DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

let's hope I can play an effective bard, have never played one before.


Map Undead M Railroad Engineer 13

Inspire Courage. Also, skill rolls. You might want to work with Rameth to cover alternate areas so you don't both roll knowledge(dungeoneering) though!


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
Sumak Wonderfoot wrote:
let's hope I can play an effective bard, have never played one before.

Oh its a lot of fun.


Unnamed

and if you don't we will just kill you and let you be one of azubahs ghosts!


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Sounds like a workable plan


1 person marked this as a favorite.

Azubah can be the Sir Robin of Golarion.

Bravely bold Azubah
Rode forth from Wati.
He was not afraid to die,
Oh brave Azubah.
He was not at all afraid
To be killed in nasty ways.
Brave, brave, brave, brave Azubah.

He was not in the least bit scared
To be mashed into a pulp.
Or to have his eyes gouged out,
And his elbows broken.
To have his kneecaps split
And his body burned away,
And his limbs all hacked and mangled
Brave Azubah.

His head smashed in
And his heart cut out
And his liver removed
And his bowels unplugged
And his nostrils raped
And his bottom burnt off
And his pen--


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

You have me confused with some other Azubah.


Brave Azubah ran away.
Bravely ran away away.
When danger reared it's ugly head,
He bravely turned his tail and fled.
Yes, brave Azubah turned about
And gallantly he chickened out.

Bravely taking to his feet,
He beat a very brave retreat.
Bravest of the braaaave, Azubah!


Map Undead M Railroad Engineer 13

The interruption works so clearly with the Sir Robin song I couldn't resist.


Unnamed

dm a couple thing on the loot sheet that need to be appraised still

the gold ring is also magic and needs id

what value can we sell things at?


Map Undead M Railroad Engineer 13

Gold and gems still sell at 100% because they have intrinsic value.

And don't forget that tube of an unknown substance you need to identify/appraise as well!

Item prices have plummeted however because the market's flooding - they're at 25% based on available gold and increased supply.

Ibrahim is willing to store items for you however to allow you to resell later and there's rumors of an auction once you finish your explorations.

Last, you found two rings - the magical one and the one with the fiance's inscription on the inside. The one with the fiance's inscription came from the fresher corpse so you might be able to return the ring for a reward.

On a final note, since gold is flooding the local market it might be wise to barter for a secured rate rather than find out rooms now cost 5 gp a night because they can sell them for that.


Unnamed

Dm can you mark them loot sheet with the prices of the non identified things? Rameth can Id it all with taking 10's and the like

We also Id the magic ring


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 ⇒ 20 spellcraft +10

1d20 ⇒ 20 alchemy +10

4d20 ⇒ (9, 6, 4, 16) = 35appraise checks +9


Unnamed

ok dm 3000 is definitely fair, we are either a little above or a little below but that is roughly it I think

these are the items that we need info on still

A silver anklet set with tingy gems
and an ankh charm,
a tarnished silver serving tray
small ornate vase
gold ring
vial of goop

All the stuff that Rameth sells (Weapons and gems etc I have added his bonus from the trait)
I will let our friend store the rest till it is more valuable

once i know the result of the above stuff, I will finish loot tabulation

do we take level 3?


Map Undead M Railroad Engineer 13

Yes, you're now all Level 3. Whoops, forgot to mention that. I'll get the data on that once I'm out of work and update the loot sheet.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

suweet!

Any thoughts on what Feat to take? Great Fortitude? Toughness is an option since I am the first one into combat usually, without reach, I could take weapon focus, or furious focus, other ideas? Or maybe the human feat surge of success cause it is nifty?

Also as far as my investigator talent I am thinking will take alchemist discovery (mutagen)


Unnamed

as usually I cannot remember the HP rule I will go look it up and post it here cause I can't be alone in that


Unnamed

It is roll, but reroll 1's

1d8 ⇒ 5


Unnamed

the other possibility is extra investigator talent and take

Effortless Aid (Ex): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action.

if I were to do that I would be going down a vital strike path


Map Undead M Railroad Engineer 13

Power Attack. Amazing with a strength-based investigator.

With Power Attack, STR mutagen, Bull's Strength and Alter Self to a large creature with natural attacks you'll make people weep when you attack.

Shadow Lodge

Mook lvl 12

Its hard to beat a stackable +4 str (or dx/or con) and +2 nat armor for 10min per lvl as many times a day as you want as long as you take a 1 hour downtime. I would go with mutagem and grab the other next time around.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i have power attack already, i take mutagen definitely

the question is what to do with my level 3 feat :) i can take the aid as (additional Investigator Talent) or one of the others. so hard to choose.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Hit points
1d8 + 1 ⇒ (3) + 1 = 4


Map Undead M Railroad Engineer 13

Ah, didn't realize/remember you had Power Attack. You're pretty much open I think since you're not getting slashing/fencing grace; I would not get Additional Investigator Talent until you get to Amazing/Combat Inspiration and more.

I think I have a bookmark on my home PC for Investigator combat builds at low level, I will try to find that when I get home.


Map Undead M Railroad Engineer 13

Found it via science!

http://paizo.com/threads/rzs2rdqx?Combatfocused-Investigator


Unnamed

hmm looks like it recommends medium armor proficiency which is boring lol

Inspired Strike will be required, but I can't take that till level 5

i am kind of leavening toward the extra investigator talent for the aid ability, or toughness or Furious Focus.

Shadow Lodge

Mook lvl 12

I was never a big fan of medium armor prof. You can get the same benefit with an elven chain by spending money insted of a feat. Bad trade off imo.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

I forgot to roll my HP

1d8 ⇒ 1
1d8 ⇒ 8


Map Undead M Railroad Engineer 13

Medium armor proficiency is just a step on the way to heavy armir proficiency for the build.

Shadow Lodge

Mook lvl 12

Yes but if you are going to spend 2 feats its better to dip 1 lvl in fighter (or armored hulk barbarian) and grab +2 fort, +1 bab, shield, extra skills proficience and an extra feat insted.


Unnamed

I think bill take either furious focus or the extra talent not sure yet. What do you hours think between those two


Map Undead M Railroad Engineer 13
Merck wrote:
Yes but if you are going to spend 2 feats its better to dip 1 lvl in fighter (or armored hulk barbarian) and grab +2 fort, +1 bab, shield, extra skills proficience and an extra feat insted.

Actually I think a dip into fighter is counter-productive in an organic build. A lot of your combat capability as an Investigator depends on getting Investigator levels quickly to gain access to higher level formulas (particularly level 2 formulas) and discoveries that come with main class levels (particularly mutagen or infusion).

In my opinion there's also a paucity of good low level feats for Investigator. So I don't think Medium/Heavy is a poor investment.

Power Attack is the only one you can grab before 7 that makes a positive impact on your offensive ability for Strength-based Investigators.

OTOH if he had a Dex-based character a one-level dip into Swashbuckler would be a great idea since you get weapon finesse and weapon focus (rapier) for free, and that allows you to take Fencing Grace in order to have Dex-to-damage for your best Investigator Weapon.

MiniGM wrote:
I think bill take either furious focus or the extra talent not sure yet. What do you hours think between those two

Furious Focus seems like a waste to me, since you can't use rapiers or sword canes with both hands to add strength, and light weapons gain no advantage to damage with two hands either.

That limits you to clubs, morningstars, heavy maces and spears which have a 20-only critical range.


Unnamed

oh i didn't know that. then you are correct i will take th either


Unnamed

the other. stupid phone autocorrecting my ham fingers


Unnamed

So we have a ring of protection

I think either myself or Albus should use it since we are in direct melee.

Thoughts? I am not saying that is the right answer just my thought.

Shadow Lodge

Mook lvl 12

Yea furious focus only work when using two handed weapons. Spears have a 3x multiplyer, not a great weapon but not terrible either.

Dwalindor could also put the ring to good use. I am interested in it if its available.


Unnamed

So that is three of us. How about I roll the dice in alphabetical order high wins

Albus. 1d100 ⇒ 97
DWalindir 1d100 ⇒ 90
Rameth1d100 ⇒ 48

Ring goes to Albus


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I am fine with that :P


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

finally totaling our sales of stuff we can sell

Also selling the goop, I don't think we are going to use it, it is particularly valuable with Rameths trait ability

Is the sanctify corspe statue something we can sell or is that an auction item.

each of us, not Sumak get 677 gold 3 silver and 8 copper

Also DM is it a local check to try to identify who that ring belongs to?


Map Undead M Railroad Engineer 13

You can use Knowledge (Local) or Diplomacy to try and locate the "owner" - although there is always the city guard and the temple guard, who do things like locate missing people for Wati (that's something at least one of you would look at.

You probably factored it in, but keep in mind sale prices for everything are depressed, so unless it's coinage or gemstones, you only get 25% of the value of the item. There's simply too much treasure floating around Wati for people to pay the full price. Selling it at auction would net you normal sale value however as if selling the items normally.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oh my mistake I thought that was just items of old, like the platters and stuff. So i sold the crossbows and armor and the goop at normal price. I will have to recalculate folks.


Unnamed

correction

259.5 Gold per person.


Sorry about my light posting of the last few days. I will probably be sparse for the next day or two. DMPC as needed, please.


Map Undead M Railroad Engineer 13

No worries, just doing some RP.


Unnamed

I could also take nature soul then whatever the fear that lets you have an animal companion at 5. Can't remember what it is called anyone remember?


Map Undead M Railroad Engineer 13

I'm going to be checking the post, but most likely nothing will be up before this afternoon as I'm off to the State Fair today.


Map Undead M Railroad Engineer 13

And I'm back. Post away!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Just drinking and chatting for me.


MAP

I will be updating Sumak's equipment here in the next day or so, I havn't had time to figure out what is the best option for a bard to buy.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Same here on Dwalindor. Where was the loot sheet? Are we keeping anything?

edit...wow, I missed a lot here. Found the roll for the ring...that is good. .

I was so busy at work last week, I missed leveling Dwalindor. Not sure if I was another level of barbarian or throw in a level of ranger to let him use wands. I always like having a backup plan and Dwalindor seems pretty one-dimisional right now.

Any advice on what we need?

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