DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13
The Goblin wrote:
Noonan! you saved me with the spell that +2 means I made it with Evasion!

A new challenger!

Also shouldn't Ba'set be rolling Reflex?

Dwalindor charges out of the sand but his hammer fails to slam home into the giant drake. Meanwhile the humanoid dissolves and reforms into a massive red skinned humanoid twelve feet tall as the flames from Shad's fireball erupt around him.

"Nice try little shadow! But I am born of fire and even the strongest magical flames flow off of me like water."

Attack (Bite): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Bite): 2d6 + 9 ⇒ (6, 6) + 9 = 21
Damage (Electricity): 1d10 ⇒ 6

The desert drake turns and bites down on the wily dwarf and electricity flows through its teeth into the hardy barbarian. He screams in rage at the attack.

Meanwhile the efreeti, for such it is easily recognizable as, raises its own sword and swings down at the shadowy occultist.

Attack (Falchion): 1d20 + 16 ⇒ (18) + 16 = 34
Attack (Falchion, Confirm Critical): 1d20 + 16 ⇒ (12) + 16 = 28
Damage (Falchion, Critical): 4d6 + 18 ⇒ (2, 4, 5, 5) + 18 = 34


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Spell effects in place
Resist Fire on Dwal and himself 100 minutes 20 points fire resistance
Magic Circle against Evil on Tariq 100 minutes
Bless on everyone +1 Hit/Saves vs. Fear 10 minutes

Noonan casts Blessing of Fervor

Blessing of Fervor effects:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

did the drake makes its save DM? If I had to pick one I was definitely aiming for it


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad steps back and goes invisible using an occult point

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor bristles in rage at the dragon biting him.

THAT will only make me more angrier!

He grips Amanda firmly and stepping over (W24), slams the hammer into the drake a couple times for good measure.

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (15) + 18 = 33
for damage,rage, pa: 2d6 + 22 ⇒ (5, 3) + 22 = 30 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (15) + 10 = 25
for damage,rage, pa: 2d6 + 22 ⇒ (1, 5) + 22 = 28 ignore hardness/15

That's more like it, girl!

He looks around but only sees the dust cloud and red genie

Hey Noonan, Tariq - are you guys still there?
Plenty of fun in here! Some fancy pants red guy blabbin'

HP 102/135 DR4/- | AC23 FF21 T10 | Saves +18 /+13/+13 (+4 v spells, +2 v fear, +2 v poison) RezFire/20


Map Undead M Railroad Engineer 13

You're right Shad, I apologize!

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

Dwalindor roars and slams his earthbreaker hard into the beast while it writhes from the deadly flame that explodes around it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Still here!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

come to the material plane they said. Hang out in the desert. It will be fun they said...


Map Undead M Railroad Engineer 13

You'd rather be shading.


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

I thought my save covered me and the companion, but I will roll for him.

Reflex: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Crud

Now resistant to electricity, the big cat charges in and leaps upon the large red enemy with blessed fervor!

Bite: 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17

claw: 1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 30
damage: 1d4 + 9 + 2 ⇒ (3) + 9 + 2 = 14

claw: 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34
damage: 1d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Rake: 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21
damage: 1d4 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Rake: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
damage: 1d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq enters with his traditional shaman wrapped around his face.

He fires his bow at the enemy!

Arrow: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

”Wait! Where did the drake go!?”

”Dammit Dwali! I told you to stop rubbing strange lamps!”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor calls out through the cloud of swirling dust and sand.

Only thing I have been rubbing - is Amanda upside the head of this blasted drake. You and Baset best get in here if you can't see it.

If the cloud is still there - that will block visibility beyond 5' and prevent charge/pounce unfortunately. If the cloud dissipated after that first round, that would be better!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Ba’set has scent. I don’t know if that will help. I should be behind Shad on the map if you can move me..


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan wonders if he should do something.


Map Undead M Railroad Engineer 13

Is Ba'set charging through the wall? I didn't think that was possible. Unless you have a ghost animal companion which, while very cool, is uh, silly. The cloud is still there...for now. Mwahahaha.


Map Undead M Railroad Engineer 13

Poke! And no scent wouldn't solve the wall problem.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I sent him a PM a bit ago. Let Dwal push Tariq around! We can take turn bending him to our will!


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

Since he can’t see or smell, the cat remains next to Noonan.


Map Undead M Railroad Engineer 13
Noonan3 wrote:
I sent him a PM a bit ago. Let Dwal push Tariq around! We can take turn bending him to our will!

Ha!

Tariq's arrow hits hard and hits the drake which screams in pain.

Meanwhile the vanishing occultist causes the efreeti to bellow in anger.

First you try to burn me, now you vanish from the field of battle! Come back little shadow, surely my own flames will be as welcome as yours!

But he turns to slash at Tariq who entered into the courtyard. He has 10 feet reach, fyi!

Attack (Falchion): 1d20 + 16 ⇒ (6) + 16 = 22

The falchion, so deftly wielded normally, passes by the swift ranger who remains steadfastly unhit.

The drake meanwhile turns to bite the raging dwarf once more.

Attack (Bite): 1d20 + 15 ⇒ (19) + 15 = 34
Damage (Bite): 2d6 + 9 + 1d10 ⇒ (2, 3) + 9 + (3) = 17 Physical, Electric


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Yeah, that is not going to happen...


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad uses an occultist power for flesh mend

2d8 + 7 ⇒ (2, 8) + 7 = 17

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor growls as the drake sinks teeth and sparks into his flesh.

HP 85/135 DR4/- | AC23 FF21 T10 | Saves +18 /+13/+13 (+4 v spells, +2 v fear, +2 v poison) RezFire/20

Bah! You are going to pay for that, worm!!!

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (14) + 18 = 32
for damage,rage, pa: 2d6 + 22 ⇒ (6, 6) + 22 = 34 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (4) + 10 = 14
for damage,rage, pa: 2d6 + 22 ⇒ (1, 1) + 22 = 24 ignore hardness/15

He swings twice with Amanda, the first better aimed and the second more wild and ineffective.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Spell effects in place
Resist Fire on Dwal and himself 100 minutes 20 points fire resistance
Magic Circle against Evil on Tariq 100 minutes
Bless on everyone +1 Hit/Saves vs. Fear 10 minutes
Blessing of Fervor on everyone 9/10 rounds

Noonan casts windwall on the sandstorm to blow it up and away


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

Seeing the pathway open, Ba'set leaps into attacking the red skinned giant opposing his master with Blessed Blessing of Furvor aiding his attack.

Bite: 1d20 + 12 + 2 + 1 + 2 ⇒ (10) + 12 + 2 + 1 + 2 = 27
Damage: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Claw: 1d20 + 13 + 2 + 1 + 2 ⇒ (18) + 13 + 2 + 1 + 2 = 36
Damage: 1d4 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Claw: 1d20 + 13 + 2 + 1 + 2 ⇒ (13) + 13 + 2 + 1 + 2 = 31
Damage: 1d4 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Claw: 1d20 + 13 + 2 + 1 + 2 ⇒ (8) + 13 + 2 + 1 + 2 = 26
Damage: 1d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Claw: 1d20 + 13 + 2 + 1 + 2 ⇒ (3) + 13 + 2 + 1 + 2 = 21
Damage: 1d4 + 9 + 2 ⇒ (3) + 9 + 2 = 14


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Great job Dwali! Now come save me from my stupidity over here!"

"FOR THE BLOOD OF MY FATHERS!"

Tariq rushes in attempting to get a flank on the genie with his brave cat companion. He charges with his shamshir and targe ready!

Shamshir, bless, Furvor, charge: 1d20 + 12 + 2 + 1 + 2 ⇒ (7) + 12 + 2 + 1 + 2 = 24 +2 if he can get the flank per DM
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
and an additional 3d6 ⇒ (1, 3, 6) = 10 +3hp/rnd bleeding of the attack qualifies as a flank.


Map Undead M Railroad Engineer 13

If you're using charge I don't think you can flank.

The efreet, fire streaming from the wounds on his chest, says a word and gestures before vanishing into the shimmering air.

Spellcraft, of course!

As the dust literally settles around you, you see a placid pond that sits in the center of the courtyard, surrounded by several lush green palm trees and piles of bleached bones. Sunwarmed sand fills the rest of the courtyard. In the northwest corner, a stretch of blue-and-white striped canvas casts a patch of shade over a couple of wooden chairs beneath it. A rectangular building sits in the northeast corner, and a circular tower rises over the southeast corner.

Mysterious GM Roll: 1d20 + 15 ⇒ (19) + 15 = 34

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What... in the blazes... happened to it? It did not want to stay and play I guess

Dwalindor will drop out of rage, sucking wind.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Whew, so how is everyone feeling?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Couple minor bites. Ain't too bad...have seen worse really.

It is obvious Dwalindor understates the bite damage, him at 33hp down


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 20 ⇒ (3) + 20 = 23 spellcraft


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan taps Dwal with the CLW wand
CLW: 4d8 + 4 ⇒ (7, 4, 3, 8) + 4 = 26

and taps Shad with the CMW wand
CMW: 4d8 + 6 ⇒ (6, 7, 3, 2) + 6 = 24


Map Undead M Railroad Engineer 13

Shad, you belive that the efreet has plane shifted away, which, now that you think about it, they can do at will.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

It moved to another plane. Annoying.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Escaped it seems. We best find what we need and be on our way. Noonan searches with the others.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

How hard did you hit it? Think it will come back to pester us more?

Dwalindor will poke the drake to make sure it is really dead and see if it has any lootage in the area.

perception: 1d20 + 13 ⇒ (15) + 13 = 28 spot anything of interest

survival: 1d20 + 13 ⇒ (16) + 13 = 29 spot tracks in sand


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Dang it. We almost had him I bet! Ah well, Stay sharp for more enemies. I think the nomads said there were multiple red skinned foes that streamed out of the compound here.”

Perception: 1d20 + 15 ⇒ (5) + 15 = 20


Map Undead M Railroad Engineer 13

There are two buildings on the right side of the oasis - one circular to the south, one rectangular to the north.

Dwalindor's search around the courtyard yields a slightly grainier patch of sand in the courtyard, indicating the area has been dug up and smoothed down again. Buried beneath this patch of sand is a +1 khopesh (Ultimate Equipment 30), a water elemental gem, a string of amber beads (worth 400 gp), a silver circlet set with a pearl (worth 250 gp), and 2,000 gp in loose coins in a wooden chest.

Please roll Spellcraft for me again!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29


Map Undead M Railroad Engineer 13

Noonan, you realize the shimmering in the air is from more than just the heat from the desert - the efreet appears to have brought friends.

Noonan's got a round to prepare if you want! You can use this round to ready your happily digging friends.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Give me that gem!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Ohhhhh nice piece of ice there. What’s so special about it Shad? I’ve never seen you so excited by treasure before.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We have incoming!

Nonan begins summoning a Celestial ankylosaurus


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Got It! “

The desert warrior begins casting Lead Blades.

”Ba’set! To Noonan, keep them off of him!”


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad takes the gem and prepares to smash it in the midst of the foe

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor prepares to rage and smash anything that appears hostile with Amanda

"Oh this should be great fun ."


Map Undead M Railroad Engineer 13

Two efreeti appear on the battlefield - neither looking all that worse for wear. One of them looks significantly more imposing than the one you drove off earlier.

TREMBLE MORTALS! I HAVE COME TO DESTROY YOU FOR DARING TO HARM MY BROTHER

Initiative (Dwalindor): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Noonan): 1d20 + 4 ⇒ (8) + 4 = 12
Initiative (Shad): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Tariq): 1d20 + 3 ⇒ (5) + 3 = 8
Initiative (Monster): 1d20 + 7 ⇒ (4) + 7 = 11
Initiative (Monster): 1d20 + 7 ⇒ (3) + 7 = 10

Well, that went poorly. Thank goodness those weren't attack rolls. You're up.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Remember any buffs you have

The sand rises in from of the back EfreetiAt P-34 and a bone and spike covered beast appears, with shining scales. It glares at the Efreet in front of it with beady eyes and sends it's club tail swinging at it with divine energy.

Tail club,Smite: 1d20 + 16 ⇒ (5) + 16 = 213d6 + 22 ⇒ (1, 1, 6) + 22 = 30
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

The dino is augmented by Augment Summoning and thus has +4 str/con so 95 Hp

Stats:

N Huge animal
Init +0; Senses low-light vision, scent; Perception +14

DEFENSE

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4

OFFENSE

Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Amanda, we've got work to do! Raarrgggg!!!"

Raged and charge south towards the eastern red guy stops 10' away

+1 Adm furious earthbreaker, rage, pa/FF charge bless : 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 39
for damage,rage, pa: 2d6 + 22 ⇒ (6, 1) + 22 = 29 ignore hardness/15


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad throws the elemental gem at P-37, then Shad steps into the water

does that break y invis?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

The elemental appears and attacks the foe next to him

1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

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