welcome travelers. I apologize for our distrust but recently our tribe has been more mobile than some. Sit, tell me of your reasons for venturing out into the perilous wastes."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sits. Finally, we meet some people who are willing to talk. We seek a lost friend who was cursed by an ancient mask and believe he has wandered this way. Have you encountered any other humans?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”This is our elder, Noonan the Healer. Thank you for your kindness in allowing him to sit with you.”

Tariq says with a bow and also sits as offered.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad stands toward the back, hunched under his hat.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods and approaches to sit with the others, if/when invited.

Greetings.We have been moving around lots ourselves. Ain't found what we are looking for yet. Are you moving around to find something or moving to avoid something or someone?


Map Undead M Railroad Engineer 13

To our sorrow we have met other humanoids. Recently we were driven from our homes by madmen. Tell me, where did your friend go in the wastes?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Tell is about the madmen


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We are searching the waterholes for his presence. As our friend here has said, please tell us of these madmen.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"We ain't exactly sure where he went after we parted ways. He could be on the other side of the moon by now. "

Dwalindor wonders if Thorpe is a mad man they mention.


Map Undead M Railroad Engineer 13

The madmen were curious - they wore gold masks, shaped like ancient funerary masks and fought with a blind fervor we have not seen. Our home was in the desert far from your kind as too often humanoids and maftet do not talk well together. We follow our own ways and humanoids are very harsh to those who move to rhythms other than their own.

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