DM Zyren's Heart of Runes (Inactive)

Game Master Zyrenity

Adventure Path Rise of the Runelords - Strange incidents in Sandpoint: a goblin raid, shadows of the past, a serial killer...what other perils do the brave Sandpoint Saviours have to master?


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Male Halforc Ranger 5

Will save 1d20 + 4 ⇒ (13) + 4 = 17
Kanyk slams his hands over his ears as the creature roars, feeling the wall of noise pass through him and then echo repeatedly inside his skull.


While both of you aren't overly affected by the unearthly sound, the massive creatures begin to crawl in your direction, but since they are so slow outside the water, you might still have a chance of getting up before they reach you...

If both of you pass their climb DC 10 checks, you will make it up again in time.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

"Ughh! . . . what is that hideous shriek! Stand clear, I think they may be coming up!"


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry looks at Kanyk, the whole gaze saying 'run or fight'?


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Urge to do something crazy...rising. How deep is the pit?


Male Halforc Ranger 5

From a meta stand point, this may very well get us killed. From a Kanyk standpoint, I ain't gonna run away from any overgrown seal. Running away isn't the Shoanti thing to do really is it? Nope.. pretty sure big ass seals are not one of the seven fears.

Kanyk glances at the cave entrance and then at Harry and seeing the question in his eyes, pulls his Earthbreaker from his back and charges the nearest Bunyip, baring his teeth at the thing and bringing his trusty hammer slamming down on to its thick skull with as much weight and muscle behind it as he can manage.
1d20 + 8 ⇒ (18) + 8 = 262d6 + 9 ⇒ (6, 3) + 9 = 18
Move up to the closest Bunyip and attack, not actually charging unless it is too far to move.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry sees the stong willed determination to fight reflected back to him and merilly wades in with his cousin...

"Come all, battle is on us!"

Map time :p


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17
Harry wrote:
"Come all, battle is on us!"

"Cayden Cailean, help us! The half orcs have decided to go to battle! Give us the strength to fight bravely and live to tell the tale! May I be of healing help to my comrades! I promise to toast you, should we all come out of this alive! In strength and steel! Onward, by Cayden's thirst, as if the kegs were in danger!"

Celestra climbs down the rope now uncertain if she made the right choice to take off her chain mail shirt.


It's ten feet deep, Karlan
Climbing down the rope does take 2 rounds.
All watery squares are difficult terrain.

Battle Mat

Harry's Initiative1d20 + 2 ⇒ (7) + 2 = 9
Nieve's Initiative1d20 + 3 ⇒ (13) + 3 = 16
Celestra's Initiative1d20 + 3 ⇒ (4) + 3 = 7
Karlan's Initiative1d20 + 2 ⇒ (19) + 2 = 21
Kanyk's Initiative1d20 + 4 ⇒ (12) + 4 = 16
Bunyip's Initiative1d20 + 3 ⇒ (9) + 3 = 12


Is it ten feet down to the water from where the rope is, or is it ten feet deep water? Do we see what's going on up on the surface, i.e., can I cast spells and target the bunyips from the ledge?


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Where is the rope located on the map?


I redid the map. You can start targetting the bunyips from the edge of the hole once they enter squares that are linked to the circle on the map. The rope is located at Kanyk's square


"By Shelyn's bloody feathers, I never was much of a climber..."

Nieve advances to the hole as quickly as he can, though he does not begin a descent; he peers down, catching a glimpse of Harry and Kanyk...

Question: Since Elyn has a climb speed of 20 feet, can he climb down the rope in one turn?


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

I could totally jump this. Honestly should. But now that I've slept n it the mood has passed.

KArlan begins the process of going down the rope.


Surely he can, but since he's so small, Elyn has to swim once he's down.


Unless he jumps on the others? Though Nieve will wait until somebody is hurt before his diabolical plan is set in motion, mwahaha.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Celestra will stay at the top of the hole and ready her crossbow, preparing to fire down at the Bunyips.

"Go ahead of me, if you like. I am not much of a swimmer, yet!"


Rd

Karlan (resolved)
Kanyk (resolved)
Nieve
Bunyip
Harry
Celestra

Kanyk's heavy strike makes the bunyip wince but soon they have surrounded the ranger and attack from both sides

Bunyip attacking Kanyk1d20 + 9 ⇒ (5) + 9 = 14
Damage1d8 + 1 ⇒ (5) + 1 = 6

Bunyip attacking Kanyk1d20 + 9 ⇒ (13) + 9 = 22
Damage1d8 + 1 ⇒ (3) + 1 = 4

lol @ dicebot...

Battle Mat


Nieve peers into the hole, and listens to the battle that unfolds. "Kanyk!? Are you okay!?"

Nieve will delay.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Round 1

Celestra takes careful aim and releases the trigger mechanism on her crossbow to release a bolt at the Bunyip at G9

Light Crossbow 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d8 ⇒ 6

Following the release of the bolt, she reloads another one as quickly as possible.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Waiting on others actions, though think I'm up for a 5'stepping flank attack :p


Male Halforc Ranger 5

Kanyk leans away from the first set of gnashing jaws only to move straight into the path of the second and lets out a grunt of pain as the serrated teeth punch through his battered armour. Hearing Nieve's concerned yell Kanyk shouts a reply as he feels the warm trickle of blood running down his back.
"All good! Only a scratch!"

Round 2 action (because I always seem to miss the time of day when everyone can post lots.)
Attacking the same bunyip as last time.

Ignoring the beast behind him and trusting Harry to keep it occupied, Kanyk heaves his hammer two handed above his head and brings it hurtling down at the already injured Bunyip's massive neck.

1d20 + 6 ⇒ (12) + 6 = 182d6 + 9 ⇒ (1, 4) + 9 = 14


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

R1
Harry slides over into a flanking position on the Bunyip and starts hacking away brutally...

5' step, then attack

Attack 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage 1d12 + 7 ⇒ (6) + 7 = 13
Sneak 1d6 ⇒ 1+Sickened - 1 Round


The wounded bunyips both roar in pain and anger, never have they encountered humanoids so strong as these two. As suddenly both monster's eyes turn red, the experienced ranger Kanyk knows at once that they have entered blood rage!

Nievbe still has his rd1 action left

RD2

Karlan (resolved-reaches the bottom at the end of the round)
Kanyk (resolved)
Nieve
Bunyip (resolved)
Harry
Celestra

Bunyip attacking Kanyk1d20 + 10 ⇒ (2) + 10 = 12
Damage1d8 + 2 ⇒ (3) + 2 = 5

Bunyip attacking Kanyk1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage1d8 + 2 - 2 ⇒ (4) + 2 - 2 = 4

The bunyips try to tear Kanyk apart, yet the ranger is able to hold his ground Which is a joke :)

Battle Mat


"Elyn," Nieve murmurs, forming a seal and symbol with his fingertips. The curative energy resonates as it creates a silver sheen in the palm of his hand; the weasel peers out of the hood and squeals curiously.

"I trust you. Go down the rope with Ser Karlan. If any of them are severely hurt..."

He lays two fingers on Elyn's face as the silver sheen shifts onto the weasel; Elyn's fur is shimmering faintly, and he lets out a soft squeak, nodding. "Go."

Elyn jumps onto the rope, latching onto it with surprising strength; he rushes after Ser Karlan...

Round 1; Nieve casts Cure Moderate Wounds and transfers it to Elyn (Deliver touch spells Familiar feature). Elyn uses his 20 climb speed to climb down the rope. Round 2; Nieve and Elyn will delay until somebody is severely hurt.

Cure Moderate Wounds healing: 2d8 + 3 ⇒ (1, 8) + 3 = 12


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Round 2

Celestra lets loose another bolt from her crossbow at the wounded Bunyip in her sights.

Crossbow 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage 1d8 ⇒ 3

"Come on Cayden, let me hit one of these fiends that I may protect my friends!"

Celestra does not give up and reloads her crossbow.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

R2
5' step as required to continue the flank...
Harry continues to chop away.

Attack 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage 1d12 + 7 ⇒ (3) + 7 = 10
Sneak 2d6 ⇒ (2, 1) = 3

not on THAT roll!


Karlan has reached the bottom of the grotto and is now able to attack. Elyn surries around, ready to heal anyone that might get severely wounded by the raging bunyips.

RD3

Karlan
Kanyk
Bunyip (resolved)
Nieve
Harry
Celestra

Bunyip attacking Kanyk1d20 + 10 ⇒ (11) + 10 = 21
Damage1d8 + 2 ⇒ (1) + 2 = 3

Bunyip attacking Kanyk1d20 + 10 ⇒ (6) + 10 = 16
Damage1d8 + 2 ⇒ (5) + 2 = 7

Map has remained nearly the same. Does Celestra start climbing now?

Battle Mat


Male Halforc Ranger 5

Kanyk roars in pain as the Bunyip manages to sink it's massive teeth into his thigh and uses the long handle of his hammer to shove the beast away before swinging an uppercut at it's gnashing jaws.

Attack against the same bunyip

1d20 + 6 ⇒ (9) + 6 = 152d6 + 9 ⇒ (3, 6) + 9 = 18

Current HP: 19/30


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Oh Cay, Kanyk is already hurt! Get me down there quickly and safely so I can help him!"

Round 3

Celestra slings her crossbow over her shoulder and starts her quick descent down the ropes. She will take a 10 on her climb check. Her move is normally 40' due to her travel domain. Does this help get her down the rope any faster?


Quicker yes, quick enough, sadly not :)


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

R3
Harry continues to attack...

Attack 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage 1d12 + 7 ⇒ (7) + 7 = 14
Sneak 2d6 ⇒ (6, 6) = 12

WTH? For realz?!!?"


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Coming down the rope Karlan sees the creatures and tries to keep from laughing.

"Probably pretty majestic and predatory looking in the water." He says as he moves in blades swinging. "Right now I feel like we're being assaulted by fat legless cows."

Shift to G8.

Full Attack:

1d20 + 6 ⇒ (20) + 6 = 26 Sword
1d20 + 5 ⇒ (12) + 5 = 17 Board

Damage:
1d8 + 5 ⇒ (8) + 5 = 13 Sword
1d4 + 4 ⇒ (4) + 4 = 8 Board

Gnight sweet baby seal

Confirm
1d20 + 6 ⇒ (7) + 6 = 13 Confirm roll

1d8 + 4 ⇒ (3) + 4 = 7 Damage roll


Bah, so close...-1 hp...

Karlan strides through the water and by slashing and bashing ends the predator's life.

Nieve still has his rd 3 action. Kanyk, you may ignore the first hit from last round, since Karlan acted before the bunyip.

RD4

Karlan
Kanyk
Bunyip (resolved)
Nieve
Harry
Celestra (climbs)

The last remaining monster still rages on, attacking Kanyk!

Bunyip attacking Kanyk1d20 + 8 ⇒ (1) + 8 = 9
Damage1d8 + 2 ⇒ (2) + 2 = 4

Battle Mat


Male Halforc Ranger 5

The Bunyip Kanyk has been attacking still not down? If that last attack hit I think I've done a grand total of 50 damage so far. 1st round 18, 2nd round 14 and 3rd round 18 again.

With the foe at his back gone Kanyk takes a step back to clear his hammer and then swings it to smash straight back into the monster's face.

1d20 + 6 ⇒ (4) + 6 = 102d6 + 9 ⇒ (2, 1) + 9 = 12


oh sry I overlooked the 3rd attack-and yes, they had like 40 hp.

With a gurgling sound the second monster goes down like the other one. Now only the low sound of the waves can be heard.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry looks to his still standing comrades with a broad grin, a slap on the shoulder of his bleeding cousin, he admires the handiwork.

"We better get some bandages on you eh?"


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Climbing down to the watery floor, Celestra expresses her joy. "Cayden be praised! We are victorious and alive to tell the tale! Although I regret, I was not much help to you in that last battle. My bolts went astray when I tried to shoot down those viscous sea beats. I guess I am not use to shooting at moving targets! My dear Kanyk, you were remarkable down here. You took down those fiends faster than it took me to slide down this rope! Come here and let me see to those wounds. You got a nasty little bite there."

Celestra moves over to Kanyk and gently lays her hands on the half-orc and casts Cure Moderate Wounds on him.

"Let the wounds heal and the heart mend!"

Heals Kanyk 2d8 + 3 ⇒ (2, 7) + 3 = 12

"Nice work, my friends. We will have to celebrate tonight!"


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Karlan furrowed his brow. "Bit early for that. We've got a demon witch to slay."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Karlan Bladetwist wrote:
Karlan furrowed his brow. "Bit early for that. We've got a demon witch to slay."

"Yes we do Sir, yes we do..."


The cave extends to the east and west (white lines on the map) but you have to realize that there is not way to get over to the head of the monumental statue. But you do notice a wooden bridge leading from the briar labyrinth above you over to the Goblin's headquarters.
The deepest point of the cave, close to where you fought the creatures is about 10 feet deep and a massive pile of bones lies on the gound of this underwater pit.

MAP


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Well we missed a bit of terrain in the middle, should we double back in case they have secret entrances or the like?"

black space between the two C8's


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17
Karlan wrote:
""Bit early for that. We've got a demon witch to slay."

"Hehe. Naturally, I wan't suggesting we have a party right now. Clearly we are in the middle of an adventure. I am just so pleased that we have slain those monstrous creatures so quickly before anyone got too hurt."

Hmm? Note to self: These guys are a serious bunch. Try not to mention celebration to them while they are concentrating.


"What's going on down there?" Nieve bellows - he never climbed down. "Are you alright? Is Elyn okay? Kanyk and Harry too?"


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

"Everyone is fine, Nieve. It is a little wet down here, but I think it is safe for you to come down."


"I don't... " Nieve looks at the rope, and at the great distance to the waters below. He takes a deep breath, touching his forehead. "Are you sure I... I have to?"


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"We are all safe Mr Nieve, and it's safe enough for you too..."

"Anyway, the path ahead looks a bit less usefull, perhaps we could double back and check the other side? Dont suppose too many of us would be keen swimming across that channel"


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"You can stand there and get discovered by the goblins if you prefer."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Well while we work out a plan, I wonder if this place might serve as a lair for us, I'm guessing the Goblins weren't keen on tackling these creatures, so they won't be keen on sticking their faces down here after us either"

Harry starts looking for any decent dry spots that coulod be used to rest or set up 'camp'. He is also looking at teh debris and bones, are they washed up as a tidal line, or left by the creatures at random, and not affected by the surges... and what sort of bones ARE they?


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Karlan thinks on it. "It's risky. If we can stay unseen we can scout the their hideout for a long time . If not well be in a lot of trouble.

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Divine Gamemaster of the Abyss and below...

Hey everyone, now this is our common OOC room for:

Heart of Drakness:

Acheringa
Kyren
Bonzo
Thorne
Vaughn

Heart of Light:

Pitr
Solaric
Zahur
Basilli
Kirk
Victoria

Heart of Runes:

Karlan
Nieve
Kanyk
Harry
Gerlick

Enjoy yourself!


I posted this in the HoL ooc... but since we just got this thread up, I'll put it here instead.

I'm also going to be gone this weekend, I just found out. A friend offered me a free ticket and ride to a music festival this weekend really last minute and I can't really refuse. I'll be back on Tuesday, and will be around for another 12 hours or so.


Well, this is cosy. I would even deem this campfire...luxurious! Is ... is it made of rare oak?


Divine Gamemaster of the Abyss and below...

@ Kirk: Okay, have fun :)

@ Nieve: Surely, only the best wood, yet oak needs aoens to burn, so we start with pines.


VC - Sydney, Australia

Back guys.

Now custom modded and less on gall bladder!

Sore and tender but alive :p


Divine Gamemaster of the Abyss and below...

Phew :)

Welcome back - that's what you get for living like a boss^^


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Yeh Shifty!!!!! I'm glad to see you back!!!! Take care of yourself. I hope you get some days off to put your feet up, relax, and recover!


Male Orc Expert 5

dot.


VC - Sydney, Australia

Yeah off work til 6 June, but no strenuous activiy til at least the end of June. A bit disappointed as I was supposed to have a great activity coming up, and I also had a few sporting events to compete in.

Sort of gutted about it really...if you'll pardon the pun.


Male Orc Expert 5
Shifty wrote:


Sort of gutted about it really...if you'll pardon the pun.

Oh please you jsut got two small incisions in you. It could have been way way worse.


VC - Sydney, Australia

Four :p

The trip was a slog into the cold cold winter in five weeks, carrying heavy loads and a fair way from proper help for almost three weeks, and the sports involve a lot of body contact, not really a good idea :)


Welcome back, Shifty! We missed you. >:


VC - Sydney, Australia

Thanks, I guess I will have plenty of time to post :p


Divine Gamemaster of the Abyss and below...

I'll take you at your word^^


I take it I have gone off the rails, havent I Zyren :P

Also: WELCOME BACK SHIFTY! :O


Divine Gamemaster of the Abyss and below...

I'll get you back in the boat, I promise :)


Zyren Zemerys wrote:
I'll get you back in the boat, I promise :)

At the rate I am going, I am gonna take Profession: Farmer next level (if I make it to level 2) and start growing crops on a haunted island haha :P

When did this become Harvest Moon: Sandpoint Edition?! Oddly enough though I am having a blast! :D

EDIT:

Just had a badass idea :O I wish we had a PM system so I could tell it to ya Zyren :P I wanna keep it secret :3


Divine Gamemaster of the Abyss and below...

here's my email: add_meister@gmx.de


Zyren Zemerys wrote:
here's my email: add_meister@gmx.de

Email sent :D

EDIT: Also wow we just hit 500 posts and we have BARELY even started the real part of the AP :D

I have to say, thus far: this is my favorite PBP that I am in currently :3 Yay Zyren! :D


Divine Gamemaster of the Abyss and below...

Thx for the praise, I try my best to make this a good experience for everyone :)

Hope everyone else is also satisfied with the story slowly unfolding :)

I think we're currently on page 5 or something of the first part of the AP...lol, still a long way to go^^


Okay, DMPC my characters, please.

Kirk is curious about the magical dagger we found, and once it's revealed he'll probably ask for it if it's useful at all.

Bonzo will continue helping to reel in Kyren, as will Donna, but he doesn't have any immediate concerns other than that. Donna, however, really wants to smash something to oblivion with her new hammer.


Divine Gamemaster of the Abyss and below...

Lots of targets in the streets of Kaer Maga^^

Have a nice weekend Kirk, I'll keep your characters alive, promised.


M Chelish Fighter

S'mores! 2 faves- use those dark chocolate topped cookies instead Hersheys and graham crackers or go all american with melted marshmallows on Oreo cookies : P


Divine Gamemaster of the Abyss and below...

Oh yeah great, it's 8am here and now I want sweets argh!


Male Halforc Ranger 5

Sorry I've disappeared over the last few days. Got an exam this afternoon and I disconnected my network cable to stop myself getting distracted. I freaking hate revision.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Hi Zyren,

Have you thought about how the Tzarek tournament is going to work? When I created it as a skill for Kyren I invested 1 rank in it as a profession and made it a class skill for him based on intelligence. Kyren is +7 (+1 rank, +3 class skill, +3 Int). I certainly have not play tested this idea, but I was thinking about three phases to each game. Opening, Middle and Endgame. Each phase of the game gets a Tzarek skill check. Each check is rolled opposed by my opponent's roll. For the opening, every three points over my opponent's skill check grants me +1 bonus on my roll for the middle game. Likewise, every three points over my opponents roll in the middle game grants a +2 bonus for the endgame. Ultimately, the winner of the endgame is considered the winner of the game. This does put a lot of weight to the endgame, but it may be very exciting. The one thing I am not sure about is how to add the wager portion of the game. Should the stakes change as the game progresses, or simply keep the money out until a final winner is determined at the end? Feel free to do what you want, but these are just some ideas. Let me know if you have some other ideas.


Divine Gamemaster of the Abyss and below...

Good idea, we will use that for the game machanics. I'll come up with something for the wagering.


Divine Gamemaster of the Abyss and below...

@ HOD party: CR 12 monsters anyone?^^

Shifty:

You already feeling a bit better?

p.s. Any news of Nik A, is he going to become more active again?


VC - Sydney, Australia
Zyren Zemerys wrote:
@ HOD party: CR 12 monsters anyone?^^

LOL yeah, umm might be a bit underequipped for that kind of crazy :p

dmz:
Yeah he's been pretty busy with his study of late, and not a lot of game time etc... we were due for a tabletop session this weekend, now cancelled of course as I got a bit waylaid! I am feeling a lot better already, just the incisions are a bit uncomfortable, and getting used to eating as I was nil by mouth (no food or water) for four days as they flushed my system so just eating slowly and lightly


Divine Gamemaster of the Abyss and below...

Shifty:

four days? This is Sparta! lol. But good to hear you feel at least a bit better.


VC - Sydney, Australia

HOL.

If its handy, can we get a breakdown of the unidentified loot so that we know what is still outstanding later? Just in summary format. I think there are a few items we have no idea about from the Count as well as possibly earlier?


Divine Gamemaster of the Abyss and below...

Bing Bing:

@ HOL Players: We have some level ups!


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

I assumed Vic levelled up, so will do up the stats.

I have put a few skill points into he developing more along the Courtesan aspect (Proff:Courtesan) and (Know:Nobility) to reflect her growing understanding of matters of State etc.

I read the UM guide, and although I did like some of the stuff it doesn't really fit. Deception is still really where it is at for her so I saw no need to change.

On the other hand the party might find themselves more...gifted by Fortune...or is it the 'Devils Luck'? eh Solaric?

HP - 1d6 ⇒ 6


Venture Captain since December 2014

I am still waiting for my copy from amazon, so I am not familiar with it yet.

Cleric Hitpoints 1d8 ⇒ 8


VC - Sydney, Australia

The crunch is all in the d20pfsrd.

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

What just happened with that purple worm? That was unusual.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Kyren Tosscobble wrote:
What just happened with that purple worm? That was unusual.

I suspect it was more 'plot device' :p


Divine Gamemaster of the Abyss and below...

After the creatures now have died, you may also take a look at the knowledge nature spoiler.


Divine Gamemaster of the Abyss and below...

@ Hod players:

Bing! Level up for Bonzo and Vaughn.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren Zemerys wrote:
Bing! Level up for Bonzo and Vaughn.

HOT DAM!! Now my daggers will be a good deal more effective (weapon specialization + higher Str = +6 damage per hit)

I'll update this weekend. :-)


M Chelish Fighter

I took a level of Urban Ranger.
Fav enemy- Humans (specifically messed up cultists).

HP 1d10 ⇒ 5

meh, slightly below average. thank goodness for the CON boost.


Divine Gamemaster of the Abyss and below...

You really should start eating more Norgor berries :)


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH
Zyren Zemerys wrote:
You really should start eating more Norgor berries :)

*om nom nom nom* Delicious!


Venture Captain since December 2014

I think I am finished updating my character.

This is my fourth level, so I added +1 to Wis bringing it up to 18. Woohoo!

I also added the following 3 skill ranks (2 for a low intelligence cleric and 1 for favored class).

Knowledge, Arcana
Spellcraft
Riding


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaugn's Level 4 Info:

Ability Point: Str (total 18)
Feat: Weapon Specialization, Dagger
Skills: Knowledge (Engineering), Climb, Escape Artist
Favored Class Bonus: +1 hp
Hit Points: 1d10 + 3 ⇒ (6) + 3 = 9

I think that's everything.


Divine Gamemaster of the Abyss and below...

And a Bing for Kyren and Alcheringa!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Grrr Kitty :)

Now he can transform... :p


Divine Gamemaster of the Abyss and below...

Autobots...:)


VC - Sydney, Australia

Oh and HP, I am done.

Alchy 1d8 ⇒ 7
Blaze 1d8 ⇒ 7

Put Blaze and Alch points into STR, seems more worthwhile


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Level Up! I will be staying with Sorcerer for a while!

Hit Points 1d6 ⇒ 5

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