DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

we're all attacking the same one, right???


Heh, let's see what the others have in stock :)


Ysoki

Kenta continues to empty his quiver, arrows flying thick and fast...

Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (18) + 12 - 2 - 2 = 26 for 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27 for 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (2) + 7 - 2 - 2 = 5 for 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Haste Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (15) + 12 - 2 - 2 = 23 for 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 3

Kyren will cast Scorching Ray upon the sentry. "Abrakazast, let's see a nice big blast!"

Ray Touch Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Scorching Ray: 4d6 ⇒ (2, 4, 4, 2) = 12


Berry and Tal?

Yeah, Vaughn I thought so :)


Tal'Zeneb frowns as he see the spray of blood fly from Vaughn as the massive sentry hit him hard. Glad to see the man still on his feet, he is nonetheless gravely wounded.

Taking a deep breath ,Tal measures the deadly dance before him, timing his move carefully; thankfully his speed was greatly enhanced by Kyren's spell.

Darting forward as Vaughn comes close, Tal briefly passes his hand along the mans back whispering "Blessed Pharasma, aid your faithful servant, preserve this man's journey through life. "

Spontaneous Conversion of Zone of Truth to Cure Moderate wounds

4d6 + 12 ⇒ (4, 2, 1, 1) + 12 = 20 + 10 empowered healing = 30

He then springs back out of the combat zone.


Female

posting quickly to move thigns along.

1d20 + 14 ⇒ (7) + 14 = 21 Attack

3d4 + 9 ⇒ (2, 1, 3) + 9 = 15 Damage

Adjacent targets (not allies if this hits) take 12 acid damage with a Reflex save DC17 for half.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 2

Vaughn dodges the bomb hurled by Berry, and gives her a wink. The brutal wounds of the Sentry's sword start to knit and close under Tal's healing magic, and Vaughn gives the priest a tight grin of thanks. He then turns flinty eyes to the wounded sentry, and his hands flash in a violent whirlwind.

IF the first sentry goes down, any remaining attacks will go to the other sentry (5' step to get to it if necessary) if it can be reached. I'm assuming there's no flank with the 2nd sentry, so if that's the case, take -2 hit and -1 damage from any of those attacks.

Attack (Frost Burst): 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (2) = 14

Attack: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d4 + 11 ⇒ (4) + 11 = 15

Attack (Frost Burst): 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 11 ⇒ (2) + 11 = 13

Haste Attack (Frost Burst): 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d4 + 11 + 1d6 ⇒ (3) + 11 + (6) = 20


Divine Gamemaster of the Abyss and below...

It even takes one of Vaughn's thrusts until the first sentry finally goes down - covered with blood the colossus hits the ground and stops moving.

You lose no time though and continue your attacks - meanwhile, behind you, the pyramid head of the priestess glows like a small sun and you really start to worry that whatever this will do, it won't be good for you.

The guardian of the pyramid goes on to swing his deadly blade at Vaughn.

Greater Pyramid Sentry1d20 + 15 ⇒ (11) + 15 = 26
Damage2d10 + 12 ⇒ (8, 2) + 12 = 22

Greater Pyramid Sentry1d20 + 10 ⇒ (4) + 10 = 14
Damage2d10 + 12 ⇒ (7, 9) + 12 = 28

Rd4:

Al
Blaze
Tal
Kenta
Buta
Berry
Vaughn
Kyren
Greater Pyramid Sentry


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren Zemerys wrote:
Greater Pyramid Sentry1d20 + 15 =26

*wheeeeew* thank goodness for the Shield oil yo!!


Ysoki

Kenta continues to empty his quiver, arrows flying thick and fast...

Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27 for 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Rapid Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13 for 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Rapid Shot Deadly Aim: 1d20 + 7 - 2 - 2 ⇒ (15) + 7 - 2 - 2 = 18 for 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Haste Shot Deadly Aim: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20 for 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12

...though not particularly accurately.


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Flank n' spank.

Blaze

Bite - 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
(Trip) - 1d20 + 9 - 1d1d6 + 5 ⇒ (1) + 9 - (1) + 5 = 14

Bite - 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25
(Trip) - 1d20 + 9 ⇒ (19) + 9 = 28 VS CMD - If tripped +4 to all attacks following.
Damage - 1d6 + 5 ⇒ (3) + 5 = 8

Claw - 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Damage - 1d3 + 5 ⇒ (1) + 5 = 6

Claw - 1d20 + 7 ⇒ (8) + 7 = 15
Damage - 1d3 + 5 ⇒ (2) + 5 = 7

Alcheringa

Melee - Bite 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Damage - 2d6 + 1d6 + 14 ⇒ (4, 3) + (4) + 14 = 25
Crit? - Bite 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
Add Damage - 2d6 + 1d6 + 14 ⇒ (6, 2) + (5) + 14 = 27 - 52 total.

Hasted - Bite 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22
Damage - 2d6 + 1d6 + 14 ⇒ (4, 2) + (6) + 14 = 26

Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 27
Damage - 2d4 + 1d6 + 14 ⇒ (4, 2) + (6) + 14 = 26

Melee - Claw 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Damage - 2d4 + 1d6 + 14 ⇒ (1, 3) + (6) + 14 = 24


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 4

Assuming that we can get a flank going here. Current conditions: Haste, Shield. AC=27

Vaughn rips up one side and down the other of the Sentry.

Attack (Frost Burst): 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d4 + 11 + 1d6 ⇒ (3) + 11 + (6) = 20

Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d4 + 11 ⇒ (4) + 11 = 15

Attack (Frost Burst): 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d4 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 11 ⇒ (1) + 11 = 12

Haste Attack (Frost Burst): 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d4 + 11 + 1d6 ⇒ (2) + 11 + (2) = 15


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 4

Kyren will cast another scorching blast at the sentry.

Ray Touch Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Scorching Ray: 4d6 ⇒ (6, 6, 2, 1) = 15

"Stuffy Maluffy! Stop being such a Tuffy!"


Waiting for Berry and Tal.


mhm...waiting quite long already.


Whoops....sry bout that

Nodding to himself that Vaughn has responded well to his healing magic,
Tal quickly slots a new bolt into his crossbow and fires at the imposing sentry

attack 1d20 + 6 ⇒ (17) + 6 = 23
damage 1d8 ⇒ 2


Female

Me too. That reminds me I've ben meaning to talk about BErry's future after this...

1d20 + 14 ⇒ (8) + 14 = 22
3d4 + 9 ⇒ (1, 2, 3) + 9 = 15
Adjacent targets (not allies if this hits) take 12 acid damage with a Reflex save DC17 for half.


Eek, what the hell...too much damage for just one round...have to adjust even more for next fight^^

As Berry's bomb explodes, the sentry stumbles and then doubles over - the fight has ended - the childrens are save and...the pyramid still shines like a star about to explode and the pyramid begins to slide to the side - the damage caused by the horde of zombies and their masters seems to be greater than you had expected...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

What exactly do you mean the children are safe? Have we rescued them? If the pyramid is beginning to slide, do we need to flee? Can we get them out safely?"

"Kazam!! Kazam!! Double Kazam! That was a hell of a blast, Berry! Toasted Sentry by my reckoning!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

heh--I had the following assumption:

Vaughn lets out a grunt of satisfaction, sheathes his weapons, and turns to the kids. Alright girls, we're here to rescue you. You all need to follow the nice kitties here and get out of this pyramid, OK? No screaming, no crying--just moving really fast. Al, Blaze, please--lead our charges out of here. I'll bring up the rear and make sure there aren't any stragglers.

Knowing he's not the most charming fellow, Vaughn turns to Kyren. Help me keep them calm and moving, OK Stretch? He calls over to Tal and Berry. You two should lead with Al, in case our allies get a little overzealous. Then, he puts a hand on Kenta's shoulder. How about you move rear guard with me? Between the three of us, we should be able to carry any of the kids who are having trouble.

Vaughn tries to get the girls organized in following the cats, priest, and alchemist. lets make a line here, go ahead--follow right behind the cats, they'll keep you safe...go ahead, hurry up now!!

If there are any particularly young/helpless ones, he'll load them up either on Bunta's back, or his own shoulders.


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Al and Blaze start leading the procession out.


Well, it was a bit of an ironic exaggeration, with the pyramid sliding and about to crash no one is really safe I guess :)

As Vaughn had expected: The girls aren't really persuaded that the ones who killed more or less the only beings these kids knew, are really friendly. So they huddle in the corner and don't even think of following you...meanwhile the pyramid's skew position becomes more critical by the second.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn mutters sonovacrap. He was expecting some fear, but not this much apprehension. Kyren, can you talk to them? I'm just going to scare them more...


Ysoki

Barking "No time... Alcheringa-san, help Buta herd them" and Kenta guides his formidable walking bacon steed in behind the knot of children. Buta is then coaxed to emit an ear piercing squeal so as to get the kiddies scared enough to run like buggery after whatever isn't Buta.


Female

"Truly KEnta and Alchy are models of parenthood. Ohhhhh I'm not good with kids! I'm not even good with cats!"


Tal'Zeneb frowns at the sight of the frightened children , he approaches and extends his hand to one of the eldest.

"Come, child. Let us away from here, a new life free from servitude as a child goddess awaits you."

Diplomacy 1d20 + 3 ⇒ (14) + 3 = 17

As he waits , in case any of the children were nursing any hurts, he draws upon his inner strength and his connection to Pharasma and causes a wave of warmth and calm to emanate from himself.

Channel Positive Energy
3d6 ⇒ (6, 5, 2) = 13 +7 = 20 healed by everyone in range.


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

I'm not turning Alcheringa into a giant waving Panda bear or Snuffy the Elephant!


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren first looks around to see how safe the area is.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Are there some quick and easy ways to get the girls out of this pyramid?

If he sees a way to lead them out, he greets the young ladies with the grace and charm of a circus ring master.

"My dear, dear, children, I am Kyren Tosscobble, harpist extraordinaire at your service!" He begins with a gracious bow. "I would gladly play a tune or two for you, to show you how music weaves wondrous magic in all of our lives, but unfortunately, this is not exactly the time or place for it. We must take my friends' advice and leave this place at once.

"Will you kindly permit me to introduce you to the Wee Bluets. We are naturally here to help you. You are not safe here and if you kindly follow us, we can retire to a lovely place where we will give you food and drink and we can discuss matters in a much more civilized manner. Now, do you see these big furry cats, that is Alchy and Blaze. They are here to guide us all to safety. Will you please kindly come with me. We must not panic. Let's walk calm and quietly and we will all make it out safely. Now remember, there is no pushing. We will all stick together and when we leave here, we will bring you to a place of great beauty and atmosphere, the Revive for a Better Life. If you are all well behaved, I promise to even teach you how to play Tzarek. It is a gave beyond all games!"

Kyren tries to put the girls at ease with his friendly and easy going manner. Once he feels, he has their trust, he will escort them out of the pyramid.

Diplomacy: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25 (Touch of Destiny at work)


Ysoki

Guys - the friggin pyramid is crumbling around us. Diplomacy takes a minute plus minimum of time that we don't have (plus by RAW would be a minute per child).
Kenta has already tried to scare them into scarpering quick smart before the diplomacy got tried as well, so it might be hard talking softly and easily to them given that there is a few hundred pound hog squealing next door to them... just saying...


Female

...You're saying corral them with explosions? I can totally corral them wiht explosions


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Yeah by hook or by crook they are coming out. If a few eggs get broken in the process that's better than all of them getting broken. Anyone got a few colour sprays?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Yeah, hells, Vaughn can carry at least 2 little 'uns if his hands are free.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

11 days. Everyone still alive?


Male Orc Expert 5

GM's going through divorce.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Oh my, I haven't been keeping up on the ooc thread, didn't know. My apologies. :-(


In the end it is a mixture of Kyren's diplomacy, Buta's terrifying squeak and the impedning doom of a collapsing pyramid that forces the girls into action.

At first slowly, but then all the quicker they build a circle around Kyren

Bring us to this place you decribed - we will do whatever you want, but please, safe us!

is more or less what they all agree on.

But now the question remains what way you are going to take out of the building - the way you came? Long and full of zombies...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Goddesses wrote:
"Bring us to this place you decribed - we will do whatever you want, but please, safe us!"

"Then come along. Come along, my dears. We will be safely visiting around a table, enjoying some gourmet food before long. First we need to get out of here safely. Please pair yourselves up and keep track of everyone. We do not want to leave any of you behind. Now do we have everyone?"

Turning to Alchy and Vaughn, Kyren comments, "Ok my friends, we are just about ready to go, we need to make a decision quickly. How do we get out of here? Is there any other way besides through zombie land?"


Female

Is there a window to the outside?


No, and there haven't been any on the lower levels. But when a take a look at your bombs...


Female

And then BErry made a window in an outerwall.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Berry, so you have some way of creating an escape hatch for us? We need to find an exit and quickly! This is not exactly the sort of place I want to hang out in any longer than we need to!"


Berry places her charges next to the wall and a moment later another shock makes the pyramid shake...funnily it doesn't even feel special amongst the countless shocks the pyramid has endured during the last hours. But once the smoke has dissipated, there's a hole big enough to climb through onto the side of the pyramid...the very steep and smooth side of the pyramid...


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blinking in surprise Alcheringa assumes his native elven form, stretching his hands as though they are almost unfamiliar.

"A giant Eagle to carry them down?"


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Yes, an eagle would be very helpful at this time, but I'm not sure how likely it is for one to show up out of the blue and start giving us rides. Crazzleboks, maybe if we had some gourmet bird seed to try and lure it close. We also might want to think about hiding Blaze, the cat. I'm not sure that birds and cats get along so well, especially if they are both big!"


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa screeches to the sky...

Spontaneous Cast L3 for Summon Natures Ally III, Dire Bat for 6 rounds (carry Blaze down)


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M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alcheringa transforms into a mighty giant eagle and readies to ferry people down...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Kazam! Kazam! Double Kazam! Alchy, I had no idea that you had that in you! That sure is a nifty trick! I'm sorry that I don't have any birdseed to offer you, but I know some ladies who would be mighty grateful for a ride."

Kyren helps comfort the girls and assure them that things will be alright.

"Come along, my dearies. Let's not fight about who gets to go first, there will be time for us all to get a ride. Alchy was an amazing cat and an even better eagle, he will swoop you up and get you down in no time. Just wait right there when you get back to ground level. Come here, my dear, you will be first."

"Alchy, here is your first customer!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn smiles and punches a fist in the air. YEAH! Well done Berry & Al!

seeing that Kyren and Tal are much better suited to getting the children to safety, Vaughn locks eyes with Kenta and nods toward the entrance of the room. Vaughn hustles over to the entrance they came in on--leaving room for Kenta and Bunta--pulls out his bow, draws, and gets ready to fire on anything nasty that tries to come in. He spares quick glances toward his other friends to check their progress, and is ready to run back once all the kids are safe and it's the adventurers' turn.


Ysoki

Kenta waits as suggested by Vaughn until the screaming and mewling little cabbages are safely fetched to the ground floor.

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