
Vaughn Elliot |

New Will at +4: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
If this is not enough...
Vaughn growls in frustration, and takes out a strip of cloth, tying it over his eyes. He holds out one hand, other hand on a dagger. Somebody lead me.

Zyren DM |

Vaugn is still unable to look through the illusion, but his quick wits help him master the situation anyway.
You press on and soon you reach the top of the stairwell and also the last room in the pyramid.
As you set foot into the still quite large room (25X25m) the pyramid shakes and there is a thunderous detonation somewhere below you - the zombie hordes must have destroyed something big...and have done it with a bang...
At the back of the room, the children, all girls younger than 14 at first sight, stand closely together, looking at you with a mixture of fear and hope.
In front of them, so between you and them, stands a well made of mirror glass out of which a rainbowish steam rises up.
A woman wearing a pyramid helmet in gold and two of the pyramid monsters you have encountered before, stand next to the well.

Vaughn Elliot |

As they reach the top of the stairs, Vaughn rips off the blindfold. Seeing the girls and the enemies at the well, he immediately takes out an Oil of Shield and dumps it over his head. (he waits a beat before speaking, in case any of his friends have similar preparations to make)
Your cult of death is over. He points to the huddled children THEY are coming with us, safe and sound. You can bleed first--or you can let them go. Your choice.
Vaughn then mutters to his friends Take down one of those guardians at a time--everyone concentrate on bringing one down, then the other!

Kyren Tosscobble |

"Stay Calm, young ladies! We are the Wee Bluets and we are here to rescue you! Just relax and we will have you out of this mess in a jiffy!"
Kyren moves his hands in somatic gestures and casts haste on the members of the party.
"Presta alakazaste, let us all move with haste!"

Zyren DM |

The pyramid-headed woman looks up from the well and is about to point at Vaughn as another shock shakes the pyramid...with an unnerving grinding screech, the pyramid slowly loses its balance and shifts to one side...you all skittera bit down the now inclined plane but so do the guardians and the priestess
Acrobatics check DC 12 to regain stable footing.

Vaughn Elliot |

Acrobatics: 1d20 ⇒ 20 <--keep footing and look good doing it!!
Vaughn shifts for the briefest of moments, but immediately compensates with the skills of a street tough!! He charges forward, daggers springing into his hands as if by magic, and closes with the closest pyramid head.
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Current AC: 27

Zyren DM |

right:)
The pyramid heads are not as agile as you and both skitter and bounce for several metres lose their rd1 actions. Vaughn, I roll new initiative, kay?
Alcheringa and Blaze's Initiative1d20 + 5 ⇒ (17) + 5 = 22
Kyren's Initiative1d20 + 3 ⇒ (5) + 3 = 8
Vaughn's Initiative1d20 + 3 ⇒ (7) + 3 = 10
Greater Pyramid Sentries' Initiative1d20 + 0 ⇒ (7) + 0 = 7
Berry's Initiative1d20 + 5 ⇒ (7) + 5 = 12
Kenta’s and Buta’s Initiative1d20 + 5 ⇒ (7) + 5 = 12
Tal's Initiative1d20 + 2 ⇒ (13) + 2 = 15
RD 1:
Al
Blaze
Tal
Kenta
Buta
Vaughn
Berry
Kyren
Greater Pyramid Sentry

Vaughn Elliot |

Hellz yeah. buff al and blaze too if ye can! If you've got bull's strength, make Vaughn your last choice, as he's already got +2 enhancement to Str; i'll take AC boosts if ya got 'em

Alcheringa Unleashed |

Alcheringa and blaze immediately shoot for the fellow.
Blaze cuts a circle and in from the rear before the Guardian gets its wits about it, then Alcheringa launches and nails from the front.
Blaze
Blaze
Bite - 1d20 + 11 ⇒ (11) + 11 = 22
(Trip) - 1d20 + 9 ⇒ (11) + 9 = 20= VS CMD If she's prone, Alchy will get +4 on all his attacks :p
Damage - 1d6 + 5 ⇒ (3) + 5 = 8
Alcheringa
Pounce.
Melee - Bite 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Damage - 2d6 + 1d6 + 14 ⇒ (4, 1) + (2) + 14 = 21
Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
Damage - 2d4 + 1d6 + 14 ⇒ (4, 3) + (1) + 14 = 22
Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (16) + 12 + 2 + 2 = 32
Damage - 2d4 + 1d6 + 14 ⇒ (2, 3) + (1) + 14 = 20
Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage - 2d4 + 1d6 + 14 ⇒ (1, 2) + (1) + 14 = 18
Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage - 2d4 + 1d6 + 14 ⇒ (4, 2) + (6) + 14 = 26

Zyren DM |

Will save1d20 + 9 ⇒ (20) + 9 = 29
the priestess just laughs hysterically as he shrugs Tal's spell off.
Seconds later she is less lucky and Al and Blaze tear her to shreds!
Her dismembered body lies still on the ground but before any feeling of triumph can form in you, her golden pyramid head begins to glow...
RD 1:
Al (resolved)
Blaze (resolved)
Tal (resolved)
Kenta
Buta
Vaughn
Berry
Kyren
Greater Pyramid Sentry (occupied)

Vaughn Elliot |

Vaughn has weapons out, and is bouncing on his toes, ready to charge but will delay until all spellcasters and alchemists have gone! at the nearest pyramid guardian that he can flank with Al and/or Blaze (or team Kenta/Bunta if they charge first...)

Kenta Gushiken |

Kenta was waiting with Vaughn for buff-age... but moving things along.
Kenta kicks Buta's side and the pig helpfully crab-walks to give him a clear shot at tall and pointy headed...
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27 for 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (14) + 12 - 2 - 2 = 22 for 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 7 for 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Buta stands ready to gore anything that threatens to draw near his master.
Readied action to gore

Vaughn Elliot |

Kenta was waiting with Vaughn for buff-age... but moving things along.
Yes, that's what I was waiting for. After Berry and Kyren take their actions, Vaughn will close. Target will be the same pyramid guardian Kenta shot. If he can position himself to flank, or near-flank, with Al or Blaze, he'll do it (with Haste he should be able to), but I can't make that call as there isn't a map...

Berry Peelyblossom |

Was waiting on kyren myself. Oh well. Tiny berry to the rescue!
Tiny berry rushes forward and chucks a bomb into one of the fiends!
1d20 + 14 ⇒ (18) + 14 = 32 Touch attack
3d4 + 9 ⇒ (3, 2, 4) + 9 = 18 acid Damage
Adjacent targets (not allies if this hits) take 12 acid damage with a Reflex save DC17 for half.
1d8 ⇒ 5 Bounce if misses

Kyren Tosscobble |

Don't wait on me, I thought I was last.
Round 1
Kyren moves his hands in somatic gestures and utters the verbal component, "Dalasta, Malasta!" to cast Scorching Blast at the sentry.
Ranged Touch Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 4d6 ⇒ (5, 5, 2, 6) = 18

Vaughn Elliot |

ROUND 1
Current conditions: Haste, Shield; AC=27
Following the volley of bomb, arrow, and spell, Vaughn charges at the sentry who's been shot, burned, and...burned to add his own flavor of injury: biting cold!
Attack: 1d20 + 14 + 1 + 2 ⇒ (13) + 14 + 1 + 2 = 30
Frost Burst Dagger Damage: 1d4 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11
ZDM: this will either be a charge attack, or a flanking attack depending on how Al and/or Blaze are positioned. If it's flaking, please add +1 damage due to "Dirty Fighter" trait.
and the next round, of course, the full-round-attack-with-haste fun begins!!

Zyren DM |

Oh, I didn't want to rush anyone, just wanted to post a gentle reminder :)
While the sentries try to regain their footing, they are burned by Kyren's scorching ray and pierced by Kenta's arrows. Yet none of the attacks leave much visible damage - a sensation you are now already used to.
Reflex save1d20 + 8 ⇒ (18) + 8 = 26
Reflex save1d20 + 8 ⇒ (6) + 8 = 14
Burned by corrosive acid and coldsnapped by Vaughn's daggers the monstrous titans finally get to their feet again.
RD 1:
Al
Blaze
Tal
Kenta
Berry
Vaughn
Buta
Kyren
Greater Pyramid Sentry (occupied)

Vaughn Elliot |

Burned by corrosive acid and coldsnapped by Vaughn's daggers the monstrous titans finally get to their feet again.
Point of order: had they actually fallen? If so, their standing will provoke AoO's from Vaughn, Al, and Blaze...

Vaughn Elliot |

ROUND 1, AoO
adding +4 vs. prone
AoO, Frost burst dagger: 1d20 + 17 + 4 ⇒ (1) + 17 + 4 = 22 <--aaaaahh, fer crap's sake

Alcheringa Unleashed |

Alchy and Blaze Pincer strike again...
Add +4 to hitif the enemy is still prone :)
Blaze
Blaze
Bite - 1d20 + 11 ⇒ (10) + 11 = 21
(Trip) - 1d20 + 9 ⇒ (2) + 9 = 11 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9
Alcheringa
Pounce.
Melee - Bite 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage - 2d6 + 1d6 + 14 ⇒ (1, 1) + (2) + 14 = 18
Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
Damage - 2d4 + 1d6 + 14 ⇒ (2, 2) + (6) + 14 = 24
Melee - Claw 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
Damage - 2d4 + 1d6 + 14 ⇒ (1, 1) + (4) + 14 = 20
Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Damage - 2d4 + 1d6 + 14 ⇒ (4, 4) + (4) + 14 = 26
Melee - Rake 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage - 2d4 + 1d6 + 14 ⇒ (3, 2) + (3) + 14 = 22

Kyren Tosscobble |

Round 2
"Crazzleboks! Why doesn't it just say ouch or something so that I know he is taking damage?!"
Kyren waves his hands in quick somatic gestures and casts magic missle at one of the sentries. "Bolts be free!"
Magic Missile: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

Alcheringa Unleashed |

Vaughn misses as the colossus gets up but Al is able to land a nice blow (does rake only occur if bot claws hit?)...sadly it doesn't seem to worry the monster.
Nope, you get the lot on a pounce - the pounce in this case is the trigger. If not pouncing you need to be in a grapple and then you get to rake - but rake is not reliant on any particular hit.

Vaughn Elliot |

ROUND 2
Vaughn unloads on the injured Sentry he's flanking with Al (or is it Blaze?), trying to take it down quickly. If it drops at any time in this exchange, Vaughn takes a 5' step toward the other sentry, and if he can reach, any extra attacks go to him, with a -2 hit and -1 damage as there is probably no flank)
Current Conditions: Haste, Shield, flank: +3 hit, +1 damage, current AC=27
Attack (Frost Burst): 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15
Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d4 + 11 ⇒ (4) + 11 = 15
Attack (Frost Burst): 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 11 + 1d6 ⇒ (2) + 11 + (3) = 16
Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Haste Attack (Frost Burst): 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (4) = 16

Vaughn Elliot |

@ Vaughn: Drop? Come on, did you forget how long the first one lasted? :)
A guy can dream, can't he??

Kenta Gushiken |

Buta continues to edge around to give Kenta free ranging for the shooting... and Kenta puts pointy things in anything that needs them...
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (9) + 12 - 2 - 2 = 17 for 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20 for 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (19) + 7 - 2 - 2 = 22 for 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Haste Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (11) + 12 - 2 - 2 = 19 for 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Zyren DM |

While most of Kenta's and also Tal's missiles bounce harmlessly off of the two brutes, Kyren's magical equivalents strike true, just as Berry's bomb.
Vaughn palces some well-aimed dagger thrusts and one of the giants even seems to groan under the pain.
But then, the massive sentries strike back...
Greater Pyramid Sentry attacking Vaughn1d20 + 15 ⇒ (19) + 15 = 34
Damage2d10 + 12 ⇒ (5, 3) + 12 = 20
Confirm1d20 + 15 ⇒ (6) + 15 = 21
Damage2d10 + 12 ⇒ (9, 1) + 12 = 22
Greater Pyramid Sentry attacking Vaughn1d20 + 10 ⇒ (18) + 10 = 28
Damage2d10 + 12 ⇒ (5, 8) + 12 = 25
Greater Pyramid Sentry attacking Al1d20 + 15 ⇒ (4) + 15 = 19
Damage2d10 + 12 ⇒ (9, 4) + 12 = 25
Greater Pyramid Sentry attacking Al1d20 + 10 ⇒ (8) + 10 = 18
Damage2d10 + 12 ⇒ (4, 6) + 12 = 22
Rd3:
Al
Blaze
Tal
Kenta
Buta
Berry
Vaughn
Kyren
Greater Pyramid Sentry

Vaughn Elliot |

Both huge swings hit Vaughn, hard. The first strikes him across the neck, and only the quick reactions granted by Haste allow him to roll with it enough from taking his head off (crit did not confirm). But those two hits were ghastly; one more like that and the warrior may be carrying his guts home in a bag...
He grunts at both hits, takes a quick look at the captive children huddling in the corner, and grits his teeth against the pain. The grimace turns into a snarl of hatred and battle lust as he regains his feet from the blows, and moves in to finish the sentry off with a defiant roar!

Alcheringa Unleashed |

Alchy and Blaze Pincer strike again...
Add +4 to hit if the enemy gets tripped.
Blaze
Bite - 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
(Trip) - 1d20 + 9 ⇒ (13) + 9 = 22 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9
Bite - 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24
(Trip) - 1d20 + 9 ⇒ (13) + 9 = 22 VS CMD
Damage - 1d6 + 5 ⇒ (4) + 5 = 9
Claw - 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Damage - 1d3 + 5 ⇒ (2) + 5 = 7
Claw - 1d20 + 7 ⇒ (4) + 7 = 11
Damage - 1d3 + 5 ⇒ (3) + 5 = 8
Alcheringa
Melee - Bite 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22
Damage - 2d6 + 1d6 + 14 ⇒ (6, 5) + (5) + 14 = 30
Hasted - Bite 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Damage - 2d6 + 1d6 + 14 ⇒ (5, 2) + (2) + 14 = 23
Crit? - Bite 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Add Damage - 2d6 + 1d6 + 14 ⇒ (4, 3) + (5) + 14 = 26 - 49 Total
Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
Damage - 2d4 + 1d6 + 14 ⇒ (2, 3) + (1) + 14 = 20
Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Damage - 2d4 + 1d6 + 14 ⇒ (4, 3) + (6) + 14 = 27
Die already.