DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

New Will at +4: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16

If this is not enough...

Vaughn growls in frustration, and takes out a strip of cloth, tying it over his eyes. He holds out one hand, other hand on a dagger. Somebody lead me.


Vaugn is still unable to look through the illusion, but his quick wits help him master the situation anyway.

You press on and soon you reach the top of the stairwell and also the last room in the pyramid.

As you set foot into the still quite large room (25X25m) the pyramid shakes and there is a thunderous detonation somewhere below you - the zombie hordes must have destroyed something big...and have done it with a bang...

At the back of the room, the children, all girls younger than 14 at first sight, stand closely together, looking at you with a mixture of fear and hope.

In front of them, so between you and them, stands a well made of mirror glass out of which a rainbowish steam rises up.

A woman wearing a pyramid helmet in gold and two of the pyramid monsters you have encountered before, stand next to the well.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

As they reach the top of the stairs, Vaughn rips off the blindfold. Seeing the girls and the enemies at the well, he immediately takes out an Oil of Shield and dumps it over his head. (he waits a beat before speaking, in case any of his friends have similar preparations to make)

Your cult of death is over. He points to the huddled children THEY are coming with us, safe and sound. You can bleed first--or you can let them go. Your choice.

Vaughn then mutters to his friends Take down one of those guardians at a time--everyone concentrate on bringing one down, then the other!


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Stay Calm, young ladies! We are the Wee Bluets and we are here to rescue you! Just relax and we will have you out of this mess in a jiffy!"

Kyren moves his hands in somatic gestures and casts haste on the members of the party.

"Presta alakazaste, let us all move with haste!"


All preparations done? Ready for initiative rolls?


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

The first preparation Kyren makes is to cast Haste. If he can cast it before combat begins he will. If you need to roll initiative, that is fine as well.


Ysoki

Kenta shifts in the saddle, making sure he is secure within it and readying for the onset of death.

Kenta has no preparation that can be made.


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Greater Magic Fang on Blaze and Alchy
Bulls Str on Alchy
Resist Energy (Fire) on Alchy


Female

Bomber's Eye
Alchemical Allocation (Good Hope)
Reduce Person

"Well I guess it's a touch too late for the nerve toxin option."


The pyramid-headed woman looks up from the well and is about to point at Vaughn as another shock shakes the pyramid...with an unnerving grinding screech, the pyramid slowly loses its balance and shifts to one side...you all skittera bit down the now inclined plane but so do the guardians and the priestess

Acrobatics check DC 12 to regain stable footing.


Ysoki

Buta Acro: 1d20 + 7 ⇒ (7) + 7 = 14

Kenta's porcine steed shifts bulk and easily accounts for the shifting floor.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Acrobatics: 1d20 ⇒ 20 <--keep footing and look good doing it!!

Vaughn shifts for the briefest of moments, but immediately compensates with the skills of a street tough!! He charges forward, daggers springing into his hands as if by magic, and closes with the closest pyramid head.

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Current AC: 27


Female

Acrobatics 1d20 + 7 ⇒ (7) + 7 = 14


Acrobatics
1d20 ⇒ 20

Tal'Zeneb look particularly graceful in adjusting to the tilting floor


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alchy 1d20 + 8 ⇒ (20) + 8 = 28
Blaze 1d20 + 9 ⇒ (12) + 9 = 21

The cats cope with the slide effortlessly...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25

Kyren, watches the cats and follows their example, handling the slide with the same grace!

"Kazam! Kazam! Double Kazam! With the grace of a cat!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Wow! 4 20's out of 7 rolls?!?!


Ysoki

Zyren clearly just wanted to work the crits out of our system...


right:)

The pyramid heads are not as agile as you and both skitter and bounce for several metres lose their rd1 actions. Vaughn, I roll new initiative, kay?

Alcheringa and Blaze's Initiative1d20 + 5 ⇒ (17) + 5 = 22
Kyren's Initiative1d20 + 3 ⇒ (5) + 3 = 8
Vaughn's Initiative1d20 + 3 ⇒ (7) + 3 = 10
Greater Pyramid Sentries' Initiative1d20 + 0 ⇒ (7) + 0 = 7
Berry's Initiative1d20 + 5 ⇒ (7) + 5 = 12
Kenta’s and Buta’s Initiative1d20 + 5 ⇒ (7) + 5 = 12
Tal's Initiative1d20 + 2 ⇒ (13) + 2 = 15

RD 1:

Al
Blaze
Tal
Kenta
Buta
Vaughn
Berry
Kyren
Greater Pyramid Sentry


Female

We all go before this thing. I suggest buffing vaughn and kenta and tossing control spells on the p heads before vaughn and kenta move in before the sentry's. Make sense?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Hellz yeah. buff al and blaze too if ye can! If you've got bull's strength, make Vaughn your last choice, as he's already got +2 enhancement to Str; i'll take AC boosts if ya got 'em


Ysoki

Kenta happy to wait for buffage :)


After skidding to a stop and maintaining his balance, Tal'Zeneb's arms move in a mystical manner , an imprecation to Pharasma on his lips. He then points at the priestess and utters a word of admonition.

Silence, DC 18


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alcheringa and blaze immediately shoot for the fellow.

Blaze cuts a circle and in from the rear before the Guardian gets its wits about it, then Alcheringa launches and nails from the front.

Blaze
Blaze
Bite - 1d20 + 11 ⇒ (11) + 11 = 22
(Trip) - 1d20 + 9 ⇒ (11) + 9 = 20= VS CMD If she's prone, Alchy will get +4 on all his attacks :p
Damage - 1d6 + 5 ⇒ (3) + 5 = 8

Alcheringa

Pounce.

Melee - Bite 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Damage - 2d6 + 1d6 + 14 ⇒ (4, 1) + (2) + 14 = 21

Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
Damage - 2d4 + 1d6 + 14 ⇒ (4, 3) + (1) + 14 = 22

Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (16) + 12 + 2 + 2 = 32
Damage - 2d4 + 1d6 + 14 ⇒ (2, 3) + (1) + 14 = 20

Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage - 2d4 + 1d6 + 14 ⇒ (1, 2) + (1) + 14 = 18

Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage - 2d4 + 1d6 + 14 ⇒ (4, 2) + (6) + 14 = 26


Will save1d20 + 9 ⇒ (20) + 9 = 29

the priestess just laughs hysterically as he shrugs Tal's spell off.

Seconds later she is less lucky and Al and Blaze tear her to shreds!

Her dismembered body lies still on the ground but before any feeling of triumph can form in you, her golden pyramid head begins to glow...

RD 1:

Al (resolved)
Blaze (resolved)
Tal (resolved)
Kenta
Buta
Vaughn
Berry
Kyren
Greater Pyramid Sentry (occupied)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn has weapons out, and is bouncing on his toes, ready to charge but will delay until all spellcasters and alchemists have gone! at the nearest pyramid guardian that he can flank with Al and/or Blaze (or team Kenta/Bunta if they charge first...)


Divine Gamemaster of the Abyss and below...

Waiting for Kenta, right?


Ysoki

Kenta was waiting with Vaughn for buff-age... but moving things along.

Kenta kicks Buta's side and the pig helpfully crab-walks to give him a clear shot at tall and pointy headed...

Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27 for 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (14) + 12 - 2 - 2 = 22 for 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 7 for 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Buta stands ready to gore anything that threatens to draw near his master.
Readied action to gore


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Kenta Gushiken wrote:
Kenta was waiting with Vaughn for buff-age... but moving things along.

Yes, that's what I was waiting for. After Berry and Kyren take their actions, Vaughn will close. Target will be the same pyramid guardian Kenta shot. If he can position himself to flank, or near-flank, with Al or Blaze, he'll do it (with Haste he should be able to), but I can't make that call as there isn't a map...


Female

Was waiting on kyren myself. Oh well. Tiny berry to the rescue!

Tiny berry rushes forward and chucks a bomb into one of the fiends!

1d20 + 14 ⇒ (18) + 14 = 32 Touch attack

3d4 + 9 ⇒ (3, 2, 4) + 9 = 18 acid Damage
Adjacent targets (not allies if this hits) take 12 acid damage with a Reflex save DC17 for half.

1d8 ⇒ 5 Bounce if misses


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Don't wait on me, I thought I was last.

Round 1

Kyren moves his hands in somatic gestures and utters the verbal component, "Dalasta, Malasta!" to cast Scorching Blast at the sentry.

Ranged Touch Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 4d6 ⇒ (5, 5, 2, 6) = 18


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1

Current conditions: Haste, Shield; AC=27

Following the volley of bomb, arrow, and spell, Vaughn charges at the sentry who's been shot, burned, and...burned to add his own flavor of injury: biting cold!

Attack: 1d20 + 14 + 1 + 2 ⇒ (13) + 14 + 1 + 2 = 30
Frost Burst Dagger Damage: 1d4 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11

ZDM: this will either be a charge attack, or a flanking attack depending on how Al and/or Blaze are positioned. If it's flaking, please add +1 damage due to "Dirty Fighter" trait.

and the next round, of course, the full-round-attack-with-haste fun begins!!


Oh, I didn't want to rush anyone, just wanted to post a gentle reminder :)

While the sentries try to regain their footing, they are burned by Kyren's scorching ray and pierced by Kenta's arrows. Yet none of the attacks leave much visible damage - a sensation you are now already used to.

Reflex save1d20 + 8 ⇒ (18) + 8 = 26

Reflex save1d20 + 8 ⇒ (6) + 8 = 14

Burned by corrosive acid and coldsnapped by Vaughn's daggers the monstrous titans finally get to their feet again.

RD 1:

Al
Blaze
Tal
Kenta
Berry
Vaughn
Buta
Kyren
Greater Pyramid Sentry (occupied)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren DM wrote:
Burned by corrosive acid and coldsnapped by Vaughn's daggers the monstrous titans finally get to their feet again.

Point of order: had they actually fallen? If so, their standing will provoke AoO's from Vaughn, Al, and Blaze...


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

is there room for Al and Blaze to do the pincer/pounce on one of the Sentries?


Right, they provoke an AoO

Yes, there's enough room to do that.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1, AoO

adding +4 vs. prone

AoO, Frost burst dagger: 1d20 + 17 + 4 ⇒ (1) + 17 + 4 = 22 <--aaaaahh, fer crap's sake


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alchy and Blaze Pincer strike again...

Add +4 to hitif the enemy is still prone :)

Blaze
Blaze
Bite - 1d20 + 11 ⇒ (10) + 11 = 21
(Trip) - 1d20 + 9 ⇒ (2) + 9 = 11 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9

Alcheringa

Pounce.

Melee - Bite 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage - 2d6 + 1d6 + 14 ⇒ (1, 1) + (2) + 14 = 18

Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
Damage - 2d4 + 1d6 + 14 ⇒ (2, 2) + (6) + 14 = 24

Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
Damage - 2d4 + 1d6 + 14 ⇒ (1, 1) + (4) + 14 = 20

Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Damage - 2d4 + 1d6 + 14 ⇒ (4, 4) + (4) + 14 = 26

Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage - 2d4 + 1d6 + 14 ⇒ (3, 2) + (3) + 14 = 22


Vaughn misses as the colossus gets up but Al is able to land a nice blow (does rake only occur if bot claws hit?)...sadly it doesn't seem to worry the monster.

RD 1:

Al (done)
Blaze (done)
Tal
Kenta
Berry
Vaughn
Buta
Kyren
Greater Pyramid Sentry (occupied)


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 2

"Crazzleboks! Why doesn't it just say ouch or something so that I know he is taking damage?!"

Kyren waves his hands in quick somatic gestures and casts magic missle at one of the sentries. "Bolts be free!"

Magic Missile: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large
Zyren DM wrote:
Vaughn misses as the colossus gets up but Al is able to land a nice blow (does rake only occur if bot claws hit?)...sadly it doesn't seem to worry the monster.

Nope, you get the lot on a pounce - the pounce in this case is the trigger. If not pouncing you need to be in a grapple and then you get to rake - but rake is not reliant on any particular hit.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 2

Vaughn unloads on the injured Sentry he's flanking with Al (or is it Blaze?), trying to take it down quickly. If it drops at any time in this exchange, Vaughn takes a 5' step toward the other sentry, and if he can reach, any extra attacks go to him, with a -2 hit and -1 damage as there is probably no flank)

Current Conditions: Haste, Shield, flank: +3 hit, +1 damage, current AC=27

Attack (Frost Burst): 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15

Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d4 + 11 ⇒ (4) + 11 = 15

Attack (Frost Burst): 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 11 + 1d6 ⇒ (2) + 11 + (3) = 16

Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d4 + 11 ⇒ (2) + 11 = 13

Haste Attack (Frost Burst): 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (4) = 16


Thx for clarifying Al.

@ Vaughn: Drop? Come on, did you forget how long the first one lasted? :)

Waiting for Tal, Kenta, Berry


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren DM wrote:
@ Vaughn: Drop? Come on, did you forget how long the first one lasted? :)

A guy can dream, can't he??


Ysoki

Buta continues to edge around to give Kenta free ranging for the shooting... and Kenta puts pointy things in anything that needs them...

Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (9) + 12 - 2 - 2 = 17 for 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20 for 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (19) + 7 - 2 - 2 = 22 for 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Haste Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (11) + 12 - 2 - 2 = 19 for 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11


Tal'Zeneb watches the fighters spring into action, astounded at their speed and ferocity in taking down the priestess.

Seeing that none have incurred any injury, he steadies his aim and fires a crossbow bolt at the behemoth.

Attack 1d20 + 6 ⇒ (11) + 6 = 17
Damage 1d8 ⇒ 6


Female

"Why is it three seem easier than one!"

1d20 + 14 ⇒ (18) + 14 = 32 Touch attack

3d4 + 9 ⇒ (2, 2, 3) + 9 = 16 acid Damage
Adjacent targets (not allies if this hits) take 12 acid damage with a Reflex save DC17 for half.

1d8 ⇒ 4 Bounce if misses


While most of Kenta's and also Tal's missiles bounce harmlessly off of the two brutes, Kyren's magical equivalents strike true, just as Berry's bomb.

Vaughn palces some well-aimed dagger thrusts and one of the giants even seems to groan under the pain.

But then, the massive sentries strike back...

Greater Pyramid Sentry attacking Vaughn1d20 + 15 ⇒ (19) + 15 = 34
Damage2d10 + 12 ⇒ (5, 3) + 12 = 20

Confirm1d20 + 15 ⇒ (6) + 15 = 21
Damage2d10 + 12 ⇒ (9, 1) + 12 = 22

Greater Pyramid Sentry attacking Vaughn1d20 + 10 ⇒ (18) + 10 = 28
Damage2d10 + 12 ⇒ (5, 8) + 12 = 25

Greater Pyramid Sentry attacking Al1d20 + 15 ⇒ (4) + 15 = 19
Damage2d10 + 12 ⇒ (9, 4) + 12 = 25

Greater Pyramid Sentry attacking Al1d20 + 10 ⇒ (8) + 10 = 18
Damage2d10 + 12 ⇒ (4, 6) + 12 = 22

Rd3:

Al
Blaze
Tal
Kenta
Buta
Berry
Vaughn
Kyren
Greater Pyramid Sentry


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Both huge swings hit Vaughn, hard. The first strikes him across the neck, and only the quick reactions granted by Haste allow him to roll with it enough from taking his head off (crit did not confirm). But those two hits were ghastly; one more like that and the warrior may be carrying his guts home in a bag...

He grunts at both hits, takes a quick look at the captive children huddling in the corner, and grits his teeth against the pain. The grimace turns into a snarl of hatred and battle lust as he regains his feet from the blows, and moves in to finish the sentry off with a defiant roar!


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alchy and Blaze Pincer strike again...

Add +4 to hit if the enemy gets tripped.

Blaze

Bite - 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
(Trip) - 1d20 + 9 ⇒ (13) + 9 = 22 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9

Bite - 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24
(Trip) - 1d20 + 9 ⇒ (13) + 9 = 22 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9

Claw - 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Damage - 1d3 + 5 ⇒ (2) + 5 = 7

Claw - 1d20 + 7 ⇒ (4) + 7 = 11
Damage - 1d3 + 5 ⇒ (3) + 5 = 8

Alcheringa

Melee - Bite 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22
Damage - 2d6 + 1d6 + 14 ⇒ (6, 5) + (5) + 14 = 30

Hasted - Bite 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Damage - 2d6 + 1d6 + 14 ⇒ (5, 2) + (2) + 14 = 23
Crit? - Bite 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Add Damage - 2d6 + 1d6 + 14 ⇒ (4, 3) + (5) + 14 = 26 - 49 Total

Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
Damage - 2d4 + 1d6 + 14 ⇒ (2, 3) + (1) + 14 = 20

Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Damage - 2d4 + 1d6 + 14 ⇒ (4, 3) + (6) + 14 = 27

Die already.

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